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Merge pull request #20468 from montoyamoraga/patch-2

Docs: Update Creating-a-scene.html
Mr.doob 4 years ago
parent
commit
d483a427d1
1 changed files with 13 additions and 13 deletions
  1. 13 13
      docs/manual/en/introduction/Creating-a-scene.html

+ 13 - 13
docs/manual/en/introduction/Creating-a-scene.html

@@ -43,10 +43,10 @@
 		<p>To actually be able to display anything with three.js, we need three things: scene, camera and renderer, so that we can render the scene with camera.</p>
 
 		<code>
-		var scene = new THREE.Scene();
-		var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
+		const scene = new THREE.Scene();
+		const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
 
-		var renderer = new THREE.WebGLRenderer();
+		const renderer = new THREE.WebGLRenderer();
 		renderer.setSize( window.innerWidth, window.innerHeight );
 		document.body.appendChild( renderer.domElement );
 		</code>
@@ -72,9 +72,9 @@
 		<p><em>"That's all good, but where's that cube you promised?"</em> Let's add it now.</p>
 
 		<code>
-		var geometry = new THREE.BoxGeometry();
-		var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
-		var cube = new THREE.Mesh( geometry, material );
+		const geometry = new THREE.BoxGeometry();
+		const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
+		const cube = new THREE.Mesh( geometry, material );
 		scene.add( cube );
 
 		camera.position.z = 5;
@@ -132,21 +132,21 @@
 			&lt;body&gt;
 				&lt;script src="js/three.js"&gt;&lt;/script&gt;
 				&lt;script&gt;
-					var scene = new THREE.Scene();
-					var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
+					const scene = new THREE.Scene();
+					const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
 
-					var renderer = new THREE.WebGLRenderer();
+					const renderer = new THREE.WebGLRenderer();
 					renderer.setSize( window.innerWidth, window.innerHeight );
 					document.body.appendChild( renderer.domElement );
 
-					var geometry = new THREE.BoxGeometry();
-					var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
-					var cube = new THREE.Mesh( geometry, material );
+					const geometry = new THREE.BoxGeometry();
+					const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
+					const cube = new THREE.Mesh( geometry, material );
 					scene.add( cube );
 
 					camera.position.z = 5;
 
-					var animate = function () {
+					const animate = function () {
 						requestAnimationFrame( animate );
 
 						cube.rotation.x += 0.01;