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@@ -31,12 +31,12 @@ var scene = new THREE.Scene();
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scene.background = new THREE.CubeTextureLoader()
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.setPath( 'textures/cubeMaps/' )
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.load( [
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- '1.png',
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- '2.png',
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- '3.png',
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- '4.png',
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- '5.png',
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- '6.png'
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+ 'px.png',
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+ 'nx.png',
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+ 'py.png',
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+ 'ny.png',
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+ 'pz.png',
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+ 'nz.png'
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] );
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</code>
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@@ -73,8 +73,12 @@ scene.background = new THREE.CubeTextureLoader()
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<h3>[method:null load]( [page:String urls], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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<div>
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- [page:String urls] — array of 6 urls to images, one for each side of the CubeTexture. These can also be
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- [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
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+ [page:String urls] — array of 6 urls to images, one for each side of the CubeTexture.
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+ The urls should be specified in the following order: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z.
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+ They can also be [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
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+ Note that, by convention, cube maps are specified in a coordinate system in which positive-x is to the right
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+ when looking up the positive-z axis -- in other words, using a left-handed coordinate system.
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+ Since three.js uses a right-handed coordinate system, environment maps used in three.js will have pos-x and neg-x swapped.<br />
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[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
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[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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[page:Function onError] — Will be called when load errors.<br />
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