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@@ -21534,17 +21534,17 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
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* var fullHeight = h * 2;
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*
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* --A--
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- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
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+ * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
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* --B--
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- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
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+ * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
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* --C--
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- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
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+ * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
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* --D--
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- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
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+ * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
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* --E--
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- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
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+ * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
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* --F--
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- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
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+ * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
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*
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* Note there is no reason monitors have to be the same size or in a grid.
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*/
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@@ -25169,7 +25169,7 @@ Object.assign( Fog.prototype, {
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color: this.color.getHex(),
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near: this.near,
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far: this.far
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- }
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+ };
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}
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