@@ -661,8 +661,8 @@
mouseX = 10000;
mouseY = 10000;
- birdUniforms.texturePosition.value = simulator.currentPosition;
- birdUniforms.textureVelocity.value = simulator.currentVelocity;
+ birdUniforms.texturePosition.value = simulator.currentPosition.texture;
+ birdUniforms.textureVelocity.value = simulator.currentVelocity.texture;
renderer.render( scene, camera );