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@@ -196,12 +196,12 @@
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for( f = 0; f < fl; f++ ) {
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- flare = object.lensFlares[ f ];
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+ flare = object.lensFlares[ f ];
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- flare.x = object.positionScreen.x + vecX * flare.distance;
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- flare.y = object.positionScreen.y + vecY * flare.distance;
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+ flare.x = object.positionScreen.x + vecX * flare.distance;
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+ flare.y = object.positionScreen.y + vecY * flare.distance;
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- flare.rotation = 0;
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+ flare.rotation = 0;
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}
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