|
flatMaterial = new THREE.MeshPhongMaterial( { color: materialColor, specular: 0x0, shading: THREE.FlatShading, side: THREE.DoubleSide } );
|
|
flatMaterial = new THREE.MeshPhongMaterial( { color: materialColor, specular: 0x0, shading: THREE.FlatShading, side: THREE.DoubleSide } );
|
|
phongMaterial = new THREE.MeshPhongMaterial( { color: materialColor, shading: THREE.SmoothShading, side: THREE.DoubleSide } );
|
|
phongMaterial = new THREE.MeshPhongMaterial( { color: materialColor, shading: THREE.SmoothShading, side: THREE.DoubleSide } );
|