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@@ -25,7 +25,8 @@
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var camera, scene, raycaster, renderer;
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var mouse = new THREE.Vector2(), INTERSECTED;
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- var radius = 100, theta = 0;
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+ var radius = 500, theta = 0;
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+ var frustumSize = 1000;
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init();
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animate();
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@@ -43,7 +44,8 @@
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info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive cubes';
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container.appendChild( info );
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- camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 500, 1000 );
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+ var aspect = window.innerWidth / window.innerHeight;
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+ camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
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scene = new THREE.Scene();
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@@ -97,10 +99,12 @@
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function onWindowResize() {
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- camera.left = window.innerWidth / - 2;
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- camera.right = window.innerWidth / 2;
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- camera.top = window.innerHeight / 2;
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- camera.bottom = window.innerHeight / - 2;
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+ var aspect = window.innerWidth / window.innerHeight;
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+
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+ camera.left = - frustumSize * aspect / 2;
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+ camera.right = frustumSize * aspect / 2;
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+ camera.top = frustumSize / 2;
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+ camera.bottom = - frustumSize / 2;
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camera.updateProjectionMatrix();
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