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@@ -1321,7 +1321,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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_lightsNeedUpdate = true;
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renderer.resetState();
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- plugins[ i ].render( scene, camera, renderer.getCurrentWidth(), renderer.getCurrentWidth() );
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+ plugins[ i ].render( scene, camera, renderer.getCurrentWidth(), renderer.getCurrentHeight() );
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// reset state after plugin (anything could have changed)
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