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@@ -1,7 +1,6 @@
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/**
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/**
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* @author alteredq / http://alteredqualia.com/
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* @author alteredq / http://alteredqualia.com/
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- *
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- * - shows spot light color, intensity, position, orientation, light cone and target
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+ * @author mrdoob / http://mrdoob.com/
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*/
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*/
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THREE.SpotLightHelper = function ( light, sphereSize ) {
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THREE.SpotLightHelper = function ( light, sphereSize ) {
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@@ -10,131 +9,44 @@ THREE.SpotLightHelper = function ( light, sphereSize ) {
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this.light = light;
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this.light = light;
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- // position
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+ var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 );
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+ var material = new THREE.MeshBasicMaterial( { fog: false, wireframe: true } );
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+ material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
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- this.position = light.position;
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+ this.lightSphere = new THREE.Mesh( geometry, material );
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+ this.lightSphere.position = this.light.position;
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+ this.add( this.lightSphere );
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- // direction
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+ var geometry = new THREE.CylinderGeometry( 0.0001, 1, 1, 8, 1, true );
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+ geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ).translate( new THREE.Vector3( 0, -0.5, 0 ) ) );
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- this.direction = new THREE.Vector3();
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- this.direction.subVectors( light.target.position, light.position );
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+ var material = new THREE.MeshBasicMaterial( { fog: false, wireframe: true, opacity: 0.3, transparent: true } );
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+ material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
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- // color
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-
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- var intensity = THREE.Math.clamp( light.intensity, 0, 1 );
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-
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- this.color = light.color.clone();
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- this.color.multiplyScalar( intensity );
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-
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- var hexColor = this.color.getHex();
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-
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- // light helper
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-
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- var bulbGeometry = new THREE.SphereGeometry( sphereSize, 16, 8 );
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- var coneGeometry = new THREE.CylinderGeometry( 0.0001, 1, 1, 8, 1, true );
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-
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- var coneMatrix = new THREE.Matrix4();
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- coneMatrix.rotateX( -Math.PI/2 );
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- coneMatrix.translate( new THREE.Vector3( 0, -0.5, 0 ) );
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- coneGeometry.applyMatrix( coneMatrix );
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-
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- var bulbMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false } );
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- var coneMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.3, transparent: true } );
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-
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- this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
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- this.lightCone = new THREE.Mesh( coneGeometry, coneMaterial );
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+ this.lightCone = new THREE.Mesh( geometry, material );
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+ this.lightCone.position = this.light.position;
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var coneLength = light.distance ? light.distance : 10000;
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var coneLength = light.distance ? light.distance : 10000;
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var coneWidth = coneLength * Math.tan( light.angle * 0.5 ) * 2;
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var coneWidth = coneLength * Math.tan( light.angle * 0.5 ) * 2;
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- this.lightCone.scale.set( coneWidth, coneWidth, coneLength );
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-
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- this.gyroscope = new THREE.Gyroscope();
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- this.gyroscope.add( this.lightSphere );
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+ this.lightCone.scale.set( coneWidth, coneWidth, coneLength );
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+ this.lightCone.lookAt( this.light.target.position );
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- this.add( this.gyroscope );
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this.add( this.lightCone );
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this.add( this.lightCone );
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- this.lookAt( light.target.position );
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-
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- this.lightSphere.userData.isGizmo = true;
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- this.lightSphere.userData.gizmoSubject = light;
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- this.lightSphere.userData.gizmoRoot = this;
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-
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- // light target helper
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-
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- this.targetSphere = null;
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-
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- if ( light.target.userData.targetInverse !== undefined ) {
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-
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- var targetGeo = new THREE.SphereGeometry( sphereSize, 8, 4 );
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- var targetMaterial = new THREE.MeshBasicMaterial( { color: hexColor, wireframe: true, fog: false } );
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-
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- this.targetSphere = new THREE.Mesh( targetGeo, targetMaterial );
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- this.targetSphere.position = light.target.position;
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-
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- this.targetSphere.userData.isGizmo = true;
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- this.targetSphere.userData.gizmoSubject = light.target;
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- this.targetSphere.userData.gizmoRoot = this.targetSphere;
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-
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- var lineMaterial = new THREE.LineDashedMaterial( { color: hexColor, dashSize: 4, gapSize: 4, opacity: 0.75, transparent: true, fog: false } );
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- var lineGeometry = new THREE.Geometry();
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- lineGeometry.vertices.push( this.position.clone() );
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- lineGeometry.vertices.push( this.targetSphere.position.clone() );
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- lineGeometry.computeLineDistances();
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-
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- this.targetLine = new THREE.Line( lineGeometry, lineMaterial );
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- this.targetLine.userData.isGizmo = true;
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-
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- }
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-
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- //
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-
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- this.userData.isGizmo = true;
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-
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-}
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+};
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THREE.SpotLightHelper.prototype = Object.create( THREE.Object3D.prototype );
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THREE.SpotLightHelper.prototype = Object.create( THREE.Object3D.prototype );
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THREE.SpotLightHelper.prototype.update = function () {
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THREE.SpotLightHelper.prototype.update = function () {
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- // update arrow orientation
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- // pointing from light to target
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-
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- this.direction.subVectors( this.light.target.position, this.light.position );
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-
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- // update light cone orientation and size
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-
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- this.lookAt( this.light.target.position );
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-
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var coneLength = this.light.distance ? this.light.distance : 10000;
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var coneLength = this.light.distance ? this.light.distance : 10000;
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var coneWidth = coneLength * Math.tan( this.light.angle * 0.5 ) * 2;
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var coneWidth = coneLength * Math.tan( this.light.angle * 0.5 ) * 2;
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- this.lightCone.scale.set( coneWidth, coneWidth, coneLength );
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- // update arrow, spheres and line colors to light color * light intensity
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-
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- var intensity = THREE.Math.clamp( this.light.intensity, 0, 1 );
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-
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- this.color.copy( this.light.color );
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- this.color.multiplyScalar( intensity );
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-
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- this.lightSphere.material.color.copy( this.color );
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- this.lightCone.material.color.copy( this.color );
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-
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- // Only update targetSphere and targetLine if available
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- if ( this.targetSphere !== null ) {
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-
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- this.targetSphere.material.color.copy( this.color );
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- this.targetLine.material.color.copy( this.color );
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-
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- // update target line vertices
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-
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- this.targetLine.geometry.vertices[ 0 ].copy( this.light.position );
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- this.targetLine.geometry.vertices[ 1 ].copy( this.light.target.position );
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-
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- this.targetLine.geometry.computeLineDistances();
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- this.targetLine.geometry.verticesNeedUpdate = true;
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+ this.lightCone.scale.set( coneWidth, coneWidth, coneLength );
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+ this.lightCone.lookAt( this.light.target.position );
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- }
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+ this.lightSphere.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
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+ this.lightCone.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
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};
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};
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