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Improved materials variations examples.

Mr.doob 7 år sedan
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d694c708b1

+ 4 - 4
examples/webgl_materials_variations_basic.html

@@ -7,9 +7,9 @@
 		<style>
 			body {
 				color: #fff;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
 
 				background-color: #000;
 				margin: 0px;
@@ -93,7 +93,7 @@
 
 						for ( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
 
-							var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 );
+							var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 );
 
 							var material = new THREE.MeshBasicMaterial( {
 								map: imgTexture,

+ 4 - 4
examples/webgl_materials_variations_lambert.html

@@ -7,9 +7,9 @@
 		<style>
 			body {
 				color: #fff;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
 
 				background-color: #000;
 				margin: 0px;
@@ -93,7 +93,7 @@
 
 						for ( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
 
-							var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 );
+							var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 );
 
 							var material = new THREE.MeshLambertMaterial( {
 								map: imgTexture,

+ 4 - 4
examples/webgl_materials_variations_phong.html

@@ -7,9 +7,9 @@
 		<style>
 			body {
 				color: #fff;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
 
 				background-color: #000;
 				margin: 0px;
@@ -98,7 +98,7 @@
 						for ( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
 
 							// basic monochromatic energy preservation
-							var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 ).multiplyScalar( 1 - beta * 0.2 );
+							var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 ).multiplyScalar( 1 - beta * 0.2 );
 
 							var material = new THREE.MeshPhongMaterial( {
 								map: imgTexture,

+ 3 - 3
examples/webgl_materials_variations_physical.html

@@ -7,9 +7,9 @@
 		<style>
 			body {
 				color: #fff;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
 
 				background-color: #000;
 				margin: 0px;

+ 4 - 4
examples/webgl_materials_variations_standard.html

@@ -7,9 +7,9 @@
 		<style>
 			body {
 				color: #fff;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
 
 				background-color: #000;
 				margin: 0px;
@@ -121,7 +121,7 @@
 							for ( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
 
 								// basic monochromatic energy preservation
-								var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 );
+								var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 );
 
 								var material = new THREE.MeshStandardMaterial( {
 									map: imgTexture,

+ 4 - 4
examples/webgl_materials_variations_toon.html

@@ -7,9 +7,9 @@
 		<style>
 			body {
 				color: #fff;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
 
 				background-color: #000;
 				margin: 0px;
@@ -100,7 +100,7 @@
 						for ( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
 
 							// basic monochromatic energy preservation
-							var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 ).multiplyScalar( 1 - beta * 0.2 );
+							var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 ).multiplyScalar( 1 - beta * 0.2 );
 
 							var material = new THREE.MeshToonMaterial( {
 								map: imgTexture,