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@@ -1,172 +0,0 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - gimbal lock</title>
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- <meta charset="utf-8" />
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- <meta
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- name="viewport"
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- content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
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- />
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- <style>
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- body {
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- color: #000;
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- font-family: Monospace;
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- font-size: 13px;
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- text-align: center;
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- font-weight: bold;
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-
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- background-color: #fff;
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- margin: 0px;
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- overflow: hidden;
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- }
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-
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- #info {
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- color: #000;
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- position: absolute;
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- top: 0px;
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- width: 100%;
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- padding: 5px;
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- }
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-
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- a {
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- color: red;
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- }
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- </style>
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- </head>
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-
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- <body>
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- <div id="container"></div>
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- <div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> - gimbal lock
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- example
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- <p>
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- The object slowly rotates back and forth; one of its Euler angle
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- components is close to pi/2.
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- </p>
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- <p>
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- Every frame, with probability 0.5, the orientation is transformed into a
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- quaternion then back into Euler angles.
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- </p>
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- <p>
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- This causes an observable glitch when the calculation is imprecise due
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- to gimbal lock.
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- </p>
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- </div>
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-
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- <script src="../build/three.js"></script>
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-
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- <script src="js/controls/OrbitControls.js"></script>
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-
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- <script src="js/libs/stats.min.js"></script>
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-
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- <script>
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- var stats;
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-
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- var camera, controls, scene, renderer, mesh;
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-
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- init();
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- render(); // remove when using next line for animation loop (requestAnimationFrame)
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- animate();
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-
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- function init() {
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- scene = new THREE.Scene();
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- scene.fog = new THREE.FogExp2(0xcccccc, 0.002);
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-
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- renderer = new THREE.WebGLRenderer();
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- renderer.setClearColor(scene.fog.color);
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- renderer.setPixelRatio(window.devicePixelRatio);
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- renderer.setSize(window.innerWidth, window.innerHeight);
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-
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- var container = document.getElementById('container');
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- container.appendChild(renderer.domElement);
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-
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- camera = new THREE.PerspectiveCamera(
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- 60,
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- window.innerWidth / window.innerHeight,
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- 1,
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- 1000
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- );
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- camera.position.copy(new THREE.Vector3(-10, -22, 17));
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- camera.rotation.copy(new THREE.Euler(0.9, -0.3, 0.4, 'XYZ'));
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-
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- controls = new THREE.OrbitControls(camera, renderer.domElement);
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- controls.addEventListener('change', render); // remove when using animation loop
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- // enable animation loop when using damping or autorotation
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- //controls.enableDamping = true;
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- //controls.dampingFactor = 0.25;
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- controls.enableZoom = false;
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-
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- // world
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-
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- var geometry = new THREE.CylinderGeometry(0, 10, 30, 16, 10);
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- var material = new THREE.MeshPhongMaterial({
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- color: 0xffffff,
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- shading: THREE.FlatShading,
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- });
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-
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- mesh = new THREE.Mesh(geometry, material);
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- scene.add(mesh);
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-
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- // lights
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-
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- light = new THREE.DirectionalLight(0xffffff);
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- light.position.set(1, 1, 1);
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- scene.add(light);
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-
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- light = new THREE.DirectionalLight(0x002288);
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- light.position.set(-1, -1, -1);
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- scene.add(light);
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-
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- light = new THREE.AmbientLight(0x222222);
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- scene.add(light);
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-
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- //
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-
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- stats = new Stats();
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- container.appendChild(stats.dom);
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-
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- //
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-
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- window.addEventListener('resize', onWindowResize, false);
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- }
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-
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- function onWindowResize() {
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize(window.innerWidth, window.innerHeight);
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- }
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-
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- function animate() {
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- requestAnimationFrame(animate);
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-
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- controls.update(); // required if controls.enableDamping = true, or if controls.autoRotate = true
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-
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- stats.update();
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-
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- render();
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- }
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-
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- var startTime = Date.now();
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-
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- function render() {
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- var timer = (Date.now() - startTime) * 0.00025;
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- var theta = Math.PI / 2 + Math.sin(timer) * 0.1;
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- // var theta = 1.575;
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-
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- var euler = new THREE.Euler(0.7, theta, 0.5, 'ZYX');
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-
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- if (Math.random() < 0.5) {
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- let quat = new THREE.Quaternion().setFromEuler(euler);
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- let matrix = new THREE.Matrix4().makeRotationFromQuaternion(quat);
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- var newEuler = new THREE.Euler().setFromRotationMatrix(matrix, 'ZYX');
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-
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- euler = newEuler;
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- }
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- mesh.setRotationFromEuler(euler);
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-
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- renderer.render(scene, camera);
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- }
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- </script>
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- </body>
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-</html>
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