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Docs: Improve render target pages. (#27253)

* Docs: Improve render target pages.

* Docs: Clean up.
Michael Herzog 1 år sedan
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d52d326ff4

+ 3 - 3
docs/api/ar/renderers/WebGL3DRenderTarget.html

@@ -16,7 +16,7 @@
 		<h2>المنشئ (Constructor)</h2>
 	 
 		<h3>
-		[name]( [param:Number width], [param:Number height], [param:Number depth] )
+		[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
 		</h3>
 		<p>
 		[page:Number width] - عرض هدف العرض ، بالبكسل. الافتراضي
@@ -29,7 +29,7 @@
 		</p>
 	 
 		<h2>الخصائص (Properties)</h2>
-		<h3>انظر [page:WebGLRenderTarget] للخصائص الموروثة</h3>
+		<p>انظر [page:WebGLRenderTarget] للخصائص الموروثة.</p>
 	 
 		<h3>[property:number depth]</h3>
 		<p>عمق هدف العرض.</p>
@@ -41,7 +41,7 @@
 		</p>
 	 
 		<h2>الطرق (Methods)</h2>
-		<h3>انظر [page:WebGLRenderTarget] للطرق الموروثة</h3>
+		<p>انظر [page:WebGLRenderTarget] للطرق الموروثة.</p>
 	 
 		<h2>المصدر (Source)</h2>
 		<p>

+ 3 - 3
docs/api/ar/renderers/WebGLArrayRenderTarget.html

@@ -24,7 +24,7 @@
 		<h2>المنشئ (Constructor)</h2>
 		 
 		<h3>
-		[name]( [param:Number width], [param:Number height], [param:Number depth] )
+		[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
 		</h3>
 		<p>
 		[page:Number width] - عرض هدف العرض ، بالبكسل. الافتراضي
@@ -39,7 +39,7 @@
 		 
 		<h2>الخصائص (Properties)</h2>
 		 
-		<h3>انظر [page:WebGLRenderTarget] للخصائص الموروثة</h3>
+		<p>انظر [page:WebGLRenderTarget] للخصائص الموروثة.</p>
 		 
 		<h3>[property:number depth]</h3>
 		<p>عمق هدف العرض.</p>
@@ -51,7 +51,7 @@
 		</p>
 		 
 		<h2>الطرق (Methods)</h2>
-		<h3>انظر [page:WebGLRenderTarget] للطرق الموروثة</h3>
+		<p>انظر [page:WebGLRenderTarget] للطرق الموروثة.</p>
 		 
 		<h2>المصدر (Source)</h2>
 		<p>

+ 8 - 8
docs/api/en/renderers/WebGL3DRenderTarget.html

@@ -16,20 +16,20 @@
 		<h2>Constructor</h2>
 
 		<h3>
-			[name]( [param:Number width], [param:Number height], [param:Number depth] )
+			[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
 		</h3>
 		<p>
-			[page:Number width] - the width of the render target, in pixels. Default
-			is `1`.<br />
-			[page:Number height] - the height of the render target, in pixels. Default
-			is `1`.<br />
-			[page:Number depth] - the depth of the render target. Default is `1`.<br /><br />
+			[page:Number width] - the width of the render target, in pixels. Default is `1`.<br />
+			[page:Number height] - the height of the render target, in pixels. Default is `1`.<br />
+			[page:Number depth] - the depth of the render target. Default is `1`.<br />
+			[page:Object options] - optional object that holds texture parameters for an
+			auto-generated target texture and depthBuffer/stencilBuffer booleans. See [page:WebGLRenderTarget] for details.<br /><br />
 
 			Creates a new [name].
 		</p>
 
 		<h2>Properties</h2>
-		<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
+		<p>See [page:WebGLRenderTarget] for inherited properties.</p>
 
 		<h3>[property:number depth]</h3>
 		<p>The depth of the render target.</p>
@@ -41,7 +41,7 @@
 		</p>
 
 		<h2>Methods</h2>
-		<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
+		<p>See [page:WebGLRenderTarget] for inherited methods.</p>
 
 		<h2>Source</h2>
 		<p>

+ 8 - 9
docs/api/en/renderers/WebGLArrayRenderTarget.html

@@ -24,22 +24,21 @@
 		<h2>Constructor</h2>
 
 		<h3>
-			[name]( [param:Number width], [param:Number height], [param:Number depth] )
+			[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
 		</h3>
 		<p>
-			[page:Number width] - the width of the render target, in pixels. Default
-			is `1`.<br />
-			[page:Number height] - the height of the render target, in pixels. Default
-			is `1`.<br />
-			[page:Number depth] - the depth/layer count of the render target. Default
-			is `1`.<br /><br />
+			[page:Number width] - the width of the render target, in pixels. Default is `1`.<br />
+			[page:Number height] - the height of the render target, in pixels. Default is `1`.<br />
+			[page:Number depth] - the depth/layer count of the render target. Default is `1`.<br />
+			[page:Object options] - optional object that holds texture parameters for an
+			auto-generated target texture and depthBuffer/stencilBuffer booleans. See [page:WebGLRenderTarget] for details.<br /><br />
 
 			Creates a new [name].
 		</p>
 
 		<h2>Properties</h2>
 
-		<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
+		<p>See [page:WebGLRenderTarget] for inherited properties.</p>
 
 		<h3>[property:number depth]</h3>
 		<p>The depth of the render target.</p>
@@ -51,7 +50,7 @@
 		</p>
 
 		<h2>Methods</h2>
-		<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
+		<p>See [page:WebGLRenderTarget] for inherited methods.</p>
 
 		<h2>Source</h2>
 		<p>

+ 6 - 4
docs/api/it/renderers/WebGL3DRenderTarget.html

@@ -17,18 +17,20 @@
 
 		<h2>Costruttore</h2>
 
-		<h3>[name]( [param:Number width], [param:Number height], [param:Number depth] )</h3>
+		<h3>[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )</h3>
 		<p>
 		[page:Number width] - la lunghezza del render target, in pixel. Il valore predefinito è `1`.<br />
 		[page:Number height] - l'altezza del render target, in pixel. Il valore predefinito è `1`.<br />
-		[page:Number depth] - la profondità del render target. Il valore predefinito è `1`.<br /><br />
+		[page:Number depth] - la profondità del render target. Il valore predefinito è `1`.<br />
+		[page:Object options] - (opzionale) oggetto che contiene i parametri della texture per un target texture auto generato 
+		e i booleani depthBuffer/stencilBuffer. See [page:WebGLRenderTarget] for details.<br /><br />
 
 		Crea un nuovo [name].
 		</p>
 
 		<h2>Proprietà</h2>
 
-		<h3>Vedi [page:WebGLRenderTarget] per le proprietà ereditate</h3>
+		<p>Vedi [page:WebGLRenderTarget] per le proprietà ereditate.</p>
 
 		<h3>[property:number depth]</h3>
 		<p>
@@ -42,7 +44,7 @@
 
 		<h2>Metodi</h2>
 
-		<h3>Vedi [page:WebGLRenderTarget] per i metodi ereditati</h3>
+		<p>Vedi [page:WebGLRenderTarget] per i metodi ereditati.</p>
 
 		<h2>Source</h2>
 

+ 6 - 4
docs/api/it/renderers/WebGLArrayRenderTarget.html

@@ -23,18 +23,20 @@
 
 		<h2>Costruttore</h2>
 
-		<h3>[name]( [param:Number width], [param:Number height], [param:Number depth] )</h3>
+		<h3>[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )</h3>
 		<p>
 		[page:Number width] - la lunghezza del render target, in pixel. Il valore predefinito è `1`.<br />
 		[page:Number height] - l'altezza del render target, in pixel. Il valore predefinito è `1`.<br />
-		[page:Number depth] - la profondità del render target. Il valore predefinito è `1`.<br /><br />
+		[page:Number depth] - la profondità del render target. Il valore predefinito è `1`.<br />
+		[page:Object options] - (opzionale) oggetto che contiene i parametri della texture per un target texture auto generato 
+		e i booleani depthBuffer/stencilBuffer. See [page:WebGLRenderTarget] for details.<br /><br />
 
 		Crea un nuovo [name].
 		</p>
 
 		<h2>Proprietà</h2>
 
-		<h3>Vedi [page:WebGLRenderTarget] per le proprietà ereditate</h3>
+		<p>Vedi [page:WebGLRenderTarget] per le proprietà ereditate.</p>
 
 		<h3>[property:number depth]</h3>
 		<p>
@@ -48,7 +50,7 @@
 
 		<h2>Metodi</h2>
 
-		<h3>Vedi [page:WebGLRenderTarget] per i metodi ereditati</h3>
+		<p>Vedi [page:WebGLRenderTarget] per i metodi ereditati.</p>
 
 		<h2>Source</h2>
 

+ 6 - 5
docs/api/zh/renderers/WebGL3DRenderTarget.html

@@ -16,18 +16,19 @@
 		<h2>构造函数</h2>
 
 		<h3>
-			[name]( [param:Number width], [param:Number height], [param:Number depth] )
+			[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
 		</h3>
 		<p>
 			[page:Number width] - 渲染目标的宽度,单位为像素。默认值为`1`。<br />
 			[page:Number height] - 渲染目标的高度,单位为像素。默认值为`1`。<br />
-			[page:Number depth] - 渲染目标的深度。 默认值为`1`。<br /><br />
-
+			[page:Number depth] - 渲染目标的深度。 默认值为`1`。<br />
+			[page:Object options] - (可选)一个保存着自动生成的目标纹理的纹理参数以及表示是否使用深度缓存/模板缓存的布尔值的对象。
+			有关纹理参数的说明,请参阅[page:Texture Texture]. See [page:WebGLRenderTarget] for details.<br /><br />
 			创建新的[name].
 		</p>
 
 		<h2>属性</h2>
-		<h3>继承属性请参考[page:WebGLRenderTarget]</h3>
+		<p>继承属性请参考[page:WebGLRenderTarget]。</p>
 
 		<h3>[property:number depth]</h3>
 		<p>渲染目标的深度。</p>
@@ -38,7 +39,7 @@
 		</p>
 
 		<h2>方法</h2>
-		<h3>继承方法请参考[page:WebGLRenderTarget]</h3>
+		<p>继承方法请参考[page:WebGLRenderTarget]。</p>
 
 		<h2>源码</h2>
 		<p>

+ 4 - 2
docs/api/zh/renderers/WebGLArrayRenderTarget.html

@@ -24,12 +24,14 @@
 		<h2>构造函数</h2>
 
 		<h3>
-			[name]( [param:Number width], [param:Number height], [param:Number depth] )
+			[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
 		</h3>
 		<p>
 			[page:Number width] - 渲染目标的宽度,单位为像素。默认值为`1`。<br />
 			[page:Number height] - 渲染目标的高度,单位为像素。默认值为`1`。<br />
-			[page:Number depth] - 渲染目标的深度或图层数。 默认值为`1`。<br /><br />
+			[page:Number depth] - 渲染目标的深度或图层数。 默认值为`1`。<br />
+			[page:Object options] - (可选)一个保存着自动生成的目标纹理的纹理参数以及表示是否使用深度缓存/模板缓存的布尔值的对象。
+			有关纹理参数的说明,请参阅[page:Texture Texture]. See [page:WebGLRenderTarget] for details.<br /><br />
 
 			创建新的[name].
 		</p>