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@@ -33,7 +33,7 @@ function generateGeometry( objectType, numObjects ) {
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rotation.x = Math.random() * 2 * Math.PI;
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rotation.y = Math.random() * 2 * Math.PI;
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rotation.z = Math.random() * 2 * Math.PI;
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- quaternion.setFromEuler( rotation );
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+ quaternion.setFromEuler( rotation, false );
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scale.x = Math.random() * 200 + 100;
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