Browse Source

Docs: Mention .fromBufferAttribute on BufferAttribute page. (#23772)

Don McCurdy 3 years ago
parent
commit
d5f11e72d0

+ 5 - 0
docs/api/en/core/BufferAttribute.html

@@ -13,6 +13,11 @@
 		This class stores data for an attribute (such as vertex positions, face indices, normals,
 		colors, UVs, and any custom attributes ) associated with a [page:BufferGeometry], which allows
 		for more efficient passing of data to the GPU. See that page for details and a usage example.
+		When working with vector-like data, the <i>.fromBufferAttribute( attribute, index )</i>
+		helper methods on [page:Vector2.fromBufferAttribute Vector2],
+		[page:Vector3.fromBufferAttribute Vector3],
+		[page:Vector4.fromBufferAttribute Vector4], and
+		[page:Color.fromBufferAttribute Color] classes may be helpful.
 		</p>
 
 		<h2>Constructor</h2>

+ 6 - 0
docs/api/ko/core/BufferAttribute.html

@@ -16,6 +16,12 @@
 
 		데이터는 모든 길이가 벡터로 저장되며 ([page:BufferAttribute.itemSize itemSize]로 정의된 값),
 		일반적으로 인덱스 값으로 전달될 경우 메서드 내에서 밑줄이 쳐지며 자동으로 벡터 길이에 곱해집니다.
+
+		When working with vector-like data, the <i>.fromBufferAttribute( attribute, index )</i>
+		helper methods on [page:Vector2.fromBufferAttribute Vector2],
+		[page:Vector3.fromBufferAttribute Vector3],
+		[page:Vector4.fromBufferAttribute Vector4], and
+		[page:Color.fromBufferAttribute Color] classes may be helpful.
 		</p>
 
 		<h2>생성자</h2>

+ 6 - 0
docs/api/zh/core/BufferAttribute.html

@@ -15,6 +15,12 @@
 
 			在 BufferAttribute 中,数据被存储为任意长度的矢量(通过[page:BufferAttribute.itemSize itemSize]进行定义),下列函数如无特别说明,
 			函数参数中的index会自动乘以矢量长度进行计算。
+
+			When working with vector-like data, the <i>.fromBufferAttribute( attribute, index )</i>
+			helper methods on [page:Vector2.fromBufferAttribute Vector2],
+			[page:Vector3.fromBufferAttribute Vector3],
+			[page:Vector4.fromBufferAttribute Vector4], and
+			[page:Color.fromBufferAttribute Color] classes may be helpful.
 		</p>
 
 		<h2>构造函数</h2>