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@@ -31,17 +31,17 @@ Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return
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b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,m=this.elements;m[0]=b*a;m[1]=b*c;m[2]=b*d;m[3]=b*e;m[4]=b*f;m[5]=b*g;m[6]=b*h;m[7]=b*i;m[8]=b*j;return this},
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transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==m?m:1,n||0,l||0,p||0,o||0,void 0!==q?q:1)};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){var s=this.elements;s[0]=a;s[4]=b;s[8]=c;s[12]=d;s[1]=e;s[5]=f;s[9]=g;s[13]=h;s[2]=i;s[6]=j;s[10]=m;s[14]=n;s[3]=l;s[7]=p;s[11]=o;s[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],n=c[9],l=c[13],p=c[2],o=c[6],q=c[10],s=c[14],r=c[3],z=c[7],u=c[11],c=c[15],t=d[0],E=d[4],A=d[8],
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-v=d[12],x=d[1],B=d[5],F=d[9],H=d[13],J=d[2],I=d[6],L=d[10],C=d[14],G=d[3],R=d[7],P=d[11],d=d[15];e[0]=f*t+g*x+h*J+i*G;e[4]=f*E+g*B+h*I+i*R;e[8]=f*A+g*F+h*L+i*P;e[12]=f*v+g*H+h*C+i*d;e[1]=j*t+m*x+n*J+l*G;e[5]=j*E+m*B+n*I+l*R;e[9]=j*A+m*F+n*L+l*P;e[13]=j*v+m*H+n*C+l*d;e[2]=p*t+o*x+q*J+s*G;e[6]=p*E+o*B+q*I+s*R;e[10]=p*A+o*F+q*L+s*P;e[14]=p*v+o*H+q*C+s*d;e[3]=r*t+z*x+u*J+c*G;e[7]=r*E+z*B+u*I+c*R;e[11]=r*A+z*F+u*L+c*P;e[15]=r*v+z*H+u*C+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=j;r[10]=m;r[14]=n;r[3]=l;r[7]=p;r[11]=o;r[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],n=c[9],l=c[13],p=c[2],o=c[6],q=c[10],r=c[14],s=c[3],z=c[7],u=c[11],c=c[15],t=d[0],E=d[4],A=d[8],
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+v=d[12],x=d[1],B=d[5],F=d[9],H=d[13],J=d[2],I=d[6],L=d[10],C=d[14],G=d[3],R=d[7],P=d[11],d=d[15];e[0]=f*t+g*x+h*J+i*G;e[4]=f*E+g*B+h*I+i*R;e[8]=f*A+g*F+h*L+i*P;e[12]=f*v+g*H+h*C+i*d;e[1]=j*t+m*x+n*J+l*G;e[5]=j*E+m*B+n*I+l*R;e[9]=j*A+m*F+n*L+l*P;e[13]=j*v+m*H+n*C+l*d;e[2]=p*t+o*x+q*J+r*G;e[6]=p*E+o*B+q*I+r*R;e[10]=p*A+o*F+q*L+r*P;e[14]=p*v+o*H+q*C+r*d;e[3]=s*t+z*x+u*J+c*G;e[7]=s*E+z*B+u*I+c*R;e[11]=s*A+z*F+u*L+c*P;e[15]=s*v+z*H+u*C+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
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c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
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this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
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this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],m=a[6],n=a[10],l=a[14],p=a[3],o=a[7],q=a[11],a=a[15];return e*h*m*p-d*i*m*p-e*g*n*p+c*i*n*p+d*g*l*p-c*h*l*p-e*h*j*o+d*i*j*o+e*f*n*o-b*i*n*o-d*f*l*o+b*h*l*o+e*g*j*q-c*i*j*q-e*f*m*q+b*i*m*q+c*f*l*q-b*g*l*q-d*g*j*a+c*h*j*a+d*f*m*a-b*h*m*a-c*f*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
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a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+
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14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=
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-this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],m=c[13],n=c[2],l=c[6],p=c[10],o=c[14],q=c[3],s=c[7],r=c[11],c=c[15];b[0]=j*o*s-m*p*s+m*l*r-i*o*r-j*l*c+i*p*c;b[4]=g*p*s-f*o*s-g*l*r+e*o*r+f*l*c-e*p*c;b[8]=f*m*s-g*j*s+g*i*r-e*m*r-f*i*c+e*j*c;b[12]=g*j*l-f*m*l-g*i*p+e*m*p+f*i*o-e*j*o;b[1]=m*p*q-j*o*q-m*n*r+h*o*r+j*n*c-h*p*c;b[5]=f*o*q-g*p*q+g*n*r-d*o*r-f*n*c+d*p*c;b[9]=g*j*q-f*m*q-g*h*r+d*m*r+f*h*c-d*j*c;b[13]=f*m*n-g*j*n+g*h*p-d*m*p-f*h*o+d*j*o;b[2]=i*o*q-m*l*q+m*n*s-h*o*
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-s-i*n*c+h*l*c;b[6]=g*l*q-e*o*q-g*n*s+d*o*s+e*n*c-d*l*c;b[10]=e*m*q-g*i*q+g*h*s-d*m*s-e*h*c+d*i*c;b[14]=g*i*n-e*m*n-g*h*l+d*m*l+e*h*o-d*i*o;b[3]=j*l*q-i*p*q-j*n*s+h*p*s+i*n*r-h*l*r;b[7]=e*p*q-f*l*q+f*n*s-d*p*s-e*n*r+d*l*r;b[11]=f*i*q-e*j*q-f*h*s+d*j*s+e*h*r-d*i*r;b[15]=e*j*n-f*i*n+f*h*l-d*j*l-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
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+this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],m=c[13],n=c[2],l=c[6],p=c[10],o=c[14],q=c[3],r=c[7],s=c[11],c=c[15];b[0]=j*o*r-m*p*r+m*l*s-i*o*s-j*l*c+i*p*c;b[4]=g*p*r-f*o*r-g*l*s+e*o*s+f*l*c-e*p*c;b[8]=f*m*r-g*j*r+g*i*s-e*m*s-f*i*c+e*j*c;b[12]=g*j*l-f*m*l-g*i*p+e*m*p+f*i*o-e*j*o;b[1]=m*p*q-j*o*q-m*n*s+h*o*s+j*n*c-h*p*c;b[5]=f*o*q-g*p*q+g*n*s-d*o*s-f*n*c+d*p*c;b[9]=g*j*q-f*m*q-g*h*s+d*m*s+f*h*c-d*j*c;b[13]=f*m*n-g*j*n+g*h*p-d*m*p-f*h*o+d*j*o;b[2]=i*o*q-m*l*q+m*n*r-h*o*
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+r-i*n*c+h*l*c;b[6]=g*l*q-e*o*q-g*n*r+d*o*r+e*n*c-d*l*c;b[10]=e*m*q-g*i*q+g*h*r-d*m*r-e*h*c+d*i*c;b[14]=g*i*n-e*m*n-g*h*l+d*m*l+e*h*o-d*i*o;b[3]=j*l*q-i*p*q-j*n*r+h*p*r+i*n*s-h*l*s;b[7]=e*p*q-f*l*q+f*n*r-d*p*r-e*n*s+d*l*s;b[11]=f*i*q-e*j*q-f*h*r+d*j*r+e*h*s-d*i*s;b[15]=e*j*n-f*i*n+f*h*l-d*j*l-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
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Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,m=g*f,n=d*i,l=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+n*e;c[5]=j-l*e;c[9]=-d*h;c[2]=l-j*e;c[6]=n+m*e;c[10]=g*h}else"YXZ"===b?(j=h*i,m=h*f,n=e*i,l=e*f,c[0]=j+l*d,c[4]=n*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-n,c[6]=l+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,m=h*f,n=e*i,l=e*f,c[0]=j-l*d,c[4]=-g*f,c[8]=n+m*d,c[1]=m+n*d,c[5]=g*i,c[9]=l-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,m=g*f,n=d*i,l=d*f,c[0]=h*i,c[4]=n*e-m,c[8]=j*e+l,c[1]=h*f,c[5]=l*e+j,c[9]=
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m*e-n,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,m=g*e,n=d*h,l=d*e,c[0]=h*i,c[4]=l-j*f,c[8]=n*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+n,c[10]=j-l*f):"XZY"===b&&(j=g*h,m=g*e,n=d*h,l=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+l,c[5]=g*i,c[9]=m*f-n,c[2]=n*f-m,c[6]=d*i,c[10]=l*f+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+
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e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
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@@ -49,13 +49,13 @@ b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector
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a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
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b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],m=Math.cos(a),a=Math.sin(a);b[4]=m*c+a*g;b[5]=m*d+a*h;b[6]=m*e+a*i;b[7]=m*f+a*j;b[8]=m*g-a*c;b[9]=m*h-a*d;b[10]=m*i-a*e;b[11]=m*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],m=Math.cos(a),a=Math.sin(a);b[0]=m*c-a*g;b[1]=m*d-a*h;b[2]=m*e-a*i;b[3]=m*f-a*j;b[8]=m*g+a*c;b[9]=m*h+a*d;b[10]=
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m*i+a*e;b[11]=m*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],m=Math.cos(a),a=Math.sin(a);b[0]=m*c+a*g;b[1]=m*d+a*h;b[2]=m*e+a*i;b[3]=m*f+a*j;b[4]=m*g-a*c;b[5]=m*h-a*d;b[6]=m*i-a*e;b[7]=m*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,
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-g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),m=Math.sin(b),n=1-j,l=d*e*n,p=d*f*n,n=e*f*n,d=d*m,o=e*m,m=f*m,f=g+(1-g)*j,g=l+m,e=p-o,l=l-m,h=h+(1-h)*j,m=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],s=c[4],r=c[5],z=c[6],u=c[7],t=c[8],E=c[9],A=c[10],v=c[11];c[0]=f*j+g*s+e*t;c[1]=f*d+g*r+e*E;c[2]=f*o+g*z+e*A;c[3]=f*q+g*u+e*v;c[4]=l*j+h*s+m*t;c[5]=l*d+h*r+m*E;c[6]=l*o+h*z+m*A;c[7]=l*q+h*u+m*v;c[8]=p*j+n*s+i*t;c[9]=p*d+n*r+i*E;c[10]=p*o+n*z+i*A;c[11]=p*q+n*u+i*v;
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+g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),m=Math.sin(b),n=1-j,l=d*e*n,p=d*f*n,n=e*f*n,d=d*m,o=e*m,m=f*m,f=g+(1-g)*j,g=l+m,e=p-o,l=l-m,h=h+(1-h)*j,m=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],r=c[4],s=c[5],z=c[6],u=c[7],t=c[8],E=c[9],A=c[10],v=c[11];c[0]=f*j+g*r+e*t;c[1]=f*d+g*s+e*E;c[2]=f*o+g*z+e*A;c[3]=f*q+g*u+e*v;c[4]=l*j+h*r+m*t;c[5]=l*d+h*s+m*E;c[6]=l*o+h*z+m*A;c[7]=l*q+h*u+m*v;c[8]=p*j+n*r+i*t;c[9]=p*d+n*s+i*E;c[10]=p*o+n*z+i*A;c[11]=p*q+n*u+i*v;
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return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
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this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
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b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/
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h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
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THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
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-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],m=c[8],n=c[9],l=c[10],p=c[11],o=c[12],q=c[13],s=c[14],c=c[15];b[0].set(f-a,j-g,p-m,c-o);b[1].set(f+a,j+g,p+m,c+o);b[2].set(f+d,j+h,p+n,c+q);b[3].set(f-d,j-h,p-n,c-q);b[4].set(f-e,j-i,p-l,c-s);b[5].set(f+e,j+i,p+l,c+s);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
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+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],m=c[8],n=c[9],l=c[10],p=c[11],o=c[12],q=c[13],r=c[14],c=c[15];b[0].set(f-a,j-g,p-m,c-o);b[1].set(f+a,j+g,p+m,c+o);b[2].set(f+d,j+h,p+n,c+q);b[3].set(f-d,j-h,p-n,c-q);b[4].set(f-e,j-i,p-l,c-r);b[5].set(f+e,j+i,p+l,c+r);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
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THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;6>e;e++)if(b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
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(function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3,f=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},j=new a.Vector3,m=new a.Vector3,n=new a.Vector3,l=function(a,b,c){j.sub(c,a);var d=j.dot(b),a=m.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){j.sub(d,b);m.sub(c,b);n.sub(a,
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b);var a=j.dot(j),b=j.dot(m),c=j.dot(n),e=m.dot(m),d=m.dot(n),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},o=function(i,j,m){var n,o;if(i instanceof a.Particle){n=l(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return m;o={distance:n,point:i.position,face:null,object:i};m.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=l(j.origin,j.direction,i.matrixWorld.getPosition());if(n>q)return m;var A,
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@@ -77,18 +77,18 @@ c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=ne
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a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,
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1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
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THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;m.push(a);n++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,p,o=[],q=0,s,r=[],z=0,u,t,E=[],A=0,v,x,B=[],F=0,H={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,I=new THREE.Vector4,L=new THREE.Matrix4,C=new THREE.Matrix4,G=new THREE.Frustum,R=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiply(b.projectionMatrix,b.matrixWorldInverse);L.multiplyVector3(a);return a};this.unprojectVector=
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-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiply(b.matrixWorld,b.projectionMatrixInverse);L.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,N){var M=h.near,ga=h.far,S=!1,K,O,ha,Z,aa,ia,U,da,eb,Aa,Ja,Ta,ra,Ma,qb,nb;x=t=s=p=0;H.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
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+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,p,o=[],q=0,r,s=[],z=0,u,t,E=[],A=0,v,x,B=[],F=0,H={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,I=new THREE.Vector4,L=new THREE.Matrix4,C=new THREE.Matrix4,G=new THREE.Frustum,R=new THREE.Vector4,P=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiply(b.projectionMatrix,b.matrixWorldInverse);L.multiplyVector3(a);return a};this.unprojectVector=
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+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiply(b.matrixWorld,b.projectionMatrixInverse);L.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,N){var M=h.near,da=h.far,S=!1,K,O,ha,Z,aa,ia,U,ea,eb,Aa,Ja,Ta,ra,Ma,qb,nb;x=t=r=p=0;H.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
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h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);L.multiply(h.projectionMatrix,h.matrixWorldInverse);G.setFromMatrix(L);f=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var fb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)H.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===G.contains(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:
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(J.copy(f.matrixWorld.getPosition()),L.multiplyVector3(J),e.z=J.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(J.copy(f.matrixWorld.getPosition()),L.multiplyVector3(J),e.z=J.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(J.copy(f.matrixWorld.getPosition()),L.multiplyVector3(J),e.z=J.z),H.objects.push(e));fb(f)}}};fb(g);!0===n&&H.objects.sort(c);g=0;for(n=H.objects.length;g<
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-n;g++)if(da=H.objects[g].object,eb=da.matrixWorld,j=0,da instanceof THREE.Mesh){Aa=da.geometry;Ja=da.geometry.materials;ha=Aa.vertices;Ta=Aa.faces;Ma=Aa.faceVertexUvs;Aa=da.matrixRotationWorld.extractRotation(eb);qb=da.material instanceof THREE.MeshFaceMaterial;K=0;for(O=ha.length;K<O;K++)i=b(),i.positionWorld.copy(ha[K]),eb.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),L.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
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-i.visible=i.positionScreen.z>M&&i.positionScreen.z<ga;ha=0;for(K=Ta.length;ha<K;ha++)if(O=Ta[ha],nb=!0===qb?Ja[O.materialIndex]:da.material,void 0!==nb){ia=nb.side;if(O instanceof THREE.Face3)if(Z=m[O.a],aa=m[O.b],U=m[O.c],!0===Z.visible&&!0===aa.visible&&!0===U.visible)if(S=0>(U.positionScreen.x-Z.positionScreen.x)*(aa.positionScreen.y-Z.positionScreen.y)-(U.positionScreen.y-Z.positionScreen.y)*(aa.positionScreen.x-Z.positionScreen.x),ia===THREE.DoubleSide||S===(ia===THREE.FrontSide))p===q?(ra=new THREE.RenderableFace3,
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+n;g++)if(ea=H.objects[g].object,eb=ea.matrixWorld,j=0,ea instanceof THREE.Mesh){Aa=ea.geometry;Ja=ea.geometry.materials;ha=Aa.vertices;Ta=Aa.faces;Ma=Aa.faceVertexUvs;Aa=ea.matrixRotationWorld.extractRotation(eb);qb=ea.material instanceof THREE.MeshFaceMaterial;K=0;for(O=ha.length;K<O;K++)i=b(),i.positionWorld.copy(ha[K]),eb.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),L.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
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+i.visible=i.positionScreen.z>M&&i.positionScreen.z<da;ha=0;for(K=Ta.length;ha<K;ha++)if(O=Ta[ha],nb=!0===qb?Ja[O.materialIndex]:ea.material,void 0!==nb){ia=nb.side;if(O instanceof THREE.Face3)if(Z=m[O.a],aa=m[O.b],U=m[O.c],!0===Z.visible&&!0===aa.visible&&!0===U.visible)if(S=0>(U.positionScreen.x-Z.positionScreen.x)*(aa.positionScreen.y-Z.positionScreen.y)-(U.positionScreen.y-Z.positionScreen.y)*(aa.positionScreen.x-Z.positionScreen.x),ia===THREE.DoubleSide||S===(ia===THREE.FrontSide))p===q?(ra=new THREE.RenderableFace3,
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o.push(ra),q++,p++,l=ra):l=o[p++],l.v1.copy(Z),l.v2.copy(aa),l.v3.copy(U);else continue;else continue;else if(O instanceof THREE.Face4)if(Z=m[O.a],aa=m[O.b],U=m[O.c],ra=m[O.d],!0===Z.visible&&!0===aa.visible&&!0===U.visible&&!0===ra.visible)if(S=0>(ra.positionScreen.x-Z.positionScreen.x)*(aa.positionScreen.y-Z.positionScreen.y)-(ra.positionScreen.y-Z.positionScreen.y)*(aa.positionScreen.x-Z.positionScreen.x)||0>(aa.positionScreen.x-U.positionScreen.x)*(ra.positionScreen.y-U.positionScreen.y)-(aa.positionScreen.y-
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-U.positionScreen.y)*(ra.positionScreen.x-U.positionScreen.x),ia===THREE.DoubleSide||S===(ia===THREE.FrontSide)){if(s===z){var Wa=new THREE.RenderableFace4;r.push(Wa);z++;s++;l=Wa}else l=r[s++];l.v1.copy(Z);l.v2.copy(aa);l.v3.copy(U);l.v4.copy(ra)}else continue;else continue;l.normalWorld.copy(O.normal);!1===S&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalWorld.negate();Aa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(O.centroid);eb.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);
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-L.multiplyVector3(l.centroidScreen);U=O.vertexNormals;Z=0;for(aa=U.length;Z<aa;Z++)ra=l.vertexNormalsWorld[Z],ra.copy(U[Z]),!1===S&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ra.negate(),Aa.multiplyVector3(ra);l.vertexNormalsLength=U.length;Z=0;for(aa=Ma.length;Z<aa;Z++)if(ra=Ma[Z][ha],void 0!==ra){ia=0;for(U=ra.length;ia<U;ia++)l.uvs[Z][ia]=ra[ia]}l.color=O.color;l.material=nb;l.z=l.centroidScreen.z;H.elements.push(l)}}else if(da instanceof THREE.Line){C.multiply(L,eb);ha=da.geometry.vertices;
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-Z=b();Z.positionScreen.copy(ha[0]);C.multiplyVector4(Z.positionScreen);eb=da.type===THREE.LinePieces?2:1;K=1;for(O=ha.length;K<O;K++)Z=b(),Z.positionScreen.copy(ha[K]),C.multiplyVector4(Z.positionScreen),0<(K+1)%eb||(aa=m[j-2],R.copy(Z.positionScreen),P.copy(aa.positionScreen),!0===d(R,P)&&(R.multiplyScalar(1/R.w),P.multiplyScalar(1/P.w),t===A?(Ja=new THREE.RenderableLine,E.push(Ja),A++,t++,u=Ja):u=E[t++],u.v1.positionScreen.copy(R),u.v2.positionScreen.copy(P),u.z=Math.max(R.z,P.z),u.material=da.material,
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-H.elements.push(u)))}g=0;for(n=H.sprites.length;g<n;g++)da=H.sprites[g].object,eb=da.matrixWorld,da instanceof THREE.Particle&&(I.set(eb.elements[12],eb.elements[13],eb.elements[14],1),L.multiplyVector4(I),I.z/=I.w,0<I.z&&1>I.z&&(x===F?(M=new THREE.RenderableParticle,B.push(M),F++,x++,v=M):v=B[x++],v.object=da,v.x=I.x/I.w,v.y=I.y/I.w,v.z=I.z,v.rotation=da.rotation.z,v.scale.x=da.scale.x*Math.abs(v.x-(I.x+h.projectionMatrix.elements[0])/(I.w+h.projectionMatrix.elements[12])),v.scale.y=da.scale.y*Math.abs(v.y-
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-(I.y+h.projectionMatrix.elements[5])/(I.w+h.projectionMatrix.elements[13])),v.material=da.material,H.elements.push(v)));!0===N&&H.elements.sort(c);return H}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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+U.positionScreen.y)*(ra.positionScreen.x-U.positionScreen.x),ia===THREE.DoubleSide||S===(ia===THREE.FrontSide)){if(r===z){var Wa=new THREE.RenderableFace4;s.push(Wa);z++;r++;l=Wa}else l=s[r++];l.v1.copy(Z);l.v2.copy(aa);l.v3.copy(U);l.v4.copy(ra)}else continue;else continue;l.normalWorld.copy(O.normal);!1===S&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalWorld.negate();Aa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(O.centroid);eb.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);
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+L.multiplyVector3(l.centroidScreen);U=O.vertexNormals;Z=0;for(aa=U.length;Z<aa;Z++)ra=l.vertexNormalsWorld[Z],ra.copy(U[Z]),!1===S&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ra.negate(),Aa.multiplyVector3(ra);l.vertexNormalsLength=U.length;Z=0;for(aa=Ma.length;Z<aa;Z++)if(ra=Ma[Z][ha],void 0!==ra){ia=0;for(U=ra.length;ia<U;ia++)l.uvs[Z][ia]=ra[ia]}l.color=O.color;l.material=nb;l.z=l.centroidScreen.z;H.elements.push(l)}}else if(ea instanceof THREE.Line){C.multiply(L,eb);ha=ea.geometry.vertices;
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+Z=b();Z.positionScreen.copy(ha[0]);C.multiplyVector4(Z.positionScreen);eb=ea.type===THREE.LinePieces?2:1;K=1;for(O=ha.length;K<O;K++)Z=b(),Z.positionScreen.copy(ha[K]),C.multiplyVector4(Z.positionScreen),0<(K+1)%eb||(aa=m[j-2],R.copy(Z.positionScreen),P.copy(aa.positionScreen),!0===d(R,P)&&(R.multiplyScalar(1/R.w),P.multiplyScalar(1/P.w),t===A?(Ja=new THREE.RenderableLine,E.push(Ja),A++,t++,u=Ja):u=E[t++],u.v1.positionScreen.copy(R),u.v2.positionScreen.copy(P),u.z=Math.max(R.z,P.z),u.material=ea.material,
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+H.elements.push(u)))}g=0;for(n=H.sprites.length;g<n;g++)ea=H.sprites[g].object,eb=ea.matrixWorld,ea instanceof THREE.Particle&&(I.set(eb.elements[12],eb.elements[13],eb.elements[14],1),L.multiplyVector4(I),I.z/=I.w,0<I.z&&1>I.z&&(x===F?(M=new THREE.RenderableParticle,B.push(M),F++,x++,v=M):v=B[x++],v.object=ea,v.x=I.x/I.w,v.y=I.y/I.w,v.z=I.z,v.rotation=ea.rotation.z,v.scale.x=ea.scale.x*Math.abs(v.x-(I.x+h.projectionMatrix.elements[0])/(I.w+h.projectionMatrix.elements[12])),v.scale.y=ea.scale.y*Math.abs(v.y-
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+(I.y+h.projectionMatrix.elements[5])/(I.w+h.projectionMatrix.elements[13])),v.material=ea.material,H.elements.push(v)));!0===N&&H.elements.sort(c);return H}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
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h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
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return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},calculateW:function(){this.w=
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@@ -112,7 +112,7 @@ b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c ins
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e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,
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h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],
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i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,x){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];n=g[f];l=g[x];p=i.x-
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-h.x;o=j.x-h.x;q=i.y-h.y;s=j.y-h.y;r=i.z-h.z;z=j.z-h.z;u=n.u-m.u;t=l.u-m.u;E=n.v-m.v;A=l.v-m.v;v=1/(u*A-t*E);H.set((A*p-E*o)*v,(A*q-E*s)*v,(A*r-E*z)*v);J.set((u*o-t*p)*v,(u*s-t*q)*v,(u*z-t*r)*v);B[b].addSelf(H);B[c].addSelf(H);B[d].addSelf(H);F[b].addSelf(J);F[c].addSelf(J);F[d].addSelf(J)}var b,c,d,e,f,g,h,i,j,m,n,l,p,o,q,s,r,z,u,t,E,A,v,x,B=[],F=[],H=new THREE.Vector3,J=new THREE.Vector3,I=new THREE.Vector3,L=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)B[b]=new THREE.Vector3,
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+h.x;o=j.x-h.x;q=i.y-h.y;r=j.y-h.y;s=i.z-h.z;z=j.z-h.z;u=n.u-m.u;t=l.u-m.u;E=n.v-m.v;A=l.v-m.v;v=1/(u*A-t*E);H.set((A*p-E*o)*v,(A*q-E*r)*v,(A*s-E*z)*v);J.set((u*o-t*p)*v,(u*r-t*q)*v,(u*z-t*s)*v);B[b].addSelf(H);B[c].addSelf(H);B[d].addSelf(H);F[b].addSelf(J);F[c].addSelf(J);F[d].addSelf(J)}var b,c,d,e,f,g,h,i,j,m,n,l,p,o,q,r,s,z,u,t,E,A,v,x,B=[],F=[],H=new THREE.Vector3,J=new THREE.Vector3,I=new THREE.Vector3,L=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)B[b]=new THREE.Vector3,
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F[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var G=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)C.copy(f.vertexNormals[d]),e=f[G[d]],x=B[e],I.copy(x),I.subSelf(C.multiplyScalar(C.dot(x))).normalize(),L.cross(f.vertexNormals[d],x),e=L.dot(F[e]),e=0>e?
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-1:1,f.vertexTangents[d]=new THREE.Vector4(I.x,I.y,I.z,e)}this.hasTangents=!0},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>
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c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),
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@@ -122,11 +122,11 @@ THREE.BufferGeometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.G
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix4,b.extractRotation(a),b.multiplyVector3Array(c),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,Infinity),
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max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)(c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z)?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});var a=this.attributes.position.array;
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if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.offsets,f=this.attributes.index.array,
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-g=this.attributes.position.array,h=this.attributes.normal.array,i,j,m,n,l,p,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,r=new THREE.Vector3,z=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],m=u+f[a+2],n=g[3*i],l=g[3*i+1],p=g[3*i+2],o.set(n,l,p),n=g[3*j],l=g[3*j+1],p=g[3*j+2],q.set(n,l,p),n=g[3*m],l=g[3*m+1],p=g[3*m+2],s.set(n,l,p),r.sub(s,q),z.sub(o,q),r.crossSelf(z),h[3*i]+=r.x,h[3*i+1]+=r.y,h[3*i+
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-2]+=r.z,h[3*j]+=r.x,h[3*j+1]+=r.y,h[3*j+2]+=r.z,h[3*m]+=r.x,h[3*m+1]+=r.y,h[3*m+2]+=r.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+l*l+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){Y.x=d[3*a];Y.y=d[3*a+1];Y.z=d[3*a+2];oa.copy(Y);M=i[a];P.copy(M);P.subSelf(Y.multiplyScalar(Y.dot(M))).normalize();Q.cross(oa,M);ga=Q.dot(j[a]);N=0>ga?-1:1;h[4*a]=P.x;h[4*a+1]=P.y;h[4*a+2]=P.z;h[4*a+3]=N}if(void 0===this.attributes.index||
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+g=this.attributes.position.array,h=this.attributes.normal.array,i,j,m,n,l,p,o=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,z=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],m=u+f[a+2],n=g[3*i],l=g[3*i+1],p=g[3*i+2],o.set(n,l,p),n=g[3*j],l=g[3*j+1],p=g[3*j+2],q.set(n,l,p),n=g[3*m],l=g[3*m+1],p=g[3*m+2],r.set(n,l,p),s.sub(r,q),z.sub(o,q),s.crossSelf(z),h[3*i]+=s.x,h[3*i+1]+=s.y,h[3*i+
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+2]+=s.z,h[3*j]+=s.x,h[3*j+1]+=s.y,h[3*j+2]+=s.z,h[3*m]+=s.x,h[3*m+1]+=s.y,h[3*m+2]+=s.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+l*l+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){Y.x=d[3*a];Y.y=d[3*a+1];Y.z=d[3*a+2];oa.copy(Y);M=i[a];P.copy(M);P.subSelf(Y.multiplyScalar(Y.dot(M))).normalize();Q.cross(oa,M);da=Q.dot(j[a]);N=0>da?-1:1;h[4*a]=P.x;h[4*a+1]=P.y;h[4*a+2]=P.z;h[4*a+3]=N}if(void 0===this.attributes.index||
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void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,
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-i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,p,o,q,s,r,z,u,t,E,A,v,x,f=new THREE.Vector3,g=new THREE.Vector3,B,F,H,J,I,L,C,G=this.offsets;H=0;for(J=G.length;H<J;++H){F=G[H].start;I=G[H].count;var R=G[H].index;B=F;for(F+=I;B<F;B+=3)I=R+b[B],L=R+b[B+1],C=R+b[B+2],m=c[3*I],n=c[3*I+1],l=c[3*I+2],p=c[3*L],o=c[3*L+1],q=c[3*L+2],s=c[3*C],r=c[3*C+1],z=c[3*C+2],u=e[2*I],t=e[2*I+1],E=e[2*L],A=e[2*L+1],v=e[2*C],x=e[2*C+1],p-=m,m=s-m,o-=n,n=r-n,q-=l,l=z-l,E-=u,u=v-u,A-=t,t=x-
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-t,x=1/(E*t-u*A),f.set((t*p-A*m)*x,(t*o-A*n)*x,(t*q-A*l)*x),g.set((E*m-u*p)*x,(E*n-u*o)*x,(E*l-u*q)*x),i[I].addSelf(f),i[L].addSelf(f),i[C].addSelf(f),j[I].addSelf(g),j[L].addSelf(g),j[C].addSelf(g)}var P=new THREE.Vector3,Q=new THREE.Vector3,Y=new THREE.Vector3,oa=new THREE.Vector3,N,M,ga;H=0;for(J=G.length;H<J;++H){F=G[H].start;I=G[H].count;R=G[H].index;B=F;for(F+=I;B<F;B+=3)I=R+b[B],L=R+b[B+1],C=R+b[B+2],a(I),a(L),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
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+i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,p,o,q,r,s,z,u,t,E,A,v,x,f=new THREE.Vector3,g=new THREE.Vector3,B,F,H,J,I,L,C,G=this.offsets;H=0;for(J=G.length;H<J;++H){F=G[H].start;I=G[H].count;var R=G[H].index;B=F;for(F+=I;B<F;B+=3)I=R+b[B],L=R+b[B+1],C=R+b[B+2],m=c[3*I],n=c[3*I+1],l=c[3*I+2],p=c[3*L],o=c[3*L+1],q=c[3*L+2],r=c[3*C],s=c[3*C+1],z=c[3*C+2],u=e[2*I],t=e[2*I+1],E=e[2*L],A=e[2*L+1],v=e[2*C],x=e[2*C+1],p-=m,m=r-m,o-=n,n=s-n,q-=l,l=z-l,E-=u,u=v-u,A-=t,t=x-
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+t,x=1/(E*t-u*A),f.set((t*p-A*m)*x,(t*o-A*n)*x,(t*q-A*l)*x),g.set((E*m-u*p)*x,(E*n-u*o)*x,(E*l-u*q)*x),i[I].addSelf(f),i[L].addSelf(f),i[C].addSelf(f),j[I].addSelf(g),j[L].addSelf(g),j[C].addSelf(g)}var P=new THREE.Vector3,Q=new THREE.Vector3,Y=new THREE.Vector3,oa=new THREE.Vector3,N,M,da;H=0;for(J=G.length;H<J;++H){F=G[H].start;I=G[H].count;R=G[H].index;B=F;for(F+=I;B<F;B+=3)I=R+b[B],L=R+b[B+1],C=R+b[B+2],a(I),a(L),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
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THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,n,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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f+2;j=this.points[c[0]];m=this.points[c[1]];n=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,n.x,l.x,g,h,i);d.y=b(j.y,m.y,n.y,l.y,g,h,i);d.z=b(j.z,m.z,n.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
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@@ -143,8 +143,8 @@ THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new T
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this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
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a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
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-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,s){var r=f.toLowerCase().endsWith(".dds"),z=b+"/"+f;if(r){var u=THREE.ImageUtils.loadCompressedTexture(z);a[e]=u}else u=document.createElement("canvas"),a[e]=new THREE.Texture(u);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,
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-mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];s&&(a[e].anisotropy=s);if(!r){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=z}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
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+Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,r){var s=f.toLowerCase().endsWith(".dds"),z=b+"/"+f;if(s){var u=THREE.ImageUtils.loadCompressedTexture(z);a[e]=u}else u=document.createElement("canvas"),a[e]=new THREE.Texture(u);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,
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+mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];r&&(a[e].anisotropy=r);if(!s){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=z}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
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i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==
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a.flipSided&&(i.side=THREE.BackSide);void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=
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a.specularCoef);a.mapDiffuse&&b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",
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@@ -154,21 +154,21 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBas
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
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2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,p,o,q,s,r,z,u,t;function E(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function v(a,b){return(new Uint32Array(a,b,1))[0]}function x(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=R[2*e];e=R[2*e+1];i=R[2*f];j=R[2*f+1];f=R[2*g];l=R[2*g+1];g=L.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,p,o,q,r,s,z,u,t;function E(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function v(a,b){return(new Uint32Array(a,b,1))[0]}function x(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=R[2*e];e=R[2*e+1];i=R[2*f];j=R[2*f+1];f=R[2*g];l=R[2*g+1];g=L.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
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l));g.push(n)}}function B(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=R[2*e];e=R[2*e+1];j=R[2*f];m=R[2*f+1];l=R[2*g];n=R[2*g+1];g=R[2*h];f=R[2*h+1];h=L.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function F(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
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-L.faces.push(new THREE.Face3(e,f,g,null,null,h))}function H(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],L.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function J(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=G[3*l],p=G[3*l+1];l=G[3*l+2];var q=G[3*m],r=
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-G[3*m+1];m=G[3*m+2];L.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[3*j],G[3*j+1],G[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,r,m)],null,i))}}function I(b,c,d,e){for(var f,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=G[3*m],r=G[3*m+1];m=G[3*m+2];var s=G[3*n],t=G[3*n+1];n=G[3*n+2];var u=G[3*o],v=G[3*o+1];o=G[3*o+2];L.faces.push(new THREE.Face4(f,
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-g,h,i,[new THREE.Vector3(G[3*l],G[3*l+1],G[3*l+2]),new THREE.Vector3(q,r,m),new THREE.Vector3(s,t,n),new THREE.Vector3(u,v,o)],null,j))}}var L=this,C=0,G=[],R=[],P,Q,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(L,d,b);t=a;Q=C;b=new Uint8Array(t,Q,12);q="";for(z=0;12>z;z++)q+=String.fromCharCode(b[Q+z]);c=A(t,Q+12);A(t,Q+13);A(t,Q+14);A(t,Q+15);e=A(t,Q+16);i=A(t,Q+17);j=A(t,Q+18);m=A(t,Q+19);n=v(t,Q+20);l=v(t,Q+20+4);p=v(t,Q+20+8);o=v(t,Q+20+12);q=v(t,Q+20+16);s=v(t,Q+20+20);r=
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-v(t,Q+20+24);z=v(t,Q+20+28);b=v(t,Q+20+32);u=v(t,Q+20+36);t=v(t,Q+20+40);C+=c;Q=3*e+m;Y=4*e+m;P=o*Q;c=q*(Q+3*i);e=s*(Q+3*j);m=r*(Q+3*i+3*j);Q=z*Y;i=b*(Y+4*i);j=u*(Y+4*j);Y=C;var C=new Float32Array(a,C,3*n),oa,N,M,ga;for(oa=0;oa<n;oa++)N=C[3*oa],M=C[3*oa+1],ga=C[3*oa+2],L.vertices.push(new THREE.Vector3(N,M,ga));n=C=Y+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){C=new Int8Array(a,C,3*l);for(Y=0;Y<l;Y++)oa=C[3*Y],N=C[3*Y+1],M=C[3*Y+2],G.push(oa/127,N/127,M/127)}C=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=C+=
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-E(3*l);if(p){C=new Float32Array(a,C,2*p);for(n=0;n<p;n++)Y=C[2*n],oa=C[2*n+1],R.push(Y,oa)}p=C=l+2*p*Float32Array.BYTES_PER_ELEMENT;P=p+P+E(2*o);l=P+c+E(2*q);c=l+e+E(2*s);e=c+m+E(2*r);Q=e+Q+E(2*z);m=Q+i+E(2*b);i=m+j+E(2*u);s&&(j=l+3*s*Uint32Array.BYTES_PER_ELEMENT,F(s,l,j+3*s*Uint32Array.BYTES_PER_ELEMENT),x(s,j));r&&(s=c+3*r*Uint32Array.BYTES_PER_ELEMENT,j=s+3*r*Uint32Array.BYTES_PER_ELEMENT,J(r,c,s,j+3*r*Uint32Array.BYTES_PER_ELEMENT),x(r,j));u&&(r=m+4*u*Uint32Array.BYTES_PER_ELEMENT,H(u,m,r+4*
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-u*Uint32Array.BYTES_PER_ELEMENT),B(u,r));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,r=u+4*t*Uint32Array.BYTES_PER_ELEMENT,I(t,i,u,r+4*t*Uint32Array.BYTES_PER_ELEMENT),B(t,r));o&&F(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=P+3*q*Uint32Array.BYTES_PER_ELEMENT,J(q,P,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));z&&H(z,e,e+4*z*Uint32Array.BYTES_PER_ELEMENT);b&&(q=Q+4*b*Uint32Array.BYTES_PER_ELEMENT,I(b,Q,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
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+L.faces.push(new THREE.Face3(e,f,g,null,null,h))}function H(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],L.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function J(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=G[3*l],p=G[3*l+1];l=G[3*l+2];var q=G[3*m],s=
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+G[3*m+1];m=G[3*m+2];L.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[3*j],G[3*j+1],G[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,s,m)],null,i))}}function I(b,c,d,e){for(var f,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=G[3*m],s=G[3*m+1];m=G[3*m+2];var r=G[3*n],t=G[3*n+1];n=G[3*n+2];var u=G[3*o],v=G[3*o+1];o=G[3*o+2];L.faces.push(new THREE.Face4(f,
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+g,h,i,[new THREE.Vector3(G[3*l],G[3*l+1],G[3*l+2]),new THREE.Vector3(q,s,m),new THREE.Vector3(r,t,n),new THREE.Vector3(u,v,o)],null,j))}}var L=this,C=0,G=[],R=[],P,Q,Y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(L,d,b);t=a;Q=C;b=new Uint8Array(t,Q,12);q="";for(z=0;12>z;z++)q+=String.fromCharCode(b[Q+z]);c=A(t,Q+12);A(t,Q+13);A(t,Q+14);A(t,Q+15);e=A(t,Q+16);i=A(t,Q+17);j=A(t,Q+18);m=A(t,Q+19);n=v(t,Q+20);l=v(t,Q+20+4);p=v(t,Q+20+8);o=v(t,Q+20+12);q=v(t,Q+20+16);r=v(t,Q+20+20);s=
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+v(t,Q+20+24);z=v(t,Q+20+28);b=v(t,Q+20+32);u=v(t,Q+20+36);t=v(t,Q+20+40);C+=c;Q=3*e+m;Y=4*e+m;P=o*Q;c=q*(Q+3*i);e=r*(Q+3*j);m=s*(Q+3*i+3*j);Q=z*Y;i=b*(Y+4*i);j=u*(Y+4*j);Y=C;var C=new Float32Array(a,C,3*n),oa,N,M,da;for(oa=0;oa<n;oa++)N=C[3*oa],M=C[3*oa+1],da=C[3*oa+2],L.vertices.push(new THREE.Vector3(N,M,da));n=C=Y+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){C=new Int8Array(a,C,3*l);for(Y=0;Y<l;Y++)oa=C[3*Y],N=C[3*Y+1],M=C[3*Y+2],G.push(oa/127,N/127,M/127)}C=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=C+=
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+E(3*l);if(p){C=new Float32Array(a,C,2*p);for(n=0;n<p;n++)Y=C[2*n],oa=C[2*n+1],R.push(Y,oa)}p=C=l+2*p*Float32Array.BYTES_PER_ELEMENT;P=p+P+E(2*o);l=P+c+E(2*q);c=l+e+E(2*r);e=c+m+E(2*s);Q=e+Q+E(2*z);m=Q+i+E(2*b);i=m+j+E(2*u);r&&(j=l+3*r*Uint32Array.BYTES_PER_ELEMENT,F(r,l,j+3*r*Uint32Array.BYTES_PER_ELEMENT),x(r,j));s&&(r=c+3*s*Uint32Array.BYTES_PER_ELEMENT,j=r+3*s*Uint32Array.BYTES_PER_ELEMENT,J(s,c,r,j+3*s*Uint32Array.BYTES_PER_ELEMENT),x(s,j));u&&(s=m+4*u*Uint32Array.BYTES_PER_ELEMENT,H(u,m,s+4*
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+u*Uint32Array.BYTES_PER_ELEMENT),B(u,s));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,s=u+4*t*Uint32Array.BYTES_PER_ELEMENT,I(t,i,u,s+4*t*Uint32Array.BYTES_PER_ELEMENT),B(t,s));o&&F(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=P+3*q*Uint32Array.BYTES_PER_ELEMENT,J(q,P,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));z&&H(z,e,e+4*z*Uint32Array.BYTES_PER_ELEMENT);b&&(q=Q+4*b*Uint32Array.BYTES_PER_ELEMENT,I(b,Q,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
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this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
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THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
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f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
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-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,m,n,l,p,o,q,s,r,z,u=a.faces;p=a.vertices;var t=a.normals,E=a.colors,A=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&A++;for(f=0;f<A;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
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-m=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<A;f++)s=a.uvs[f],l=u[c++],z=s[2*l],l=s[2*l+1],d.faceUvs[f][h]=new THREE.UV(z,l);if(g)for(f=0;f<A;f++){s=a.uvs[f];r=[];for(g=0;g<j;g++)l=u[c++],z=s[2*l],l=s[2*l+1],r[g]=new THREE.UV(z,l);d.faceVertexUvs[f][h]=r}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.normal=g);if(m)for(f=
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+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,m,n,l,p,o,q,r,s,z,u=a.faces;p=a.vertices;var t=a.normals,E=a.colors,A=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&A++;for(f=0;f<A;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
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+m=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<A;f++)r=a.uvs[f],l=u[c++],z=r[2*l],l=r[2*l+1],d.faceUvs[f][h]=new THREE.UV(z,l);if(g)for(f=0;f<A;f++){r=a.uvs[f];s=[];for(g=0;g<j;g++)l=u[c++],z=r[2*l],l=r[2*l+1],s[g]=new THREE.UV(z,l);d.faceVertexUvs[f][h]=s}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.normal=g);if(m)for(f=
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0;f<j;f++)n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.vertexNormals.push(g);o&&(m=u[c++],m=new THREE.Color(E[m]),q.color=m);if(p)for(f=0;f<j;f++)m=u[c++],m=new THREE.Color(E[m]),q.vertexColors.push(m);d.faces.push(q)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],t=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,t,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],t=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
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t,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];E=d.morphTargets[c].vertices;A=a.morphTargets[c].vertices;u=0;for(t=A.length;u<t;u+=3)p=new THREE.Vector3,p.x=A[u]*e,p.y=A[u+1]*e,p.z=A[u+2]*e,E.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
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[];t=d.morphColors[c].colors;E=a.morphColors[c].colors;e=0;for(u=E.length;e<u;e+=3)A=new THREE.Color(16755200),A.setRGB(E[e],E[e+1],E[e+2]),t.push(A)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
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@@ -181,33 +181,33 @@ b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;
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(l.opacity=g.transparency);g.specularCoef&&(l.shininess=g.specularCoef);void 0!==g.visible&&(l.visible=g.visible);void 0!==g.flipSided&&(l.side=THREE.BackSide);void 0!==g.doubleSided&&(l.side=THREE.DoubleSide);void 0!==g.wireframe&&(l.wireframe=g.wireframe);g.mapDiffuse&&j(l,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(l,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&j(l,"bumpMap",g.mapBump,g.mapBumpRepeat,g.mapBumpOffset,
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g.mapBumpWrap);g.mapNormal&&j(l,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(l,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);g.mapNormal?(j=THREE.ShaderUtils.lib.normal,m=THREE.UniformsUtils.clone(j.uniforms),m.tNormal.value=l.normalMap,g.mapNormalFactor&&m.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor),l.map&&(m.tDiffuse.value=l.map,m.enableDiffuse.value=!0),l.specularMap&&(m.tSpecular.value=l.specularMap,
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m.enableSpecular.value=!0),l.lightMap&&(m.tAO.value=l.lightMap,m.enableAO.value=!0),m.uDiffuseColor.value.setHex(l.color),m.uSpecularColor.value.setHex(l.specular),m.uAmbientColor.value.setHex(l.ambient),m.uShininess.value=l.shininess,void 0!==l.opacity&&(m.uOpacity.value=l.opacity),l=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:m,lights:!0,fog:!0})):l=new THREE[n](l);void 0!==g.DbgName&&(l.name=g.DbgName);d.materials[f]=l}}var g=a.faces,o=a.vertices,
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-l=a.normals,j=a.colors,m=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&m++;for(f=0;f<m;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*e;q.y=o[n++]*e;q.z=o[n++]*e;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var s=g[n++],r=s&2,f=s&4,z=s&8,u=s&16,o=s&32,t=s&64,q=s&128;if(s&1){s=new THREE.Face4;s.a=g[n++];s.b=g[n++];s.c=g[n++];s.d=g[n++];var E=4}else s=new THREE.Face3,s.a=g[n++],s.b=g[n++],s.c=g[n++],E=3;r&&(r=g[n++],s.materialIndex=r);var A=
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-d.faces.length;if(f)for(f=0;f<m;f++){var v=a.uvs[f],r=g[n++],x=v[2*r],r=v[2*r+1];d.faceUvs[f][A]=new THREE.UV(x,r)}if(z)for(f=0;f<m;f++){for(var v=a.uvs[f],z=[],B=0;B<E;B++)r=g[n++],x=v[2*r],r=v[2*r+1],z[B]=new THREE.UV(x,r);d.faceVertexUvs[f][A]=z}u&&(u=3*g[n++],r=new THREE.Vector3,r.x=l[u++],r.y=l[u++],r.z=l[u],s.normal=r);if(o)for(f=0;f<E;f++)u=3*g[n++],r=new THREE.Vector3,r.x=l[u++],r.y=l[u++],r.z=l[u],s.vertexNormals.push(r);t&&(o=g[n++],s.color=new THREE.Color(j[o]));if(q)for(f=0;f<E;f++)o=
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-g[n++],s.vertexColors.push(new THREE.Color(j[o]));d.faces.push(s)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2)l=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],l,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;
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-d.morphTargets[f].vertices=[];l=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;r=0;for(m=j.length;r<m;r+=3)q=new THREE.Vector3,q.x=j[r]*e,q.y=j[r+1]*e,q.z=j[r+2]*e,l.push(q)}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;l=0;for(m=j.length;l<m;l+=3)n=new THREE.Color(16755200),n.setRGB(j[l],j[l+1],j[l+2]),e.push(n)}}d.computeCentroids();
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+l=a.normals,j=a.colors,m=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&m++;for(f=0;f<m;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*e;q.y=o[n++]*e;q.z=o[n++]*e;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var r=g[n++],s=r&2,f=r&4,z=r&8,u=r&16,o=r&32,t=r&64,q=r&128;if(r&1){r=new THREE.Face4;r.a=g[n++];r.b=g[n++];r.c=g[n++];r.d=g[n++];var E=4}else r=new THREE.Face3,r.a=g[n++],r.b=g[n++],r.c=g[n++],E=3;s&&(s=g[n++],r.materialIndex=s);var A=
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+d.faces.length;if(f)for(f=0;f<m;f++){var v=a.uvs[f],s=g[n++],x=v[2*s],s=v[2*s+1];d.faceUvs[f][A]=new THREE.UV(x,s)}if(z)for(f=0;f<m;f++){for(var v=a.uvs[f],z=[],B=0;B<E;B++)s=g[n++],x=v[2*s],s=v[2*s+1],z[B]=new THREE.UV(x,s);d.faceVertexUvs[f][A]=z}u&&(u=3*g[n++],s=new THREE.Vector3,s.x=l[u++],s.y=l[u++],s.z=l[u],r.normal=s);if(o)for(f=0;f<E;f++)u=3*g[n++],s=new THREE.Vector3,s.x=l[u++],s.y=l[u++],s.z=l[u],r.vertexNormals.push(s);t&&(o=g[n++],r.color=new THREE.Color(j[o]));if(q)for(f=0;f<E;f++)o=
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+g[n++],r.vertexColors.push(new THREE.Color(j[o]));d.faces.push(r)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2)l=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],l,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;
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+d.morphTargets[f].vertices=[];l=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;s=0;for(m=j.length;s<m;s+=3)q=new THREE.Vector3,q.x=j[s]*e,q.y=j[s+1]*e,q.z=j[s+2]*e,l.push(q)}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;l=0;for(m=j.length;l<m;l+=3)n=new THREE.Color(16755200),n.setRGB(j[l],j[l+1],j[l+2]),e.push(n)}}d.computeCentroids();
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d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
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THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
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-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(M.scene,ga.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in m.hierarchyHandlerMap&&void 0===e.loading){for(var i in s);J=M.materials[e.materials[0]];e.loading=!0;var j=m.hierarchyHandlerMap[e.type].loaderObject;j.addEventListener("load",h(c,a,J,e));j.load(d(e.url,ga.urlBaseType))}else if(void 0!==e.geometry){if(H=M.geometries[e.geometry])g=
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|
-!1,J=M.materials[e.materials[0]],(g=J instanceof THREE.ShaderMaterial)&&H.computeTangents(),u=e.position,t=e.rotation,E=e.quaternion,A=e.scale,r=e.matrix,E=0,0===e.materials.length&&(J=new THREE.MeshFaceMaterial),1<e.materials.length&&(J=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(H,J):e.morph?(g=new THREE.MorphAnimMesh(H,J),void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),J.morphNormals&&H.computeMorphNormals()):
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|
-g=new THREE.Mesh(H,J),g.name=c,r?(g.matrixAutoUpdate=!1,g.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])):(g.position.set(u[0],u[1],u[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2])),g.visible=e.visible,g.castShadow=e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),M.objects[c]=g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(R=void 0!==
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|
-e.color?e.color:16777215,P=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,G=new THREE.DirectionalLight(R,P),G.position.set(u[0],u[1],u[2]),G.position.normalize()):"PointLight"===e.type?(u=e.position,z=e.distance,G=new THREE.PointLight(R,P,z),G.position.set(u[0],u[1],u[2])):"AmbientLight"===e.type&&(G=new THREE.AmbientLight(R)),a.add(G),G.name=c,M.lights[c]=G,M.objects[c]=G):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?I=new THREE.PerspectiveCamera(e.fov,
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-e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(I=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far)),u=e.position,x=e.target,F=e.up,I.position.set(u[0],u[1],u[2]),I.target=new THREE.Vector3(x[0],x[1],x[2]),F&&I.up.set(F[0],F[1],F[2]),a.add(I),I.name=c,M.cameras[c]=I,M.objects[c]=I):(u=e.position,t=e.rotation,E=e.quaternion,A=e.scale,E=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(t[0],
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-t[1],t[2]),g.scale.set(A[0],A[1],A[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var l in e.properties)g.properties[l]=e.properties[l];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){M.geometries[a]=b;e();Q-=1;m.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],
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-i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=f;e();Q-=1;m.onLoadComplete();j()}}function i(a){return function(b){M.geometries[a]=b}}function j(){m.callbackProgress({totalModels:oa,totalTextures:N,loadedModels:oa-Q,loadedTextures:N-Y},M);m.onLoadProgress();0===Q&&0===Y&&b(M)}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,p,o,q,s,r,z,u,t,E,A,v,x,B,F,H,J,I,L,C,G,R,P,Q,Y,oa,N,M,ga=a,S;for(S in this.geometryHandlerMap)a=
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-this.geometryHandlerMap[S].loaderClass,this.geometryHandlerMap[S].loaderObject=new a;for(S in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[S].loaderClass,this.hierarchyHandlerMap[S].loaderObject=new a;Y=Q=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(ga.transform&&(S=ga.transform.position,a=ga.transform.rotation,c=ga.transform.scale,S&&M.scene.position.set(S[0],S[1],S[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],
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-c[1],c[2]),S||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();S=function(a){return function(){Y-=a;j();m.onLoadComplete()}};for(o in ga.fogs)a=ga.fogs[o],"linear"===a.type?L=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(L=new THREE.FogExp2(0,a.density)),v=a.color,L.color.setRGB(v[0],v[1],v[2]),M.fogs[o]=L;for(l in ga.geometries)s=ga.geometries[l],s.type in this.geometryHandlerMap&&(Q+=1,m.onLoadStart());for(var K in ga.objects)o=ga.objects[K],o.type&&o.type in this.hierarchyHandlerMap&&
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|
-(Q+=1,m.onLoadStart());oa=Q;for(l in ga.geometries)if(s=ga.geometries[l],"cube"===s.type)H=new THREE.CubeGeometry(s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments,null,s.flipped,s.sides),M.geometries[l]=H;else if("plane"===s.type)H=new THREE.PlaneGeometry(s.width,s.height,s.widthSegments,s.heightSegments),M.geometries[l]=H;else if("sphere"===s.type)H=new THREE.SphereGeometry(s.radius,s.widthSegments,s.heightSegments),M.geometries[l]=H;else if("cylinder"===s.type)H=new THREE.CylinderGeometry(s.topRad,
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-s.botRad,s.height,s.radSegs,s.heightSegs),M.geometries[l]=H;else if("torus"===s.type)H=new THREE.TorusGeometry(s.radius,s.tube,s.segmentsR,s.segmentsT),M.geometries[l]=H;else if("icosahedron"===s.type)H=new THREE.IcosahedronGeometry(s.radius,s.subdivisions),M.geometries[l]=H;else if(s.type in this.geometryHandlerMap){K={};for(C in s)"type"!==C&&"url"!==C&&(K[C]=s[C]);this.geometryHandlerMap[s.type].loaderObject.load(d(s.url,ga.urlBaseType),g(l),K)}else"embedded"===s.type&&(K=ga.embeds[s.id],K.metadata=
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-ga.metadata,K&&this.geometryHandlerMap.ascii.loaderObject.createModel(K,i(l),""));for(q in ga.textures)if(l=ga.textures[q],l.url instanceof Array){Y+=l.url.length;for(C=0;C<l.url.length;C++)m.onLoadStart()}else Y+=1,m.onLoadStart();N=Y;for(q in ga.textures){l=ga.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){K=l.url.length;o=[];for(C=0;C<K;C++)o[C]=d(l.url[C],ga.urlBaseType);C=(C=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,
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-l.mapping,S(K)):THREE.ImageUtils.loadTextureCube(o,l.mapping,S(K))}else{C=l.url.toLowerCase().endsWith(".dds");K=d(l.url,ga.urlBaseType);o=S(1);C=C?THREE.ImageUtils.loadCompressedTexture(K,l.mapping,o):THREE.ImageUtils.loadTexture(K,l.mapping,o);void 0!==THREE[l.minFilter]&&(C.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(C.magFilter=THREE[l.magFilter]);l.anisotropy&&(C.anisotropy=l.anisotropy);if(l.repeat&&(C.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(C.wrapS=THREE.RepeatWrapping),
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-1!==l.repeat[1]))C.wrapT=THREE.RepeatWrapping;l.offset&&C.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==K[l.wrap[0]]&&(C.wrapS=K[l.wrap[0]]),void 0!==K[l.wrap[1]]))C.wrapT=K[l.wrap[1]]}M.textures[q]=C}for(p in ga.materials){r=ga.materials[p];for(B in r.parameters)"envMap"===B||"map"===B||"lightMap"===B||"bumpMap"===B?r.parameters[B]=M.textures[r.parameters[B]]:"shading"===B?r.parameters[B]="flat"===r.parameters[B]?THREE.FlatShading:
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|
-THREE.SmoothShading:"side"===B?r.parameters[B]="double"==r.parameters[B]?THREE.DoubleSide:"back"==r.parameters[B]?THREE.BackSide:THREE.FrontSide:"blending"===B?r.parameters[B]=r.parameters[B]in THREE?THREE[r.parameters[B]]:THREE.NormalBlending:"combine"===B?r.parameters[B]="MixOperation"==r.parameters[B]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===B?"face"==r.parameters[B]?r.parameters[B]=THREE.FaceColors:r.parameters[B]&&(r.parameters[B]=THREE.VertexColors):"wrapRGB"===B&&(q=r.parameters[B],
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|
-r.parameters[B]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==r.parameters.opacity&&1>r.parameters.opacity&&(r.parameters.transparent=!0);r.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,S=THREE.UniformsUtils.clone(q.uniforms),l=r.parameters.color,C=r.parameters.specular,K=r.parameters.ambient,o=r.parameters.shininess,S.tNormal.value=M.textures[r.parameters.normalMap],r.parameters.normalScale&&S.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]),r.parameters.map&&
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|
|
-(S.tDiffuse.value=r.parameters.map,S.enableDiffuse.value=!0),r.parameters.envMap&&(S.tCube.value=r.parameters.envMap,S.enableReflection.value=!0,S.uReflectivity.value=r.parameters.reflectivity),r.parameters.lightMap&&(S.tAO.value=r.parameters.lightMap,S.enableAO.value=!0),r.parameters.specularMap&&(S.tSpecular.value=M.textures[r.parameters.specularMap],S.enableSpecular.value=!0),r.parameters.displacementMap&&(S.tDisplacement.value=M.textures[r.parameters.displacementMap],S.enableDisplacement.value=
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|
-!0,S.uDisplacementBias.value=r.parameters.displacementBias,S.uDisplacementScale.value=r.parameters.displacementScale),S.uDiffuseColor.value.setHex(l),S.uSpecularColor.value.setHex(C),S.uAmbientColor.value.setHex(K),S.uShininess.value=o,r.parameters.opacity&&(S.uOpacity.value=r.parameters.opacity),J=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:S,lights:!0,fog:!0})):J=new THREE[r.type](r.parameters);M.materials[p]=J}e();M.cameras&&ga.defaults.camera&&
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|
-(M.currentCamera=M.cameras[ga.defaults.camera]);M.fogs&&ga.defaults.fog&&(M.scene.fog=M.fogs[ga.defaults.fog]);v=ga.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=ga.defaults.bgalpha;m.callbackSync(M);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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|
-THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
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|
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:n+"/"+a}function e(){f(M.scene,da.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in m.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in r)"type"!==j&&"url"!==j&&(i[j]=r[j]);J=M.materials[e.materials[0]];e.loading=!0;var l=m.hierarchyHandlerMap[e.type].loaderObject;l.addEventListener?(l.addEventListener("load",h(c,a,J,e)),l.load(d(e.url,da.urlBaseType))):
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|
+l.load(d(e.url,da.urlBaseType),h(c,a,J,e),i)}else if(void 0!==e.geometry){if(H=M.geometries[e.geometry])g=!1,J=M.materials[e.materials[0]],(g=J instanceof THREE.ShaderMaterial)&&H.computeTangents(),u=e.position,t=e.rotation,E=e.quaternion,A=e.scale,s=e.matrix,E=0,0===e.materials.length&&(J=new THREE.MeshFaceMaterial),1<e.materials.length&&(J=new THREE.MeshFaceMaterial),e.skin?g=new THREE.SkinnedMesh(H,J):e.morph?(g=new THREE.MorphAnimMesh(H,J),void 0!==e.duration&&(g.duration=e.duration),void 0!==
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|
+e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),J.morphNormals&&H.computeMorphNormals()):g=new THREE.Mesh(H,J),g.name=c,s?(g.matrixAutoUpdate=!1,g.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])):(g.position.set(u[0],u[1],u[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2])),g.visible=e.visible,g.castShadow=e.castShadow,g.receiveShadow=e.receiveShadow,
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|
+a.add(g),M.objects[c]=g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(R=void 0!==e.color?e.color:16777215,P=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,G=new THREE.DirectionalLight(R,P),G.position.set(u[0],u[1],u[2]),G.position.normalize()):"PointLight"===e.type?(u=e.position,z=e.distance,G=new THREE.PointLight(R,P,z),G.position.set(u[0],u[1],u[2])):"AmbientLight"===e.type&&(G=new THREE.AmbientLight(R)),a.add(G),G.name=c,M.lights[c]=
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|
+G,M.objects[c]=G):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?I=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(I=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far)),u=e.position,x=e.target,F=e.up,I.position.set(u[0],u[1],u[2]),I.target=new THREE.Vector3(x[0],x[1],x[2]),F&&I.up.set(F[0],F[1],F[2]),a.add(I),I.name=c,M.cameras[c]=I,M.objects[c]=I):(u=e.position,t=e.rotation,E=e.quaternion,A=
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|
+e.scale,E=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(A[0],A[1],A[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){M.geometries[a]=b;e();Q-=1;m.onLoadComplete();j()}}function h(a,b,
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|
+c,d){return function(f){var g;f.content?g=f.content:f.dae&&(g=f.scene);f=g;g=d.position;var h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=f;e();Q-=1;m.onLoadComplete();j()}}function i(a){return function(b){M.geometries[a]=b}}function j(){m.callbackProgress({totalModels:oa,totalTextures:N,loadedModels:oa-
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|
+Q,loadedTextures:N-Y},M);m.onLoadProgress();0===Q&&0===Y&&b(M)}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,p,o,q,r,s,z,u,t,E,A,v,x,B,F,H,J,I,L,C,G,R,P,Q,Y,oa,N,M,da=a,S;for(S in this.geometryHandlerMap)a=this.geometryHandlerMap[S].loaderClass,this.geometryHandlerMap[S].loaderObject=new a;for(S in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[S].loaderClass,this.hierarchyHandlerMap[S].loaderObject=new a;Y=Q=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},
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|
+cameras:{},lights:{},fogs:{},empties:{}};if(da.transform&&(S=da.transform.position,a=da.transform.rotation,c=da.transform.scale,S&&M.scene.position.set(S[0],S[1],S[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],c[1],c[2]),S||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();S=function(a){return function(){Y-=a;j();m.onLoadComplete()}};for(o in da.fogs)a=da.fogs[o],"linear"===a.type?L=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(L=new THREE.FogExp2(0,a.density)),v=
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|
|
+a.color,L.color.setRGB(v[0],v[1],v[2]),M.fogs[o]=L;for(l in da.geometries)r=da.geometries[l],r.type in this.geometryHandlerMap&&(Q+=1,m.onLoadStart());for(var K in da.objects)o=da.objects[K],o.type&&o.type in this.hierarchyHandlerMap&&(Q+=1,m.onLoadStart());oa=Q;for(l in da.geometries)if(r=da.geometries[l],"cube"===r.type)H=new THREE.CubeGeometry(r.width,r.height,r.depth,r.widthSegments,r.heightSegments,r.depthSegments,null,r.flipped,r.sides),M.geometries[l]=H;else if("plane"===r.type)H=new THREE.PlaneGeometry(r.width,
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|
|
+r.height,r.widthSegments,r.heightSegments),M.geometries[l]=H;else if("sphere"===r.type)H=new THREE.SphereGeometry(r.radius,r.widthSegments,r.heightSegments),M.geometries[l]=H;else if("cylinder"===r.type)H=new THREE.CylinderGeometry(r.topRad,r.botRad,r.height,r.radSegs,r.heightSegs),M.geometries[l]=H;else if("torus"===r.type)H=new THREE.TorusGeometry(r.radius,r.tube,r.segmentsR,r.segmentsT),M.geometries[l]=H;else if("icosahedron"===r.type)H=new THREE.IcosahedronGeometry(r.radius,r.subdivisions),M.geometries[l]=
|
|
|
+H;else if(r.type in this.geometryHandlerMap){K={};for(C in r)"type"!==C&&"url"!==C&&(K[C]=r[C]);this.geometryHandlerMap[r.type].loaderObject.load(d(r.url,da.urlBaseType),g(l),K)}else"embedded"===r.type&&(K=da.embeds[r.id],K.metadata=da.metadata,K&&this.geometryHandlerMap.ascii.loaderObject.createModel(K,i(l),""));for(q in da.textures)if(l=da.textures[q],l.url instanceof Array){Y+=l.url.length;for(C=0;C<l.url.length;C++)m.onLoadStart()}else Y+=1,m.onLoadStart();N=Y;for(q in da.textures){l=da.textures[q];
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|
|
+void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){K=l.url.length;o=[];for(C=0;C<K;C++)o[C]=d(l.url[C],da.urlBaseType);C=(C=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,l.mapping,S(K)):THREE.ImageUtils.loadTextureCube(o,l.mapping,S(K))}else{C=l.url.toLowerCase().endsWith(".dds");K=d(l.url,da.urlBaseType);o=S(1);C=C?THREE.ImageUtils.loadCompressedTexture(K,l.mapping,o):THREE.ImageUtils.loadTexture(K,l.mapping,o);void 0!==
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|
|
+THREE[l.minFilter]&&(C.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(C.magFilter=THREE[l.magFilter]);l.anisotropy&&(C.anisotropy=l.anisotropy);if(l.repeat&&(C.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(C.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))C.wrapT=THREE.RepeatWrapping;l.offset&&C.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(K={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==K[l.wrap[0]]&&(C.wrapS=K[l.wrap[0]]),void 0!==K[l.wrap[1]]))C.wrapT=
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+K[l.wrap[1]]}M.textures[q]=C}for(p in da.materials){s=da.materials[p];for(B in s.parameters)"envMap"===B||"map"===B||"lightMap"===B||"bumpMap"===B?s.parameters[B]=M.textures[s.parameters[B]]:"shading"===B?s.parameters[B]="flat"===s.parameters[B]?THREE.FlatShading:THREE.SmoothShading:"side"===B?s.parameters[B]="double"==s.parameters[B]?THREE.DoubleSide:"back"==s.parameters[B]?THREE.BackSide:THREE.FrontSide:"blending"===B?s.parameters[B]=s.parameters[B]in THREE?THREE[s.parameters[B]]:THREE.NormalBlending:
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+"combine"===B?s.parameters[B]="MixOperation"==s.parameters[B]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===B?"face"==s.parameters[B]?s.parameters[B]=THREE.FaceColors:s.parameters[B]&&(s.parameters[B]=THREE.VertexColors):"wrapRGB"===B&&(q=s.parameters[B],s.parameters[B]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==s.parameters.opacity&&1>s.parameters.opacity&&(s.parameters.transparent=!0);s.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,S=THREE.UniformsUtils.clone(q.uniforms),l=
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+s.parameters.color,C=s.parameters.specular,K=s.parameters.ambient,o=s.parameters.shininess,S.tNormal.value=M.textures[s.parameters.normalMap],s.parameters.normalScale&&S.uNormalScale.value.set(s.parameters.normalScale[0],s.parameters.normalScale[1]),s.parameters.map&&(S.tDiffuse.value=s.parameters.map,S.enableDiffuse.value=!0),s.parameters.envMap&&(S.tCube.value=s.parameters.envMap,S.enableReflection.value=!0,S.uReflectivity.value=s.parameters.reflectivity),s.parameters.lightMap&&(S.tAO.value=s.parameters.lightMap,
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+S.enableAO.value=!0),s.parameters.specularMap&&(S.tSpecular.value=M.textures[s.parameters.specularMap],S.enableSpecular.value=!0),s.parameters.displacementMap&&(S.tDisplacement.value=M.textures[s.parameters.displacementMap],S.enableDisplacement.value=!0,S.uDisplacementBias.value=s.parameters.displacementBias,S.uDisplacementScale.value=s.parameters.displacementScale),S.uDiffuseColor.value.setHex(l),S.uSpecularColor.value.setHex(C),S.uAmbientColor.value.setHex(K),S.uShininess.value=o,s.parameters.opacity&&
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+(S.uOpacity.value=s.parameters.opacity),J=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:S,lights:!0,fog:!0})):J=new THREE[s.type](s.parameters);M.materials[p]=J}e();M.cameras&&da.defaults.camera&&(M.currentCamera=M.cameras[da.defaults.camera]);M.fogs&&da.defaults.fog&&(M.scene.fog=M.fogs[da.defaults.fog]);v=da.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=da.defaults.bgalpha;m.callbackSync(M);j()};
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+THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
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THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
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@@ -273,17 +273,17 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===t
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};
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THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function e(a){E!==a&&(E=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
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-document.createElement("canvas"),n,l,p,o,q=m.getContext("2d"),s=new THREE.Color(0),r=0,z=1,u=0,t=null,E=null,A=null,v=null,x=null,B,F,H,J,I=new THREE.RenderableVertex,L=new THREE.RenderableVertex,C,G,R,P,Q,Y,oa,N,M,ga,S,K,O=new THREE.Color,ha=new THREE.Color,Z=new THREE.Color,aa=new THREE.Color,ia=new THREE.Color,U=new THREE.Color,da=new THREE.Color,eb={},Aa={},Ja,Ta,ra,Ma,qb,nb,fb,Wa,zb,Ab,ob=new THREE.Rectangle,Na=new THREE.Rectangle,ka=new THREE.Rectangle,kb=!1,Ha=new THREE.Color,cb=new THREE.Color,
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+document.createElement("canvas"),n,l,p,o,q=m.getContext("2d"),r=new THREE.Color(0),s=0,z=1,u=0,t=null,E=null,A=null,v=null,x=null,B,F,H,J,I=new THREE.RenderableVertex,L=new THREE.RenderableVertex,C,G,R,P,Q,Y,oa,N,M,da,S,K,O=new THREE.Color,ha=new THREE.Color,Z=new THREE.Color,aa=new THREE.Color,ia=new THREE.Color,U=new THREE.Color,ea=new THREE.Color,eb={},Aa={},Ja,Ta,ra,Ma,qb,nb,fb,Wa,zb,Ab,ob=new THREE.Rectangle,Na=new THREE.Rectangle,ka=new THREE.Rectangle,kb=!1,Ha=new THREE.Color,cb=new THREE.Color,
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lb=new THREE.Color,ua=new THREE.Vector3,gb,Xa,rb,va,Ya,Za,a=16;gb=document.createElement("canvas");gb.width=gb.height=2;Xa=gb.getContext("2d");Xa.fillStyle="rgba(0,0,0,1)";Xa.fillRect(0,0,2,2);rb=Xa.getImageData(0,0,2,2);va=rb.data;Ya=document.createElement("canvas");Ya.width=Ya.height=a;Za=Ya.getContext("2d");Za.translate(-a/2,-a/2);Za.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;p=
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-Math.floor(n/2);o=Math.floor(l/2);m.width=n;m.height=l;ob.set(-p,-o,p,o);Na.set(-p,-o,p,o);z=1;u=0;x=v=A=E=t=null};this.setClearColor=function(a,b){s.copy(a);r=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){s.setHex(a);r=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===Na.isEmpty()&&(Na.minSelf(ob),Na.inflate(2),1>r&&q.clearRect(Math.floor(Na.getX()),Math.floor(Na.getY()),Math.floor(Na.getWidth()),
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-Math.floor(Na.getHeight())),0<r&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*s.r)+","+Math.floor(255*s.g)+","+Math.floor(255*s.b)+","+r+")"),q.fillRect(Math.floor(Na.getX()),Math.floor(Na.getY()),Math.floor(Na.getWidth()),Math.floor(Na.getHeight()))),Na.empty())};this.render=function(a,k){function l(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
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+Math.floor(n/2);o=Math.floor(l/2);m.width=n;m.height=l;ob.set(-p,-o,p,o);Na.set(-p,-o,p,o);z=1;u=0;x=v=A=E=t=null};this.setClearColor=function(a,b){r.copy(a);s=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){r.setHex(a);s=void 0!==b?b:1;Na.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===Na.isEmpty()&&(Na.minSelf(ob),Na.inflate(2),1>s&&q.clearRect(Math.floor(Na.getX()),Math.floor(Na.getY()),Math.floor(Na.getWidth()),
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+Math.floor(Na.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+s+")"),q.fillRect(Math.floor(Na.getX()),Math.floor(Na.getY()),Math.floor(Na.getWidth()),Math.floor(Na.getHeight()))),Na.empty())};this.render=function(a,k){function l(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
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c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ua.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function m(a,d,e,g,h,i,j,o){f.info.render.vertices+=3;f.info.render.faces++;b(o.opacity);c(o.blending);C=a.positionScreen.x;G=a.positionScreen.y;R=d.positionScreen.x;P=d.positionScreen.y;Q=e.positionScreen.x;Y=e.positionScreen.y;n(C,G,R,P,Q,Y);(o instanceof
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-THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&null===o.map&&null===o.map?(U.copy(o.color),da.copy(o.emissive),o.vertexColors===THREE.FaceColors&&(U.r*=j.color.r,U.g*=j.color.g,U.b*=j.color.b),!0===kb)?!1===o.wireframe&&o.shading==THREE.SmoothShading&&3==j.vertexNormalsLength?(ha.r=Z.r=aa.r=Ha.r,ha.g=Z.g=aa.g=Ha.g,ha.b=Z.b=aa.b=Ha.b,l(j.v1.positionWorld,j.vertexNormalsWorld[0],ha),l(j.v2.positionWorld,j.vertexNormalsWorld[1],Z),l(j.v3.positionWorld,j.vertexNormalsWorld[2],aa),ha.r=
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-ha.r*U.r+da.r,ha.g=ha.g*U.g+da.g,ha.b=ha.b*U.b+da.b,Z.r=Z.r*U.r+da.r,Z.g=Z.g*U.g+da.g,Z.b=Z.b*U.b+da.b,aa.r=aa.r*U.r+da.r,aa.g=aa.g*U.g+da.g,aa.b=aa.b*U.b+da.b,ia.r=0.5*(Z.r+aa.r),ia.g=0.5*(Z.g+aa.g),ia.b=0.5*(Z.b+aa.b),ra=na(ha,Z,aa,ia),z(C,G,R,P,Q,Y,0,0,1,0,0,1,ra)):(O.r=Ha.r,O.g=Ha.g,O.b=Ha.b,l(j.centroidWorld,j.normalWorld,O),O.r=O.r*U.r+da.r,O.g=O.g*U.g+da.g,O.b=O.b*U.b+da.b,!0===o.wireframe?s(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O)):!0===o.wireframe?s(o.color,o.wireframeLinewidth,
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+THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&null===o.map&&null===o.map?(U.copy(o.color),ea.copy(o.emissive),o.vertexColors===THREE.FaceColors&&(U.r*=j.color.r,U.g*=j.color.g,U.b*=j.color.b),!0===kb)?!1===o.wireframe&&o.shading==THREE.SmoothShading&&3==j.vertexNormalsLength?(ha.r=Z.r=aa.r=Ha.r,ha.g=Z.g=aa.g=Ha.g,ha.b=Z.b=aa.b=Ha.b,l(j.v1.positionWorld,j.vertexNormalsWorld[0],ha),l(j.v2.positionWorld,j.vertexNormalsWorld[1],Z),l(j.v3.positionWorld,j.vertexNormalsWorld[2],aa),ha.r=
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+ha.r*U.r+ea.r,ha.g=ha.g*U.g+ea.g,ha.b=ha.b*U.b+ea.b,Z.r=Z.r*U.r+ea.r,Z.g=Z.g*U.g+ea.g,Z.b=Z.b*U.b+ea.b,aa.r=aa.r*U.r+ea.r,aa.g=aa.g*U.g+ea.g,aa.b=aa.b*U.b+ea.b,ia.r=0.5*(Z.r+aa.r),ia.g=0.5*(Z.g+aa.g),ia.b=0.5*(Z.b+aa.b),ra=na(ha,Z,aa,ia),z(C,G,R,P,Q,Y,0,0,1,0,0,1,ra)):(O.r=Ha.r,O.g=Ha.g,O.b=Ha.b,l(j.centroidWorld,j.normalWorld,O),O.r=O.r*U.r+ea.r,O.g=O.g*U.g+ea.g,O.b=O.b*U.b+ea.b,!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O)):!0===o.wireframe?r(o.color,o.wireframeLinewidth,
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o.wireframeLinecap,o.wireframeLinejoin):t(o.color):o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial?null!==o.map?o.map.mapping instanceof THREE.UVMapping&&(Ma=j.uvs[0],u(C,G,R,P,Q,Y,Ma[g].u,Ma[g].v,Ma[h].u,Ma[h].v,Ma[i].u,Ma[i].v,o.map)):null!==o.envMap?o.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=k.matrixWorldInverse,ua.copy(j.vertexNormalsWorld[g]),qb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+
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0.5,nb=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(j.vertexNormalsWorld[h]),fb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Wa=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(j.vertexNormalsWorld[i]),zb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Ab=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,u(C,G,R,P,Q,Y,qb,nb,fb,Wa,zb,Ab,o.envMap)):(O.copy(o.color),o.vertexColors===THREE.FaceColors&&
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-(O.r*=j.color.r,O.g*=j.color.g,O.b*=j.color.b),!0===o.wireframe?s(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O)):o instanceof THREE.MeshDepthMaterial?(Ja=k.near,Ta=k.far,ha.r=ha.g=ha.b=1-cc(a.positionScreen.z,Ja,Ta),Z.r=Z.g=Z.b=1-cc(d.positionScreen.z,Ja,Ta),aa.r=aa.g=aa.b=1-cc(e.positionScreen.z,Ja,Ta),ia.r=0.5*(Z.r+aa.r),ia.g=0.5*(Z.g+aa.g),ia.b=0.5*(Z.b+aa.b),ra=na(ha,Z,aa,ia),z(C,G,R,P,Q,Y,0,0,1,0,0,1,ra)):o instanceof THREE.MeshNormalMaterial&&(O.r=Cb(j.normalWorld.x),O.g=
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-Cb(j.normalWorld.y),O.b=Cb(j.normalWorld.z),!0===o.wireframe?s(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O))}function n(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function r(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function s(a,b,c,e){A!==b&&(A=q.lineWidth=b);v!==c&&(v=q.lineCap=c);x!==e&&(x=q.lineJoin=e);d(a.getContextStyle());q.stroke();ka.inflate(2*b)}function t(a){e(a.getContextStyle());
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+(O.r*=j.color.r,O.g*=j.color.g,O.b*=j.color.b),!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O)):o instanceof THREE.MeshDepthMaterial?(Ja=k.near,Ta=k.far,ha.r=ha.g=ha.b=1-cc(a.positionScreen.z,Ja,Ta),Z.r=Z.g=Z.b=1-cc(d.positionScreen.z,Ja,Ta),aa.r=aa.g=aa.b=1-cc(e.positionScreen.z,Ja,Ta),ia.r=0.5*(Z.r+aa.r),ia.g=0.5*(Z.g+aa.g),ia.b=0.5*(Z.b+aa.b),ra=na(ha,Z,aa,ia),z(C,G,R,P,Q,Y,0,0,1,0,0,1,ra)):o instanceof THREE.MeshNormalMaterial&&(O.r=Cb(j.normalWorld.x),O.g=
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+Cb(j.normalWorld.y),O.b=Cb(j.normalWorld.z),!0===o.wireframe?r(O,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(O))}function n(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function s(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function r(a,b,c,e){A!==b&&(A=q.lineWidth=b);v!==c&&(v=q.lineCap=c);x!==e&&(x=q.lineJoin=e);d(a.getContextStyle());q.stroke();ka.inflate(2*b)}function t(a){e(a.getContextStyle());
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q.fill()}function u(a,b,c,d,f,g,h,k,i,j,l,m,na){if(!(na instanceof THREE.DataTexture||void 0===na.image||0==na.image.width)){if(!0===na.needsUpdate){var n=na.wrapS==THREE.RepeatWrapping,o=na.wrapT==THREE.RepeatWrapping;eb[na.id]=q.createPattern(na.image,!0===n&&!0===o?"repeat":!0===n&&!1===o?"repeat-x":!1===n&&!0===o?"repeat-y":"no-repeat");na.needsUpdate=!1}void 0===eb[na.id]?e("rgba(0,0,0,1)"):e(eb[na.id]);var n=na.offset.x/na.repeat.x,o=na.offset.y/na.repeat.y,p=na.image.width*na.repeat.x,Cb=na.image.height*
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na.repeat.y,h=(h+n)*p,k=(1-k+o)*Cb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*p-h,j=(1-j+o)*Cb-k,l=(l+n)*p-h,m=(1-m+o)*Cb-k,n=i*m-l*j;0===n?(void 0===Aa[na.id]&&(b=document.createElement("canvas"),b.width=na.image.width,b.height=na.image.height,b=b.getContext("2d"),b.drawImage(na.image,0,0),Aa[na.id]=b.getImageData(0,0,na.image.width,na.image.height).data),b=Aa[na.id],h=4*(Math.floor(h)+Math.floor(k)*na.image.width),O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),t(O)):(n=1/n,na=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*
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c)*n,d=(i*g-l*d)*n,a=a-na*h-c*k,h=b-j*h-d*k,q.save(),q.transform(na,j,c,d,a,h),q.fill(),q.restore())}}function z(a,b,c,d,e,f,g,h,k,i,j,l,m){var na,n;na=m.width-1;n=m.height-1;g*=na;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*na-g;i=i*n-h;j=j*na-g;l=l*n-h;n=1/(k*l-j*i);na=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-na*g-c*h;b=b-i*g-d*h;q.save();q.transform(na,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function na(a,b,c,d){va[0]=255*a.r|0;va[1]=255*a.g|0;va[2]=255*a.b|0;va[4]=255*b.r|0;va[5]=
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@@ -296,11 +296,11 @@ c(ba.blending),q.beginPath(),q.moveTo(ma.positionScreen.x,ma.positionScreen.y),q
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o,H.positionScreen.x*=p,H.positionScreen.y*=o,!0===ba.overdraw&&(Xb(B.positionScreen,F.positionScreen),Xb(F.positionScreen,H.positionScreen),Xb(H.positionScreen,B.positionScreen)),ka.add3Points(B.positionScreen.x,B.positionScreen.y,F.positionScreen.x,F.positionScreen.y,H.positionScreen.x,H.positionScreen.y),!0===ob.intersects(ka)&&m(B,F,H,0,1,2,la,ba,a);else if(la instanceof THREE.RenderableFace4&&(B=la.v1,F=la.v2,H=la.v3,J=la.v4,B.positionScreen.x*=p,B.positionScreen.y*=o,F.positionScreen.x*=p,F.positionScreen.y*=
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o,H.positionScreen.x*=p,H.positionScreen.y*=o,J.positionScreen.x*=p,J.positionScreen.y*=o,I.positionScreen.copy(F.positionScreen),L.positionScreen.copy(J.positionScreen),!0===ba.overdraw&&(Xb(B.positionScreen,F.positionScreen),Xb(F.positionScreen,J.positionScreen),Xb(J.positionScreen,B.positionScreen),Xb(H.positionScreen,I.positionScreen),Xb(H.positionScreen,L.positionScreen)),ka.addPoint(B.positionScreen.x,B.positionScreen.y),ka.addPoint(F.positionScreen.x,F.positionScreen.y),ka.addPoint(H.positionScreen.x,
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H.positionScreen.y),ka.addPoint(J.positionScreen.x,J.positionScreen.y),!0===ob.intersects(ka)))(ma=B,bb=F,E=H,yb=J,sb=I,tb=L,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(ba.opacity),c(ba.blending),void 0!==ba.map&&null!==ba.map||void 0!==ba.envMap&&null!==ba.envMap)?(m(ma,bb,yb,0,1,3,la,ba,hc),m(sb,E,tb,1,2,3,la,ba,hc)):(C=ma.positionScreen.x,G=ma.positionScreen.y,R=bb.positionScreen.x,P=bb.positionScreen.y,Q=E.positionScreen.x,Y=E.positionScreen.y,oa=yb.positionScreen.x,N=yb.positionScreen.y,
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-M=sb.positionScreen.x,ga=sb.positionScreen.y,S=tb.positionScreen.x,K=tb.positionScreen.y,ba instanceof THREE.MeshLambertMaterial||ba instanceof THREE.MeshPhongMaterial)?(U.copy(ba.color),da.copy(ba.emissive),ba.vertexColors===THREE.FaceColors&&(U.r*=la.color.r,U.g*=la.color.g,U.b*=la.color.b),!0===kb)?!1===ba.wireframe&&ba.shading==THREE.SmoothShading&&4==la.vertexNormalsLength?(ha.r=Z.r=aa.r=ia.r=Ha.r,ha.g=Z.g=aa.g=ia.g=Ha.g,ha.b=Z.b=aa.b=ia.b=Ha.b,l(la.v1.positionWorld,la.vertexNormalsWorld[0],
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-ha),l(la.v2.positionWorld,la.vertexNormalsWorld[1],Z),l(la.v4.positionWorld,la.vertexNormalsWorld[3],aa),l(la.v3.positionWorld,la.vertexNormalsWorld[2],ia),ha.r=ha.r*U.r+da.r,ha.g=ha.g*U.g+da.g,ha.b=ha.b*U.b+da.b,Z.r=Z.r*U.r+da.r,Z.g=Z.g*U.g+da.g,Z.b=Z.b*U.b+da.b,aa.r=aa.r*U.r+da.r,aa.g=aa.g*U.g+da.g,aa.b=aa.b*U.b+da.b,ia.r=ia.r*U.r+da.r,ia.g=ia.g*U.g+da.g,ia.b=ia.b*U.b+da.b,ra=na(ha,Z,aa,ia),n(C,G,R,P,oa,N),z(C,G,R,P,oa,N,0,0,1,0,0,1,ra),n(M,ga,Q,Y,S,K),z(M,ga,Q,Y,S,K,1,0,1,1,0,1,ra)):(O.r=Ha.r,
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-O.g=Ha.g,O.b=Ha.b,l(la.centroidWorld,la.normalWorld,O),O.r=O.r*U.r+da.r,O.g=O.g*U.g+da.g,O.b=O.b*U.b+da.b,r(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?s(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):(O.r=U.r+da.r,O.g=U.g+da.g,O.b=U.b+da.b,r(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?s(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):ba instanceof THREE.MeshBasicMaterial?(O.copy(ba.color),ba.vertexColors===THREE.FaceColors&&(O.r*=la.color.r,O.g*=la.color.g,O.b*=la.color.b),
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-r(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?s(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):ba instanceof THREE.MeshNormalMaterial?(O.r=Cb(la.normalWorld.x),O.g=Cb(la.normalWorld.y),O.b=Cb(la.normalWorld.z),r(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?s(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):ba instanceof THREE.MeshDepthMaterial&&(Ja=k.near,Ta=k.far,ha.r=ha.g=ha.b=1-cc(ma.positionScreen.z,Ja,Ta),Z.r=Z.g=Z.b=1-cc(bb.positionScreen.z,Ja,Ta),aa.r=aa.g=aa.b=
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-1-cc(yb.positionScreen.z,Ja,Ta),ia.r=ia.g=ia.b=1-cc(E.positionScreen.z,Ja,Ta),ra=na(ha,Z,aa,ia),n(C,G,R,P,oa,N),z(C,G,R,P,oa,N,0,0,1,0,0,1,ra),n(M,ga,Q,Y,S,K),z(M,ga,Q,Y,S,K,1,0,1,1,0,1,ra));Na.addRectangle(ka)}q.setTransform(1,0,0,1,0,0)}}};
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+M=sb.positionScreen.x,da=sb.positionScreen.y,S=tb.positionScreen.x,K=tb.positionScreen.y,ba instanceof THREE.MeshLambertMaterial||ba instanceof THREE.MeshPhongMaterial)?(U.copy(ba.color),ea.copy(ba.emissive),ba.vertexColors===THREE.FaceColors&&(U.r*=la.color.r,U.g*=la.color.g,U.b*=la.color.b),!0===kb)?!1===ba.wireframe&&ba.shading==THREE.SmoothShading&&4==la.vertexNormalsLength?(ha.r=Z.r=aa.r=ia.r=Ha.r,ha.g=Z.g=aa.g=ia.g=Ha.g,ha.b=Z.b=aa.b=ia.b=Ha.b,l(la.v1.positionWorld,la.vertexNormalsWorld[0],
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+ha),l(la.v2.positionWorld,la.vertexNormalsWorld[1],Z),l(la.v4.positionWorld,la.vertexNormalsWorld[3],aa),l(la.v3.positionWorld,la.vertexNormalsWorld[2],ia),ha.r=ha.r*U.r+ea.r,ha.g=ha.g*U.g+ea.g,ha.b=ha.b*U.b+ea.b,Z.r=Z.r*U.r+ea.r,Z.g=Z.g*U.g+ea.g,Z.b=Z.b*U.b+ea.b,aa.r=aa.r*U.r+ea.r,aa.g=aa.g*U.g+ea.g,aa.b=aa.b*U.b+ea.b,ia.r=ia.r*U.r+ea.r,ia.g=ia.g*U.g+ea.g,ia.b=ia.b*U.b+ea.b,ra=na(ha,Z,aa,ia),n(C,G,R,P,oa,N),z(C,G,R,P,oa,N,0,0,1,0,0,1,ra),n(M,da,Q,Y,S,K),z(M,da,Q,Y,S,K,1,0,1,1,0,1,ra)):(O.r=Ha.r,
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+O.g=Ha.g,O.b=Ha.b,l(la.centroidWorld,la.normalWorld,O),O.r=O.r*U.r+ea.r,O.g=O.g*U.g+ea.g,O.b=O.b*U.b+ea.b,s(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?r(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):(O.r=U.r+ea.r,O.g=U.g+ea.g,O.b=U.b+ea.b,s(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?r(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):ba instanceof THREE.MeshBasicMaterial?(O.copy(ba.color),ba.vertexColors===THREE.FaceColors&&(O.r*=la.color.r,O.g*=la.color.g,O.b*=la.color.b),
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+s(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?r(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):ba instanceof THREE.MeshNormalMaterial?(O.r=Cb(la.normalWorld.x),O.g=Cb(la.normalWorld.y),O.b=Cb(la.normalWorld.z),s(C,G,R,P,Q,Y,oa,N),!0===ba.wireframe?r(O,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):t(O)):ba instanceof THREE.MeshDepthMaterial&&(Ja=k.near,Ta=k.far,ha.r=ha.g=ha.b=1-cc(ma.positionScreen.z,Ja,Ta),Z.r=Z.g=Z.b=1-cc(bb.positionScreen.z,Ja,Ta),aa.r=aa.g=aa.b=
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+1-cc(yb.positionScreen.z,Ja,Ta),ia.r=ia.g=ia.b=1-cc(E.positionScreen.z,Ja,Ta),ra=na(ha,Z,aa,ia),n(C,G,R,P,oa,N),z(C,G,R,P,oa,N,0,0,1,0,0,1,ra),n(M,da,Q,Y,S,K),z(M,da,Q,Y,S,K,1,0,1,1,0,1,ra));Na.addRectangle(ka)}q.setTransform(1,0,0,1,0,0)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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@@ -356,14 +356,14 @@ h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d],f=3*d,l
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g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,m,b);if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],
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h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function j(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,
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g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function m(a,b){return b.z-a.z}function n(a,b){return b[1]-
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-a[1]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)da=Z=null,ia=U=Ta=Ja=Wa=fb=ra=-1,Za=!0,a[d].render(b,c,lb,ua),da=Z=null,ia=U=Ta=Ja=Wa=fb=ra=-1,Za=!0}function p(a,b,c,d,e,f,g,h){var k,i,j,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var m=i;m!==b;m+=l)if(k=a[m],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&K.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);K.setDepthTest(k.depthTest);K.setDepthWrite(k.depthWrite);B(k.polygonOffset,k.polygonOffsetFactor,
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+a[1]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ea=Z=null,ia=U=Ta=Ja=Wa=fb=ra=-1,Za=!0,a[d].render(b,c,lb,ua),ea=Z=null,ia=U=Ta=Ja=Wa=fb=ra=-1,Za=!0}function p(a,b,c,d,e,f,g,h){var k,i,j,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var m=i;m!==b;m+=l)if(k=a[m],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&K.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);K.setDepthTest(k.depthTest);K.setDepthWrite(k.depthWrite);B(k.polygonOffset,k.polygonOffsetFactor,
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k.polygonOffsetUnits)}K.setMaterialFaces(k);j instanceof THREE.BufferGeometry?K.renderBufferDirect(d,e,f,k,j,i):K.renderBuffer(d,e,f,k,j,i)}}function o(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&K.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);K.setDepthTest(h.depthTest);K.setDepthWrite(h.depthWrite);B(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}K.renderImmediateObject(c,d,e,h,k)}}function q(a,
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-b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function s(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function t(a,b,c,d,e){Aa=0;d.needsUpdate&&(d.program&&K.deallocateMaterial(d),K.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&
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-!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Z&&(k.useProgram(g),Z=g,f=!0);d.id!==ia&&(ia=d.id,f=!0);if(f||a!==da)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==da&&(da=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=E();k.uniform1i(h.boneTexture,j);K.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
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-!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Za){for(var l=0,m=0,n=0,o,p,q,r,s=uc,t=s.directional.colors,u=s.directional.positions,z=s.point.colors,A=s.point.positions,B=s.point.distances,F=s.spot.colors,H=s.spot.positions,I=s.spot.distances,O=s.spot.directions,
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-M=s.spot.angles,N=s.spot.exponents,L=s.hemi.skyColors,aa=s.hemi.groundColors,Q=s.hemi.positions,U=0,P=0,R=0,ha=0,c=o=q=q=p=0,f=b.length;c<f;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,r=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?K.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b):j instanceof THREE.DirectionalLight?(p=3*U,K.gammaInput?v(t,p,o,r*r):x(t,p,o,r),Ya.copy(j.matrixWorld.getPosition()),Ya.subSelf(j.target.matrixWorld.getPosition()),Ya.normalize(),u[p]=
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-Ya.x,u[p+1]=Ya.y,u[p+2]=Ya.z,U+=1):j instanceof THREE.PointLight?(q=3*P,K.gammaInput?v(z,q,o,r*r):x(z,q,o,r),r=j.matrixWorld.getPosition(),A[q]=r.x,A[q+1]=r.y,A[q+2]=r.z,B[P]=p,P+=1):j instanceof THREE.SpotLight?(q=3*R,K.gammaInput?v(F,q,o,r*r):x(F,q,o,r),r=j.matrixWorld.getPosition(),H[q]=r.x,H[q+1]=r.y,H[q+2]=r.z,I[R]=p,Ya.copy(r),Ya.subSelf(j.target.matrixWorld.getPosition()),Ya.normalize(),O[q]=Ya.x,O[q+1]=Ya.y,O[q+2]=Ya.z,M[R]=Math.cos(j.angle),N[R]=j.exponent,R+=1):j instanceof THREE.HemisphereLight&&
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-(p=j.color,q=j.groundColor,o=3*ha,K.gammaInput?(r*=r,v(L,o,p,r),v(aa,o,q,r)):(x(L,o,p,r),x(aa,o,q,r)),r=j.matrixWorld.getPosition(),Q[o]=r.x,Q[o+1]=r.y,Q[o+2]=r.z,ha+=1));c=3*U;for(f=t.length;c<f;c++)t[c]=0;c=3*P;for(f=z.length;c<f;c++)z[c]=0;c=3*R;for(f=F.length;c<f;c++)F[c]=0;c=3*ha;for(f=L.length;c<f;c++)L[c]=0;c=3*ha;for(f=aa.length;c<f;c++)aa[c]=0;s.directional.length=U;s.point.length=P;s.spot.length=R;s.hemi.length=ha;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;Za=!1}c=uc;i.ambientLightColor.value=
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+b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function r(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function t(a,b,c,d,e){Aa=0;d.needsUpdate&&(d.program&&K.deallocateMaterial(d),K.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&
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|
+!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Z&&(k.useProgram(g),Z=g,f=!0);d.id!==ia&&(ia=d.id,f=!0);if(f||a!==ea)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==ea&&(ea=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=E();k.uniform1i(h.boneTexture,j);K.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
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|
+!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Za){for(var l=0,m=0,n=0,o,p,q,s,r=uc,t=r.directional.colors,u=r.directional.positions,z=r.point.colors,A=r.point.positions,B=r.point.distances,F=r.spot.colors,H=r.spot.positions,I=r.spot.distances,O=r.spot.directions,
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|
+M=r.spot.angles,N=r.spot.exponents,L=r.hemi.skyColors,aa=r.hemi.groundColors,Q=r.hemi.positions,U=0,P=0,R=0,ha=0,c=o=q=q=p=0,f=b.length;c<f;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,s=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?K.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b):j instanceof THREE.DirectionalLight?(p=3*U,K.gammaInput?v(t,p,o,s*s):x(t,p,o,s),Ya.copy(j.matrixWorld.getPosition()),Ya.subSelf(j.target.matrixWorld.getPosition()),Ya.normalize(),u[p]=
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|
+Ya.x,u[p+1]=Ya.y,u[p+2]=Ya.z,U+=1):j instanceof THREE.PointLight?(q=3*P,K.gammaInput?v(z,q,o,s*s):x(z,q,o,s),s=j.matrixWorld.getPosition(),A[q]=s.x,A[q+1]=s.y,A[q+2]=s.z,B[P]=p,P+=1):j instanceof THREE.SpotLight?(q=3*R,K.gammaInput?v(F,q,o,s*s):x(F,q,o,s),s=j.matrixWorld.getPosition(),H[q]=s.x,H[q+1]=s.y,H[q+2]=s.z,I[R]=p,Ya.copy(s),Ya.subSelf(j.target.matrixWorld.getPosition()),Ya.normalize(),O[q]=Ya.x,O[q+1]=Ya.y,O[q+2]=Ya.z,M[R]=Math.cos(j.angle),N[R]=j.exponent,R+=1):j instanceof THREE.HemisphereLight&&
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|
+(p=j.color,q=j.groundColor,o=3*ha,K.gammaInput?(s*=s,v(L,o,p,s),v(aa,o,q,s)):(x(L,o,p,s),x(aa,o,q,s)),s=j.matrixWorld.getPosition(),Q[o]=s.x,Q[o+1]=s.y,Q[o+2]=s.z,ha+=1));c=3*U;for(f=t.length;c<f;c++)t[c]=0;c=3*P;for(f=z.length;c<f;c++)z[c]=0;c=3*R;for(f=F.length;c<f;c++)F[c]=0;c=3*ha;for(f=L.length;c<f;c++)L[c]=0;c=3*ha;for(f=aa.length;c<f;c++)aa[c]=0;r.directional.length=U;r.point.length=P;r.spot.length=R;r.hemi.length=ha;r.ambient[0]=l;r.ambient[1]=m;r.ambient[2]=n;Za=!1}c=uc;i.ambientLightColor.value=
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c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=
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c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;K.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&
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(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var S;d.map?S=d.map:d.specularMap?S=d.specularMap:d.normalMap?S=d.normalMap:d.bumpMap&&(S=d.bumpMap);void 0!==S&&(c=S.offset,S=S.repeat,i.offsetRepeat.value.set(c.x,c.y,S.x,S.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof
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@@ -373,8 +373,8 @@ d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&
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j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=
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j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&
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|
(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=E(),k.uniform1i(f,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+
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-f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(m=j,n=l,s=c.image[l],u=Mc,s.width<=u&&s.height<=u||(z=Math.max(s.width,s.height),t=Math.floor(s.width*u/z),u=Math.floor(s.height*u/z),z=document.createElement("canvas"),z.width=t,z.height=u,z.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,t,u),s=z),m[n]=s):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
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|
-1)&&0===(l.height&l.height-1);n=C(c.format);s=C(c.type);J(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){u=j[l].mipmaps;z=0;for(A=u.length;z<A;z++)t=u[z],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,n,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,s,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof
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|
+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)K.autoScaleCubemaps&&!f?(m=j,n=l,r=c.image[l],u=Mc,r.width<=u&&r.height<=u||(z=Math.max(r.width,r.height),t=Math.floor(r.width*u/z),u=Math.floor(r.height*u/z),z=document.createElement("canvas"),z.width=t,z.height=u,z.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,t,u),r=z),m[n]=r):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
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|
+1)&&0===(l.height&l.height-1);n=C(c.format);r=C(c.type);J(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){u=j[l].mipmaps;z=0;for(A=u.length;z<A;z++)t=u[z],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,n,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,r,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof
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|
THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):K.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=E();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&K.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,
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|
b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=Aa;a>=vc&&console.warn("Trying to use "+
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|
a+" texture units while this GPU supports only "+vc);Aa+=1;return a}function A(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function v(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function x(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a,b,c){zb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),zb=a);if(a&&(Ab!==b||ob!==c))k.polygonOffset(b,c),Ab=b,ob=
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|
@@ -386,14 +386,14 @@ if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE
|
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|
if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===
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|
THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;
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if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),R=void 0!==a.precision?a.precision:"highp",P=void 0!==
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|
-a.alpha?a.alpha:!0,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Y=void 0!==a.antialias?a.antialias:!1,oa=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,M=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),ga=void 0!==a.clearAlpha?a.clearAlpha:0,S=void 0!==a.maxLights?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
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|
-this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,O=[],ha=0,Z=null,aa=null,ia=-1,U=null,da=
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|
+a.alpha?a.alpha:!0,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Y=void 0!==a.antialias?a.antialias:!1,oa=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,M=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),da=void 0!==a.clearAlpha?a.clearAlpha:0,S=void 0!==a.maxLights?a.maxLights:4;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
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|
+this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var K=this,O=[],ha=0,Z=null,aa=null,ia=-1,U=null,ea=
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|
null,eb=0,Aa=0,Ja=-1,Ta=-1,ra=-1,Ma=-1,qb=-1,nb=-1,fb=-1,Wa=-1,zb=null,Ab=null,ob=null,Na=null,ka=0,kb=0,Ha=0,cb=0,lb=0,ua=0,gb=new THREE.Frustum,Xa=new THREE.Matrix4,rb=new THREE.Matrix4,va=new THREE.Vector4,Ya=new THREE.Vector3,Za=!0,uc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},
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k,xb,pb;try{if(!(k=G.getContext("experimental-webgl",{alpha:P,premultipliedAlpha:Q,antialias:Y,stencil:oa,preserveDrawingBuffer:N})))throw"Error creating WebGL context.";}catch(Lc){console.error(Lc)}a=k.getExtension("OES_texture_float");P=k.getExtension("OES_standard_derivatives");xb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
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k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");P||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");xb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);
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|
-k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(M.r,M.g,M.b,ga);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),P=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Mc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=xb?k.getParameter(xb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,gc=0<P,fc=gc&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};
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|
+k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(M.r,M.g,M.b,da);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),P=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Mc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=xb?k.getParameter(xb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,gc=0<P,fc=gc&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};
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|
this.supportsVertexTextures=function(){return gc};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){ka=void 0!==a?a:0;kb=void 0!==b?b:0;Ha=void 0!==c?c:G.width;cb=void 0!==d?d:G.height;k.viewport(ka,kb,Ha,cb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,
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|
-b){M.setHex(a);ga=b;k.clearColor(M.r,M.g,M.b,ga)};this.setClearColor=function(a,b){M.copy(a);ga=b;k.clearColor(M.r,M.g,M.b,ga)};this.getClearColor=function(){return M};this.getClearAlpha=function(){return ga};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
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|
+b){M.setHex(a);da=b;k.clearColor(M.r,M.g,M.b,da)};this.setClearColor=function(a,b){M.copy(a);da=b;k.clearColor(M.r,M.g,M.b,da)};this.getClearColor=function(){return M};this.getClearAlpha=function(){return da};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};
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|
this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);
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|
k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);K.info.memory.geometries--}else a instanceof
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|
THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),K.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),K.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),K.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&
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|
@@ -415,8 +415,8 @@ e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.
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|
e.__webglFaceCount,k.UNSIGNED_SHORT,0)),K.info.render.calls++,K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==Na&&(k.lineWidth(d),Na=d),k.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),K.info.render.calls++,K.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&
|
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|
(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),K.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;ia=-1;Za=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));
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|
b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Xa.multiply(b.projectionMatrix,b.matrixWorldInverse);gb.setFromMatrix(Xa);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
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|
-this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||gb.contains(g))){A(g,b);var n=f,q=n.object,r=n.buffer,s=void 0,s=s=void 0,s=q.material;s instanceof THREE.MeshFaceMaterial?(s=r.materialIndex,0<=s&&(s=q.geometry.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null))):s&&(s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=
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|
-s,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(va.copy(g.matrixWorld.getPosition()),Xa.multiplyVector3(va),f.z=va.z))}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(A(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
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|
|
+this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||gb.contains(g))){A(g,b);var n=f,q=n.object,s=n.buffer,r=void 0,r=r=void 0,r=q.material;r instanceof THREE.MeshFaceMaterial?(r=s.materialIndex,0<=r&&(r=q.geometry.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null))):r&&(r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=
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|
+r,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(va.copy(g.matrixWorld.getPosition()),Xa.multiplyVector3(va),f.z=va.z))}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(A(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
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|
this.setDepthWrite(d.depthWrite),B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,"transparent",b,i,j,!0));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==
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|
THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=t(a,b,c,d,e);U=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,gb):
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|
e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var p=m,
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|
@@ -425,20 +425,20 @@ t=void 0,v=void 0,x=void 0,A=void 0,B=void 0,C=void 0,E=void 0,F={},H=p.morphTar
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|
o;G.__webglVertexBuffer=k.createBuffer();G.__webglNormalBuffer=k.createBuffer();G.__webglTangentBuffer=k.createBuffer();G.__webglColorBuffer=k.createBuffer();G.__webglUVBuffer=k.createBuffer();G.__webglUV2Buffer=k.createBuffer();G.__webglSkinIndicesBuffer=k.createBuffer();G.__webglSkinWeightsBuffer=k.createBuffer();G.__webglFaceBuffer=k.createBuffer();G.__webglLineBuffer=k.createBuffer();var J=void 0,M=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];J=0;for(M=G.numMorphTargets;J<M;J++)G.__webglMorphTargetsBuffers.push(k.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=
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|
[];J=0;for(M=G.numMorphNormals;J<M;J++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}K.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var N=m;N.__webglVertexBuffer=k.createBuffer();N.__webglColorBuffer=k.createBuffer();N.__webglNormalBuffer=
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|
k.createBuffer();K.info.memory.geometries++;var L=m,Z=b,S=L.vertices.length;L.__vertexArray=new Float32Array(3*S);L.__colorArray=new Float32Array(3*S);L.__normalArray=new Float32Array(3*S);L.__webglVertexCount=S;c(L,Z);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var aa=m;aa.__webglVertexBuffer=k.createBuffer();aa.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var U=m,Q=b,P=U.vertices.length;
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|
-U.__vertexArray=new Float32Array(3*P);U.__colorArray=new Float32Array(3*P);U.__webglLineCount=P;c(U,Q);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var R=m;R.__webglVertexBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var ha=m,da=b,ga=ha.vertices.length;ha.__vertexArray=new Float32Array(3*ga);ha.__colorArray=new Float32Array(3*ga);ha.__sortArray=
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|
|
-[];ha.__webglParticleCount=ga;c(ha,da);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,q(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||
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|
+U.__vertexArray=new Float32Array(3*P);U.__colorArray=new Float32Array(3*P);U.__webglLineCount=P;c(U,Q);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var R=m;R.__webglVertexBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();K.info.memory.geometries++;var ha=m,ea=b,da=ha.vertices.length;ha.__vertexArray=new Float32Array(3*da);ha.__colorArray=new Float32Array(3*da);ha.__sortArray=
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|
|
+[];ha.__webglParticleCount=da;c(ha,ea);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,q(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||
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|
|
b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Y=a.__objectsRemoved[0],ia=a;Y instanceof THREE.Mesh||Y instanceof THREE.ParticleSystem||Y instanceof THREE.Ribbon||Y instanceof THREE.Line?z(ia.__webglObjects,Y):Y instanceof THREE.Sprite?u(ia.__webglSprites,Y):Y instanceof
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|
|
-THREE.LensFlare?u(ia.__webglFlares,Y):(Y instanceof THREE.ImmediateRenderObject||Y.immediateRenderCallback)&&z(ia.__webglObjectsImmediate,Y);Y.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var oa=0,ra=a.__webglObjects.length;oa<ra;oa++){var Aa=a.__webglObjects[oa].object,ea=Aa.geometry,Ja=void 0,ua=void 0,ka=void 0;if(Aa instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry)(ea.verticesNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate)&&
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|
-j(ea,k.DYNAMIC_DRAW,!ea.dynamic),ea.verticesNeedUpdate=!1,ea.elementsNeedUpdate=!1,ea.uvsNeedUpdate=!1,ea.normalsNeedUpdate=!1,ea.colorsNeedUpdate=!1,ea.tangentsNeedUpdate=!1;else{for(var Ha=0,Ta=ea.geometryGroupsList.length;Ha<Ta;Ha++)if(Ja=ea.geometryGroupsList[Ha],ka=e(Aa,Ja),ea.buffersNeedUpdate&&d(Ja,Aa),ua=ka.attributes&&s(ka),ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||ua){var qa=
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|
|
-Ja,Na=Aa,va=k.DYNAMIC_DRAW,Ya=!ea.dynamic,Ma=ka;if(qa.__inittedArrays){var nb=f(Ma),qb=Ma.vertexColors?Ma.vertexColors:!1,ob=g(Ma),fb=nb===THREE.SmoothShading,D=void 0,$=void 0,Wa=void 0,T=void 0,cb=void 0,Za=void 0,Bb=void 0,lb=void 0,Xa=void 0,gb=void 0,kb=void 0,V=void 0,W=void 0,X=void 0,pa=void 0,Db=void 0,Eb=void 0,Fb=void 0,pb=void 0,Gb=void 0,Hb=void 0,Ib=void 0,rb=void 0,Jb=void 0,Kb=void 0,Lb=void 0,xb=void 0,Mb=void 0,Nb=void 0,Ob=void 0,zb=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Ab=void 0,
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|
|
-wa=void 0,fc=void 0,Zb=void 0,ic=void 0,jc=void 0,Qa=void 0,gc=void 0,Oa=void 0,Pa=void 0,$b=void 0,Tb=void 0,Ia=0,La=0,Ub=0,Vb=0,ub=0,$a=0,za=0,db=0,Ka=0,fa=0,ja=0,y=0,xa=void 0,Ra=qa.__vertexArray,nc=qa.__uvArray,oc=qa.__uv2Array,vb=qa.__normalArray,Da=qa.__tangentArray,Sa=qa.__colorArray,Ea=qa.__skinIndexArray,Fa=qa.__skinWeightArray,Oc=qa.__morphTargetsArrays,Pc=qa.__morphNormalsArrays,Qc=qa.__webglCustomAttributesList,w=void 0,Sb=qa.__faceArray,mb=qa.__lineArray,hb=Na.geometry,uc=hb.elementsNeedUpdate,
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|
|
+THREE.LensFlare?u(ia.__webglFlares,Y):(Y instanceof THREE.ImmediateRenderObject||Y.immediateRenderCallback)&&z(ia.__webglObjectsImmediate,Y);Y.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var oa=0,ra=a.__webglObjects.length;oa<ra;oa++){var Aa=a.__webglObjects[oa].object,fa=Aa.geometry,Ja=void 0,ua=void 0,ka=void 0;if(Aa instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry)(fa.verticesNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate)&&
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|
+j(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.elementsNeedUpdate=!1,fa.uvsNeedUpdate=!1,fa.normalsNeedUpdate=!1,fa.colorsNeedUpdate=!1,fa.tangentsNeedUpdate=!1;else{for(var Ha=0,Ta=fa.geometryGroupsList.length;Ha<Ta;Ha++)if(Ja=fa.geometryGroupsList[Ha],ka=e(Aa,Ja),fa.buffersNeedUpdate&&d(Ja,Aa),ua=ka.attributes&&r(ka),fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||ua){var qa=
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|
|
+Ja,Na=Aa,va=k.DYNAMIC_DRAW,Ya=!fa.dynamic,Ma=ka;if(qa.__inittedArrays){var nb=f(Ma),qb=Ma.vertexColors?Ma.vertexColors:!1,ob=g(Ma),fb=nb===THREE.SmoothShading,D=void 0,$=void 0,Wa=void 0,T=void 0,cb=void 0,Za=void 0,Bb=void 0,lb=void 0,Xa=void 0,gb=void 0,kb=void 0,V=void 0,W=void 0,X=void 0,pa=void 0,Db=void 0,Eb=void 0,Fb=void 0,pb=void 0,Gb=void 0,Hb=void 0,Ib=void 0,rb=void 0,Jb=void 0,Kb=void 0,Lb=void 0,xb=void 0,Mb=void 0,Nb=void 0,Ob=void 0,zb=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Ab=void 0,
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|
|
+wa=void 0,fc=void 0,Zb=void 0,ic=void 0,jc=void 0,Qa=void 0,gc=void 0,Oa=void 0,Pa=void 0,$b=void 0,Tb=void 0,Ia=0,La=0,Ub=0,Vb=0,ub=0,$a=0,za=0,db=0,Ka=0,ga=0,ja=0,y=0,xa=void 0,Ra=qa.__vertexArray,nc=qa.__uvArray,oc=qa.__uv2Array,vb=qa.__normalArray,Da=qa.__tangentArray,Sa=qa.__colorArray,Ea=qa.__skinIndexArray,Fa=qa.__skinWeightArray,Oc=qa.__morphTargetsArrays,Pc=qa.__morphNormalsArrays,Qc=qa.__webglCustomAttributesList,w=void 0,Sb=qa.__faceArray,mb=qa.__lineArray,hb=Na.geometry,uc=hb.elementsNeedUpdate,
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|
|
mc=hb.uvsNeedUpdate,vc=hb.normalsNeedUpdate,Lc=hb.tangentsNeedUpdate,Mc=hb.colorsNeedUpdate,cd=hb.morphTargetsNeedUpdate,dc=hb.vertices,sa=qa.faces3,ta=qa.faces4,ab=hb.faces,Rc=hb.faceVertexUvs[0],Sc=hb.faceVertexUvs[1],ec=hb.skinIndices,ac=hb.skinWeights,bc=hb.morphTargets,xc=hb.morphNormals;if(hb.verticesNeedUpdate){D=0;for($=sa.length;D<$;D++)T=ab[sa[D]],V=dc[T.a],W=dc[T.b],X=dc[T.c],Ra[La]=V.x,Ra[La+1]=V.y,Ra[La+2]=V.z,Ra[La+3]=W.x,Ra[La+4]=W.y,Ra[La+5]=W.z,Ra[La+6]=X.x,Ra[La+7]=X.y,Ra[La+8]=
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|
X.z,La+=9;D=0;for($=ta.length;D<$;D++)T=ab[ta[D]],V=dc[T.a],W=dc[T.b],X=dc[T.c],pa=dc[T.d],Ra[La]=V.x,Ra[La+1]=V.y,Ra[La+2]=V.z,Ra[La+3]=W.x,Ra[La+4]=W.y,Ra[La+5]=W.z,Ra[La+6]=X.x,Ra[La+7]=X.y,Ra[La+8]=X.z,Ra[La+9]=pa.x,Ra[La+10]=pa.y,Ra[La+11]=pa.z,La+=12;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,va)}if(cd){Qa=0;for(gc=bc.length;Qa<gc;Qa++){D=ja=0;for($=sa.length;D<$;D++)$b=sa[D],T=ab[$b],V=bc[Qa].vertices[T.a],W=bc[Qa].vertices[T.b],X=bc[Qa].vertices[T.c],
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|
Oa=Oc[Qa],Oa[ja]=V.x,Oa[ja+1]=V.y,Oa[ja+2]=V.z,Oa[ja+3]=W.x,Oa[ja+4]=W.y,Oa[ja+5]=W.z,Oa[ja+6]=X.x,Oa[ja+7]=X.y,Oa[ja+8]=X.z,Ma.morphNormals&&(fb?(Tb=xc[Qa].vertexNormals[$b],Gb=Tb.a,Hb=Tb.b,Ib=Tb.c):Ib=Hb=Gb=xc[Qa].faceNormals[$b],Pa=Pc[Qa],Pa[ja]=Gb.x,Pa[ja+1]=Gb.y,Pa[ja+2]=Gb.z,Pa[ja+3]=Hb.x,Pa[ja+4]=Hb.y,Pa[ja+5]=Hb.z,Pa[ja+6]=Ib.x,Pa[ja+7]=Ib.y,Pa[ja+8]=Ib.z),ja+=9;D=0;for($=ta.length;D<$;D++)$b=ta[D],T=ab[$b],V=bc[Qa].vertices[T.a],W=bc[Qa].vertices[T.b],X=bc[Qa].vertices[T.c],pa=bc[Qa].vertices[T.d],
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|
Oa=Oc[Qa],Oa[ja]=V.x,Oa[ja+1]=V.y,Oa[ja+2]=V.z,Oa[ja+3]=W.x,Oa[ja+4]=W.y,Oa[ja+5]=W.z,Oa[ja+6]=X.x,Oa[ja+7]=X.y,Oa[ja+8]=X.z,Oa[ja+9]=pa.x,Oa[ja+10]=pa.y,Oa[ja+11]=pa.z,Ma.morphNormals&&(fb?(Tb=xc[Qa].vertexNormals[$b],Gb=Tb.a,Hb=Tb.b,Ib=Tb.c,rb=Tb.d):rb=Ib=Hb=Gb=xc[Qa].faceNormals[$b],Pa=Pc[Qa],Pa[ja]=Gb.x,Pa[ja+1]=Gb.y,Pa[ja+2]=Gb.z,Pa[ja+3]=Hb.x,Pa[ja+4]=Hb.y,Pa[ja+5]=Hb.z,Pa[ja+6]=Ib.x,Pa[ja+7]=Ib.y,Pa[ja+8]=Ib.z,Pa[ja+9]=rb.x,Pa[ja+10]=rb.y,Pa[ja+11]=rb.z),ja+=12;k.bindBuffer(k.ARRAY_BUFFER,
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-qa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,Oc[Qa],va);Ma.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[Qa]),k.bufferData(k.ARRAY_BUFFER,Pc[Qa],va))}}if(ac.length){D=0;for($=sa.length;D<$;D++)T=ab[sa[D]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],Fa[fa]=Mb.x,Fa[fa+1]=Mb.y,Fa[fa+2]=Mb.z,Fa[fa+3]=Mb.w,Fa[fa+4]=Nb.x,Fa[fa+5]=Nb.y,Fa[fa+6]=Nb.z,Fa[fa+7]=Nb.w,Fa[fa+8]=Ob.x,Fa[fa+9]=Ob.y,Fa[fa+10]=Ob.z,Fa[fa+11]=Ob.w,Pb=ec[T.a],Qb=ec[T.b],Rb=ec[T.c],Ea[fa]=Pb.x,Ea[fa+
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-1]=Pb.y,Ea[fa+2]=Pb.z,Ea[fa+3]=Pb.w,Ea[fa+4]=Qb.x,Ea[fa+5]=Qb.y,Ea[fa+6]=Qb.z,Ea[fa+7]=Qb.w,Ea[fa+8]=Rb.x,Ea[fa+9]=Rb.y,Ea[fa+10]=Rb.z,Ea[fa+11]=Rb.w,fa+=12;D=0;for($=ta.length;D<$;D++)T=ab[ta[D]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],zb=ac[T.d],Fa[fa]=Mb.x,Fa[fa+1]=Mb.y,Fa[fa+2]=Mb.z,Fa[fa+3]=Mb.w,Fa[fa+4]=Nb.x,Fa[fa+5]=Nb.y,Fa[fa+6]=Nb.z,Fa[fa+7]=Nb.w,Fa[fa+8]=Ob.x,Fa[fa+9]=Ob.y,Fa[fa+10]=Ob.z,Fa[fa+11]=Ob.w,Fa[fa+12]=zb.x,Fa[fa+13]=zb.y,Fa[fa+14]=zb.z,Fa[fa+15]=zb.w,Pb=ec[T.a],Qb=ec[T.b],Rb=ec[T.c],
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-Ab=ec[T.d],Ea[fa]=Pb.x,Ea[fa+1]=Pb.y,Ea[fa+2]=Pb.z,Ea[fa+3]=Pb.w,Ea[fa+4]=Qb.x,Ea[fa+5]=Qb.y,Ea[fa+6]=Qb.z,Ea[fa+7]=Qb.w,Ea[fa+8]=Rb.x,Ea[fa+9]=Rb.y,Ea[fa+10]=Rb.z,Ea[fa+11]=Rb.w,Ea[fa+12]=Ab.x,Ea[fa+13]=Ab.y,Ea[fa+14]=Ab.z,Ea[fa+15]=Ab.w,fa+=16;0<fa&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,va),k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,va))}if(Mc&&qb){D=0;for($=sa.length;D<$;D++)T=ab[sa[D]],Bb=T.vertexColors,
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+qa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,Oc[Qa],va);Ma.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[Qa]),k.bufferData(k.ARRAY_BUFFER,Pc[Qa],va))}}if(ac.length){D=0;for($=sa.length;D<$;D++)T=ab[sa[D]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],Fa[ga]=Mb.x,Fa[ga+1]=Mb.y,Fa[ga+2]=Mb.z,Fa[ga+3]=Mb.w,Fa[ga+4]=Nb.x,Fa[ga+5]=Nb.y,Fa[ga+6]=Nb.z,Fa[ga+7]=Nb.w,Fa[ga+8]=Ob.x,Fa[ga+9]=Ob.y,Fa[ga+10]=Ob.z,Fa[ga+11]=Ob.w,Pb=ec[T.a],Qb=ec[T.b],Rb=ec[T.c],Ea[ga]=Pb.x,Ea[ga+
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|
+1]=Pb.y,Ea[ga+2]=Pb.z,Ea[ga+3]=Pb.w,Ea[ga+4]=Qb.x,Ea[ga+5]=Qb.y,Ea[ga+6]=Qb.z,Ea[ga+7]=Qb.w,Ea[ga+8]=Rb.x,Ea[ga+9]=Rb.y,Ea[ga+10]=Rb.z,Ea[ga+11]=Rb.w,ga+=12;D=0;for($=ta.length;D<$;D++)T=ab[ta[D]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],zb=ac[T.d],Fa[ga]=Mb.x,Fa[ga+1]=Mb.y,Fa[ga+2]=Mb.z,Fa[ga+3]=Mb.w,Fa[ga+4]=Nb.x,Fa[ga+5]=Nb.y,Fa[ga+6]=Nb.z,Fa[ga+7]=Nb.w,Fa[ga+8]=Ob.x,Fa[ga+9]=Ob.y,Fa[ga+10]=Ob.z,Fa[ga+11]=Ob.w,Fa[ga+12]=zb.x,Fa[ga+13]=zb.y,Fa[ga+14]=zb.z,Fa[ga+15]=zb.w,Pb=ec[T.a],Qb=ec[T.b],Rb=ec[T.c],
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|
+Ab=ec[T.d],Ea[ga]=Pb.x,Ea[ga+1]=Pb.y,Ea[ga+2]=Pb.z,Ea[ga+3]=Pb.w,Ea[ga+4]=Qb.x,Ea[ga+5]=Qb.y,Ea[ga+6]=Qb.z,Ea[ga+7]=Qb.w,Ea[ga+8]=Rb.x,Ea[ga+9]=Rb.y,Ea[ga+10]=Rb.z,Ea[ga+11]=Rb.w,Ea[ga+12]=Ab.x,Ea[ga+13]=Ab.y,Ea[ga+14]=Ab.z,Ea[ga+15]=Ab.w,ga+=16;0<ga&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,va),k.bindBuffer(k.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,va))}if(Mc&&qb){D=0;for($=sa.length;D<$;D++)T=ab[sa[D]],Bb=T.vertexColors,
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lb=T.color,3===Bb.length&&qb===THREE.VertexColors?(Jb=Bb[0],Kb=Bb[1],Lb=Bb[2]):Lb=Kb=Jb=lb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=Lb.b,Ka+=9;D=0;for($=ta.length;D<$;D++)T=ab[ta[D]],Bb=T.vertexColors,lb=T.color,4===Bb.length&&qb===THREE.VertexColors?(Jb=Bb[0],Kb=Bb[1],Lb=Bb[2],xb=Bb[3]):xb=Lb=Kb=Jb=lb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=
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Lb.b,Sa[Ka+9]=xb.r,Sa[Ka+10]=xb.g,Sa[Ka+11]=xb.b,Ka+=12;0<Ka&&(k.bindBuffer(k.ARRAY_BUFFER,qa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,va))}if(Lc&&hb.hasTangents){D=0;for($=sa.length;D<$;D++)T=ab[sa[D]],Xa=T.vertexTangents,Db=Xa[0],Eb=Xa[1],Fb=Xa[2],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,za+=12;D=0;for($=ta.length;D<$;D++)T=ab[ta[D]],Xa=T.vertexTangents,Db=Xa[0],
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Eb=Xa[1],Fb=Xa[2],pb=Xa[3],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,Da[za+12]=pb.x,Da[za+13]=pb.y,Da[za+14]=pb.z,Da[za+15]=pb.w,za+=16;k.bindBuffer(k.ARRAY_BUFFER,qa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Da,va)}if(vc&&nb){D=0;for($=sa.length;D<$;D++)if(T=ab[sa[D]],cb=T.vertexNormals,Za=T.normal,3===cb.length&&fb)for(wa=0;3>wa;wa++)Zb=cb[wa],vb[$a]=Zb.x,vb[$a+1]=
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@@ -457,29 +457,29 @@ xa[3],w.array[y]=V[ca[0]],w.array[y+1]=V[ca[1]],w.array[y+2]=V[ca[2]],w.array[y+
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15]=pa.w,y+=16}else if("faces"===w.boundTo){D=0;for($=sa.length;D<$;D++)X=W=V=xa=w.value[sa[D]],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,y+=12;D=0;for($=ta.length;D<$;D++)pa=X=W=V=xa=w.value[ta[D]],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+
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8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,w.array[y+12]=pa.x,w.array[y+13]=pa.y,w.array[y+14]=pa.z,w.array[y+15]=pa.w,y+=16}else if("faceVertices"===w.boundTo){D=0;for($=sa.length;D<$;D++)xa=w.value[sa[D]],V=xa[0],W=xa[1],X=xa[2],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,y+=12;D=0;for($=ta.length;D<$;D++)xa=w.value[ta[D]],
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V=xa[0],W=xa[1],X=xa[2],pa=xa[3],w.array[y]=V.x,w.array[y+1]=V.y,w.array[y+2]=V.z,w.array[y+3]=V.w,w.array[y+4]=W.x,w.array[y+5]=W.y,w.array[y+6]=W.z,w.array[y+7]=W.w,w.array[y+8]=X.x,w.array[y+9]=X.y,w.array[y+10]=X.z,w.array[y+11]=X.w,w.array[y+12]=pa.x,w.array[y+13]=pa.y,w.array[y+14]=pa.z,w.array[y+15]=pa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,va)}}Ya&&(delete qa.__inittedArrays,delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,
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-delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}ea.verticesNeedUpdate=!1;ea.morphTargetsNeedUpdate=!1;ea.elementsNeedUpdate=!1;ea.uvsNeedUpdate=!1;ea.normalsNeedUpdate=!1;ea.colorsNeedUpdate=!1;ea.tangentsNeedUpdate=!1;ea.buffersNeedUpdate=!1;ka.attributes&&r(ka)}else if(Aa instanceof THREE.Ribbon){ka=e(Aa,ea);ua=ka.attributes&&s(ka);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||
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-ea.normalsNeedUpdate||ua){var wb=ea,yc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,zc=void 0,ya=void 0,Ac=void 0,Bc=void 0,Cc=void 0,Wc=void 0,Ua=void 0,kc=void 0,Ba=void 0,ib=void 0,Xc=wb.vertices,Yc=wb.colors,Zc=wb.normals,dd=Xc.length,ed=Yc.length,fd=Zc.length,Dc=wb.__vertexArray,Ec=wb.__colorArray,Fc=wb.__normalArray,gd=wb.colorsNeedUpdate,hd=wb.normalsNeedUpdate,Tc=wb.__webglCustomAttributesList;if(wb.verticesNeedUpdate){for(pc=0;pc<dd;pc++)zc=Xc[pc],ya=3*pc,Dc[ya]=zc.x,Dc[ya+1]=zc.y,Dc[ya+
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|
+delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}fa.verticesNeedUpdate=!1;fa.morphTargetsNeedUpdate=!1;fa.elementsNeedUpdate=!1;fa.uvsNeedUpdate=!1;fa.normalsNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.tangentsNeedUpdate=!1;fa.buffersNeedUpdate=!1;ka.attributes&&s(ka)}else if(Aa instanceof THREE.Ribbon){ka=e(Aa,fa);ua=ka.attributes&&r(ka);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||
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+fa.normalsNeedUpdate||ua){var wb=fa,yc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,zc=void 0,ya=void 0,Ac=void 0,Bc=void 0,Cc=void 0,Wc=void 0,Ua=void 0,kc=void 0,Ba=void 0,ib=void 0,Xc=wb.vertices,Yc=wb.colors,Zc=wb.normals,dd=Xc.length,ed=Yc.length,fd=Zc.length,Dc=wb.__vertexArray,Ec=wb.__colorArray,Fc=wb.__normalArray,gd=wb.colorsNeedUpdate,hd=wb.normalsNeedUpdate,Tc=wb.__webglCustomAttributesList;if(wb.verticesNeedUpdate){for(pc=0;pc<dd;pc++)zc=Xc[pc],ya=3*pc,Dc[ya]=zc.x,Dc[ya+1]=zc.y,Dc[ya+
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2]=zc.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,yc)}if(gd){for(qc=0;qc<ed;qc++)Ac=Yc[qc],ya=3*qc,Ec[ya]=Ac.r,Ec[ya+1]=Ac.g,Ec[ya+2]=Ac.b;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,yc)}if(hd){for(rc=0;rc<fd;rc++)Bc=Zc[rc],ya=3*rc,Fc[ya]=Bc.x,Fc[ya+1]=Bc.y,Fc[ya+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,yc)}if(Tc){Cc=0;for(Wc=Tc.length;Cc<Wc;Cc++)if(Ba=Tc[Cc],Ba.needsUpdate&&
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(void 0===Ba.boundTo||"vertices"===Ba.boundTo)){ya=0;kc=Ba.value.length;if(1===Ba.size)for(Ua=0;Ua<kc;Ua++)Ba.array[Ua]=Ba.value[Ua];else if(2===Ba.size)for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,ya+=2;else if(3===Ba.size)if("c"===Ba.type)for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.r,Ba.array[ya+1]=ib.g,Ba.array[ya+2]=ib.b,ya+=3;else for(Ua=0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,Ba.array[ya+2]=ib.z,ya+=3;else if(4===Ba.size)for(Ua=
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-0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,Ba.array[ya+2]=ib.z,Ba.array[ya+3]=ib.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,yc)}}}ea.verticesNeedUpdate=!1;ea.colorsNeedUpdate=!1;ea.normalsNeedUpdate=!1;ka.attributes&&r(ka)}else if(Aa instanceof THREE.Line){ka=e(Aa,ea);ua=ka.attributes&&s(ka);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||ua){var Wb=ea,Uc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,Gc=void 0,Ga=void 0,Hc=void 0,$c=Wb.vertices,
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+0;Ua<kc;Ua++)ib=Ba.value[Ua],Ba.array[ya]=ib.x,Ba.array[ya+1]=ib.y,Ba.array[ya+2]=ib.z,Ba.array[ya+3]=ib.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,yc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.normalsNeedUpdate=!1;ka.attributes&&s(ka)}else if(Aa instanceof THREE.Line){ka=e(Aa,fa);ua=ka.attributes&&r(ka);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||ua){var Wb=fa,Uc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,Gc=void 0,Ga=void 0,Hc=void 0,$c=Wb.vertices,
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|
ad=Wb.colors,id=$c.length,jd=ad.length,Ic=Wb.__vertexArray,Jc=Wb.__colorArray,kd=Wb.colorsNeedUpdate,Vc=Wb.__webglCustomAttributesList,Kc=void 0,bd=void 0,Va=void 0,lc=void 0,jb=void 0,Ca=void 0;if(Wb.verticesNeedUpdate){for(sc=0;sc<id;sc++)Gc=$c[sc],Ga=3*sc,Ic[Ga]=Gc.x,Ic[Ga+1]=Gc.y,Ic[Ga+2]=Gc.z;k.bindBuffer(k.ARRAY_BUFFER,Wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ic,Uc)}if(kd){for(tc=0;tc<jd;tc++)Hc=ad[tc],Ga=3*tc,Jc[Ga]=Hc.r,Jc[Ga+1]=Hc.g,Jc[Ga+2]=Hc.b;k.bindBuffer(k.ARRAY_BUFFER,Wb.__webglColorBuffer);
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k.bufferData(k.ARRAY_BUFFER,Jc,Uc)}if(Vc){Kc=0;for(bd=Vc.length;Kc<bd;Kc++)if(Ca=Vc[Kc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){Ga=0;lc=Ca.value.length;if(1===Ca.size)for(Va=0;Va<lc;Va++)Ca.array[Va]=Ca.value[Va];else if(2===Ca.size)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ga+=2;else if(3===Ca.size)if("c"===Ca.type)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.r,Ca.array[Ga+1]=jb.g,Ca.array[Ga+2]=jb.b,Ga+=3;else for(Va=0;Va<lc;Va++)jb=
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-Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ga+=3;else if(4===Ca.size)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ca.array[Ga+3]=jb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Uc)}}}ea.verticesNeedUpdate=!1;ea.colorsNeedUpdate=!1;ka.attributes&&r(ka)}else Aa instanceof THREE.ParticleSystem&&(ea instanceof THREE.BufferGeometry?((ea.verticesNeedUpdate||ea.colorsNeedUpdate)&&j(ea,k.DYNAMIC_DRAW,
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-!ea.dynamic),ea.verticesNeedUpdate=!1,ea.colorsNeedUpdate=!1):(ka=e(Aa,ea),ua=ka.attributes&&s(ka),(ea.verticesNeedUpdate||ea.colorsNeedUpdate||Aa.sortParticles||ua)&&i(ea,k.DYNAMIC_DRAW,Aa),ea.verticesNeedUpdate=!1,ea.colorsNeedUpdate=!1,ka.attributes&&r(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?
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-n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,r;e=p=q=r=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof
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-THREE.HemisphereLight&&o++);q+r+p+o<=S?e=p:(e=Math.ceil(S*p/(q+p)),r=q=S-e,o=e);f=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+
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-b+" (try OpenGL instead of ANGLE)")),l=b);var s;a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
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+Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ga+=3;else if(4===Ca.size)for(Va=0;Va<lc;Va++)jb=Ca.value[Va],Ca.array[Ga]=jb.x,Ca.array[Ga+1]=jb.y,Ca.array[Ga+2]=jb.z,Ca.array[Ga+3]=jb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Uc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;ka.attributes&&s(ka)}else Aa instanceof THREE.ParticleSystem&&(fa instanceof THREE.BufferGeometry?((fa.verticesNeedUpdate||fa.colorsNeedUpdate)&&j(fa,k.DYNAMIC_DRAW,
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+!fa.dynamic),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1):(ka=e(Aa,fa),ua=ka.attributes&&r(ka),(fa.verticesNeedUpdate||fa.colorsNeedUpdate||Aa.sortParticles||ua)&&i(fa,k.DYNAMIC_DRAW,Aa),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1,ka.attributes&&s(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?
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+n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,s;e=p=q=s=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&s++,g instanceof
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+THREE.HemisphereLight&&o++);q+s+p+o<=S?e=p:(e=Math.ceil(S*p/(q+p)),s=q=S-e,o=e);f=q;g=s;h=o;o=p=0;for(s=b.length;o<s;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+
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+b+" (try OpenGL instead of ANGLE)")),l=b);var r;a:{q=a.fragmentShader;s=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
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morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,
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-d=[];n?d.push(n):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=O.length;t<u;t++)if(d=O[t],d.code===n){d.usedTimes++;s=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+R+" float;",u,gc?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
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+d=[];n?d.push(n):(d.push(q),d.push(s));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=O.length;t<u;t++)if(d=O[t],d.code===n){d.usedTimes++;r=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+R+" float;",u,gc?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
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"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?
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"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
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"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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u=["precision "+R+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
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c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
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-"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=H("fragment",u+q);t=H("vertex",t+r);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,
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+"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=H("fragment",u+q);t=H("vertex",t+s);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,
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k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var x;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(x in o)t.push(x);x=t;t=0;for(u=x.length;t<u;t++)d=x[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight".split(" ");for(x=0;x<c.maxMorphTargets;x++)t.push("morphTarget"+
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-x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(s in b)t.push(s);s=t;x=0;for(t=s.length;x<t;x++)u=s[x],v.attributes[u]=k.getAttribLocation(v,u);v.id=ha++;O.push({program:v,code:n,usedTimes:1});K.info.memory.programs=O.length;s=v}a.program=s;s=a.program.attributes;0<=s.position&&k.enableVertexAttribArray(s.position);0<=s.color&&k.enableVertexAttribArray(s.color);0<=s.normal&&k.enableVertexAttribArray(s.normal);0<=s.tangent&&k.enableVertexAttribArray(s.tangent);a.skinning&&(0<=s.skinIndex&&
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-0<=s.skinWeight)&&(k.enableVertexAttribArray(s.skinIndex),k.enableVertexAttribArray(s.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==s[j]&&0<=s[j]&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)x=v+j,0<=s[x]&&(k.enableVertexAttribArray(s[x]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)x=v+j,0<=s[x]&&(k.enableVertexAttribArray(s[x]),
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+x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(r in b)t.push(r);r=t;x=0;for(t=r.length;x<t;x++)u=r[x],v.attributes[u]=k.getAttribLocation(v,u);v.id=ha++;O.push({program:v,code:n,usedTimes:1});K.info.memory.programs=O.length;r=v}a.program=r;r=a.program.attributes;0<=r.position&&k.enableVertexAttribArray(r.position);0<=r.color&&k.enableVertexAttribArray(r.color);0<=r.normal&&k.enableVertexAttribArray(r.normal);0<=r.tangent&&k.enableVertexAttribArray(r.tangent);a.skinning&&(0<=r.skinIndex&&
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+0<=r.skinWeight)&&(k.enableVertexAttribArray(r.skinIndex),k.enableVertexAttribArray(r.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==r[j]&&0<=r[j]&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)x=v+j,0<=r[x]&&(k.enableVertexAttribArray(r[x]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)x=v+j,0<=r[x]&&(k.enableVertexAttribArray(r[x]),
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a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Ja!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),Ja=b);Ta!==a&&(a?k.frontFace(k.CW):
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k.frontFace(k.CCW),Ta=a)};this.setDepthTest=function(a){fb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),fb=a)};this.setDepthWrite=function(a){Wa!==a&&(k.depthMask(a),Wa=a)};this.setBlending=function(a,b,c,d){a!==ra&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
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(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ra=a);if(a===THREE.CustomBlending){if(b!==Ma&&(k.blendEquation(C(b)),Ma=b),c!==qb||d!==nb)k.blendFunc(C(c),C(d)),qb=c,nb=d}else nb=qb=Ma=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
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@@ -499,8 +499,8 @@ THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParti
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THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
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THREE.ColorUtils.__hsv={h:0,s:0,v:0};
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THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,m=a.faceVertexUvs[0],n=f.faceVertexUvs[0],l={},p=0;p<a.materials.length;p++)l[a.materials[p].id]=p;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var p=0,o=h.length;p<o;p++){var q=h[p].clone();c&&c.multiplyVector3(q);g.push(q)}p=0;for(o=j.length;p<o;p++){var g=j[p],
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-s,r,z=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?s=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(s=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));s.normal.copy(g.normal);d&&d.multiplyVector3(s.normal);h=0;for(q=z.length;h<q;h++)r=z[h].clone(),d&&d.multiplyVector3(r),s.vertexNormals.push(r);s.color.copy(g.color);h=0;for(q=u.length;h<q;h++)r=u[h],s.vertexColors.push(r.clone());void 0!==g.materialIndex&&(h=f.materials[g.materialIndex],q=h.id,u=l[q],void 0===u&&(u=a.materials.length,
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-l[q]=u,a.materials.push(h)),s.materialIndex=u);s.centroid.copy(g.centroid);c&&c.multiplyVector3(s.centroid);i.push(s)}p=0;for(o=n.length;p<o;p++){c=n[p];d=[];h=0;for(q=c.length;h<q;h++)d.push(new THREE.UV(c[h].u,c[h].v));m.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;for(c=f.length;a<
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+r,s,z=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?r=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(r=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));r.normal.copy(g.normal);d&&d.multiplyVector3(r.normal);h=0;for(q=z.length;h<q;h++)s=z[h].clone(),d&&d.multiplyVector3(s),r.vertexNormals.push(s);r.color.copy(g.color);h=0;for(q=u.length;h<q;h++)s=u[h],r.vertexColors.push(s.clone());void 0!==g.materialIndex&&(h=f.materials[g.materialIndex],q=h.id,u=l[q],void 0===u&&(u=a.materials.length,
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+l[q]=u,a.materials.push(h)),r.materialIndex=u);r.centroid.copy(g.centroid);c&&c.multiplyVector3(r.centroid);i.push(r)}p=0;for(o=n.length;p<o;p++){c=n[p];d=[];h=0;for(q=c.length;h<q;h++)d.push(new THREE.UV(c[h].u,c[h].v));m.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;for(c=f.length;a<
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c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=
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b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,
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e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],m,n,l,p;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(m=g[d.a],n=g[d.b],l=g[d.c],d._area=THREE.GeometryUtils.triangleArea(m,n,l)):d instanceof THREE.Face4&&(m=g[d.a],n=g[d.b],l=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,
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@@ -509,13 +509,13 @@ b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(
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a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,m=d.d,n=new THREE.Face3,l=new THREE.Face3;n.color.copy(d.color);l.color.copy(d.color);n.materialIndex=d.materialIndex;l.materialIndex=d.materialIndex;n.a=e;n.b=i;n.c=m;l.a=i;l.b=j;l.c=m;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),n.vertexColors[2]=d.vertexColors[3].clone(),l.vertexColors[0]=d.vertexColors[1].clone(),l.vertexColors[1]=d.vertexColors[2].clone(),l.vertexColors[2]=
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d.vertexColors[3].clone());f.push(n,l);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],m=n[3],n=[n[0].clone(),i.clone(),m.clone()],i=[i.clone(),j.clone(),m.clone()],h[d].push(n,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=
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g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],
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-b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,m,n,l,p,o,q,s,r,z,u,t,E=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],p=j.distanceTo(m),o=m.distanceTo(n),l=j.distanceTo(n),p>b||o>b||l>b){i=a.vertices.length;u=e.clone();t=e.clone();p>=o&&
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+b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,m,n,l,p,o,q,r,s,z,u,t,E=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],p=j.distanceTo(m),o=m.distanceTo(n),l=j.distanceTo(n),p>b||o>b||l>b){i=a.vertices.length;u=e.clone();t=e.clone();p>=o&&
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p>=l?(j=j.clone(),j.lerpSelf(m,0.5),u.a=f,u.b=i,u.c=h,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),u.vertexNormals[1].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),u.vertexColors[1].copy(f),t.vertexColors[0].copy(f)),e=0):o>=p&&o>=l?(j=m.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,t.a=i,t.b=h,t.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),
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f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f),t.vertexNormals[1].copy(e.vertexNormals[2]),t.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),t.vertexColors[0].copy(f),t.vertexColors[1].copy(e.vertexColors[2]),t.vertexColors[2].copy(e.vertexColors[0])),e=1):(j=j.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&
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(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),t.vertexColors[0].copy(f)),e=2);E.push(u,t);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],h=j[1],u=j[2],0===e?(m=t.clone(),m.lerpSelf(h,0.5),j=[t.clone(),m.clone(),u.clone()],h=[m.clone(),h.clone(),
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-u.clone()]):1===e?(m=h.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),u.clone(),t.clone()]):(m=t.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),h.clone(),u.clone()]),A[f].push(j,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],l=a.vertices[i],p=j.distanceTo(m),o=m.distanceTo(n),q=n.distanceTo(l),s=j.distanceTo(l),p>b||o>b||
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-q>b||s>b){r=a.vertices.length;z=a.vertices.length+1;u=e.clone();t=e.clone();p>=o&&p>=q&&p>=s||q>=o&&q>=p&&q>=s?(p=j.clone(),p.lerpSelf(m,0.5),m=n.clone(),m.lerpSelf(l,0.5),u.a=f,u.b=r,u.c=z,u.d=i,t.a=r,t.b=g,t.c=h,t.d=z,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),u.vertexNormals[1].copy(f),u.vertexNormals[2].copy(g),t.vertexNormals[0].copy(f),t.vertexNormals[3].copy(g)),4===e.vertexColors.length&&
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-(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),u.vertexColors[1].copy(f),u.vertexColors[2].copy(g),t.vertexColors[0].copy(f),t.vertexColors[3].copy(g)),e=0):(p=m.clone(),p.lerpSelf(n,0.5),m=l.clone(),m.lerpSelf(j,0.5),u.a=f,u.b=g,u.c=r,u.d=z,t.a=z,t.b=r,t.c=h,t.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),
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+u.clone()]):1===e?(m=h.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),u.clone(),t.clone()]):(m=t.clone(),m.lerpSelf(u,0.5),j=[t.clone(),h.clone(),m.clone()],h=[m.clone(),h.clone(),u.clone()]),A[f].push(j,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],m=a.vertices[g],n=a.vertices[h],l=a.vertices[i],p=j.distanceTo(m),o=m.distanceTo(n),q=n.distanceTo(l),r=j.distanceTo(l),p>b||o>b||
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+q>b||r>b){s=a.vertices.length;z=a.vertices.length+1;u=e.clone();t=e.clone();p>=o&&p>=q&&p>=r||q>=o&&q>=p&&q>=r?(p=j.clone(),p.lerpSelf(m,0.5),m=n.clone(),m.lerpSelf(l,0.5),u.a=f,u.b=s,u.c=z,u.d=i,t.a=s,t.b=g,t.c=h,t.d=z,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),u.vertexNormals[1].copy(f),u.vertexNormals[2].copy(g),t.vertexNormals[0].copy(f),t.vertexNormals[3].copy(g)),4===e.vertexColors.length&&
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+(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),u.vertexColors[1].copy(f),u.vertexColors[2].copy(g),t.vertexColors[0].copy(f),t.vertexColors[3].copy(g)),e=0):(p=m.clone(),p.lerpSelf(n,0.5),m=l.clone(),m.lerpSelf(j,0.5),u.a=f,u.b=g,u.c=s,u.d=z,t.a=z,t.b=s,t.c=h,t.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),
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u.vertexNormals[2].copy(f),u.vertexNormals[3].copy(g),t.vertexNormals[0].copy(g),t.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),u.vertexColors[2].copy(f),u.vertexColors[3].copy(g),t.vertexColors[0].copy(g),t.vertexColors[1].copy(f)),e=1);E.push(u,t);a.vertices.push(p,m);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],
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h=j[1],u=j[2],j=j[3],0===e?(m=t.clone(),m.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),t=[t.clone(),m.clone(),n.clone(),j.clone()],h=[m.clone(),h.clone(),u.clone(),n.clone()]):(m=h.clone(),m.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(t,0.5),t=[t.clone(),h.clone(),m.clone(),n.clone()],h=[n.clone(),m.clone(),u.clone(),j.clone()]),A[f].push(t,h))}else{E.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}a.faces=E;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;
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THREE.GeometryUtils.__v1=new THREE.Vector3;
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@@ -525,8 +525,8 @@ d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:
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{};e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;j.open("GET",a[g],!0);j.responseType="arraybuffer";j.send(null)}return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
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d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.width=h[4];d.height=h[3];h=h[1]+4;f=d.width;g=d.height;for(i=0;i<d.mipmapCount;i++){var j=Math.max(4,f)/
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4*Math.max(4,g)/4*e,m={data:new Uint8Array(a,h,j),width:f,height:g};d.mipmaps.push(m);h+=j;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,m=0;m<d;m++)for(var n=0;n<e;n++){var l=
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-0>n-1?0:n-1,p=n+1>e-1?e-1:n+1,o=0>m-1?0:m-1,q=m+1>d-1?d-1:m+1,s=[],r=[0,0,h[4*(n*d+m)]/255*b];s.push([-1,0,h[4*(n*d+o)]/255*b]);s.push([-1,-1,h[4*(l*d+o)]/255*b]);s.push([0,-1,h[4*(l*d+m)]/255*b]);s.push([1,-1,h[4*(l*d+q)]/255*b]);s.push([1,0,h[4*(n*d+q)]/255*b]);s.push([1,1,h[4*(p*d+q)]/255*b]);s.push([0,1,h[4*(p*d+m)]/255*b]);s.push([-1,1,h[4*(p*d+o)]/255*b]);l=[];o=s.length;for(p=0;p<o;p++){var q=s[p],z=s[(p+1)%o],q=[q[0]-r[0],q[1]-r[1],q[2]-r[2]],z=[z[0]-r[0],z[1]-r[1],z[2]-r[2]];l.push(c([q[1]*
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-z[2]-q[2]*z[1],q[2]*z[0]-q[0]*z[2],q[0]*z[1]-q[1]*z[0]]))}s=[0,0,0];for(p=0;p<l.length;p++)s[0]+=l[p][0],s[1]+=l[p][1],s[2]+=l[p][2];s[0]/=l.length;s[1]/=l.length;s[2]/=l.length;r=4*(n*d+m);j[r]=255*((s[0]+1)/2)|0;j[r+1]=255*((s[1]+1)/2)|0;j[r+2]=255*s[2]|0;j[r+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
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+0>n-1?0:n-1,p=n+1>e-1?e-1:n+1,o=0>m-1?0:m-1,q=m+1>d-1?d-1:m+1,r=[],s=[0,0,h[4*(n*d+m)]/255*b];r.push([-1,0,h[4*(n*d+o)]/255*b]);r.push([-1,-1,h[4*(l*d+o)]/255*b]);r.push([0,-1,h[4*(l*d+m)]/255*b]);r.push([1,-1,h[4*(l*d+q)]/255*b]);r.push([1,0,h[4*(n*d+q)]/255*b]);r.push([1,1,h[4*(p*d+q)]/255*b]);r.push([0,1,h[4*(p*d+m)]/255*b]);r.push([-1,1,h[4*(p*d+o)]/255*b]);l=[];o=r.length;for(p=0;p<o;p++){var q=r[p],z=r[(p+1)%o],q=[q[0]-s[0],q[1]-s[1],q[2]-s[2]],z=[z[0]-s[0],z[1]-s[1],z[2]-s[2]];l.push(c([q[1]*
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+z[2]-q[2]*z[1],q[2]*z[0]-q[0]*z[2],q[0]*z[1]-q[1]*z[0]]))}r=[0,0,0];for(p=0;p<l.length;p++)r[0]+=l[p][0],r[1]+=l[p][1],r[2]+=l[p][2];r[0]/=l.length;r[1]/=l.length;r[2]/=l.length;s=4*(n*d+m);j[s]=255*((r[0]+1)/2)|0;j[s+1]=255*((r[1]+1)/2)|0;j[s+2]=255*r[2]|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
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a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.WebGLRenderer&&(THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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@@ -538,11 +538,11 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalMatrix * skinnedNormal.xyz;\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalMatrix * skinnedTangent.xyz;\n#else\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\n#endif\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 mPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = mPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * mPosition;\n}\n#endif\n}"].join("\n")},
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
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THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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-0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,n,l,p,o,q,s,r=b.glyphs[a]||b.glyphs["?"];if(r){if(r.o){b=r._cachedOutline||(r._cachedOutline=r.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
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-c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,m);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var z=g/h;THREE.Shape.Utils.b2(z,n,p,i);THREE.Shape.Utils.b2(z,l,o,m)}}break;case "b":i=b[a++]*c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;s=b[a++]*-c;e.bezierCurveTo(i,m,p,o,q,s);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){z=g/h;THREE.Shape.Utils.b3(z,n,p,q,i);THREE.Shape.Utils.b3(z,l,o,s,m)}}}}}return{offset:r.ha*c,path:e}}}};
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|
+0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,m,n,l,p,o,q,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
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+c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,m);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var z=g/h;THREE.Shape.Utils.b2(z,n,p,i);THREE.Shape.Utils.b2(z,l,o,m)}}break;case "b":i=b[a++]*c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(i,m,p,o,q,r);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){z=g/h;THREE.Shape.Utils.b3(z,n,p,q,i);THREE.Shape.Utils.b3(z,l,o,r,m)}}}}}return{offset:s.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,m;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{l=a;var p=i,o=j,q=m,s=e,r=g,z=void 0,u=void 0,t=void 0,E=void 0,A=void 0,
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-v=void 0,x=void 0,B=void 0,F=void 0,u=l[r[p]].x,t=l[r[p]].y,E=l[r[o]].x,A=l[r[o]].y,v=l[r[q]].x,x=l[r[q]].y;if(1E-10>(E-u)*(x-t)-(A-t)*(v-u))l=false;else{for(z=0;z<s;z++)if(!(z==p||z==o||z==q)){var B=l[r[z]].x,F=l[r[z]].y,H=void 0,J=void 0,I=void 0,L=void 0,C=void 0,G=void 0,R=void 0,P=void 0,Q=void 0,Y=void 0,oa=void 0,N=void 0,H=I=C=void 0,H=v-E,J=x-A,I=u-v,L=t-x,C=E-u,G=A-t,R=B-u,P=F-t,Q=B-E,Y=F-A,oa=B-v,N=F-x,H=H*Y-J*Q,C=C*P-G*R,I=I*N-L*oa;if(H>=0&&I>=0&&C>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
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+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,m;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{l=a;var p=i,o=j,q=m,r=e,s=g,z=void 0,u=void 0,t=void 0,E=void 0,A=void 0,
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+v=void 0,x=void 0,B=void 0,F=void 0,u=l[s[p]].x,t=l[s[p]].y,E=l[s[o]].x,A=l[s[o]].y,v=l[s[q]].x,x=l[s[q]].y;if(1E-10>(E-u)*(x-t)-(A-t)*(v-u))l=false;else{for(z=0;z<r;z++)if(!(z==p||z==o||z==q)){var B=l[s[z]].x,F=l[s[z]].y,H=void 0,J=void 0,I=void 0,L=void 0,C=void 0,G=void 0,R=void 0,P=void 0,Q=void 0,Y=void 0,oa=void 0,N=void 0,H=I=C=void 0,H=v-E,J=x-A,I=u-v,L=t-x,C=E-u,G=A-t,R=B-u,P=F-t,Q=B-E,Y=F-A,oa=B-v,N=F-x,H=H*Y-J*Q,C=C*P-G*R,I=I*N-L*oa;if(H>=0&&I>=0&&C>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
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a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
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@@ -585,8 +585,8 @@ THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;f
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b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g.actions=f.actions;g.curves=f.curves;d.push(g);g=new THREE.Shape}else g.holes.push(f)}}else{a=0;for(b=e.length;a<b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=f.actions;g.curves=f.curves}else g.holes.push(f)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);
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THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
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THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,m,n,l,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){l=j[e];p=[];for(n=0;n<c.length;n++){m=c[n];m=l.distanceToSquared(m);p.push(m);if(m<f){f=m;g=e;h=n}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var q=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(q);var s=[j[g],j[f],c[h]];l=THREE.FontUtils.Triangulate.area(s);p=h;m=g;h=h+1;g=g+
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--1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;q=[j[g],c[h],c[e]];q=THREE.FontUtils.Triangulate.area(q);s=[j[g],j[f],c[h]];s=THREE.FontUtils.Triangulate.area(s);if(n+l>q+s){h=p;g=m;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}n=c.slice(0,h);l=c.slice(h);p=j.slice(g);m=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=n.concat(p).concat(m).concat(l)}return{shape:c,
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+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,m,n,l,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){l=j[e];p=[];for(n=0;n<c.length;n++){m=c[n];m=l.distanceToSquared(m);p.push(m);if(m<f){f=m;g=e;h=n}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var q=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(q);var r=[j[g],j[f],c[h]];l=THREE.FontUtils.Triangulate.area(r);p=h;m=g;h=h+1;g=g+
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+-1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;q=[j[g],c[h],c[e]];q=THREE.FontUtils.Triangulate.area(q);r=[j[g],j[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);if(n+l>q+r){h=p;g=m;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}n=c.slice(0,h);l=c.slice(h);p=j.slice(g);m=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=n.concat(p).concat(m).concat(l)}return{shape:c,
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isolatedPts:o,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++){i=d[f].x+":"+d[f].y;j[i]!==void 0&&console.log("Duplicate point",i);j[i]=f}f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}return c.concat(e)},
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isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
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this.b3p3(a,e)}};
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@@ -626,23 +626,23 @@ THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rota
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++){this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c]));this.faceVertexUvs[0].push([f[e],
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f[e+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,s=m+1,R=e/l,P=f/m,Q=new THREE.Vector3;Q[i]=g>0?1:-1;for(e=0;e<s;e++)for(f=0;f<q;f++){var Y=new THREE.Vector3;Y[a]=(f*R-n)*c;Y[b]=(e*P-o)*d;Y[i]=g;j.vertices.push(Y)}for(e=
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+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,r=m+1,R=e/l,P=f/m,Q=new THREE.Vector3;Q[i]=g>0?1:-1;for(e=0;e<r;e++)for(f=0;f<q;f++){var Y=new THREE.Vector3;Y[a]=(f*R-n)*c;Y[b]=(e*P-o)*d;Y[i]=g;j.vertices.push(Y)}for(e=
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0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(Q);a.vertexNormals.push(Q.clone(),Q.clone(),Q.clone(),Q.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
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-2,b=this.height/2,c=this.depth/2,m,n,l,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(g)}m=0;p=1;n=2;o=3;l=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var s in h)this.sides[s]!==void 0&&(this.sides[s]=h[s]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,m);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
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+2,b=this.height/2,c=this.depth/2,m,n,l,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(g)}m=0;p=1;n=2;o=3;l=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var r in h)this.sides[r]!==void 0&&(this.sides[r]=h[r]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,m);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
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b,n);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,o);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,l);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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-THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],m=[];for(i=0;i<=e;i++){var n=[],l=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,s=new THREE.Vector3;s.x=o*Math.sin(q*Math.PI*2);s.y=-p*c+g;s.z=o*Math.cos(q*Math.PI*2);this.vertices.push(s);n.push(this.vertices.length-1);l.push(new THREE.UV(q,1-p))}j.push(n);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();l=
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-this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();l=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],s=j[i][h+1],r=n.clone(),z=n.clone(),u=l.clone(),t=l.clone(),E=m[i][h].clone(),A=m[i+1][h].clone(),v=m[i+1][h+1].clone(),x=m[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,s,[r,z,u,t]));this.faceVertexUvs[0].push([E,A,v,x])}}if(!f&&a>
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-0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;r=new THREE.Vector3(0,1,0);z=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);E=m[0][h].clone();A=m[0][h+1].clone();v=new THREE.UV(A.u,0);this.faces.push(new THREE.Face3(p,o,q,[r,z,u]));this.faceVertexUvs[0].push([E,A,v])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;r=new THREE.Vector3(0,-1,0);z=new THREE.Vector3(0,
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--1,0);u=new THREE.Vector3(0,-1,0);E=m[i][h+1].clone();A=m[i][h].clone();v=new THREE.UV(A.u,1);this.faces.push(new THREE.Face3(p,o,q,[r,z,u]));this.faceVertexUvs[0].push([E,A,v])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],m=[];for(i=0;i<=e;i++){var n=[],l=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,r=new THREE.Vector3;r.x=o*Math.sin(q*Math.PI*2);r.y=-p*c+g;r.z=o*Math.cos(q*Math.PI*2);this.vertices.push(r);n.push(this.vertices.length-1);l.push(new THREE.UV(q,1-p))}j.push(n);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();l=
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+this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();l=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],r=j[i][h+1],s=n.clone(),z=n.clone(),u=l.clone(),t=l.clone(),E=m[i][h].clone(),A=m[i+1][h].clone(),v=m[i+1][h+1].clone(),x=m[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,r,[s,z,u,t]));this.faceVertexUvs[0].push([E,A,v,x])}}if(!f&&a>
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+0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;s=new THREE.Vector3(0,1,0);z=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);E=m[0][h].clone();A=m[0][h+1].clone();v=new THREE.UV(A.u,0);this.faces.push(new THREE.Face3(p,o,q,[s,z,u]));this.faceVertexUvs[0].push([E,A,v])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);z=new THREE.Vector3(0,
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+-1,0);u=new THREE.Vector3(0,-1,0);E=m[i][h+1].clone();A=m[i][h].clone();v=new THREE.UV(A.u,1);this.faces.push(new THREE.Face3(p,o,q,[s,z,u]));this.faceVertexUvs[0].push([E,A,v])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(N=c.length;--N>=0;){e=N;f=N-1;f<0&&(f=
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-c.length-1);for(var g=0,h=l+m*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,s=h,t=e,u=f,n=n+H,i=i+H,o=o+H,j=j+H;F.faces.push(new THREE.Face4(n,i,o,j,null,null,r));n=z.generateSideWallUV(F,a,p,b,n,i,o,j,q,s,t,u);F.faceVertexUvs[0].push(n)}}}function f(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+H;d=d+H;e=e+H;F.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?z.generateBottomUV(F,a,b,c,d,e):z.generateTopUV(F,a,b,c,d,e);F.faceVertexUvs[0].push(c)}
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-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,l=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,s=b.material,r=b.extrudeMaterial,z=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,t,E,A;if(p){o=p.getSpacedPoints(l);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,l,
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+c.length-1);for(var g=0,h=l+m*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,t=e,u=f,n=n+H,i=i+H,o=o+H,j=j+H;F.faces.push(new THREE.Face4(n,i,o,j,null,null,s));n=z.generateSideWallUV(F,a,p,b,n,i,o,j,q,r,t,u);F.faceVertexUvs[0].push(n)}}}function f(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+H;d=d+H;e=e+H;F.faces.push(new THREE.Face3(c,d,e,null,null,r));c=f?z.generateBottomUV(F,a,b,c,d,e):z.generateTopUV(F,a,b,c,d,e);F.faceVertexUvs[0].push(c)}
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+var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,l=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,r=b.material,s=b.extrudeMaterial,z=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,t,E,A;if(p){o=p.getSpacedPoints(l);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,l,
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false);t=new THREE.Vector3;E=new THREE.Vector3;A=new THREE.Vector3}if(!n)j=i=m=0;var v,x,B,F=this,H=this.vertices.length,p=a.extractPoints(),J=p.shape,p=p.holes,I=!THREE.Shape.Utils.isClockWise(J);if(I){J=J.reverse();x=0;for(B=p.length;x<B;x++){v=p[x];THREE.Shape.Utils.isClockWise(v)&&(p[x]=v.reverse())}I=false}var L=THREE.Shape.Utils.triangulateShape(J,p),I=J;x=0;for(B=p.length;x<B;x++){v=p[x];J=J.concat(v)}var C,G,R,P,Q=J.length,Y=L.length,oa=[],N=0,M=I.length;C=M-1;for(G=N+1;N<M;N++,C++,G++){C===
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-M&&(C=0);G===M&&(G=0);oa[N]=d(I[N],I[C],I[G])}var ga=[],S,K=oa.concat();x=0;for(B=p.length;x<B;x++){v=p[x];S=[];N=0;M=v.length;C=M-1;for(G=N+1;N<M;N++,C++,G++){C===M&&(C=0);G===M&&(G=0);S[N]=d(v[N],v[C],v[G])}ga.push(S);K=K.concat(S)}for(C=0;C<m;C++){v=C/m;R=i*(1-v);G=j*Math.sin(v*Math.PI/2);N=0;for(M=I.length;N<M;N++){P=c(I[N],oa[N],G);f(P.x,P.y,-R)}x=0;for(B=p.length;x<B;x++){v=p[x];S=ga[x];N=0;for(M=v.length;N<M;N++){P=c(v[N],S[N],G);f(P.x,P.y,-R)}}}G=j;for(N=0;N<Q;N++){P=n?c(J[N],K[N],G):J[N];
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+M&&(C=0);G===M&&(G=0);oa[N]=d(I[N],I[C],I[G])}var da=[],S,K=oa.concat();x=0;for(B=p.length;x<B;x++){v=p[x];S=[];N=0;M=v.length;C=M-1;for(G=N+1;N<M;N++,C++,G++){C===M&&(C=0);G===M&&(G=0);S[N]=d(v[N],v[C],v[G])}da.push(S);K=K.concat(S)}for(C=0;C<m;C++){v=C/m;R=i*(1-v);G=j*Math.sin(v*Math.PI/2);N=0;for(M=I.length;N<M;N++){P=c(I[N],oa[N],G);f(P.x,P.y,-R)}x=0;for(B=p.length;x<B;x++){v=p[x];S=da[x];N=0;for(M=v.length;N<M;N++){P=c(v[N],S[N],G);f(P.x,P.y,-R)}}}G=j;for(N=0;N<Q;N++){P=n?c(J[N],K[N],G):J[N];
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if(q){E.copy(u.normals[0]).multiplyScalar(P.x);t.copy(u.binormals[0]).multiplyScalar(P.y);A.copy(o[0]).addSelf(E).addSelf(t);f(A.x,A.y,A.z)}else f(P.x,P.y,0)}for(v=1;v<=l;v++)for(N=0;N<Q;N++){P=n?c(J[N],K[N],G):J[N];if(q){E.copy(u.normals[v]).multiplyScalar(P.x);t.copy(u.binormals[v]).multiplyScalar(P.y);A.copy(o[v]).addSelf(E).addSelf(t);f(A.x,A.y,A.z)}else f(P.x,P.y,h/l*v)}for(C=m-1;C>=0;C--){v=C/m;R=i*(1-v);G=j*Math.sin(v*Math.PI/2);N=0;for(M=I.length;N<M;N++){P=c(I[N],oa[N],G);f(P.x,P.y,h+R)}x=
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-0;for(B=p.length;x<B;x++){v=p[x];S=ga[x];N=0;for(M=v.length;N<M;N++){P=c(v[N],S[N],G);q?f(P.x,P.y+o[l-1].y,o[l-1].x+R):f(P.x,P.y,h+R)}}}if(n){i=Q*0;for(N=0;N<Y;N++){h=L[N];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(l+m*2);for(N=0;N<Y;N++){h=L[N];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(N=0;N<Y;N++){h=L[N];g(h[2],h[1],h[0],true)}for(N=0;N<Y;N++){h=L[N];g(h[0]+Q*l,h[1]+Q*l,h[2]+Q*l,false)}}h=0;e(I,h);h=h+I.length;x=0;for(B=p.length;x<B;x++){v=p[x];e(v,h);h=h+v.length}};
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+0;for(B=p.length;x<B;x++){v=p[x];S=da[x];N=0;for(M=v.length;N<M;N++){P=c(v[N],S[N],G);q?f(P.x,P.y+o[l-1].y,o[l-1].x+R):f(P.x,P.y,h+R)}}}if(n){i=Q*0;for(N=0;N<Y;N++){h=L[N];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(l+m*2);for(N=0;N<Y;N++){h=L[N];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(N=0;N<Y;N++){h=L[N];g(h[2],h[1],h[0],true)}for(N=0;N<Y;N++){h=L[N];g(h[0]+Q*l,h[1]+Q*l,h[2]+Q*l,false)}}h=0;e(I,h);h=h+I.length;x=0;for(B=p.length;x<B;x++){v=p[x];e(v,h);h=h+v.length}};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,m=a.vertices[g].y,
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g=a.vertices[g].z,n=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(m,1-g),new THREE.UV(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);a instanceof Array===false&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -690,15 +690,15 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
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a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.geometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
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THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};THREE.GeometryUtils.orderedKey=function(a,b){return Math.min(a,b)+"_"+Math.max(a,b)};
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THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){g[a]===void 0&&(g[a]=[]);g[a].push(b)}var c,d,e,f,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.a);b(f,c)}else if(e instanceof THREE.Face4){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.d);b(f,c);f=h(e.d,e.a);b(f,c)}}return g};
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-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){m.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,l){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){n.vertexColors=[];for(var o,p,q,s=0;s<4;s++){q=h[s];o=new THREE.Color;o.setRGB(0,0,0);for(var r=0;r<q.length;r++){p=g.vertexColors[q[r]-
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-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;n.vertexColors[s]=o}}i.push(n);if(m.supportUVs){g=[f(a,""),f(b,l),f(d,l),f(e,l)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+l):c("c :( ",d+":"+l):c("b :( ",b+":"+l):c("a :( ",a+":"+l)}}function f(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
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-c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),s=[],r={},z={},u={},t,E,A,v,x,B=a.faceVertexUvs[0],F;c("originalFaces, uvs, originalVerticesLength",o.length,B.length,q);if(m.supportUVs){t=0;for(E=B.length;t<E;t++){A=0;for(v=B[t].length;A<v;A++){F=o[t]["abcd".charAt(A)];g(F,t,B[t][A])}}}if(B.length==0)m.supportUVs=false;t=0;for(var H in u)t++;if(!t){m.supportUVs=false;c("no uvs")}t=
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-0;for(E=o.length;t<E;t++){x=o[t];s.push(x.centroid);h.push(x.centroid);if(m.supportUVs){v=new THREE.UV;if(x instanceof THREE.Face3){v.u=f(x.a,t).u+f(x.b,t).u+f(x.c,t).u;v.v=f(x.a,t).v+f(x.b,t).v+f(x.c,t).v;v.u=v.u/3;v.v=v.v/3}else if(x instanceof THREE.Face4){v.u=f(x.a,t).u+f(x.b,t).u+f(x.c,t).u+f(x.d,t).u;v.v=f(x.a,t).v+f(x.b,t).v+f(x.c,t).v+f(x.d,t).v;v.u=v.u/4;v.v=v.v/4}g(q+t,"",v)}}var l=l(a),J;E=0;var I,L;H={};B={};for(t in l){F=l[t];I=t.split("_");L=I[0];I=I[1];A=L;x=[L,I];H[A]===void 0&&(H[A]=
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-[]);H[A].push(x);A=I;x=[L,I];H[A]===void 0&&(H[A]=[]);H[A].push(x);A=0;for(v=F.length;A<v;A++){x=F[A];J=L;var C=x,G=t;B[J]===void 0&&(B[J]={});B[J][C]=G;J=I;C=t;B[J]===void 0&&(B[J]={});B[J][x]=C}F.length<2&&(z[t]=true)}for(t in l){F=l[t];x=F[0];J=F[1];I=t.split("_");L=I[0];I=I[1];v=new THREE.Vector3;b(F.length>0,"an edge without faces?!");if(F.length==1){v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(s[x]);v.addSelf(s[J]);v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.25)}r[t]=
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-q+o.length+E;h.push(v);E++;if(m.supportUVs){v=new THREE.UV;v.u=f(L,x).u+f(I,x).u;v.v=f(L,x).v+f(I,x).v;v.u=v.u/2;v.v=v.v/2;g(r[t],x,v);if(F.length>=2){b(F.length==2,"did we plan for more than 2 edges?");v=new THREE.UV;v.u=f(L,J).u+f(I,J).u;v.v=f(L,J).v+f(I,J).v;v.u=v.u/2;v.v=v.v/2;g(r[t],J,v)}}}c("-- Step 2 done");var R,P;v=["123","12","2","23"];J=["123","23","3","31"];var C=["123","31","1","12"],G=["1234","12","2","23"],Q=["1234","23","3","34"],Y=["1234","34","4","41"],oa=["1234","41","1","12"];
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-t=0;for(E=s.length;t<E;t++){x=o[t];F=q+t;if(x instanceof THREE.Face3){L=n(x.a,x.b);I=n(x.b,x.c);R=n(x.c,x.a);e(F,r[L],x.b,r[I],x,v,t);e(F,r[I],x.c,r[R],x,J,t);e(F,r[R],x.a,r[L],x,C,t)}else if(x instanceof THREE.Face4){L=n(x.a,x.b);I=n(x.b,x.c);R=n(x.c,x.d);P=n(x.d,x.a);e(F,r[L],x.b,r[I],x,G,t);e(F,r[I],x.c,r[R],x,Q,t);e(F,r[R],x.d,r[P],x,Y,t);e(F,r[P],x.a,r[L],x,oa,t)}else c("face should be a face!",x)}r=new THREE.Vector3;x=new THREE.Vector3;t=0;for(E=p.length;t<E;t++)if(H[t]!==void 0){r.set(0,0,
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-0);x.set(0,0,0);I=new THREE.Vector3(0,0,0);F=0;for(A in B[t]){r.addSelf(s[A]);F++}J=0;L=H[t].length;v=F!=L;for(A=0;A<L;A++)z[n(H[t][A][0],H[t][A][1])]&&J++;r.divideScalar(F);J=0;if(v){for(A=0;A<L;A++){F=H[t][A];if(C=l[n(F[0],F[1])].length==1){F=p[F[0]].clone().addSelf(p[F[1]]).divideScalar(2);x.addSelf(F);J++}}x.divideScalar(4);b(J==2,"should have only 2 boundary edges")}else{for(A=0;A<L;A++){F=H[t][A];F=p[F[0]].clone().addSelf(p[F[1]]).divideScalar(2);x.addSelf(F)}x.divideScalar(L)}I.addSelf(p[t]);
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-if(v){I.divideScalar(2);I.addSelf(x)}else{I.multiplyScalar(L-3);I.addSelf(r);I.addSelf(x.multiplyScalar(2));I.divideScalar(L)}h[t]=I}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){m.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,l){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(m.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-
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+1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;n.vertexColors[r]=o}}i.push(n);if(m.supportUVs){g=[f(a,""),f(b,l),f(d,l),f(e,l)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+l):c("c :( ",d+":"+l):c("b :( ",b+":"+l):c("a :( ",a+":"+l)}}function f(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
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+c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),r=[],s={},z={},u={},t,E,A,v,x,B=a.faceVertexUvs[0],F;c("originalFaces, uvs, originalVerticesLength",o.length,B.length,q);if(m.supportUVs){t=0;for(E=B.length;t<E;t++){A=0;for(v=B[t].length;A<v;A++){F=o[t]["abcd".charAt(A)];g(F,t,B[t][A])}}}if(B.length==0)m.supportUVs=false;t=0;for(var H in u)t++;if(!t){m.supportUVs=false;c("no uvs")}t=
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+0;for(E=o.length;t<E;t++){x=o[t];r.push(x.centroid);h.push(x.centroid);if(m.supportUVs){v=new THREE.UV;if(x instanceof THREE.Face3){v.u=f(x.a,t).u+f(x.b,t).u+f(x.c,t).u;v.v=f(x.a,t).v+f(x.b,t).v+f(x.c,t).v;v.u=v.u/3;v.v=v.v/3}else if(x instanceof THREE.Face4){v.u=f(x.a,t).u+f(x.b,t).u+f(x.c,t).u+f(x.d,t).u;v.v=f(x.a,t).v+f(x.b,t).v+f(x.c,t).v+f(x.d,t).v;v.u=v.u/4;v.v=v.v/4}g(q+t,"",v)}}var l=l(a),J;E=0;var I,L;H={};B={};for(t in l){F=l[t];I=t.split("_");L=I[0];I=I[1];A=L;x=[L,I];H[A]===void 0&&(H[A]=
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+[]);H[A].push(x);A=I;x=[L,I];H[A]===void 0&&(H[A]=[]);H[A].push(x);A=0;for(v=F.length;A<v;A++){x=F[A];J=L;var C=x,G=t;B[J]===void 0&&(B[J]={});B[J][C]=G;J=I;C=t;B[J]===void 0&&(B[J]={});B[J][x]=C}F.length<2&&(z[t]=true)}for(t in l){F=l[t];x=F[0];J=F[1];I=t.split("_");L=I[0];I=I[1];v=new THREE.Vector3;b(F.length>0,"an edge without faces?!");if(F.length==1){v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(r[x]);v.addSelf(r[J]);v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.25)}s[t]=
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+q+o.length+E;h.push(v);E++;if(m.supportUVs){v=new THREE.UV;v.u=f(L,x).u+f(I,x).u;v.v=f(L,x).v+f(I,x).v;v.u=v.u/2;v.v=v.v/2;g(s[t],x,v);if(F.length>=2){b(F.length==2,"did we plan for more than 2 edges?");v=new THREE.UV;v.u=f(L,J).u+f(I,J).u;v.v=f(L,J).v+f(I,J).v;v.u=v.u/2;v.v=v.v/2;g(s[t],J,v)}}}c("-- Step 2 done");var R,P;v=["123","12","2","23"];J=["123","23","3","31"];var C=["123","31","1","12"],G=["1234","12","2","23"],Q=["1234","23","3","34"],Y=["1234","34","4","41"],oa=["1234","41","1","12"];
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+t=0;for(E=r.length;t<E;t++){x=o[t];F=q+t;if(x instanceof THREE.Face3){L=n(x.a,x.b);I=n(x.b,x.c);R=n(x.c,x.a);e(F,s[L],x.b,s[I],x,v,t);e(F,s[I],x.c,s[R],x,J,t);e(F,s[R],x.a,s[L],x,C,t)}else if(x instanceof THREE.Face4){L=n(x.a,x.b);I=n(x.b,x.c);R=n(x.c,x.d);P=n(x.d,x.a);e(F,s[L],x.b,s[I],x,G,t);e(F,s[I],x.c,s[R],x,Q,t);e(F,s[R],x.d,s[P],x,Y,t);e(F,s[P],x.a,s[L],x,oa,t)}else c("face should be a face!",x)}s=new THREE.Vector3;x=new THREE.Vector3;t=0;for(E=p.length;t<E;t++)if(H[t]!==void 0){s.set(0,0,
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+0);x.set(0,0,0);I=new THREE.Vector3(0,0,0);F=0;for(A in B[t]){s.addSelf(r[A]);F++}J=0;L=H[t].length;v=F!=L;for(A=0;A<L;A++)z[n(H[t][A][0],H[t][A][1])]&&J++;s.divideScalar(F);J=0;if(v){for(A=0;A<L;A++){F=H[t][A];if(C=l[n(F[0],F[1])].length==1){F=p[F[0]].clone().addSelf(p[F[1]]).divideScalar(2);x.addSelf(F);J++}}x.divideScalar(4);b(J==2,"should have only 2 boundary edges")}else{for(A=0;A<L;A++){F=H[t][A];F=p[F[0]].clone().addSelf(p[F[1]]).divideScalar(2);x.addSelf(F)}x.divideScalar(L)}I.addSelf(p[t]);
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+if(v){I.divideScalar(2);I.addSelf(x)}else{I.multiplyScalar(L-3);I.addSelf(s);I.addSelf(x.multiplyScalar(2));I.divideScalar(L)}h[t]=I}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
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@@ -714,30 +714,30 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
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0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;e[o++]=0;e[o++]=1;e[o++]=2;e[o++]=0;e[o++]=2;e[o++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;m=a(THREE.ShaderFlares.lensFlare)}else{j=true;m=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};l={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");l.renderType=b.getUniformLocation(m,"renderType");l.map=b.getUniformLocation(m,"map");l.occlusionMap=b.getUniformLocation(m,"occlusionMap");l.opacity=b.getUniformLocation(m,"opacity");l.color=b.getUniformLocation(m,
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-"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");p=false};this.render=function(a,d,e,r){var a=a.__webglFlares,z=a.length;if(z){var u=new THREE.Vector3,t=r/e,E=e*0.5,A=r*0.5,v=16/r,x=new THREE.Vector2(v*t,v),B=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),H=l,v=n;b.useProgram(m);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,
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-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(v.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var J,I,L,C,G;for(J=0;J<z;J++){v=16/r;x.set(v*t,v);C=a[J];u.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);B.copy(u);F.x=B.x*E+E;F.y=B.y*A+A;if(j||F.x>0&&F.x<e&&F.y>0&&
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-F.y<r){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,x.x,x.y);b.uniform3f(H.screenPosition,B.x,B.y,B.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(B);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);I=0;for(L=C.lensFlares.length;I<L;I++){G=C.lensFlares[I];if(G.opacity>0.001&&G.scale>0.001){B.x=G.x;B.y=G.y;B.z=G.z;v=G.size*G.scale/r;x.x=v*t;x.y=v;b.uniform3f(H.screenPosition,B.x,B.y,B.z);b.uniform2f(H.scale,x.x,x.y);b.uniform1f(H.rotation,G.rotation);b.uniform1f(H.opacity,G.opacity);
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+"color");l.scale=b.getUniformLocation(m,"scale");l.rotation=b.getUniformLocation(m,"rotation");l.screenPosition=b.getUniformLocation(m,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,z=a.length;if(z){var u=new THREE.Vector3,t=s/e,E=e*0.5,A=s*0.5,v=16/s,x=new THREE.Vector2(v*t,v),B=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),H=l,v=n;b.useProgram(m);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,
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+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(v.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var J,I,L,C,G;for(J=0;J<z;J++){v=16/s;x.set(v*t,v);C=a[J];u.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);B.copy(u);F.x=B.x*E+E;F.y=B.y*A+A;if(j||F.x>0&&F.x<e&&F.y>0&&
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+F.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,x.x,x.y);b.uniform3f(H.screenPosition,B.x,B.y,B.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
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+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(B);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);I=0;for(L=C.lensFlares.length;I<L;I++){G=C.lensFlares[I];if(G.opacity>0.001&&G.scale>0.001){B.x=G.x;B.y=G.y;B.z=G.z;v=G.size*G.scale/s;x.x=v*t;x.y=v;b.uniform3f(H.screenPosition,B.x,B.y,B.z);b.uniform2f(H.scale,x.x,x.y);b.uniform1f(H.rotation,G.rotation);b.uniform1f(H.opacity,G.opacity);
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b.uniform3f(H.color,G.color.r,G.color.g,G.color.b);c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst);c.setTexture(G.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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-vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var l,p,o,q,s,r,z,u,t,E=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
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-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(p=m.__lights.length;l<p;l++){o=m.__lights[l];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(s=0;s<o.shadowCascadeCount;s++){var A;if(o.shadowCascadeArray[s])A=o.shadowCascadeArray[s];else{t=o;z=s;A=new THREE.DirectionalLight;A.isVirtual=true;A.onlyShadow=true;A.castShadow=true;A.shadowCameraNear=t.shadowCameraNear;A.shadowCameraFar=t.shadowCameraFar;A.shadowCameraLeft=t.shadowCameraLeft;A.shadowCameraRight=
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-t.shadowCameraRight;A.shadowCameraBottom=t.shadowCameraBottom;A.shadowCameraTop=t.shadowCameraTop;A.shadowCameraVisible=t.shadowCameraVisible;A.shadowDarkness=t.shadowDarkness;A.shadowBias=t.shadowCascadeBias[z];A.shadowMapWidth=t.shadowCascadeWidth[z];A.shadowMapHeight=t.shadowCascadeHeight[z];A.pointsWorld=[];A.pointsFrustum=[];u=A.pointsWorld;r=A.pointsFrustum;for(var v=0;v<8;v++){u[v]=new THREE.Vector3;r[v]=new THREE.Vector3}u=t.shadowCascadeNearZ[z];t=t.shadowCascadeFarZ[z];r[0].set(-1,-1,u);
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-r[1].set(1,-1,u);r[2].set(-1,1,u);r[3].set(1,1,u);r[4].set(-1,-1,t);r[5].set(1,-1,t);r[6].set(-1,1,t);r[7].set(1,1,t);A.originalCamera=n;r=new THREE.Gyroscope;r.position=o.shadowCascadeOffset;r.add(A);r.add(A.target);n.add(r);o.shadowCascadeArray[s]=A;console.log("Created virtualLight",A)}z=o;u=s;t=z.shadowCascadeArray[u];t.position.copy(z.position);t.target.position.copy(z.target.position);t.lookAt(t.target);t.shadowCameraVisible=z.shadowCameraVisible;t.shadowDarkness=z.shadowDarkness;t.shadowBias=
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-z.shadowCascadeBias[u];r=z.shadowCascadeNearZ[u];z=z.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=r;t[1].z=r;t[2].z=r;t[3].z=r;t[4].z=z;t[5].z=z;t[6].z=z;t[7].z=z;E[q]=A;q++}else{E[q]=o;q++}}l=0;for(p=E.length;l<p;l++){o=E[l];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
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+vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var l,p,o,q,r,s,z,u,t,E=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
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+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);l=0;for(p=m.__lights.length;l<p;l++){o=m.__lights[l];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(r=0;r<o.shadowCascadeCount;r++){var A;if(o.shadowCascadeArray[r])A=o.shadowCascadeArray[r];else{t=o;z=r;A=new THREE.DirectionalLight;A.isVirtual=true;A.onlyShadow=true;A.castShadow=true;A.shadowCameraNear=t.shadowCameraNear;A.shadowCameraFar=t.shadowCameraFar;A.shadowCameraLeft=t.shadowCameraLeft;A.shadowCameraRight=
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+t.shadowCameraRight;A.shadowCameraBottom=t.shadowCameraBottom;A.shadowCameraTop=t.shadowCameraTop;A.shadowCameraVisible=t.shadowCameraVisible;A.shadowDarkness=t.shadowDarkness;A.shadowBias=t.shadowCascadeBias[z];A.shadowMapWidth=t.shadowCascadeWidth[z];A.shadowMapHeight=t.shadowCascadeHeight[z];A.pointsWorld=[];A.pointsFrustum=[];u=A.pointsWorld;s=A.pointsFrustum;for(var v=0;v<8;v++){u[v]=new THREE.Vector3;s[v]=new THREE.Vector3}u=t.shadowCascadeNearZ[z];t=t.shadowCascadeFarZ[z];s[0].set(-1,-1,u);
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+s[1].set(1,-1,u);s[2].set(-1,1,u);s[3].set(1,1,u);s[4].set(-1,-1,t);s[5].set(1,-1,t);s[6].set(-1,1,t);s[7].set(1,1,t);A.originalCamera=n;s=new THREE.Gyroscope;s.position=o.shadowCascadeOffset;s.add(A);s.add(A.target);n.add(s);o.shadowCascadeArray[r]=A;console.log("Created virtualLight",A)}z=o;u=r;t=z.shadowCascadeArray[u];t.position.copy(z.position);t.target.position.copy(z.target.position);t.lookAt(t.target);t.shadowCameraVisible=z.shadowCameraVisible;t.shadowDarkness=z.shadowDarkness;t.shadowBias=
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+z.shadowCascadeBias[u];s=z.shadowCascadeNearZ[u];z=z.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=s;t[1].z=s;t[2].z=s;t[3].z=s;t[4].z=z;t[5].z=z;t[6].z=z;t[7].z=z;E[q]=A;q++}else{E[q]=o;q++}}l=0;for(p=E.length;l<p;l++){o=E[l];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
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THREE.SpotLight)o.shadowCamera=new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(o.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(o.shadowCameraVisible&&
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-!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&A.originalCamera==n){s=n;q=o.shadowCamera;r=o.pointsFrustum;t=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;z<8;z++){u=t[z];u.copy(r[z]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,s);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
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-j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;r=o.shadowMatrix;s=o.shadowCamera;s.position.copy(o.matrixWorld.getPosition());s.lookAt(o.target.matrixWorld.getPosition());s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();r.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);r.multiplySelf(s.projectionMatrix);r.multiplySelf(s.matrixWorldInverse);
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-if(!s._viewMatrixArray)s._viewMatrixArray=new Float32Array(16);if(!s._projectionMatrixArray)s._projectionMatrixArray=new Float32Array(16);s.matrixWorldInverse.flattenToArray(s._viewMatrixArray);s.projectionMatrix.flattenToArray(s._projectionMatrixArray);h.multiply(s.projectionMatrix,s.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();t=m.__webglObjects;o=0;for(q=t.length;o<q;o++){z=t[o];r=z.object;z.render=false;if(r.visible&&r.castShadow&&(!(r instanceof THREE.Mesh)||!r.frustumCulled||
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-g.contains(r))){r._modelViewMatrix.multiply(s.matrixWorldInverse,r.matrixWorld);z.render=true}}o=0;for(q=t.length;o<q;o++){z=t[o];if(z.render){r=z.object;z=z.buffer;v=r.material instanceof THREE.MeshFaceMaterial?r.geometry.materials[0]:r.material;u=r.geometry.morphTargets.length>0&&v.morphTargets;v=r instanceof THREE.SkinnedMesh&&v.skinning;u=r.customDepthMaterial?r.customDepthMaterial:v?u?f:e:u?d:c;z instanceof THREE.BufferGeometry?b.renderBufferDirect(s,m.__lights,null,u,z,r):b.renderBuffer(s,m.__lights,
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-null,u,z,r)}}t=m.__webglObjectsImmediate;o=0;for(q=t.length;o<q;o++){z=t[o];r=z.object;if(r.visible&&r.castShadow){r._modelViewMatrix.multiply(s.matrixWorldInverse,r.matrixWorld);b.renderImmediateObject(s,m.__lights,null,c,r)}}}l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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+!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&A.originalCamera==n){r=n;q=o.shadowCamera;s=o.pointsFrustum;t=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;z<8;z++){u=t[z];u.copy(s[z]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,r);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
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+j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;s=o.shadowMatrix;r=o.shadowCamera;r.position.copy(o.matrixWorld.getPosition());r.lookAt(o.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();s.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);s.multiplySelf(r.projectionMatrix);s.multiplySelf(r.matrixWorldInverse);
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+if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);h.multiply(r.projectionMatrix,r.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();t=m.__webglObjects;o=0;for(q=t.length;o<q;o++){z=t[o];s=z.object;z.render=false;if(s.visible&&s.castShadow&&(!(s instanceof THREE.Mesh)||!s.frustumCulled||
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+g.contains(s))){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);z.render=true}}o=0;for(q=t.length;o<q;o++){z=t[o];if(z.render){s=z.object;z=z.buffer;v=s.material instanceof THREE.MeshFaceMaterial?s.geometry.materials[0]:s.material;u=s.geometry.morphTargets.length>0&&v.morphTargets;v=s instanceof THREE.SkinnedMesh&&v.skinning;u=s.customDepthMaterial?s.customDepthMaterial:v?u?f:e:u?d:c;z instanceof THREE.BufferGeometry?b.renderBufferDirect(r,m.__lights,null,u,z,s):b.renderBuffer(r,m.__lights,
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+null,u,z,s)}}t=m.__webglObjectsImmediate;o=0;for(q=t.length;o<q;o++){z=t[o];s=z.object;if(s.visible&&s.castShadow){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);b.renderImmediateObject(r,m.__lights,null,c,s)}}}l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,j,m;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(l,p);b.attachShader(l,o);b.linkProgram(l);h=l;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
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"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
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-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");m=false};this.render=function(d,e,p,o){var q=d.__webglSprites,s=q.length;if(s){var r=i,z=j,u=o/p,p=p*0.5,t=o*0.5,E=true;b.useProgram(h);if(!m){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);
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-m=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(z.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);var A=r=0,v=d.fog;if(v){b.uniform3f(z.fogColor,v.color.r,v.color.g,v.color.b);if(v instanceof THREE.Fog){b.uniform1f(z.fogNear,v.near);b.uniform1f(z.fogFar,
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-v.far);b.uniform1i(z.fogType,1);A=r=1}else if(v instanceof THREE.FogExp2){b.uniform1f(z.fogDensity,v.density);b.uniform1i(z.fogType,2);A=r=2}}else{b.uniform1i(z.fogType,0);A=r=0}for(var x,B=[],v=0;v<s;v++){x=q[v];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}q.sort(a);for(v=0;v<s;v++){x=q[v];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(z.useScreenCoordinates,
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|
-1);b.uniform3f(z.screenPosition,(x.position.x-p)/p,(t-x.position.y)/t,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(z.useScreenCoordinates,0);b.uniform1i(z.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(z.modelViewMatrix,false,x._modelViewMatrix.elements)}e=d.fog&&x.fog?A:0;if(r!==e){b.uniform1i(z.fogType,e);r=e}e=1/(x.scaleByViewport?o:1);B[0]=e*u*x.scale.x;B[1]=e*x.scale.y;b.uniform2f(z.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(z.uvOffset,x.uvOffset.x,x.uvOffset.y);
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+j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");m=false};this.render=function(d,e,p,o){var q=d.__webglSprites,r=q.length;if(r){var s=i,z=j,u=o/p,p=p*0.5,t=o*0.5,E=true;b.useProgram(h);if(!m){b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);
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|
+m=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(s.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(z.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);var A=s=0,v=d.fog;if(v){b.uniform3f(z.fogColor,v.color.r,v.color.g,v.color.b);if(v instanceof THREE.Fog){b.uniform1f(z.fogNear,v.near);b.uniform1f(z.fogFar,
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|
+v.far);b.uniform1i(z.fogType,1);A=s=1}else if(v instanceof THREE.FogExp2){b.uniform1f(z.fogDensity,v.density);b.uniform1i(z.fogType,2);A=s=2}}else{b.uniform1i(z.fogType,0);A=s=0}for(var x,B=[],v=0;v<r;v++){x=q[v];if(x.visible&&x.opacity!==0)if(x.useScreenCoordinates)x.z=-x.position.z;else{x._modelViewMatrix.multiply(e.matrixWorldInverse,x.matrixWorld);x.z=-x._modelViewMatrix.elements[14]}}q.sort(a);for(v=0;v<r;v++){x=q[v];if(x.visible&&x.opacity!==0&&x.map&&x.map.image&&x.map.image.width){if(x.useScreenCoordinates){b.uniform1i(z.useScreenCoordinates,
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|
+1);b.uniform3f(z.screenPosition,(x.position.x-p)/p,(t-x.position.y)/t,Math.max(0,Math.min(1,x.position.z)))}else{b.uniform1i(z.useScreenCoordinates,0);b.uniform1i(z.affectedByDistance,x.affectedByDistance?1:0);b.uniformMatrix4fv(z.modelViewMatrix,false,x._modelViewMatrix.elements)}e=d.fog&&x.fog?A:0;if(s!==e){b.uniform1i(z.fogType,e);s=e}e=1/(x.scaleByViewport?o:1);B[0]=e*u*x.scale.x;B[1]=e*x.scale.y;b.uniform2f(z.uvScale,x.uvScale.x,x.uvScale.y);b.uniform2f(z.uvOffset,x.uvOffset.x,x.uvOffset.y);
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|
b.uniform2f(z.alignment,x.alignment.x,x.alignment.y);b.uniform1f(z.opacity,x.opacity);b.uniform3f(z.color,x.color.r,x.color.g,x.color.b);b.uniform1f(z.rotation,x.rotation);b.uniform2fv(z.scale,B);if(x.mergeWith3D&&!E){b.enable(b.DEPTH_TEST);E=true}else if(!x.mergeWith3D&&E){b.disable(b.DEPTH_TEST);E=false}c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst);c.setTexture(x.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
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THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
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function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,m,n,l,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
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