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Removed src/math/Lut.js.

Mr.doob 11 years ago
parent
commit
d6344ae930
1 changed files with 0 additions and 141 deletions
  1. 0 141
      src/math/Lut.js

+ 0 - 141
src/math/Lut.js

@@ -1,141 +0,0 @@
-/**
- * @author daron1337 / http://daron1337.github.io/
- */
-
-THREE.Lut = function ( colormap, numberofcolors ) {
-
-  this.lut = new Array();
-  this.map = THREE.ColorMapKeywords[ colormap ];
-  this.n = numberofcolors;
-  
-  var step = 1. / this.n;
-  
-  for ( var i = 0; i <= 1; i+=step ) {
-  
-    for ( var j = 0; j < this.map.length - 1; j++ ) {
-    
-      if ( i >= this.map[ j ][ 0 ] && i < this.map[ j+1 ][ 0 ] ) {
-      
-        var min = this.map[ j ][ 0 ];
-        var max = this.map[ j+1 ][ 0 ];	
-        var color = new THREE.Color( 0xffffff ); 
-        var minColor = new THREE.Color( 0xffffff ).setHex( this.map[ j ][ 1 ] );
-        var maxColor = new THREE.Color( 0xffffff ).setHex( this.map[ j+1 ][ 1 ] );	
-        			
-        color = minColor.lerp( maxColor, ( i - min ) / ( max - min ) );
-        
-        this.lut.push(color);
-        
-      }
-      
-    }
-    
-  }
-  
-  return this.set( this );
-  
-};
-
-THREE.Lut.prototype = {
-
-	constructor: THREE.Lut,
-  
-        lut: [], map: [], mapname: 'rainbow' , n: 256, minV: 0, maxV: 1,
-  
-	set: function ( value ) {
-
-		if ( value instanceof THREE.Lut ) {
-
-			this.copy( value );
-
-		} 
-
-		return this;
-
-	},
-
-	setMin: function ( min ) {
-
-		this.minV = min;
-		
-		return this;
-
-	},
-
-	setMax: function ( max ) {
-
-		this.maxV = max;
-		
-		return this;
-
-	},
-	
-	changeNumberOfColors: function ( numberofcolors ) {
-
-		this.n = numberofcolors;
-		
-		return new THREE.Lut( this.mapname, this.n );
-
-	},
-	
-	changeColorMap: function ( colormap ) {
-    
-                this.mapname = colormap;
-		
-		return new THREE.Lut( this.mapname, this.n );
-
-	},
-  
-        copy: function ( lut ) {
-
-		this.lut = lut.lut;
-		this.mapname = lut.mapname;
-		this.map = lut.map;
-		this.n = lut.n;
-                this.minV = lut.minV;
-                this.maxV = lut.maxV;
-
-		return this;
-
-	},
-  
-	getColor: function ( alpha ) {
-                
-                
-                if ( alpha <= this.minV ) {
-                
-                            alpha = this.minV;
-                
-                }
-                
-                else if ( alpha >= this.maxV ) {
-                
-                            alpha = this.maxV;               
-                
-                }
-                
-                
-                alpha = ( alpha - this.minV ) / ( this.maxV - this.minV );
-                
-                var colorPosition = Math.round ( alpha * this.n );
-                colorPosition == this.n ? colorPosition -= 1 : colorPosition;
-		
-                return this.lut[ colorPosition ];
-		
-	},
-
-        addColorMap: function ( colormapName, arrayOfColors ) {
-        
-                THREE.ColorMapKeywords[ colormapName ] = arrayOfColors;
-
-        },
-	
-};
-
-THREE.ColorMapKeywords = {
-
-                "rainbow": [ [ 0.0, '0x0000FF' ], [ 0.2, '0x00FFFF' ], [ 0.5, '0x00FF00' ], [ 0.8, '0xFFFF00'],  [1.0, '0xFF0000' ] ],
-                "cooltowarm": [ [ 0.0, '0x3C4EC2' ], [ 0.2, '0x9BBCFF' ], [ 0.5, '0xDCDCDC' ], [ 0.8, '0xF6A385'],  [1.0, '0xB40426' ] ],
-                "blackbody" : [ [ 0.0, '0x000000' ], [ 0.2, '0x780000' ], [ 0.5, '0xE63200' ], [ 0.8, '0xFFFF00'],  [1.0, '0xFFFFFF' ] ]
-
-}