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@@ -250,7 +250,7 @@ THREE.ShaderChunk = {
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"uniform sampler2D map;",
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"uniform sampler2D map;",
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- "#endif",
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+ "#endif"
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].join("\n"),
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].join("\n"),
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@@ -1393,7 +1393,7 @@ THREE.ShaderChunk = {
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"#endif",
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"#endif",
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- "gl_Position = projectionMatrix * mvPosition;",
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+ "gl_Position = projectionMatrix * mvPosition;"
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].join("\n"),
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].join("\n"),
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@@ -1463,7 +1463,7 @@ THREE.ShaderChunk = {
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"#endif",
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"#endif",
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- "vec3 transformedNormal = normalMatrix * objectNormal;",
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+ "vec3 transformedNormal = normalMatrix * objectNormal;"
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].join("\n"),
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].join("\n"),
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@@ -1715,7 +1715,7 @@ THREE.ShaderChunk = {
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"#endif"
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"#endif"
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- ].join("\n"),
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+ ].join("\n")
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};
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};
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@@ -1876,7 +1876,7 @@ THREE.UniformsLib = {
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"shadowBias" : { type: "fv1", value: [] },
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"shadowBias" : { type: "fv1", value: [] },
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"shadowDarkness": { type: "fv1", value: [] },
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"shadowDarkness": { type: "fv1", value: [] },
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- "shadowMatrix" : { type: "m4v", value: [] },
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+ "shadowMatrix" : { type: "m4v", value: [] }
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}
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}
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