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@@ -0,0 +1,911 @@
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+/**
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+ * @author Kai Salmen / https://kaisalmen.de
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+ * Development repository: https://github.com/kaisalmen/WWOBJLoader
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+ */
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+
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+/**
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+ * Parse OBJ data either from ArrayBuffer or string
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+ * @class
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+ */
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+const Parser = function() {
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+ this.callbacks = {
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+ onProgress: null,
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+ onAssetAvailable: null,
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+ onError: null
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+ };
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+ this.contentRef = null;
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+ this.legacyMode = false;
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+
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+ this.materials = {};
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+ this.materialPerSmoothingGroup = false;
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+ this.useOAsMesh = false;
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+ this.useIndices = false;
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+ this.disregardNormals = false;
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+
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+ this.vertices = [];
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+ this.colors = [];
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+ this.normals = [];
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+ this.uvs = [];
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+
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+ this.rawMesh = {
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+ objectName: '',
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+ groupName: '',
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+ activeMtlName: '',
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+ mtllibName: '',
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+
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+ // reset with new mesh
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+ faceType: - 1,
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+ subGroups: [],
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+ subGroupInUse: null,
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+ smoothingGroup: {
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+ splitMaterials: false,
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+ normalized: - 1,
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+ real: - 1
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+ },
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+ counts: {
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+ doubleIndicesCount: 0,
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+ faceCount: 0,
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+ mtlCount: 0,
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+ smoothingGroupCount: 0
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+ }
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+ };
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+
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+ this.inputObjectCount = 1;
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+ this.outputObjectCount = 1;
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+ this.globalCounts = {
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+ vertices: 0,
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+ faces: 0,
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+ doubleIndicesCount: 0,
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+ lineByte: 0,
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+ currentByte: 0,
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+ totalBytes: 0
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+ };
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+
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+ this.logging = {
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+ enabled: true,
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+ debug: false
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+ };
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+};
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+
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+Parser.prototype = {
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+
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+ constructor: Parser,
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+
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+ resetRawMesh: function () {
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+ // faces are stored according combined index of group, material and smoothingGroup (0 or not)
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+ this.rawMesh.subGroups = [];
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+ this.rawMesh.subGroupInUse = null;
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+ this.rawMesh.smoothingGroup.normalized = - 1;
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+ this.rawMesh.smoothingGroup.real = - 1;
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+
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+ // this default index is required as it is possible to define faces without 'g' or 'usemtl'
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+ this.pushSmoothingGroup( 1 );
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+
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+ this.rawMesh.counts.doubleIndicesCount = 0;
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+ this.rawMesh.counts.faceCount = 0;
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+ this.rawMesh.counts.mtlCount = 0;
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+ this.rawMesh.counts.smoothingGroupCount = 0;
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+ },
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+
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+ setMaterialPerSmoothingGroup: function ( materialPerSmoothingGroup ) {
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+ this.materialPerSmoothingGroup = materialPerSmoothingGroup;
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+ },
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+
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+ setUseOAsMesh: function ( useOAsMesh ) {
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+ this.useOAsMesh = useOAsMesh;
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+ },
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+
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+ setUseIndices: function ( useIndices ) {
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+ this.useIndices = useIndices;
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+ },
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+
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+ setDisregardNormals: function ( disregardNormals ) {
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+ this.disregardNormals = disregardNormals;
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+ },
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+
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+ setMaterials: function ( materials ) {
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+ if ( materials === undefined || materials === null ) return;
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+
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+ for ( let materialName in materials ) {
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+ if ( materials.hasOwnProperty( materialName ) ) {
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+
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+ this.materials[ materialName ] = materials[ materialName ];
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+
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+ }
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+ }
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+ },
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+
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+ setCallbackOnAssetAvailable: function ( onAssetAvailable ) {
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+ if ( onAssetAvailable !== null && onAssetAvailable !== undefined ) {
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+
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+ this.callbacks.onAssetAvailable = onAssetAvailable;
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+
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+ }
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+ },
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+
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+ setCallbackOnProgress: function ( onProgress ) {
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+ if ( onProgress !== null && onProgress !== undefined ) {
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+
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+ this.callbacks.onProgress = onProgress;
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+
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+ }
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+ },
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+
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+ setCallbackOnError: function ( onError ) {
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+ if ( onError !== null && onError !== undefined ) {
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+
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+ this.callbacks.onError = onError;
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+
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+ }
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+ },
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+
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+ setLogging: function ( enabled, debug ) {
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+ this.logging.enabled = enabled === true;
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+ this.logging.debug = debug === true;
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+ },
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+
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+ configure: function () {
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+ if ( this.callbacks.onAssetAvailable === null ) {
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+
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+ let errorMessage = 'Unable to run as no callback for building meshes is set.';
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+ if ( this.callbacks.onError !== null ) {
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+
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+ this.callbacks.onError( errorMessage );
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+
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+ } else {
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+
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+ throw errorMessage;
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+ }
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+
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+ }
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+ this.pushSmoothingGroup( 1 );
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+ if ( this.logging.enabled ) {
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+
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+ let matKeys = Object.keys( this.materials );
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+ let matNames = (matKeys.length > 0) ? '\n\tmaterialNames:\n\t\t- ' + matKeys.join( '\n\t\t- ' ) : '\n\tmaterialNames: None';
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+ let printedConfig = 'OBJLoader.Parser configuration:'
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+ + matNames
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+ + '\n\tmaterialPerSmoothingGroup: ' + this.materialPerSmoothingGroup
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+ + '\n\tuseOAsMesh: ' + this.useOAsMesh
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+ + '\n\tuseIndices: ' + this.useIndices
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+ + '\n\tdisregardNormals: ' + this.disregardNormals;
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+ if ( this.callbacks.onProgress !== null ) {
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+ printedConfig += '\n\tcallbacks.onProgress: ' + this.callbacks.onProgress.name;
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+ }
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+ if ( this.callbacks.onAssetAvailable !== null ) {
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+ printedConfig += '\n\tcallbacks.onAssetAvailable: ' + this.callbacks.onAssetAvailable.name;
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+ }
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+ if ( this.callbacks.onError !== null ) {
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+ printedConfig += '\n\tcallbacks.onError: ' + this.callbacks.onError.name;
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+ }
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+ console.info( printedConfig );
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+
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+ }
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+ },
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+
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+ /**
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+ * Parse the provided arraybuffer
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+ *
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+ * @param {Uint8Array} arrayBuffer OBJ data as Uint8Array
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+ */
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+ parse: function ( arrayBuffer ) {
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+ if ( this.logging.enabled ) console.time( 'OBJLoader.Parser.parse' );
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+ this.configure();
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+
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+ let arrayBufferView = new Uint8Array( arrayBuffer );
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+ this.contentRef = arrayBufferView;
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+ let length = arrayBufferView.byteLength;
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+ this.globalCounts.totalBytes = length;
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+ let buffer = new Array( 128 );
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+
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+ for ( let code, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i ++ ) {
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+
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+ code = arrayBufferView[ i ];
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+ switch ( code ) {
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+ // space
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+ case 32:
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+ if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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+ word = '';
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+ break;
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+ // slash
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+ case 47:
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+ if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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+ slashesCount ++;
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+ word = '';
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+ break;
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+
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+ // LF
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+ case 10:
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+ if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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+ word = '';
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+ this.globalCounts.lineByte = this.globalCounts.currentByte;
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+ this.globalCounts.currentByte = i;
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+ this.processLine( buffer, bufferPointer, slashesCount );
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+ bufferPointer = 0;
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+ slashesCount = 0;
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+ break;
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+
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+ // CR
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+ case 13:
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+ break;
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+
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+ default:
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+ word += String.fromCharCode( code );
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+ break;
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+ }
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+ }
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+ this.finalizeParsing();
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+ if ( this.logging.enabled ) console.timeEnd( 'OBJLoader.Parser.parse' );
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+ },
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+
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+ /**
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+ * Parse the provided text
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+ *
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+ * @param {string} text OBJ data as string
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+ */
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+ parseText: function ( text ) {
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+ if ( this.logging.enabled ) console.time( 'OBJLoader.Parser.parseText' );
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+ this.configure();
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+ this.legacyMode = true;
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+ this.contentRef = text;
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+ let length = text.length;
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+ this.globalCounts.totalBytes = length;
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+ let buffer = new Array( 128 );
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+
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+ for ( let char, word = '', bufferPointer = 0, slashesCount = 0, i = 0; i < length; i ++ ) {
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+
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+ char = text[ i ];
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+ switch ( char ) {
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+ case ' ':
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+ if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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+ word = '';
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+ break;
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+
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+ case '/':
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+ if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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+ slashesCount ++;
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+ word = '';
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+ break;
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+
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+ case '\n':
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+ if ( word.length > 0 ) buffer[ bufferPointer ++ ] = word;
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+ word = '';
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+ this.globalCounts.lineByte = this.globalCounts.currentByte;
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+ this.globalCounts.currentByte = i;
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+ this.processLine( buffer, bufferPointer, slashesCount );
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+ bufferPointer = 0;
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+ slashesCount = 0;
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+ break;
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+
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+ case '\r':
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+ break;
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+
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+ default:
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+ word += char;
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+ }
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+ }
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+ this.finalizeParsing();
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+ if ( this.logging.enabled ) console.timeEnd( 'OBJLoader.Parser.parseText' );
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+ },
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+
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+ processLine: function ( buffer, bufferPointer, slashesCount ) {
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+ if ( bufferPointer < 1 ) return;
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+
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+ let reconstructString = function ( content, legacyMode, start, stop ) {
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+ let line = '';
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+ if ( stop > start ) {
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+
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+ let i;
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+ if ( legacyMode ) {
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+
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+ for ( i = start; i < stop; i ++ ) line += content[ i ];
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+
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+ } else {
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+
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+
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+ for ( i = start; i < stop; i ++ ) line += String.fromCharCode( content[ i ] );
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+
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+ }
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+ line = line.trim();
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+
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+ }
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+ return line;
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+ };
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+
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+ let bufferLength, length, i, lineDesignation;
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+ lineDesignation = buffer [ 0 ];
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+ switch ( lineDesignation ) {
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+ case 'v':
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+ this.vertices.push( parseFloat( buffer[ 1 ] ) );
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+ this.vertices.push( parseFloat( buffer[ 2 ] ) );
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+ this.vertices.push( parseFloat( buffer[ 3 ] ) );
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+ if ( bufferPointer > 4 ) {
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+
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+ this.colors.push( parseFloat( buffer[ 4 ] ) );
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+ this.colors.push( parseFloat( buffer[ 5 ] ) );
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+ this.colors.push( parseFloat( buffer[ 6 ] ) );
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+
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+ }
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+ break;
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+
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+ case 'vt':
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+ this.uvs.push( parseFloat( buffer[ 1 ] ) );
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+ this.uvs.push( parseFloat( buffer[ 2 ] ) );
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+ break;
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+
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+ case 'vn':
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+ this.normals.push( parseFloat( buffer[ 1 ] ) );
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+ this.normals.push( parseFloat( buffer[ 2 ] ) );
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+ this.normals.push( parseFloat( buffer[ 3 ] ) );
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+ break;
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+
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+ case 'f':
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+ bufferLength = bufferPointer - 1;
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+
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+ // "f vertex ..."
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+ if ( slashesCount === 0 ) {
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+
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+ this.checkFaceType( 0 );
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+ for ( i = 2, length = bufferLength; i < length; i ++ ) {
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+
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+ this.buildFace( buffer[ 1 ] );
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+ this.buildFace( buffer[ i ] );
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+ this.buildFace( buffer[ i + 1 ] );
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+
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+ }
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+
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+ // "f vertex/uv ..."
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+ } else if ( bufferLength === slashesCount * 2 ) {
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+
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+ this.checkFaceType( 1 );
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+ for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
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+
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+ this.buildFace( buffer[ 1 ], buffer[ 2 ] );
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+ this.buildFace( buffer[ i ], buffer[ i + 1 ] );
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+ this.buildFace( buffer[ i + 2 ], buffer[ i + 3 ] );
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+
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+ }
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+
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+ // "f vertex/uv/normal ..."
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+ } else if ( bufferLength * 2 === slashesCount * 3 ) {
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+
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+ this.checkFaceType( 2 );
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+ for ( i = 4, length = bufferLength - 3; i < length; i += 3 ) {
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+
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+ this.buildFace( buffer[ 1 ], buffer[ 2 ], buffer[ 3 ] );
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+ this.buildFace( buffer[ i ], buffer[ i + 1 ], buffer[ i + 2 ] );
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+ this.buildFace( buffer[ i + 3 ], buffer[ i + 4 ], buffer[ i + 5 ] );
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+
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+ }
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+
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+ // "f vertex//normal ..."
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+ } else {
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+
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+ this.checkFaceType( 3 );
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+ for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
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+
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+ this.buildFace( buffer[ 1 ], undefined, buffer[ 2 ] );
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+ this.buildFace( buffer[ i ], undefined, buffer[ i + 1 ] );
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+ this.buildFace( buffer[ i + 2 ], undefined, buffer[ i + 3 ] );
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+
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+ }
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+
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+ }
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+ break;
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+
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+ case 'l':
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+ case 'p':
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+ bufferLength = bufferPointer - 1;
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+ if ( bufferLength === slashesCount * 2 ) {
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+
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+ this.checkFaceType( 4 );
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+ for ( i = 1, length = bufferLength + 1; i < length; i += 2 ) this.buildFace( buffer[ i ], buffer[ i + 1 ] );
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+
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+ } else {
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+
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+ this.checkFaceType( (lineDesignation === 'l') ? 5 : 6 );
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+ for ( i = 1, length = bufferLength + 1; i < length; i ++ ) this.buildFace( buffer[ i ] );
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+
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+ }
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+ break;
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+
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+ case 's':
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+ this.pushSmoothingGroup( buffer[ 1 ] );
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+ break;
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+
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+ case 'g':
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+ // 'g' leads to creation of mesh if valid data (faces declaration was done before), otherwise only groupName gets set
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+ this.processCompletedMesh();
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+ this.rawMesh.groupName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
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+ break;
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+
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+ case 'o':
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+ // 'o' is meta-information and usually does not result in creation of new meshes, but can be enforced with "useOAsMesh"
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+ if ( this.useOAsMesh ) this.processCompletedMesh();
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+ this.rawMesh.objectName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 2, this.globalCounts.currentByte );
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+ break;
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+
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+ case 'mtllib':
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+ this.rawMesh.mtllibName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
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+ break;
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+
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+ case 'usemtl':
|
|
|
+ let mtlName = reconstructString( this.contentRef, this.legacyMode, this.globalCounts.lineByte + 7, this.globalCounts.currentByte );
|
|
|
+ if ( mtlName !== '' && this.rawMesh.activeMtlName !== mtlName ) {
|
|
|
+
|
|
|
+ this.rawMesh.activeMtlName = mtlName;
|
|
|
+ this.rawMesh.counts.mtlCount ++;
|
|
|
+ this.checkSubGroup();
|
|
|
+
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ },
|
|
|
+
|
|
|
+ pushSmoothingGroup: function ( smoothingGroup ) {
|
|
|
+ let smoothingGroupInt = parseInt( smoothingGroup );
|
|
|
+ if ( isNaN( smoothingGroupInt ) ) {
|
|
|
+ smoothingGroupInt = smoothingGroup === "off" ? 0 : 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ let smoothCheck = this.rawMesh.smoothingGroup.normalized;
|
|
|
+ this.rawMesh.smoothingGroup.normalized = this.rawMesh.smoothingGroup.splitMaterials ? smoothingGroupInt : (smoothingGroupInt === 0) ? 0 : 1;
|
|
|
+ this.rawMesh.smoothingGroup.real = smoothingGroupInt;
|
|
|
+
|
|
|
+ if ( smoothCheck !== smoothingGroupInt ) {
|
|
|
+
|
|
|
+ this.rawMesh.counts.smoothingGroupCount ++;
|
|
|
+ this.checkSubGroup();
|
|
|
+
|
|
|
+ }
|
|
|
+ },
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Expanded faceTypes include all four face types, both line types and the point type
|
|
|
+ * faceType = 0: "f vertex ..."
|
|
|
+ * faceType = 1: "f vertex/uv ..."
|
|
|
+ * faceType = 2: "f vertex/uv/normal ..."
|
|
|
+ * faceType = 3: "f vertex//normal ..."
|
|
|
+ * faceType = 4: "l vertex/uv ..." or "l vertex ..."
|
|
|
+ * faceType = 5: "l vertex ..."
|
|
|
+ * faceType = 6: "p vertex ..."
|
|
|
+ */
|
|
|
+ checkFaceType: function ( faceType ) {
|
|
|
+ if ( this.rawMesh.faceType !== faceType ) {
|
|
|
+
|
|
|
+ this.processCompletedMesh();
|
|
|
+ this.rawMesh.faceType = faceType;
|
|
|
+ this.checkSubGroup();
|
|
|
+
|
|
|
+ }
|
|
|
+ },
|
|
|
+
|
|
|
+ checkSubGroup: function () {
|
|
|
+ let index = this.rawMesh.activeMtlName + '|' + this.rawMesh.smoothingGroup.normalized;
|
|
|
+ this.rawMesh.subGroupInUse = this.rawMesh.subGroups[ index ];
|
|
|
+
|
|
|
+ if ( this.rawMesh.subGroupInUse === undefined || this.rawMesh.subGroupInUse === null ) {
|
|
|
+
|
|
|
+ this.rawMesh.subGroupInUse = {
|
|
|
+ index: index,
|
|
|
+ objectName: this.rawMesh.objectName,
|
|
|
+ groupName: this.rawMesh.groupName,
|
|
|
+ materialName: this.rawMesh.activeMtlName,
|
|
|
+ smoothingGroup: this.rawMesh.smoothingGroup.normalized,
|
|
|
+ vertices: [],
|
|
|
+ indexMappingsCount: 0,
|
|
|
+ indexMappings: [],
|
|
|
+ indices: [],
|
|
|
+ colors: [],
|
|
|
+ uvs: [],
|
|
|
+ normals: []
|
|
|
+ };
|
|
|
+ this.rawMesh.subGroups[ index ] = this.rawMesh.subGroupInUse;
|
|
|
+
|
|
|
+ }
|
|
|
+ },
|
|
|
+
|
|
|
+ buildFace: function ( faceIndexV, faceIndexU, faceIndexN ) {
|
|
|
+ let subGroupInUse = this.rawMesh.subGroupInUse;
|
|
|
+ let scope = this;
|
|
|
+ let updateSubGroupInUse = function () {
|
|
|
+
|
|
|
+ let faceIndexVi = parseInt( faceIndexV );
|
|
|
+ let indexPointerV = 3 * (faceIndexVi > 0 ? faceIndexVi - 1 : faceIndexVi + scope.vertices.length / 3);
|
|
|
+ let indexPointerC = scope.colors.length > 0 ? indexPointerV : null;
|
|
|
+
|
|
|
+ let vertices = subGroupInUse.vertices;
|
|
|
+ vertices.push( scope.vertices[ indexPointerV ++ ] );
|
|
|
+ vertices.push( scope.vertices[ indexPointerV ++ ] );
|
|
|
+ vertices.push( scope.vertices[ indexPointerV ] );
|
|
|
+
|
|
|
+ if ( indexPointerC !== null ) {
|
|
|
+
|
|
|
+ let colors = subGroupInUse.colors;
|
|
|
+ colors.push( scope.colors[ indexPointerC ++ ] );
|
|
|
+ colors.push( scope.colors[ indexPointerC ++ ] );
|
|
|
+ colors.push( scope.colors[ indexPointerC ] );
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( faceIndexU ) {
|
|
|
+
|
|
|
+ let faceIndexUi = parseInt( faceIndexU );
|
|
|
+ let indexPointerU = 2 * (faceIndexUi > 0 ? faceIndexUi - 1 : faceIndexUi + scope.uvs.length / 2);
|
|
|
+ let uvs = subGroupInUse.uvs;
|
|
|
+ uvs.push( scope.uvs[ indexPointerU ++ ] );
|
|
|
+ uvs.push( scope.uvs[ indexPointerU ] );
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( faceIndexN && ! scope.disregardNormals ) {
|
|
|
+
|
|
|
+ let faceIndexNi = parseInt( faceIndexN );
|
|
|
+ let indexPointerN = 3 * (faceIndexNi > 0 ? faceIndexNi - 1 : faceIndexNi + scope.normals.length / 3);
|
|
|
+ let normals = subGroupInUse.normals;
|
|
|
+ normals.push( scope.normals[ indexPointerN ++ ] );
|
|
|
+ normals.push( scope.normals[ indexPointerN ++ ] );
|
|
|
+ normals.push( scope.normals[ indexPointerN ] );
|
|
|
+
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( this.useIndices ) {
|
|
|
+
|
|
|
+ if ( this.disregardNormals ) faceIndexN = undefined;
|
|
|
+ let mappingName = faceIndexV + ( faceIndexU ? '_' + faceIndexU : '_n' ) + ( faceIndexN ? '_' + faceIndexN : '_n' );
|
|
|
+ let indicesPointer = subGroupInUse.indexMappings[ mappingName ];
|
|
|
+ if ( indicesPointer === undefined || indicesPointer === null ) {
|
|
|
+
|
|
|
+ indicesPointer = this.rawMesh.subGroupInUse.vertices.length / 3;
|
|
|
+ updateSubGroupInUse();
|
|
|
+ subGroupInUse.indexMappings[ mappingName ] = indicesPointer;
|
|
|
+ subGroupInUse.indexMappingsCount++;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ this.rawMesh.counts.doubleIndicesCount++;
|
|
|
+
|
|
|
+ }
|
|
|
+ subGroupInUse.indices.push( indicesPointer );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ updateSubGroupInUse();
|
|
|
+
|
|
|
+ }
|
|
|
+ this.rawMesh.counts.faceCount ++;
|
|
|
+ },
|
|
|
+
|
|
|
+ createRawMeshReport: function ( inputObjectCount ) {
|
|
|
+ return 'Input Object number: ' + inputObjectCount +
|
|
|
+ '\n\tObject name: ' + this.rawMesh.objectName +
|
|
|
+ '\n\tGroup name: ' + this.rawMesh.groupName +
|
|
|
+ '\n\tMtllib name: ' + this.rawMesh.mtllibName +
|
|
|
+ '\n\tVertex count: ' + this.vertices.length / 3 +
|
|
|
+ '\n\tNormal count: ' + this.normals.length / 3 +
|
|
|
+ '\n\tUV count: ' + this.uvs.length / 2 +
|
|
|
+ '\n\tSmoothingGroup count: ' + this.rawMesh.counts.smoothingGroupCount +
|
|
|
+ '\n\tMaterial count: ' + this.rawMesh.counts.mtlCount +
|
|
|
+ '\n\tReal MeshOutputGroup count: ' + this.rawMesh.subGroups.length;
|
|
|
+ },
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Clear any empty subGroup and calculate absolute vertex, normal and uv counts
|
|
|
+ */
|
|
|
+ finalizeRawMesh: function () {
|
|
|
+ let meshOutputGroupTemp = [];
|
|
|
+ let meshOutputGroup;
|
|
|
+ let absoluteVertexCount = 0;
|
|
|
+ let absoluteIndexMappingsCount = 0;
|
|
|
+ let absoluteIndexCount = 0;
|
|
|
+ let absoluteColorCount = 0;
|
|
|
+ let absoluteNormalCount = 0;
|
|
|
+ let absoluteUvCount = 0;
|
|
|
+ let indices;
|
|
|
+ for ( let name in this.rawMesh.subGroups ) {
|
|
|
+
|
|
|
+ meshOutputGroup = this.rawMesh.subGroups[ name ];
|
|
|
+ if ( meshOutputGroup.vertices.length > 0 ) {
|
|
|
+
|
|
|
+ indices = meshOutputGroup.indices;
|
|
|
+ if ( indices.length > 0 && absoluteIndexMappingsCount > 0 ) {
|
|
|
+
|
|
|
+ for ( let i = 0; i < indices.length; i++ ) {
|
|
|
+
|
|
|
+ indices[ i ] = indices[ i ] + absoluteIndexMappingsCount;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ meshOutputGroupTemp.push( meshOutputGroup );
|
|
|
+ absoluteVertexCount += meshOutputGroup.vertices.length;
|
|
|
+ absoluteIndexMappingsCount += meshOutputGroup.indexMappingsCount;
|
|
|
+ absoluteIndexCount += meshOutputGroup.indices.length;
|
|
|
+ absoluteColorCount += meshOutputGroup.colors.length;
|
|
|
+ absoluteUvCount += meshOutputGroup.uvs.length;
|
|
|
+ absoluteNormalCount += meshOutputGroup.normals.length;
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // do not continue if no result
|
|
|
+ let result = null;
|
|
|
+ if ( meshOutputGroupTemp.length > 0 ) {
|
|
|
+
|
|
|
+ result = {
|
|
|
+ name: this.rawMesh.groupName !== '' ? this.rawMesh.groupName : this.rawMesh.objectName,
|
|
|
+ subGroups: meshOutputGroupTemp,
|
|
|
+ absoluteVertexCount: absoluteVertexCount,
|
|
|
+ absoluteIndexCount: absoluteIndexCount,
|
|
|
+ absoluteColorCount: absoluteColorCount,
|
|
|
+ absoluteNormalCount: absoluteNormalCount,
|
|
|
+ absoluteUvCount: absoluteUvCount,
|
|
|
+ faceCount: this.rawMesh.counts.faceCount,
|
|
|
+ doubleIndicesCount: this.rawMesh.counts.doubleIndicesCount
|
|
|
+ };
|
|
|
+
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+ },
|
|
|
+
|
|
|
+ processCompletedMesh: function () {
|
|
|
+ let result = this.finalizeRawMesh();
|
|
|
+ let haveMesh = result !== null;
|
|
|
+ if ( haveMesh ) {
|
|
|
+
|
|
|
+ if ( this.colors.length > 0 && this.colors.length !== this.vertices.length ) {
|
|
|
+
|
|
|
+ if ( this.callbacks.onError !== null ) {
|
|
|
+
|
|
|
+ this.callbacks.onError( 'Vertex Colors were detected, but vertex count and color count do not match!' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( this.logging.enabled && this.logging.debug ) console.debug( this.createRawMeshReport( this.inputObjectCount ) );
|
|
|
+ this.inputObjectCount ++;
|
|
|
+
|
|
|
+ this.buildMesh( result );
|
|
|
+ let progressBytesPercent = this.globalCounts.currentByte / this.globalCounts.totalBytes;
|
|
|
+ if ( this.callbacks.onProgress !== null ) {
|
|
|
+
|
|
|
+ this.callbacks.onProgress( 'Completed [o: ' + this.rawMesh.objectName + ' g:' + this.rawMesh.groupName + '' +
|
|
|
+ '] Total progress: ' + (progressBytesPercent * 100).toFixed( 2 ) + '%', progressBytesPercent );
|
|
|
+
|
|
|
+ }
|
|
|
+ this.resetRawMesh();
|
|
|
+
|
|
|
+ }
|
|
|
+ return haveMesh;
|
|
|
+ },
|
|
|
+
|
|
|
+ /**
|
|
|
+ * SubGroups are transformed to too intermediate format that is forwarded to the MeshReceiver.
|
|
|
+ * It is ensured that SubGroups only contain objects with vertices (no need to check).
|
|
|
+ *
|
|
|
+ * @param result
|
|
|
+ */
|
|
|
+ buildMesh: function ( result ) {
|
|
|
+ let meshOutputGroups = result.subGroups;
|
|
|
+
|
|
|
+ let vertexFA = new Float32Array( result.absoluteVertexCount );
|
|
|
+ this.globalCounts.vertices += result.absoluteVertexCount / 3;
|
|
|
+ this.globalCounts.faces += result.faceCount;
|
|
|
+ this.globalCounts.doubleIndicesCount += result.doubleIndicesCount;
|
|
|
+ let indexUA = (result.absoluteIndexCount > 0) ? new Uint32Array( result.absoluteIndexCount ) : null;
|
|
|
+ let colorFA = (result.absoluteColorCount > 0) ? new Float32Array( result.absoluteColorCount ) : null;
|
|
|
+ let normalFA = (result.absoluteNormalCount > 0) ? new Float32Array( result.absoluteNormalCount ) : null;
|
|
|
+ let uvFA = (result.absoluteUvCount > 0) ? new Float32Array( result.absoluteUvCount ) : null;
|
|
|
+ let haveVertexColors = colorFA !== null;
|
|
|
+
|
|
|
+ let meshOutputGroup;
|
|
|
+ let materialNames = [];
|
|
|
+
|
|
|
+ let createMultiMaterial = (meshOutputGroups.length > 1);
|
|
|
+ let materialIndex = 0;
|
|
|
+ let materialIndexMapping = [];
|
|
|
+ let selectedMaterialIndex;
|
|
|
+ let materialGroup;
|
|
|
+ let materialGroups = [];
|
|
|
+
|
|
|
+ let vertexFAOffset = 0;
|
|
|
+ let indexUAOffset = 0;
|
|
|
+ let colorFAOffset = 0;
|
|
|
+ let normalFAOffset = 0;
|
|
|
+ let uvFAOffset = 0;
|
|
|
+ let materialGroupOffset = 0;
|
|
|
+ let materialGroupLength = 0;
|
|
|
+
|
|
|
+ let materialOrg, material, materialName, materialNameOrg;
|
|
|
+ // only one specific face type
|
|
|
+ for ( let oodIndex in meshOutputGroups ) {
|
|
|
+
|
|
|
+ if ( ! meshOutputGroups.hasOwnProperty( oodIndex ) ) continue;
|
|
|
+ meshOutputGroup = meshOutputGroups[ oodIndex ];
|
|
|
+
|
|
|
+ materialNameOrg = meshOutputGroup.materialName;
|
|
|
+ if ( this.rawMesh.faceType < 4 ) {
|
|
|
+
|
|
|
+ materialName = materialNameOrg + (haveVertexColors ? '_vertexColor' : '') + (meshOutputGroup.smoothingGroup === 0 ? '_flat' : '');
|
|
|
+
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ materialName = this.rawMesh.faceType === 6 ? 'defaultPointMaterial' : 'defaultLineMaterial';
|
|
|
+
|
|
|
+ }
|
|
|
+ materialOrg = this.materials[ materialNameOrg ];
|
|
|
+ material = this.materials[ materialName ];
|
|
|
+
|
|
|
+ // both original and derived names do not lead to an existing material => need to use a default material
|
|
|
+ if ( ( materialOrg === undefined || materialOrg === null ) && ( material === undefined || material === null ) ) {
|
|
|
+
|
|
|
+ materialName = haveVertexColors ? 'defaultVertexColorMaterial' : 'defaultMaterial';
|
|
|
+ material = this.materials[ materialName ];
|
|
|
+ if ( this.logging.enabled ) {
|
|
|
+
|
|
|
+ console.info( 'object_group "' + meshOutputGroup.objectName + '_' +
|
|
|
+ meshOutputGroup.groupName + '" was defined with unresolvable material "' +
|
|
|
+ materialNameOrg + '"! Assigning "' + materialName + '".' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( material === undefined || material === null ) {
|
|
|
+
|
|
|
+ let materialCloneInstructions = {
|
|
|
+ materialNameOrg: materialNameOrg,
|
|
|
+ materialName: materialName,
|
|
|
+ materialProperties: {
|
|
|
+ vertexColors: haveVertexColors ? 2 : 0,
|
|
|
+ flatShading: meshOutputGroup.smoothingGroup === 0
|
|
|
+ }
|
|
|
+ };
|
|
|
+ let payload = {
|
|
|
+ cmd: 'data',
|
|
|
+ type: 'material',
|
|
|
+ materials: {
|
|
|
+ materialCloneInstructions: materialCloneInstructions
|
|
|
+ }
|
|
|
+ };
|
|
|
+ this.callbacks.onAssetAvailable( payload );
|
|
|
+
|
|
|
+ // only set materials if they don't exist, yet
|
|
|
+ let matCheck = this.materials[ materialName ];
|
|
|
+ if ( matCheck === undefined || matCheck === null ) {
|
|
|
+
|
|
|
+ this.materials[ materialName ] = materialCloneInstructions;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( createMultiMaterial ) {
|
|
|
+
|
|
|
+ // re-use material if already used before. Reduces materials array size and eliminates duplicates
|
|
|
+ selectedMaterialIndex = materialIndexMapping[ materialName ];
|
|
|
+ if ( ! selectedMaterialIndex ) {
|
|
|
+
|
|
|
+ selectedMaterialIndex = materialIndex;
|
|
|
+ materialIndexMapping[ materialName ] = materialIndex;
|
|
|
+ materialNames.push( materialName );
|
|
|
+ materialIndex ++;
|
|
|
+
|
|
|
+ }
|
|
|
+ materialGroupLength = this.useIndices ? meshOutputGroup.indices.length : meshOutputGroup.vertices.length / 3;
|
|
|
+ materialGroup = {
|
|
|
+ start: materialGroupOffset,
|
|
|
+ count: materialGroupLength,
|
|
|
+ index: selectedMaterialIndex
|
|
|
+ };
|
|
|
+ materialGroups.push( materialGroup );
|
|
|
+ materialGroupOffset += materialGroupLength;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ materialNames.push( materialName );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ vertexFA.set( meshOutputGroup.vertices, vertexFAOffset );
|
|
|
+ vertexFAOffset += meshOutputGroup.vertices.length;
|
|
|
+
|
|
|
+ if ( indexUA ) {
|
|
|
+
|
|
|
+ indexUA.set( meshOutputGroup.indices, indexUAOffset );
|
|
|
+ indexUAOffset += meshOutputGroup.indices.length;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( colorFA ) {
|
|
|
+
|
|
|
+ colorFA.set( meshOutputGroup.colors, colorFAOffset );
|
|
|
+ colorFAOffset += meshOutputGroup.colors.length;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( normalFA ) {
|
|
|
+
|
|
|
+ normalFA.set( meshOutputGroup.normals, normalFAOffset );
|
|
|
+ normalFAOffset += meshOutputGroup.normals.length;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ( uvFA ) {
|
|
|
+
|
|
|
+ uvFA.set( meshOutputGroup.uvs, uvFAOffset );
|
|
|
+ uvFAOffset += meshOutputGroup.uvs.length;
|
|
|
+
|
|
|
+ }
|
|
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+
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+ if ( this.logging.enabled && this.logging.debug ) {
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+
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+ let materialIndexLine = ( selectedMaterialIndex === undefined || selectedMaterialIndex === null ) ? '' : '\n\t\tmaterialIndex: ' + selectedMaterialIndex;
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+ let createdReport = '\tOutput Object no.: ' + this.outputObjectCount +
|
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+ '\n\t\tgroupName: ' + meshOutputGroup.groupName +
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+ '\n\t\tIndex: ' + meshOutputGroup.index +
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+ '\n\t\tfaceType: ' + this.rawMesh.faceType +
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+ '\n\t\tmaterialName: ' + meshOutputGroup.materialName +
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+ '\n\t\tsmoothingGroup: ' + meshOutputGroup.smoothingGroup +
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+ materialIndexLine +
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+ '\n\t\tobjectName: ' + meshOutputGroup.objectName +
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+ '\n\t\t#vertices: ' + meshOutputGroup.vertices.length / 3 +
|
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+ '\n\t\t#indices: ' + meshOutputGroup.indices.length +
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|
+ '\n\t\t#colors: ' + meshOutputGroup.colors.length / 3 +
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+ '\n\t\t#uvs: ' + meshOutputGroup.uvs.length / 2 +
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+ '\n\t\t#normals: ' + meshOutputGroup.normals.length / 3;
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+ console.debug( createdReport );
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+
|
|
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+ }
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+
|
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+ }
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+ this.outputObjectCount ++;
|
|
|
+ this.callbacks.onAssetAvailable(
|
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+ {
|
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+ cmd: 'data',
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+ type: 'mesh',
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|
+ progress: {
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+ numericalValue: this.globalCounts.currentByte / this.globalCounts.totalBytes
|
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+ },
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+ params: {
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+ meshName: result.name
|
|
|
+ },
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|
|
+ materials: {
|
|
|
+ multiMaterial: createMultiMaterial,
|
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|
+ materialNames: materialNames,
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|
|
+ materialGroups: materialGroups
|
|
|
+ },
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|
|
+ buffers: {
|
|
|
+ vertices: vertexFA,
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|
|
+ indices: indexUA,
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|
|
+ colors: colorFA,
|
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|
+ normals: normalFA,
|
|
|
+ uvs: uvFA
|
|
|
+ },
|
|
|
+ // 0: mesh, 1: line, 2: point
|
|
|
+ geometryType: this.rawMesh.faceType < 4 ? 0 : (this.rawMesh.faceType === 6) ? 2 : 1
|
|
|
+ },
|
|
|
+ [ vertexFA.buffer ],
|
|
|
+ indexUA !== null ? [ indexUA.buffer ] : null,
|
|
|
+ colorFA !== null ? [ colorFA.buffer ] : null,
|
|
|
+ normalFA !== null ? [ normalFA.buffer ] : null,
|
|
|
+ uvFA !== null ? [ uvFA.buffer ] : null
|
|
|
+ );
|
|
|
+ },
|
|
|
+
|
|
|
+ finalizeParsing: function () {
|
|
|
+ if ( this.logging.enabled ) console.info( 'Global output object count: ' + this.outputObjectCount );
|
|
|
+ if ( this.processCompletedMesh() && this.logging.enabled ) {
|
|
|
+
|
|
|
+ let parserFinalReport = 'Overall counts: ' +
|
|
|
+ '\n\tVertices: ' + this.globalCounts.vertices +
|
|
|
+ '\n\tFaces: ' + this.globalCounts.faces +
|
|
|
+ '\n\tMultiple definitions: ' + this.globalCounts.doubleIndicesCount;
|
|
|
+ console.info( parserFinalReport );
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
+export { Parser };
|