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Simplify FOG_EXP2 shader code

#17264
Elias Hasle 6 years ago
parent
commit
d57720b1b5
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js

@@ -3,7 +3,7 @@ export default /* glsl */`
 
 	#ifdef FOG_EXP2
 
-		float fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );
+		float fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth ) );
 
 	#else