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@@ -1,1253 +0,0 @@
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-/**
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- * @author alteredq / http://alteredqualia.com/
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- */
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-
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-THREE.SceneLoader = function () {
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-
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- this.onLoadStart = function () {};
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- this.onLoadProgress = function() {};
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- this.onLoadComplete = function () {};
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-
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- this.callbackSync = function () {};
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- this.callbackProgress = function () {};
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-
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- this.geometryHandlers = {};
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- this.hierarchyHandlers = {};
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-
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- this.addGeometryHandler( "ascii", THREE.JSONLoader );
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-
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-};
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-
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-THREE.SceneLoader.prototype = {
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-
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- constructor: THREE.SceneLoader,
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-
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- load: function ( url, onLoad, onProgress, onError ) {
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-
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- var scope = this;
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-
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- var loader = new THREE.XHRLoader( scope.manager );
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- loader.setCrossOrigin( this.crossOrigin );
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- loader.load( url, function ( text ) {
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-
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- scope.parse( JSON.parse( text ), onLoad, url );
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-
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- } );
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-
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- },
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-
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- setCrossOrigin: function ( value ) {
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-
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- this.crossOrigin = value;
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-
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- },
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-
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- addGeometryHandler: function ( typeID, loaderClass ) {
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-
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- this.geometryHandlers[ typeID ] = { "loaderClass": loaderClass };
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-
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- },
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-
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- addHierarchyHandler: function ( typeID, loaderClass ) {
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-
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- this.hierarchyHandlers[ typeID ] = { "loaderClass": loaderClass };
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-
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- },
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-
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- parse: function ( json, callbackFinished, url ) {
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-
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- var scope = this;
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-
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- var urlBase = THREE.Loader.prototype.extractUrlBase( url );
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-
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- var geometry, material, camera, fog,
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- texture, images, color,
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- light, hex, intensity,
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- counter_models, counter_textures,
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- total_models, total_textures,
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- result;
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-
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- var target_array = [];
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-
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- var data = json;
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-
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- // async geometry loaders
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-
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- for ( var typeID in this.geometryHandlers ) {
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-
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- var loaderClass = this.geometryHandlers[ typeID ][ "loaderClass" ];
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- this.geometryHandlers[ typeID ][ "loaderObject" ] = new loaderClass();
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-
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- }
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-
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- // async hierachy loaders
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-
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- for ( var typeID in this.hierarchyHandlers ) {
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-
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- var loaderClass = this.hierarchyHandlers[ typeID ][ "loaderClass" ];
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- this.hierarchyHandlers[ typeID ][ "loaderObject" ] = new loaderClass();
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-
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- }
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-
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- counter_models = 0;
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- counter_textures = 0;
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-
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- result = {
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-
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- scene: new THREE.Scene(),
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- geometries: {},
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- face_materials: {},
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- materials: {},
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- textures: {},
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- objects: {},
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- cameras: {},
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- lights: {},
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- fogs: {},
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- empties: {},
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- groups: {}
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-
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- };
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-
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- if ( data.transform ) {
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-
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- var position = data.transform.position,
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- rotation = data.transform.rotation,
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- scale = data.transform.scale;
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-
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- if ( position ) {
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-
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- result.scene.position.fromArray( position );
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-
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- }
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-
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- if ( rotation ) {
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-
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- result.scene.rotation.fromArray( rotation );
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-
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- }
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-
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- if ( scale ) {
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-
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- result.scene.scale.fromArray( scale );
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-
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- }
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-
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- if ( position || rotation || scale ) {
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-
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- result.scene.updateMatrix();
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- result.scene.updateMatrixWorld();
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-
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- }
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-
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- }
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-
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- function get_url( source_url, url_type ) {
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-
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- if ( url_type == "relativeToHTML" ) {
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-
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- return source_url;
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-
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- } else {
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-
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- return urlBase + source_url;
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-
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- }
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-
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- };
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-
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- // toplevel loader function, delegates to handle_children
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-
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- function handle_objects() {
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-
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- handle_children( result.scene, data.objects );
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-
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- }
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-
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- // handle all the children from the loaded json and attach them to given parent
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-
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- function handle_children( parent, children ) {
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-
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- var mat, dst, pos, rot, scl, quat;
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-
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- for ( var objID in children ) {
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-
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- // check by id if child has already been handled,
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- // if not, create new object
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-
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- var object = result.objects[ objID ];
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- var objJSON = children[ objID ];
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-
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- if ( object === undefined ) {
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-
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- // meshes
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-
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- if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlers ) ) {
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-
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- if ( objJSON.loading === undefined ) {
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-
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- var reservedTypes = {
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- "type": 1, "url": 1, "material": 1,
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- "position": 1, "rotation": 1, "scale" : 1,
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- "visible": 1, "children": 1, "userData": 1,
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- "skin": 1, "morph": 1, "mirroredLoop": 1, "duration": 1
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- };
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-
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- var loaderParameters = {};
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-
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- for ( var parType in objJSON ) {
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-
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- if ( ! ( parType in reservedTypes ) ) {
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-
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- loaderParameters[ parType ] = objJSON[ parType ];
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-
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- }
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-
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- }
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-
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- material = result.materials[ objJSON.material ];
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-
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- objJSON.loading = true;
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-
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- var loader = scope.hierarchyHandlers[ objJSON.type ][ "loaderObject" ];
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-
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- // ColladaLoader
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-
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- if ( loader.options ) {
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-
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- loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ) );
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-
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- // UTF8Loader
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- // OBJLoader
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-
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- } else {
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-
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- loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ), loaderParameters );
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-
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- }
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-
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- }
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-
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- } else if ( objJSON.geometry !== undefined ) {
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-
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- geometry = result.geometries[ objJSON.geometry ];
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-
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- // geometry already loaded
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-
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- if ( geometry ) {
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-
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- var needsTangents = false;
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-
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- material = result.materials[ objJSON.material ];
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- needsTangents = material instanceof THREE.ShaderMaterial;
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-
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- pos = objJSON.position;
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- rot = objJSON.rotation;
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- scl = objJSON.scale;
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- mat = objJSON.matrix;
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- quat = objJSON.quaternion;
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-
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- // use materials from the model file
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- // if there is no material specified in the object
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-
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- if ( ! objJSON.material ) {
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-
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- material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] );
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-
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- }
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-
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- // use materials from the model file
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- // if there is just empty face material
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- // (must create new material as each model has its own face material)
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-
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- if ( ( material instanceof THREE.MeshFaceMaterial ) && material.materials.length === 0 ) {
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-
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- material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] );
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-
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- }
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-
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- if ( material instanceof THREE.MeshFaceMaterial ) {
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-
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- for ( var i = 0; i < material.materials.length; i ++ ) {
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-
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- needsTangents = needsTangents || ( material.materials[ i ] instanceof THREE.ShaderMaterial );
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-
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- }
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-
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- }
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-
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- if ( needsTangents ) {
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-
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- geometry.computeTangents();
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-
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- }
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-
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- if ( objJSON.skin ) {
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-
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- object = new THREE.SkinnedMesh( geometry, material );
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-
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- } else if ( objJSON.morph ) {
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-
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- object = new THREE.MorphAnimMesh( geometry, material );
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-
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- if ( objJSON.duration !== undefined ) {
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-
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- object.duration = objJSON.duration;
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-
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- }
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-
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- if ( objJSON.time !== undefined ) {
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-
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- object.time = objJSON.time;
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-
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- }
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-
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- if ( objJSON.mirroredLoop !== undefined ) {
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-
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- object.mirroredLoop = objJSON.mirroredLoop;
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-
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- }
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-
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- if ( material.morphNormals ) {
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-
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- geometry.computeMorphNormals();
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-
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- }
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-
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- } else {
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-
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- object = new THREE.Mesh( geometry, material );
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-
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- }
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-
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- object.name = objID;
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-
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- if ( mat ) {
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-
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- object.matrixAutoUpdate = false;
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- object.matrix.set(
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- mat[0], mat[1], mat[2], mat[3],
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- mat[4], mat[5], mat[6], mat[7],
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- mat[8], mat[9], mat[10], mat[11],
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- mat[12], mat[13], mat[14], mat[15]
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- );
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-
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- } else {
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-
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- object.position.fromArray( pos );
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-
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- if ( quat ) {
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-
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- object.quaternion.fromArray( quat );
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-
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- } else {
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-
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- object.rotation.fromArray( rot );
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-
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- }
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-
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- object.scale.fromArray( scl );
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-
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- }
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-
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- object.visible = objJSON.visible;
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- object.castShadow = objJSON.castShadow;
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- object.receiveShadow = objJSON.receiveShadow;
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-
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- parent.add( object );
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-
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- result.objects[ objID ] = object;
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-
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- }
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-
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- // lights
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-
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- } else if ( objJSON.type === "AmbientLight" || objJSON.type === "PointLight" ||
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- objJSON.type === "DirectionalLight" || objJSON.type === "SpotLight" ||
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- objJSON.type === "HemisphereLight" || objJSON.type === "AreaLight" ) {
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-
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- var color = objJSON.color;
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- var intensity = objJSON.intensity;
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- var distance = objJSON.distance;
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- var position = objJSON.position;
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- var rotation = objJSON.rotation;
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-
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- switch ( objJSON.type ) {
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-
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- case 'AmbientLight':
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- light = new THREE.AmbientLight( color );
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- break;
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-
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- case 'PointLight':
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- light = new THREE.PointLight( color, intensity, distance );
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- light.position.fromArray( position );
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- break;
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-
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- case 'DirectionalLight':
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- light = new THREE.DirectionalLight( color, intensity );
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- light.position.fromArray( objJSON.direction );
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- break;
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-
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- case 'SpotLight':
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- light = new THREE.SpotLight( color, intensity, distance, 1 );
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- light.angle = objJSON.angle;
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- light.position.fromArray( position );
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- light.target.set( position[ 0 ], position[ 1 ] - distance, position[ 2 ] );
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- light.target.applyEuler( new THREE.Euler( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ], 'XYZ' ) );
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- break;
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-
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- case 'HemisphereLight':
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- light = new THREE.DirectionalLight( color, intensity, distance );
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- light.target.set( position[ 0 ], position[ 1 ] - distance, position[ 2 ] );
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- light.target.applyEuler( new THREE.Euler( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ], 'XYZ' ) );
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- break;
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-
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- case 'AreaLight':
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- light = new THREE.AreaLight(color, intensity);
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- light.position.fromArray( position );
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- light.width = objJSON.size;
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- light.height = objJSON.size_y;
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- break;
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-
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- }
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-
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- parent.add( light );
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-
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- light.name = objID;
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- result.lights[ objID ] = light;
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- result.objects[ objID ] = light;
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-
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- // cameras
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-
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- } else if ( objJSON.type === "PerspectiveCamera" || objJSON.type === "OrthographicCamera" ) {
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-
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- pos = objJSON.position;
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- rot = objJSON.rotation;
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- quat = objJSON.quaternion;
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-
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- if ( objJSON.type === "PerspectiveCamera" ) {
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-
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- camera = new THREE.PerspectiveCamera( objJSON.fov, objJSON.aspect, objJSON.near, objJSON.far );
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-
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- } else if ( objJSON.type === "OrthographicCamera" ) {
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-
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- camera = new THREE.OrthographicCamera( objJSON.left, objJSON.right, objJSON.top, objJSON.bottom, objJSON.near, objJSON.far );
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-
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- }
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-
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- camera.name = objID;
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- camera.position.fromArray( pos );
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-
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- if ( quat !== undefined ) {
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-
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- camera.quaternion.fromArray( quat );
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-
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- } else if ( rot !== undefined ) {
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-
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- camera.rotation.fromArray( rot );
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-
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- }
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-
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- parent.add( camera );
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-
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- result.cameras[ objID ] = camera;
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- result.objects[ objID ] = camera;
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-
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- // pure Object3D
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-
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- } else {
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-
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- pos = objJSON.position;
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- rot = objJSON.rotation;
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- scl = objJSON.scale;
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- quat = objJSON.quaternion;
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-
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- object = new THREE.Object3D();
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- object.name = objID;
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- object.position.fromArray( pos );
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-
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- if ( quat ) {
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-
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- object.quaternion.fromArray( quat );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- object.rotation.fromArray( rot );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- object.scale.fromArray( scl );
|
|
|
- object.visible = ( objJSON.visible !== undefined ) ? objJSON.visible : false;
|
|
|
-
|
|
|
- parent.add( object );
|
|
|
-
|
|
|
- result.objects[ objID ] = object;
|
|
|
- result.empties[ objID ] = object;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( object ) {
|
|
|
-
|
|
|
- if ( objJSON.userData !== undefined ) {
|
|
|
-
|
|
|
- for ( var key in objJSON.userData ) {
|
|
|
-
|
|
|
- var value = objJSON.userData[ key ];
|
|
|
- object.userData[ key ] = value;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( objJSON.groups !== undefined ) {
|
|
|
-
|
|
|
- for ( var i = 0; i < objJSON.groups.length; i ++ ) {
|
|
|
-
|
|
|
- var groupID = objJSON.groups[ i ];
|
|
|
-
|
|
|
- if ( result.groups[ groupID ] === undefined ) {
|
|
|
-
|
|
|
- result.groups[ groupID ] = [];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- result.groups[ groupID ].push( objID );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( object !== undefined && objJSON.children !== undefined ) {
|
|
|
-
|
|
|
- handle_children( object, objJSON.children );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- function handle_mesh( geo, mat, id ) {
|
|
|
-
|
|
|
- result.geometries[ id ] = geo;
|
|
|
- result.face_materials[ id ] = mat;
|
|
|
- handle_objects();
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- function handle_hierarchy( node, id, parent, material, obj ) {
|
|
|
-
|
|
|
- var p = obj.position;
|
|
|
- var r = obj.rotation;
|
|
|
- var q = obj.quaternion;
|
|
|
- var s = obj.scale;
|
|
|
-
|
|
|
- node.position.fromArray( p );
|
|
|
-
|
|
|
- if ( q ) {
|
|
|
-
|
|
|
- node.quaternion.fromArray( q );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- node.rotation.fromArray( r );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- node.scale.fromArray( s );
|
|
|
-
|
|
|
- // override children materials
|
|
|
- // if object material was specified in JSON explicitly
|
|
|
-
|
|
|
- if ( material ) {
|
|
|
-
|
|
|
- node.traverse( function ( child ) {
|
|
|
-
|
|
|
- child.material = material;
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // override children visibility
|
|
|
- // with root node visibility as specified in JSON
|
|
|
-
|
|
|
- var visible = ( obj.visible !== undefined ) ? obj.visible : true;
|
|
|
-
|
|
|
- node.traverse( function ( child ) {
|
|
|
-
|
|
|
- child.visible = visible;
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- parent.add( node );
|
|
|
-
|
|
|
- node.name = id;
|
|
|
-
|
|
|
- result.objects[ id ] = node;
|
|
|
- handle_objects();
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- function create_callback_geometry( id ) {
|
|
|
-
|
|
|
- return function ( geo, mat ) {
|
|
|
-
|
|
|
- geo.name = id;
|
|
|
-
|
|
|
- handle_mesh( geo, mat, id );
|
|
|
-
|
|
|
- counter_models -= 1;
|
|
|
-
|
|
|
- scope.onLoadComplete();
|
|
|
-
|
|
|
- async_callback_gate();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- function create_callback_hierachy( id, parent, material, obj ) {
|
|
|
-
|
|
|
- return function ( event ) {
|
|
|
-
|
|
|
- var result;
|
|
|
-
|
|
|
- // loaders which use EventDispatcher
|
|
|
-
|
|
|
- if ( event.content ) {
|
|
|
-
|
|
|
- result = event.content;
|
|
|
-
|
|
|
- // ColladaLoader
|
|
|
-
|
|
|
- } else if ( event.dae ) {
|
|
|
-
|
|
|
- result = event.scene;
|
|
|
-
|
|
|
-
|
|
|
- // UTF8Loader
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- result = event;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- handle_hierarchy( result, id, parent, material, obj );
|
|
|
-
|
|
|
- counter_models -= 1;
|
|
|
-
|
|
|
- scope.onLoadComplete();
|
|
|
-
|
|
|
- async_callback_gate();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- function create_callback_embed( id ) {
|
|
|
-
|
|
|
- return function ( geo, mat ) {
|
|
|
-
|
|
|
- geo.name = id;
|
|
|
-
|
|
|
- result.geometries[ id ] = geo;
|
|
|
- result.face_materials[ id ] = mat;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- function async_callback_gate() {
|
|
|
-
|
|
|
- var progress = {
|
|
|
-
|
|
|
- totalModels : total_models,
|
|
|
- totalTextures : total_textures,
|
|
|
- loadedModels : total_models - counter_models,
|
|
|
- loadedTextures : total_textures - counter_textures
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- scope.callbackProgress( progress, result );
|
|
|
-
|
|
|
- scope.onLoadProgress();
|
|
|
-
|
|
|
- if ( counter_models === 0 && counter_textures === 0 ) {
|
|
|
-
|
|
|
- finalize();
|
|
|
- callbackFinished( result );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- function finalize() {
|
|
|
-
|
|
|
- // take care of targets which could be asynchronously loaded objects
|
|
|
-
|
|
|
- for ( var i = 0; i < target_array.length; i ++ ) {
|
|
|
-
|
|
|
- var ta = target_array[ i ];
|
|
|
-
|
|
|
- var target = result.objects[ ta.targetName ];
|
|
|
-
|
|
|
- if ( target ) {
|
|
|
-
|
|
|
- ta.object.target = target;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- // if there was error and target of specified name doesn't exist in the scene file
|
|
|
- // create instead dummy target
|
|
|
- // (target must be added to scene explicitly as parent is already added)
|
|
|
-
|
|
|
- ta.object.target = new THREE.Object3D();
|
|
|
- result.scene.add( ta.object.target );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- ta.object.target.userData.targetInverse = ta.object;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var callbackTexture = function ( count ) {
|
|
|
-
|
|
|
- counter_textures -= count;
|
|
|
- async_callback_gate();
|
|
|
-
|
|
|
- scope.onLoadComplete();
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- // must use this instead of just directly calling callbackTexture
|
|
|
- // because of closure in the calling context loop
|
|
|
-
|
|
|
- var generateTextureCallback = function ( count ) {
|
|
|
-
|
|
|
- return function () {
|
|
|
-
|
|
|
- callbackTexture( count );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- function traverse_json_hierarchy( objJSON, callback ) {
|
|
|
-
|
|
|
- callback( objJSON );
|
|
|
-
|
|
|
- if ( objJSON.children !== undefined ) {
|
|
|
-
|
|
|
- for ( var objChildID in objJSON.children ) {
|
|
|
-
|
|
|
- traverse_json_hierarchy( objJSON.children[ objChildID ], callback );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- // first go synchronous elements
|
|
|
-
|
|
|
- // fogs
|
|
|
-
|
|
|
- var fogID, fogJSON;
|
|
|
-
|
|
|
- for ( fogID in data.fogs ) {
|
|
|
-
|
|
|
- fogJSON = data.fogs[ fogID ];
|
|
|
-
|
|
|
- if ( fogJSON.type === "linear" ) {
|
|
|
-
|
|
|
- fog = new THREE.Fog( 0x000000, fogJSON.near, fogJSON.far );
|
|
|
-
|
|
|
- } else if ( fogJSON.type === "exp2" ) {
|
|
|
-
|
|
|
- fog = new THREE.FogExp2( 0x000000, fogJSON.density );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- color = fogJSON.color;
|
|
|
- fog.color.setRGB( color[0], color[1], color[2] );
|
|
|
-
|
|
|
- result.fogs[ fogID ] = fog;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // now come potentially asynchronous elements
|
|
|
-
|
|
|
- // geometries
|
|
|
-
|
|
|
- // count how many geometries will be loaded asynchronously
|
|
|
-
|
|
|
- var geoID, geoJSON;
|
|
|
-
|
|
|
- for ( geoID in data.geometries ) {
|
|
|
-
|
|
|
- geoJSON = data.geometries[ geoID ];
|
|
|
-
|
|
|
- if ( geoJSON.type in this.geometryHandlers ) {
|
|
|
-
|
|
|
- counter_models += 1;
|
|
|
-
|
|
|
- scope.onLoadStart();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // count how many hierarchies will be loaded asynchronously
|
|
|
-
|
|
|
- for ( var objID in data.objects ) {
|
|
|
-
|
|
|
- traverse_json_hierarchy( data.objects[ objID ], function ( objJSON ) {
|
|
|
-
|
|
|
- if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlers ) ) {
|
|
|
-
|
|
|
- counter_models += 1;
|
|
|
-
|
|
|
- scope.onLoadStart();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- });
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- total_models = counter_models;
|
|
|
-
|
|
|
- for ( geoID in data.geometries ) {
|
|
|
-
|
|
|
- geoJSON = data.geometries[ geoID ];
|
|
|
-
|
|
|
- if ( geoJSON.type === "cube" ) {
|
|
|
-
|
|
|
- geometry = new THREE.BoxGeometry( geoJSON.width, geoJSON.height, geoJSON.depth, geoJSON.widthSegments, geoJSON.heightSegments, geoJSON.depthSegments );
|
|
|
- geometry.name = geoID;
|
|
|
- result.geometries[ geoID ] = geometry;
|
|
|
-
|
|
|
- } else if ( geoJSON.type === "plane" ) {
|
|
|
-
|
|
|
- geometry = new THREE.PlaneGeometry( geoJSON.width, geoJSON.height, geoJSON.widthSegments, geoJSON.heightSegments );
|
|
|
- geometry.name = geoID;
|
|
|
- result.geometries[ geoID ] = geometry;
|
|
|
-
|
|
|
- } else if ( geoJSON.type === "sphere" ) {
|
|
|
-
|
|
|
- geometry = new THREE.SphereGeometry( geoJSON.radius, geoJSON.widthSegments, geoJSON.heightSegments );
|
|
|
- geometry.name = geoID;
|
|
|
- result.geometries[ geoID ] = geometry;
|
|
|
-
|
|
|
- } else if ( geoJSON.type === "cylinder" ) {
|
|
|
-
|
|
|
- geometry = new THREE.CylinderGeometry( geoJSON.topRad, geoJSON.botRad, geoJSON.height, geoJSON.radSegs, geoJSON.heightSegs );
|
|
|
- geometry.name = geoID;
|
|
|
- result.geometries[ geoID ] = geometry;
|
|
|
-
|
|
|
- } else if ( geoJSON.type === "torus" ) {
|
|
|
-
|
|
|
- geometry = new THREE.TorusGeometry( geoJSON.radius, geoJSON.tube, geoJSON.segmentsR, geoJSON.segmentsT );
|
|
|
- geometry.name = geoID;
|
|
|
- result.geometries[ geoID ] = geometry;
|
|
|
-
|
|
|
- } else if ( geoJSON.type === "icosahedron" ) {
|
|
|
-
|
|
|
- geometry = new THREE.IcosahedronGeometry( geoJSON.radius, geoJSON.subdivisions );
|
|
|
- geometry.name = geoID;
|
|
|
- result.geometries[ geoID ] = geometry;
|
|
|
-
|
|
|
- } else if ( geoJSON.type in this.geometryHandlers ) {
|
|
|
-
|
|
|
- var loaderParameters = {};
|
|
|
-
|
|
|
- for ( var parType in geoJSON ) {
|
|
|
-
|
|
|
- if ( parType !== "type" && parType !== "url" ) {
|
|
|
-
|
|
|
- loaderParameters[ parType ] = geoJSON[ parType ];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var loader = this.geometryHandlers[ geoJSON.type ][ "loaderObject" ];
|
|
|
- loader.load( get_url( geoJSON.url, data.urlBaseType ), create_callback_geometry( geoID ), loaderParameters );
|
|
|
-
|
|
|
- } else if ( geoJSON.type === "embedded" ) {
|
|
|
-
|
|
|
- var modelJson = data.embeds[ geoJSON.id ],
|
|
|
- texture_path = "";
|
|
|
-
|
|
|
- // pass metadata along to jsonLoader so it knows the format version
|
|
|
-
|
|
|
- modelJson.metadata = data.metadata;
|
|
|
-
|
|
|
- if ( modelJson ) {
|
|
|
-
|
|
|
- var jsonLoader = this.geometryHandlers[ "ascii" ][ "loaderObject" ];
|
|
|
- var model = jsonLoader.parse( modelJson, texture_path );
|
|
|
- create_callback_embed( geoID )( model.geometry, model.materials );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // textures
|
|
|
-
|
|
|
- // count how many textures will be loaded asynchronously
|
|
|
-
|
|
|
- var textureID, textureJSON;
|
|
|
-
|
|
|
- for ( textureID in data.textures ) {
|
|
|
-
|
|
|
- textureJSON = data.textures[ textureID ];
|
|
|
-
|
|
|
- if ( textureJSON.url instanceof Array ) {
|
|
|
-
|
|
|
- counter_textures += textureJSON.url.length;
|
|
|
-
|
|
|
- for( var n = 0; n < textureJSON.url.length; n ++ ) {
|
|
|
-
|
|
|
- scope.onLoadStart();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- counter_textures += 1;
|
|
|
-
|
|
|
- scope.onLoadStart();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- total_textures = counter_textures;
|
|
|
-
|
|
|
- for ( textureID in data.textures ) {
|
|
|
-
|
|
|
- textureJSON = data.textures[ textureID ];
|
|
|
-
|
|
|
- if ( textureJSON.mapping !== undefined && THREE[ textureJSON.mapping ] !== undefined ) {
|
|
|
-
|
|
|
- textureJSON.mapping = new THREE[ textureJSON.mapping ]();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var texture;
|
|
|
-
|
|
|
- if ( textureJSON.url instanceof Array ) {
|
|
|
-
|
|
|
- var count = textureJSON.url.length;
|
|
|
- var url_array = [];
|
|
|
-
|
|
|
- for ( var i = 0; i < count; i ++ ) {
|
|
|
-
|
|
|
- url_array[ i ] = get_url( textureJSON.url[ i ], data.urlBaseType );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var loader = THREE.Loader.Handlers.get( url_array[ 0 ] );
|
|
|
-
|
|
|
- if ( loader !== null ) {
|
|
|
-
|
|
|
- texture = loader.load( url_array, generateTextureCallback( count ) );
|
|
|
- texture.mapping = textureJSON.mapping;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- texture = THREE.ImageUtils.loadTextureCube( url_array, textureJSON.mapping, generateTextureCallback( count ) );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- var fullUrl = get_url( textureJSON.url, data.urlBaseType );
|
|
|
- var textureCallback = generateTextureCallback( 1 );
|
|
|
-
|
|
|
- var loader = THREE.Loader.Handlers.get( fullUrl );
|
|
|
-
|
|
|
- if ( loader !== null ) {
|
|
|
-
|
|
|
- texture = loader.load( fullUrl, textureCallback );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- texture = new THREE.Texture();
|
|
|
- loader = new THREE.ImageLoader();
|
|
|
- loader.load( fullUrl, function ( image ) {
|
|
|
-
|
|
|
- texture.image = image;
|
|
|
- texture.needsUpdate = true;
|
|
|
-
|
|
|
- textureCallback();
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- texture.mapping = textureJSON.mapping;
|
|
|
-
|
|
|
- if ( THREE[ textureJSON.minFilter ] !== undefined )
|
|
|
- texture.minFilter = THREE[ textureJSON.minFilter ];
|
|
|
-
|
|
|
- if ( THREE[ textureJSON.magFilter ] !== undefined )
|
|
|
- texture.magFilter = THREE[ textureJSON.magFilter ];
|
|
|
-
|
|
|
- if ( textureJSON.anisotropy ) texture.anisotropy = textureJSON.anisotropy;
|
|
|
-
|
|
|
- if ( textureJSON.repeat ) {
|
|
|
-
|
|
|
- texture.repeat.set( textureJSON.repeat[ 0 ], textureJSON.repeat[ 1 ] );
|
|
|
-
|
|
|
- if ( textureJSON.repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping;
|
|
|
- if ( textureJSON.repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( textureJSON.offset ) {
|
|
|
-
|
|
|
- texture.offset.set( textureJSON.offset[ 0 ], textureJSON.offset[ 1 ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // handle wrap after repeat so that default repeat can be overriden
|
|
|
-
|
|
|
- if ( textureJSON.wrap ) {
|
|
|
-
|
|
|
- var wrapMap = {
|
|
|
- "repeat": THREE.RepeatWrapping,
|
|
|
- "mirror": THREE.MirroredRepeatWrapping
|
|
|
- }
|
|
|
-
|
|
|
- if ( wrapMap[ textureJSON.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ textureJSON.wrap[ 0 ] ];
|
|
|
- if ( wrapMap[ textureJSON.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ textureJSON.wrap[ 1 ] ];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- result.textures[ textureID ] = texture;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // materials
|
|
|
-
|
|
|
- var matID, matJSON;
|
|
|
- var parID;
|
|
|
-
|
|
|
- for ( matID in data.materials ) {
|
|
|
-
|
|
|
- matJSON = data.materials[ matID ];
|
|
|
-
|
|
|
- for ( parID in matJSON.parameters ) {
|
|
|
-
|
|
|
- if ( parID === "envMap" || parID === "map" || parID === "lightMap" || parID === "bumpMap" ) {
|
|
|
-
|
|
|
- matJSON.parameters[ parID ] = result.textures[ matJSON.parameters[ parID ] ];
|
|
|
-
|
|
|
- } else if ( parID === "shading" ) {
|
|
|
-
|
|
|
- matJSON.parameters[ parID ] = ( matJSON.parameters[ parID ] === "flat" ) ? THREE.FlatShading : THREE.SmoothShading;
|
|
|
-
|
|
|
- } else if ( parID === "side" ) {
|
|
|
-
|
|
|
- if ( matJSON.parameters[ parID ] == "double" ) {
|
|
|
-
|
|
|
- matJSON.parameters[ parID ] = THREE.DoubleSide;
|
|
|
-
|
|
|
- } else if ( matJSON.parameters[ parID ] == "back" ) {
|
|
|
-
|
|
|
- matJSON.parameters[ parID ] = THREE.BackSide;
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- matJSON.parameters[ parID ] = THREE.FrontSide;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else if ( parID === "blending" ) {
|
|
|
-
|
|
|
- matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.NormalBlending;
|
|
|
-
|
|
|
- } else if ( parID === "combine" ) {
|
|
|
-
|
|
|
- matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.MultiplyOperation;
|
|
|
-
|
|
|
- } else if ( parID === "vertexColors" ) {
|
|
|
-
|
|
|
- if ( matJSON.parameters[ parID ] == "face" ) {
|
|
|
-
|
|
|
- matJSON.parameters[ parID ] = THREE.FaceColors;
|
|
|
-
|
|
|
- // default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false
|
|
|
-
|
|
|
- } else if ( matJSON.parameters[ parID ] ) {
|
|
|
-
|
|
|
- matJSON.parameters[ parID ] = THREE.VertexColors;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else if ( parID === "wrapRGB" ) {
|
|
|
-
|
|
|
- var v3 = matJSON.parameters[ parID ];
|
|
|
- matJSON.parameters[ parID ] = new THREE.Vector3( v3[ 0 ], v3[ 1 ], v3[ 2 ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( matJSON.parameters.opacity !== undefined && matJSON.parameters.opacity < 1.0 ) {
|
|
|
-
|
|
|
- matJSON.parameters.transparent = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( matJSON.parameters.normalMap ) {
|
|
|
-
|
|
|
- var shader = THREE.ShaderLib[ "normalmap" ];
|
|
|
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
|
|
-
|
|
|
- var diffuse = matJSON.parameters.color;
|
|
|
- var specular = matJSON.parameters.specular;
|
|
|
- var ambient = matJSON.parameters.ambient;
|
|
|
- var shininess = matJSON.parameters.shininess;
|
|
|
-
|
|
|
- uniforms[ "tNormal" ].value = result.textures[ matJSON.parameters.normalMap ];
|
|
|
-
|
|
|
- if ( matJSON.parameters.normalScale ) {
|
|
|
-
|
|
|
- uniforms[ "uNormalScale" ].value.set( matJSON.parameters.normalScale[ 0 ], matJSON.parameters.normalScale[ 1 ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( matJSON.parameters.map ) {
|
|
|
-
|
|
|
- uniforms[ "tDiffuse" ].value = matJSON.parameters.map;
|
|
|
- uniforms[ "enableDiffuse" ].value = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( matJSON.parameters.envMap ) {
|
|
|
-
|
|
|
- uniforms[ "tCube" ].value = matJSON.parameters.envMap;
|
|
|
- uniforms[ "enableReflection" ].value = true;
|
|
|
- uniforms[ "reflectivity" ].value = matJSON.parameters.reflectivity;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( matJSON.parameters.lightMap ) {
|
|
|
-
|
|
|
- uniforms[ "tAO" ].value = matJSON.parameters.lightMap;
|
|
|
- uniforms[ "enableAO" ].value = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( matJSON.parameters.specularMap ) {
|
|
|
-
|
|
|
- uniforms[ "tSpecular" ].value = result.textures[ matJSON.parameters.specularMap ];
|
|
|
- uniforms[ "enableSpecular" ].value = true;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( matJSON.parameters.displacementMap ) {
|
|
|
-
|
|
|
- uniforms[ "tDisplacement" ].value = result.textures[ matJSON.parameters.displacementMap ];
|
|
|
- uniforms[ "enableDisplacement" ].value = true;
|
|
|
-
|
|
|
- uniforms[ "uDisplacementBias" ].value = matJSON.parameters.displacementBias;
|
|
|
- uniforms[ "uDisplacementScale" ].value = matJSON.parameters.displacementScale;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- uniforms[ "diffuse" ].value.setHex( diffuse );
|
|
|
- uniforms[ "specular" ].value.setHex( specular );
|
|
|
- uniforms[ "ambient" ].value.setHex( ambient );
|
|
|
-
|
|
|
- uniforms[ "shininess" ].value = shininess;
|
|
|
-
|
|
|
- if ( matJSON.parameters.opacity ) {
|
|
|
-
|
|
|
- uniforms[ "opacity" ].value = matJSON.parameters.opacity;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true };
|
|
|
-
|
|
|
- material = new THREE.ShaderMaterial( parameters );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- material = new THREE[ matJSON.type ]( matJSON.parameters );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- material.name = matID;
|
|
|
-
|
|
|
- result.materials[ matID ] = material;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // second pass through all materials to initialize MeshFaceMaterials
|
|
|
- // that could be referring to other materials out of order
|
|
|
-
|
|
|
- for ( matID in data.materials ) {
|
|
|
-
|
|
|
- matJSON = data.materials[ matID ];
|
|
|
-
|
|
|
- if ( matJSON.parameters.materials ) {
|
|
|
-
|
|
|
- var materialArray = [];
|
|
|
-
|
|
|
- for ( var i = 0; i < matJSON.parameters.materials.length; i ++ ) {
|
|
|
-
|
|
|
- var label = matJSON.parameters.materials[ i ];
|
|
|
- materialArray.push( result.materials[ label ] );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- result.materials[ matID ].materials = materialArray;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // objects ( synchronous init of procedural primitives )
|
|
|
-
|
|
|
- handle_objects();
|
|
|
-
|
|
|
- // defaults
|
|
|
-
|
|
|
- if ( result.cameras && data.defaults.camera ) {
|
|
|
-
|
|
|
- result.currentCamera = result.cameras[ data.defaults.camera ];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( result.fogs && data.defaults.fog ) {
|
|
|
-
|
|
|
- result.scene.fog = result.fogs[ data.defaults.fog ];
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // synchronous callback
|
|
|
-
|
|
|
- scope.callbackSync( result );
|
|
|
-
|
|
|
- // just in case there are no async elements
|
|
|
-
|
|
|
- async_callback_gate();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-}
|