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@@ -11,6 +11,9 @@ var APP = {
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.outputEncoding = THREE.sRGBEncoding;
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+ // HACK(mrdoob) Avoid Editor losing context on Play/Stop :/
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+ renderer.forceContextLoss = function () {};
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+
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var loader = new THREE.ObjectLoader();
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var loader = new THREE.ObjectLoader();
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var camera, scene;
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var camera, scene;
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