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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - lights - rect light</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- background-color: #000;
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- margin: 0px;
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- overflow: hidden;
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- }
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-
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- #info {
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- position: absolute;
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- top: 0px; width: 100%;
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- color: #ffffff;
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- padding: 5px;
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- font-family: Monospace;
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- font-size: 13px;
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- text-align: center;
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- }
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-
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- a {
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- color: #ff0080;
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- text-decoration: none;
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- }
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-
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- a:hover {
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- color: #0080ff;
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- }
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- </style>
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- </head>
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- <body>
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-
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- <div id="container"></div>
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- <div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> - Just to show the rect light and it's edge - by <a href="http://github.com/abelnation" target="_blank">abelnation</a><br />
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- Click and drag to move OrbitControls, center across the edge of the shadow.<br />
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- Click to set random color CTRL-Click for White.<br />
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- </div>
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-
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- <script src="../build/three.js"></script>
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- <script src="js/lights/RectAreaLightUniformsLib.js"></script>
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- <script src="../examples/js/libs/dat.gui.min.js"></script>
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- <script src="../examples/js/controls/OrbitControls.js"></script>
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- <script src="js/Detector.js"></script>
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-
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- <script>
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-
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- var container = document.getElementById( 'container' );
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-
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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-
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- var rnd = new THREE.WebGLRenderer();
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- var cam = new THREE.PerspectiveCamera( 34, window.innerWidth / window.innerHeight, 0.1, 20000 );
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- var orb = new THREE.OrbitControls( cam, rnd.domElement );
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-
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- var scn = new THREE.Scene();
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-
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- var matParams = {
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- specular: 0xFFFFFF,
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- shininess: 10000
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- };
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-
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- var matFloor = new THREE.MeshPhongMaterial( matParams );
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- var matBox = new THREE.MeshPhongMaterial( matParams );
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- var geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
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- var geoBox = new THREE.BoxGeometry( Math.PI, Math.sqrt( 2 ), Math.E );
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- var mshFloor = new THREE.Mesh( geoFloor, matFloor );
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- var mshBox = new THREE.Mesh( geoBox, matBox );
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-
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- var amb = new THREE.AmbientLight( 0x080808 );
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-
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- // TODO (abelnation): temp point light for debugging
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- var dir = new THREE.DirectionalLight( 0xFFFFFF );
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- var dirHelper = new THREE.DirectionalLightHelper( dir );
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-
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- var shapes, shapeNames;
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- var rectLight;
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- var rectLightHelper;
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-
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- var ray = new THREE.Raycaster();
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- var mouseDown = new THREE.Vector2();
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- var mouse = new THREE.Vector2();
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-
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- var gui, guiElements;
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- var param = {};
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-
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- function init() {
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-
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- var gl = rnd.context;
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-
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- // Check for float-RT support
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- // TODO (abelnation): figure out fall-back for float textures
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- if (!gl.getExtension("OES_texture_float")) {
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- alert("OES_texture_float not supported");
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- throw "missing webgl extension";
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- }
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-
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- if (!gl.getExtension("OES_texture_float_linear")) {
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- alert("OES_texture_float_linear not supported");
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- throw "missing webgl extension";
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- }
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-
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- rnd.shadowMap.enabled = true;
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- rnd.shadowMap.type = THREE.PCFSoftShadowMap;
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- rnd.gammaInput = true;
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- rnd.gammaOutput = true;
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- rnd.antialias = true;
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- rnd.domElement.addEventListener( 'mousedown', onDocumentClick );
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- rnd.domElement.addEventListener( 'mouseup', onDocumentClick );
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-
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- // cam.position.set( 0, 100, 0 );
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- cam.position.set( 45, 20, 45 );
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-
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- // shapes = {
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- // square: THREE.Polygon.makeSquare( 10.0 ),
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- // rectangle: THREE.Polygon.makeRectangle( 10.0, 5.0 ),
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- // circle: THREE.Polygon.makeCircle( 5.0, 20 ),
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- // star: THREE.Polygon.makeStar( 5, 5.0, 2.5 ),
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- // triangle: new THREE.Polygon( [
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- // new THREE.Vector3( -5.0, -5.0, 0 ),
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- // new THREE.Vector3( 0.0, 5.0, 0 ),
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- // new THREE.Vector3( 5.0, -5.0, 0 ),
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- // ] )
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- // };
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- // shapeNames = Object.keys( shapes );
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-
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- rectLight = new THREE.RectAreaLight( 0xFFFFFF, undefined, 2, 10 );
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- rectLight.matrixAutoUpdate = true;
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- rectLight.intensity = 70.0;
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- rectLight.position.set( 5, 5, 0 );
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- // rectLight.target = mshBox;
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- rectLightHelper = new THREE.RectAreaLightHelper( rectLight );
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- rectLight.add( rectLightHelper );
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-
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- // TODO (abelnation): rect light shadow
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-
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- matFloor.color.set( 0x808080 );
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- randomColor( matBox );
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-
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- mshFloor.receiveShadow = true;
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- mshFloor.position.set( 0, 0, 0 );
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-
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- mshBox.castShadow = true;
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- mshBox.receiveShadow = true;
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- mshBox.position.set( 0, 5, 0 );
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-
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- scn.add( cam );
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-
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- scn.add( mshFloor );
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- scn.add( mshBox );
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-
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- // scn.add( amb );
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-
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- // scn.add( dir );
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- // scn.add( dirHelper );
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-
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- scn.add( rectLight );
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- // scn.add( rectLightHelper );
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-
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- // scn.add( new THREE.AxisHelper( 10 ) );
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-
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- document.body.appendChild( rnd.domElement );
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- onResize();
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- window.addEventListener( 'resize', onResize, false );
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-
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- orb.addEventListener( 'change', render );
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- orb.update();
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-
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- }
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-
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- function onResize() {
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-
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- rnd.setSize( window.innerWidth, window.innerHeight );
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- cam.aspect = ( window.innerWidth / window.innerHeight );
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- cam.updateProjectionMatrix();
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- orb.target = mshBox.position;
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-
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- }
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-
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- function tick() {
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-
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- update();
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- render();
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-
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- requestAnimationFrame( tick );
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-
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- }
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-
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- function update() {
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-
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- var dt = 6000;
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- var qdt = dt / 4.0;
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- var dirSigns = [
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- [ 1, 1 ],
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- [ - 1, 1 ],
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- [ - 1, 1 ],
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- [ 1, 1 ]
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- ];
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- var t = ( Date.now() / 1000 );
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-
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- // move light in circle around center
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- // change light height with sine curve
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-
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- var r = 10.0;
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-
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- var lx = r * Math.cos( t );
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- var lz = r * Math.sin( t );
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-
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- var ly = 5.0 + 5.0 * Math.sin( t / 3.0 );
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- // var ly = 7.0;
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-
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- rectLight.position.set( lx, ly, lz );
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- rectLight.lookAt( mshBox.position );
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- rectLight.updateMatrixWorld();
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-
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- // // move box in figure 8 path
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- // // xz is a figure 8
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- // // y is gently rising and falling
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- // var r = t * ( 4.0 * Math.PI );
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- // var s = Math.floor( t * dirSigns.length );
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- //
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- // var sign = dirSigns[ s ];
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- // var x = 5.0 * ( Math.cos( r ) + 1.0 ) * sign[ 0 ];
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- // var z = 5.0 * Math.sin( r ) * sign[ 1 ];
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- // var y = 2.5 * Math.cos( 0.5 * r ) + 5.0;
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- //
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- // mshBox.position.set( x, y, z );
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- // mshBox.updateMatrixWorld();
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-
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- }
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-
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- function render() {
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-
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- rectLightHelper.update(); // required
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- rnd.render( scn, cam );
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-
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- }
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-
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- function clearGui() {
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-
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- if ( gui ) gui.destroy();
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-
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- gui = new dat.GUI();
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- gui.width = 190;
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- var gStyle = gui.domElement.style;
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- gStyle.position = "absolute";
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- gStyle.top = "48px";
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- gStyle.height = "220px";
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-
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- gui.open();
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-
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- }
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-
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- function buildGui() {
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-
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- clearGui();
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-
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- param = {
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- 'light color': rectLight.color.getHex(),
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- intensity: rectLight.intensity,
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- width: rectLight.width,
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- height: rectLight.height,
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- shininess: matFloor.shininess
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- // shape: shapeNames[0]
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- };
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-
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- gui.add( param, 'width', 0.1, 20).onChange( function ( val ) {
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-
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- rectLight.width = val;
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-
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- } );
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-
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- gui.add( param, 'height', 0.1, 20).onChange( function ( val ) {
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-
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- rectLight.height = val;
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-
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- } );
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-
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- // gui.add( param, 'shape', shapeNames ).onChange( function ( val ) {
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- //
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- // rectLight.polygon = shapes[ val ].clone();
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- //
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- // } );
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-
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- gui.addColor( param, 'light color' ).onChange( function ( val ) {
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-
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- rectLight.color.setHex( val );
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-
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- } );
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-
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- gui.add( param, 'intensity', 0, 100 ).onChange( function ( val ) {
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-
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- rectLight.intensity = val;
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-
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- } );
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-
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- gui.add( param, 'shininess', 0, 100000 ).onChange( function ( val ) {
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-
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- matBox.shininess = val;
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- matFloor.shininess = val;
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-
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- } );
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-
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- // TODO (abelnation): shadow controls
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- // addGui( 'distance', rectLight.distance, function( val ) {
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- // rectLight.distance = val;
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- // render();
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- // }, false, 0, 1000 );
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-
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- // addGui( 'penumbra', rectLight.penumbra, function( val ) {
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- // rectLight.penumbra = val;
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- // render();
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- // }, false, 0, 1 );
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-
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- // addGui( 'decay', rectLight.decay, function( val ) {
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- // rectLight.decay = val;
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- // render();
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- // }, false, 0, 100 );
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-
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- }
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-
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- function onDocumentClick( event ) {
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-
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- event.preventDefault();
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-
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- var rndDom = rnd.domElement;
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-
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- if ( event.type === 'mousedown' ) {
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-
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- mouseDown.x = ( event.clientX / rndDom.clientWidth ) * 2 - 1;
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- mouseDown.y = - ( event.clientY / rndDom.clientHeight ) * 2 + 1;
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-
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- } else {
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-
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- mouse.x = ( event.clientX / rndDom.clientWidth ) * 2 - 1;
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- mouse.y = - ( event.clientY / rndDom.clientHeight ) * 2 + 1;
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-
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- if ( mouseDown.distanceTo( mouse ) < 0.0075 ) {
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-
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- ray.setFromCamera( mouse, cam );
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- var found = ray.intersectObjects( [ mshBox, mshFloor ] );
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-
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- if ( found.length > 0 ) {
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-
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- if ( event.ctrlKey === false ) randomColor( found[ 0 ].object );
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- else found[ 0 ].object.material.color.set( 0xffffff );
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-
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- render();
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- function randomColor( target ) {
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-
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- if ( target !== undefined ) {
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-
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- if ( target.material !== undefined ) target = target.material;
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-
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- if ( target.color !== undefined ) {
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-
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- target.color.setHex( 0xffffff * Math.random() );
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-
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- }
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-
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- }
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-
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- }
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-
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- init();
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- buildGui();
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- tick();
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-
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- </script>
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- </body>
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-</html>
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