فهرست منبع

Docs: Add types to constructor params.

Don McCurdy 7 سال پیش
والد
کامیت
d6eb3a99c1
100فایلهای تغییر یافته به همراه117 افزوده شده و 117 حذف شده
  1. 1 1
      docs/api/Template.html
  2. 1 1
      docs/api/animation/AnimationAction.html
  3. 1 1
      docs/api/animation/AnimationClip.html
  4. 1 1
      docs/api/animation/AnimationMixer.html
  5. 1 1
      docs/api/animation/AnimationObjectGroup.html
  6. 1 1
      docs/api/animation/KeyframeTrack.html
  7. 1 1
      docs/api/animation/PropertyBinding.html
  8. 1 1
      docs/api/animation/tracks/BooleanKeyframeTrack.html
  9. 1 1
      docs/api/animation/tracks/ColorKeyframeTrack.html
  10. 1 1
      docs/api/animation/tracks/NumberKeyframeTrack.html
  11. 3 3
      docs/api/animation/tracks/QuaternionKeyframeTrack.html
  12. 1 1
      docs/api/animation/tracks/StringKeyframeTrack.html
  13. 3 3
      docs/api/animation/tracks/VectorKeyframeTrack.html
  14. 1 1
      docs/api/audio/Audio.html
  15. 1 1
      docs/api/audio/PositionalAudio.html
  16. 1 1
      docs/api/cameras/CubeCamera.html
  17. 1 1
      docs/api/cameras/OrthographicCamera.html
  18. 1 1
      docs/api/cameras/PerspectiveCamera.html
  19. 1 1
      docs/api/core/BufferAttribute.html
  20. 1 1
      docs/api/core/Clock.html
  21. 1 1
      docs/api/core/Face3.html
  22. 1 1
      docs/api/core/InstancedBufferAttribute.html
  23. 1 1
      docs/api/core/InstancedInterleavedBuffer.html
  24. 1 1
      docs/api/core/InterleavedBuffer.html
  25. 1 1
      docs/api/core/InterleavedBufferAttribute.html
  26. 1 1
      docs/api/core/Raycaster.html
  27. 2 2
      docs/api/core/Uniform.html
  28. 1 1
      docs/api/extras/core/Path.html
  29. 1 1
      docs/api/extras/core/Shape.html
  30. 1 1
      docs/api/extras/curves/CatmullRomCurve3.html
  31. 1 1
      docs/api/extras/curves/CubicBezierCurve.html
  32. 1 1
      docs/api/extras/curves/CubicBezierCurve3.html
  33. 1 1
      docs/api/extras/curves/EllipseCurve.html
  34. 1 1
      docs/api/extras/curves/LineCurve.html
  35. 1 1
      docs/api/extras/curves/LineCurve3.html
  36. 1 1
      docs/api/extras/curves/QuadraticBezierCurve.html
  37. 1 1
      docs/api/extras/curves/QuadraticBezierCurve3.html
  38. 1 1
      docs/api/extras/curves/SplineCurve.html
  39. 1 1
      docs/api/geometries/BoxBufferGeometry.html
  40. 1 1
      docs/api/geometries/BoxGeometry.html
  41. 1 1
      docs/api/geometries/CircleBufferGeometry.html
  42. 1 1
      docs/api/geometries/CircleGeometry.html
  43. 1 1
      docs/api/geometries/ConeBufferGeometry.html
  44. 1 1
      docs/api/geometries/ConeGeometry.html
  45. 1 1
      docs/api/geometries/CylinderBufferGeometry.html
  46. 1 1
      docs/api/geometries/CylinderGeometry.html
  47. 1 1
      docs/api/geometries/DodecahedronBufferGeometry.html
  48. 1 1
      docs/api/geometries/DodecahedronGeometry.html
  49. 1 1
      docs/api/geometries/EdgesGeometry.html
  50. 1 1
      docs/api/geometries/ExtrudeBufferGeometry.html
  51. 1 1
      docs/api/geometries/ExtrudeGeometry.html
  52. 1 1
      docs/api/geometries/IcosahedronBufferGeometry.html
  53. 2 2
      docs/api/geometries/IcosahedronGeometry.html
  54. 1 1
      docs/api/geometries/LatheBufferGeometry.html
  55. 1 1
      docs/api/geometries/LatheGeometry.html
  56. 1 1
      docs/api/geometries/OctahedronBufferGeometry.html
  57. 2 2
      docs/api/geometries/OctahedronGeometry.html
  58. 1 1
      docs/api/geometries/ParametricBufferGeometry.html
  59. 1 1
      docs/api/geometries/ParametricGeometry.html
  60. 1 1
      docs/api/geometries/PlaneBufferGeometry.html
  61. 1 1
      docs/api/geometries/PlaneGeometry.html
  62. 1 1
      docs/api/geometries/PolyhedronBufferGeometry.html
  63. 1 1
      docs/api/geometries/PolyhedronGeometry.html
  64. 1 1
      docs/api/geometries/RingBufferGeometry.html
  65. 1 1
      docs/api/geometries/RingGeometry.html
  66. 1 1
      docs/api/geometries/ShapeBufferGeometry.html
  67. 1 1
      docs/api/geometries/ShapeGeometry.html
  68. 1 1
      docs/api/geometries/SphereBufferGeometry.html
  69. 1 1
      docs/api/geometries/SphereGeometry.html
  70. 1 1
      docs/api/geometries/TetrahedronBufferGeometry.html
  71. 1 1
      docs/api/geometries/TetrahedronGeometry.html
  72. 1 1
      docs/api/geometries/TextBufferGeometry.html
  73. 4 4
      docs/api/geometries/TextGeometry.html
  74. 1 1
      docs/api/geometries/TorusBufferGeometry.html
  75. 1 1
      docs/api/geometries/TorusGeometry.html
  76. 1 1
      docs/api/geometries/TorusKnotBufferGeometry.html
  77. 1 1
      docs/api/geometries/TorusKnotGeometry.html
  78. 1 1
      docs/api/geometries/TubeBufferGeometry.html
  79. 1 1
      docs/api/geometries/TubeGeometry.html
  80. 1 1
      docs/api/geometries/WireframeGeometry.html
  81. 1 1
      docs/api/helpers/ArrowHelper.html
  82. 1 1
      docs/api/helpers/AxesHelper.html
  83. 1 1
      docs/api/helpers/Box3Helper.html
  84. 1 1
      docs/api/helpers/BoxHelper.html
  85. 1 1
      docs/api/helpers/CameraHelper.html
  86. 3 3
      docs/api/helpers/DirectionalLightHelper.html
  87. 1 1
      docs/api/helpers/FaceNormalsHelper.html
  88. 1 1
      docs/api/helpers/GridHelper.html
  89. 2 2
      docs/api/helpers/HemisphereLightHelper.html
  90. 1 1
      docs/api/helpers/PlaneHelper.html
  91. 2 2
      docs/api/helpers/PointLightHelper.html
  92. 1 1
      docs/api/helpers/PolarGridHelper.html
  93. 1 1
      docs/api/helpers/RectAreaLightHelper.html
  94. 3 3
      docs/api/helpers/SpotLightHelper.html
  95. 1 1
      docs/api/helpers/VertexNormalsHelper.html
  96. 2 2
      docs/api/lights/AmbientLight.html
  97. 1 1
      docs/api/lights/DirectionalLight.html
  98. 1 1
      docs/api/lights/HemisphereLight.html
  99. 1 1
      docs/api/lights/Light.html
  100. 1 1
      docs/api/lights/PointLight.html

+ 1 - 1
docs/api/Template.html

@@ -22,7 +22,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Number todo])</h3>
+		<h3>[name]([param:Number todo])</h3>
 		<div></div>
 
 

+ 1 - 1
docs/api/animation/AnimationAction.html

@@ -24,7 +24,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:AnimationMixer mixer], [page:AnimationClip clip], [page:Object3D localRoot] )</h3>
+		<h3>[name]( [param:AnimationMixer mixer], [param:AnimationClip clip], [param:Object3D localRoot] )</h3>
 		<div>
 			[page:AnimationMixer mixer] - the *AnimationMixer* that is controlled by this action.<br />
 			[page:AnimationClip clip] - the *AnimationClip* that holds the animation data for this action.<br />

+ 1 - 1
docs/api/animation/AnimationClip.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Number duration], [page:Array tracks] )</h3>
+		<h3>[name]( [param:String name], [param:Number duration], [param:Array tracks] )</h3>
 		<div>
 			[page:String name] - a name for this clip.<br />
 			[page:Number duration] - the duration of this clip (in seconds). If a negative value is passed,

+ 1 - 1
docs/api/animation/AnimationMixer.html

@@ -23,7 +23,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Object3D rootObject] )</h3>
+		<h3>[name]( [param:Object3D rootObject] )</h3>
 		<div>
 			[page:Object3D rootObject] - the object whose animations shall be played by this mixer.<br />
 		</div>

+ 1 - 1
docs/api/animation/AnimationObjectGroup.html

@@ -38,7 +38,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:object obj1], [page:object obj2], [page:object obj3], ... )</h3>
+		<h3>[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
 		[page:object obj] - an abitrary number of meshes that share the same animation state.<br />
 
 

+ 1 - 1
docs/api/animation/KeyframeTrack.html

@@ -61,7 +61,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values], [page:Constant interpolation] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values], [param:Constant interpolation] )</h3>
 		<div>
 			[page:String name] - the identifier for the *KeyframeTrack*.<br />
 			[page:Array times] - an array of keyframe times, converted internally to a

+ 1 - 1
docs/api/animation/PropertyBinding.html

@@ -18,7 +18,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Object3D rootNode], path, parsedPath )</h3>
+		<h3>[name]( [param:Object3D rootNode], path, parsedPath )</h3>
 		<div>
 			-- [page:Object3D rootNode]:
 			-- path

+ 1 - 1
docs/api/animation/tracks/BooleanKeyframeTrack.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />

+ 1 - 1
docs/api/animation/tracks/ColorKeyframeTrack.html

@@ -23,7 +23,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />

+ 1 - 1
docs/api/animation/tracks/NumberKeyframeTrack.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />

+ 3 - 3
docs/api/animation/tracks/QuaternionKeyframeTrack.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] (required) array of keyframe times.<br />
@@ -59,8 +59,8 @@
 
 		<h3>[method:null InterpolantFactoryMethodLinear]()</h3>
 		<div>
-			Returns a new [page:QuaternionLinearInterpolant QuaternionLinearInterpolant] based on the 
-			[page:KeyframeTrack.values values], [page:KeyframeTrack.times times] and 
+			Returns a new [page:QuaternionLinearInterpolant QuaternionLinearInterpolant] based on the
+			[page:KeyframeTrack.values values], [page:KeyframeTrack.times times] and
 			[page:KeyframeTrack.valueSize valueSize] of the keyframes.
 		</div>
 

+ 1 - 1
docs/api/animation/tracks/StringKeyframeTrack.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />

+ 3 - 3
docs/api/animation/tracks/VectorKeyframeTrack.html

@@ -21,13 +21,13 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />
 			[page:Array values] - values for the keyframes at the times specified.<br />
-			[page:Constant interpolation] - the type of interpolation to use. See 
-			[page:Animation Animation Constants] for possible values. Default is 
+			[page:Constant interpolation] - the type of interpolation to use. See
+			[page:Animation Animation Constants] for possible values. Default is
 			[page:Animation InterpolateLinear].
 		</div>
 

+ 1 - 1
docs/api/audio/Audio.html

@@ -48,7 +48,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:AudioListener listener] )</h3>
+		<h3>[name]( [param:AudioListener listener] )</h3>
 		<div>
 		listener — (required) [page:AudioListener AudioListener] instance.
 		</div>

+ 1 - 1
docs/api/audio/PositionalAudio.html

@@ -55,7 +55,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:AudioListener listener] )</h3>
+		<h3>[name]( [param:AudioListener listener] )</h3>
 		<div>
 		listener — (required) [page:AudioListener AudioListener] instance.
 		</div>

+ 1 - 1
docs/api/cameras/CubeCamera.html

@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Number near], [page:Number far], [page:Number cubeResolution] )</h3>
+		<h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution] )</h3>
 		<div>
 		near -- The near clipping distance. <br />
 		far -- The far clipping distance <br />

+ 1 - 1
docs/api/cameras/OrthographicCamera.html

@@ -43,7 +43,7 @@ scene.add( camera );</code>
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Number left], [page:Number right], [page:Number top], [page:Number bottom], [page:Number near], [page:Number far] )</h3>
+		<h3>[name]( [param:Number left], [param:Number right], [param:Number top], [param:Number bottom], [param:Number near], [param:Number far] )</h3>
 		<div>
 		left — Camera frustum left plane.<br />
 		right — Camera frustum right plane.<br />

+ 1 - 1
docs/api/cameras/PerspectiveCamera.html

@@ -36,7 +36,7 @@ scene.add( camera );</code>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Number fov], [page:Number aspect], [page:Number near], [page:Number far] )</h3>
+		<h3>[name]( [param:Number fov], [param:Number aspect], [param:Number near], [param:Number far] )</h3>
 		<div>
 		fov — Camera frustum vertical field of view.<br />
 		aspect — Camera frustum aspect ratio.<br />

+ 1 - 1
docs/api/core/BufferAttribute.html

@@ -21,7 +21,7 @@
 		</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:TypedArray array], [page:Integer itemSize], [page:Boolean normalized] )</h3>
+		<h3>[name]( [param:TypedArray array], [param:Integer itemSize], [param:Boolean normalized] )</h3>
 		<div>
 		[page:TypedArray array] -- Must be a [link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/TypedArray TypedArray].
 		Used to instantiate the buffer. <br />

+ 1 - 1
docs/api/core/Clock.html

@@ -19,7 +19,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Boolean autoStart] )</h3>
+		<h3>[name]( [param:Boolean autoStart] )</h3>
 		<div>
 		autoStart — (optional) whether to automatically start the clock. Default is true.
 		</div>

+ 1 - 1
docs/api/core/Face3.html

@@ -53,7 +53,7 @@ scene.add( new THREE.Mesh( geometry, material ) );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )</h3>
+		<h3>[name]( [param:Integer a], [param:Integer b], [param:Integer c], [param:Vector3 normal], [param:Color color], [param:Integer materialIndex] )</h3>
 		<div>
 		a — Vertex A index.<br />
 		b — Vertex B index.<br />

+ 1 - 1
docs/api/core/InstancedBufferAttribute.html

@@ -17,7 +17,7 @@
 		</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:TypedArray array], [page:Integer itemSize], [page:Number meshPerAttribute] )</h3>
+		<h3>[name]( [param:TypedArray array], [param:Integer itemSize], [param:Number meshPerAttribute] )</h3>
 		<div>
 		</div>
 

+ 1 - 1
docs/api/core/InstancedInterleavedBuffer.html

@@ -17,7 +17,7 @@
 		</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:TypedArray array], [page:Integer itemSize], [page:Number meshPerAttribute] )</h3>
+		<h3>[name]( [param:TypedArray array], [param:Integer itemSize], [param:Number meshPerAttribute] )</h3>
 		<div>
 		</div>
 

+ 1 - 1
docs/api/core/InterleavedBuffer.html

@@ -21,7 +21,7 @@
 		<div>[example:webgl_buffergeometry_points_interleaved webgl / buffergeometry / points / interleaved]</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:TypedArray array], [page:Integer stride] )</h3>
+		<h3>[name]( [param:TypedArray array], [param:Integer stride] )</h3>
 		<div>
 			[page:TypedArray array] -- A typed array with a shared buffer. Stores the geometry data.<br/>
 			[page:Integer stride] -- The number of typed-array elements per vertex.

+ 1 - 1
docs/api/core/InterleavedBufferAttribute.html

@@ -16,7 +16,7 @@
 		</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:InterleavedBuffer interleavedBuffer], [page:Integer itemSize], [page:Integer offset], [page:Boolean normalized] )</h3>
+		<h3>[name]( [param:InterleavedBuffer interleavedBuffer], [param:Integer itemSize], [param:Integer offset], [param:Boolean normalized] )</h3>
 		<div>
 		</div>
 

+ 1 - 1
docs/api/core/Raycaster.html

@@ -73,7 +73,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Vector3 origin], [page:Vector3 direction], [page:Float near], [page:Float far] ) {</h3>
+		<h3>[name]( [param:Vector3 origin], [param:Vector3 direction], [param:Float near], [param:Float far] ) {</h3>
 		<div>
 		[page:Vector3 origin] — The origin vector where the ray casts from.<br />
 		[page:Vector3 direction] — The direction vector that gives direction to the ray. Should be normalized.<br />

+ 2 - 2
docs/api/core/Uniform.html

@@ -177,14 +177,14 @@
 
 			</tbody>
 		</table>
-		
+
 		<p>
 		(*) Same for an (innermost) array (dimension) of the same GLSL type, containing the components of all vectors or matrices in the array.
 		</p>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Object value] )</h3>
+		<h3>[name]( [param:Object value] )</h3>
 		<div>
 		value -- An object containing the value to set up the uniform. It's type must be one of the Uniform Types described above.
 		</div>

+ 1 - 1
docs/api/extras/core/Path.html

@@ -38,7 +38,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Array points] )</h3>
+		<h3>[name]( [param:Array points] )</h3>
 		<div>
 		points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
 

+ 1 - 1
docs/api/extras/core/Shape.html

@@ -47,7 +47,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Array points] )</h3>
+		<h3>[name]( [param:Array points] )</h3>
 		<div>
 		points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
 

+ 1 - 1
docs/api/extras/curves/CatmullRomCurve3.html

@@ -41,7 +41,7 @@ var curveObject = new THREE.Line( geometry, material );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Array points], [page:Boolean closed], [page:String curveType], [page:Float tension] )</h3>
+		<h3>[name]( [param:Array points], [param:Boolean closed], [param:String curveType], [param:Float tension] )</h3>
 		<div>
 			points – An array of [page:Vector3] points<br/>
 			closed – Whether the curve is closed. Default is *false*.<br/>

+ 1 - 1
docs/api/extras/curves/CubicBezierCurve.html

@@ -40,7 +40,7 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name] ( [page:Vector2 v0], [page:Vector2 v1], [page:Vector2 v2], [page:Vector2 v3] )</h3>
+		<h3>[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )</h3>
 		<div>
 			[page:Vector2 v0] – The starting point.<br/>
 			[page:Vector2 v1] – The first control point.<br/>

+ 1 - 1
docs/api/extras/curves/CubicBezierCurve3.html

@@ -41,7 +41,7 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2], [page:Vector3 v3] )</h3>
+		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2], [param:Vector3 v3] )</h3>
 		<div>
 			[page:Vector3 v0] – The starting point.<br/>
 			[page:Vector3 v1] – The first control point.<br/>

+ 1 - 1
docs/api/extras/curves/EllipseCurve.html

@@ -40,7 +40,7 @@ var ellipse = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Float aX], [page:Float aY], [page:Float xRadius], [page:Float yRadius], [page:Radians aStartAngle], [page:Radians aEndAngle], [page:Boolean aClockwise], [page:Radians aRotation] )</h3>
+		<h3>[name]( [param:Float aX], [param:Float aY], [param:Float xRadius], [param:Float yRadius], [param:Radians aStartAngle], [param:Radians aEndAngle], [param:Boolean aClockwise], [param:Radians aRotation] )</h3>
 		<div>
 			[page:Float aX] – The X center of the ellipse. Default is *0*.<br/>
 			[page:Float aY] – The Y center of the ellipse. Default is *0*.<br/>

+ 1 - 1
docs/api/extras/curves/LineCurve.html

@@ -17,7 +17,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector2 v1], [page:Vector2 v2] )</h3>
+		<h3>[name]( [param:Vector2 v1], [param:Vector2 v2] )</h3>
 		<div>
 			[page:Vector2 v1] – The start point.<br/>
 			[page:Vector2 v2] - The end point.

+ 1 - 1
docs/api/extras/curves/LineCurve3.html

@@ -17,7 +17,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector3 v1], [page:Vector3 v2] )</h3>
+		<h3>[name]( [param:Vector3 v1], [param:Vector3 v2] )</h3>
 		<div>
 			[page:Vector3 v1] – The start point.<br/>
 			[page:Vector3 v2] - The end point.

+ 1 - 1
docs/api/extras/curves/QuadraticBezierCurve.html

@@ -39,7 +39,7 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector2 v0], [page:Vector2 v1], [page:Vector2 v2] )</h3>
+		<h3>[name]( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2] )</h3>
 		<div>
 			[page:Vector2 v0] – The startpoint.<br/>
 			[page:Vector2 v1] – The control point.<br/>

+ 1 - 1
docs/api/extras/curves/QuadraticBezierCurve3.html

@@ -39,7 +39,7 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2] )</h3>
+		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2] )</h3>
 		<div>
 			[page:Vector3 v0] – The starting point<br/>
 			[page:Vector3 v1] – The middle control point<br/>

+ 1 - 1
docs/api/extras/curves/SplineCurve.html

@@ -41,7 +41,7 @@ var splineObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Array points] )</h3>
+		<h3>[name]( [param:Array points] )</h3>
 		<div>points – An array of [page:Vector2] points that define the curve.</div>
 
 

+ 1 - 1
docs/api/geometries/BoxBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float width], [page:Float height], [page:Float depth], [page:Integer widthSegments], [page:Integer heightSegments], [page:Integer depthSegments])</h3>
+		<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
 		<div>
 		width — Width of the sides on the X axis. Default is 1.<br />
 		height — Height of the sides on the Y axis. Default is 1.<br />

+ 1 - 1
docs/api/geometries/BoxGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float width], [page:Float height], [page:Float depth], [page:Integer widthSegments], [page:Integer heightSegments], [page:Integer depthSegments])</h3>
+		<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
 		<div>
 		width — Width of the sides on the X axis. Default is 1.<br />
 		height — Height of the sides on the Y axis. Default is 1.<br />

+ 1 - 1
docs/api/geometries/CircleBufferGeometry.html

@@ -43,7 +43,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer segments], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Integer segments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radius — Radius of the circle, default = 1.<br />
 		segments — Number of segments (triangles), minimum = 3, default = 8.<br />

+ 1 - 1
docs/api/geometries/CircleGeometry.html

@@ -44,7 +44,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer segments], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Integer segments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radius — Radius of the circle, default = 1.<br />
 		segments — Number of segments (triangles), minimum = 3, default = 8.<br />

+ 1 - 1
docs/api/geometries/ConeBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float height], [page:Integer radialSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radius — Radius of the cone base. Default is 1.<br />
 		height — Height of the cone. Default is 1.<br />

+ 1 - 1
docs/api/geometries/ConeGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float height], [page:Integer radialSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radius — Radius of the cone at the base. Default is 20.<br />
 		height — Height of the cone. Default is 100.<br />

+ 1 - 1
docs/api/geometries/CylinderBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radiusTop], [page:Float radiusBottom], [page:Float height], [page:Integer radialSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radiusTop — Radius of the cylinder at the top. Default is 1.<br />
 		radiusBottom — Radius of the cylinder at the bottom. Default is 1.<br />

+ 1 - 1
docs/api/geometries/CylinderGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radiusTop], [page:Float radiusBottom], [page:Float height], [page:Integer radialSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radiusTop — Radius of the cylinder at the top. Default is 1.<br />
 		radiusBottom — Radius of the cylinder at the bottom. Default is 1.<br />

+ 1 - 1
docs/api/geometries/DodecahedronBufferGeometry.html

@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the dodecahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron.

+ 1 - 1
docs/api/geometries/DodecahedronGeometry.html

@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the dodecahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron.

+ 1 - 1
docs/api/geometries/EdgesGeometry.html

@@ -27,7 +27,7 @@ scene.add( line );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Geometry geometry], [page:Integer thresholdAngle] )</h3>
+		<h3>[name]( [param:Geometry geometry], [param:Integer thresholdAngle] )</h3>
 		<div>
 		geometry — Any geometry object.<br />
 		thresholdAngle — An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.

+ 1 - 1
docs/api/geometries/ExtrudeBufferGeometry.html

@@ -64,7 +64,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array shapes], [page:Object options])</h3>
+		<h3>[name]([param:Array shapes], [param:Object options])</h3>
 		<div>
 		shapes — Shape or an array of shapes. <br />
 		options — Object that can contain the following parameters.

+ 1 - 1
docs/api/geometries/ExtrudeGeometry.html

@@ -64,7 +64,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array shapes], [page:Object options])</h3>
+		<h3>[name]([param:Array shapes], [param:Object options])</h3>
 		<div>
 		shapes — Shape or an array of shapes. <br />
 		options — Object that can contain the following parameters.

+ 1 - 1
docs/api/geometries/IcosahedronBufferGeometry.html

@@ -33,7 +33,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Default is 1. <br />
 		detail — Default is 0.  Setting this to a value greater than 0 adds more vertices making it no longer an icosahedron.  When detail is greater than 1, it's effectively a sphere.

+ 2 - 2
docs/api/geometries/IcosahedronGeometry.html

@@ -9,7 +9,7 @@
 	</head>
 	<body>
 		[page:Geometry] &rarr;
-		
+
 		<h1>[name]</h1>
 
 		<div class="desc">A class for generating an icosahedron geometry.</div>
@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Default is 1. <br />
 		detail — Default is 0.  Setting this to a value greater than 0 adds more vertices making it no longer an icosahedron.  When detail is greater than 1, it's effectively a sphere.

+ 1 - 1
docs/api/geometries/LatheBufferGeometry.html

@@ -47,7 +47,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Array points], [page:Integer segments], [page:Float phiStart], [page:Float phiLength])</h3>
+		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
 		<div>
 		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
 		segments — the number of circumference segments to generate. Default is 12.<br />

+ 1 - 1
docs/api/geometries/LatheGeometry.html

@@ -47,7 +47,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Array points], [page:Integer segments], [page:Float phiStart], [page:Float phiLength])</h3>
+		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
 		<div>
 		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
 		segments — the number of circumference segments to generate. Default is 12.<br />

+ 1 - 1
docs/api/geometries/OctahedronBufferGeometry.html

@@ -33,7 +33,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the octahedron. Default is 1.<br />
 		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.

+ 2 - 2
docs/api/geometries/OctahedronGeometry.html

@@ -9,7 +9,7 @@
 	</head>
 	<body>
 		[page:Geometry] &rarr;
-		
+
 		<h1>[name]</h1>
 
 		<div class="desc">A class for generating an octahedron geometry.</div>
@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the octahedron. Default is 1.<br />
 		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.

+ 1 - 1
docs/api/geometries/ParametricBufferGeometry.html

@@ -45,7 +45,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Function func], [page:Integer slices], [page:Integer stacks])</h3>
+		<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
 		<div>
 		func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and returns a [page:Vector3]<br />
 		slices — The count of slices to use for the parametric function <br />

+ 1 - 1
docs/api/geometries/ParametricGeometry.html

@@ -45,7 +45,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Function func], [page:Integer slices], [page:Integer stacks])</h3>
+		<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
 		<div>
 		func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and returns a [page:Vector3]<br />
 		slices — The count of slices to use for the parametric function <br />

+ 1 - 1
docs/api/geometries/PlaneBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float width], [page:Float height], [page:Integer widthSegments], [page:Integer heightSegments])</h3>
+		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
 		<div>
 		width — Width along the X axis. Default is 1.<br />
 		height — Height along the Y axis. Default is 1.<br />

+ 1 - 1
docs/api/geometries/PlaneGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float width], [page:Float height], [page:Integer widthSegments], [page:Integer heightSegments])</h3>
+		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
 		<div>
 		width — Width along the X axis. Default is 1.<br />
 		height — Height along the Y axis. Default is 1.<br />

+ 1 - 1
docs/api/geometries/PolyhedronBufferGeometry.html

@@ -41,7 +41,7 @@ var geometry = new THREE.PolyhedronBufferGeometry( verticesOfCube, indicesOfFace
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array vertices], [page:Array indices], [page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
 		<div>
 		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
 		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />

+ 1 - 1
docs/api/geometries/PolyhedronGeometry.html

@@ -39,7 +39,7 @@ var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6,
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array vertices], [page:Array indices], [page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
 		<div>
 		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
 		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />

+ 1 - 1
docs/api/geometries/RingBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		innerRadius — Default is 0.5. <br />
 		outerRadius — Default is 1. <br />

+ 1 - 1
docs/api/geometries/RingGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		innerRadius — Default is 0.5. <br />
 		outerRadius — Default is 1. <br />

+ 1 - 1
docs/api/geometries/ShapeBufferGeometry.html

@@ -58,7 +58,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array shapes], [page:Integer curveSegments])</h3>
+		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
 		<div>
 		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
 		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.

+ 1 - 1
docs/api/geometries/ShapeGeometry.html

@@ -58,7 +58,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array shapes], [page:Integer curveSegments])</h3>
+		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
 		<div>
 		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
 		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.

+ 1 - 1
docs/api/geometries/SphereBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer widthSegments], [page:Integer heightSegments], [page:Float phiStart], [page:Float phiLength], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
 		<div>
 		radius — sphere radius. Default is 1.<br />

+ 1 - 1
docs/api/geometries/SphereGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer widthSegments], [page:Integer heightSegments], [page:Float phiStart], [page:Float phiLength], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
 		<div>
 		radius — sphere radius. Default is 1.<br />

+ 1 - 1
docs/api/geometries/TetrahedronBufferGeometry.html

@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the tetrahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.

+ 1 - 1
docs/api/geometries/TetrahedronGeometry.html

@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the tetrahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.

+ 1 - 1
docs/api/geometries/TextBufferGeometry.html

@@ -62,7 +62,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:String text], [page:Object parameters])</h3>
+		<h3>[name]([param:String text], [param:Object parameters])</h3>
 		<div>
 		text — The text that needs to be shown. <br />
 		parameters — Object that can contains the following parameters.

+ 4 - 4
docs/api/geometries/TextGeometry.html

@@ -13,7 +13,7 @@
 		<h1>[name]</h1>
 
 		<div class="desc">
-			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of 
+			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of
 			parameters consisting of a loaded [page:Font] and settings for the geometry's parent [page:ExtrudeGeometry].
 			See the [page:Font], [page:FontLoader] and [page:Creating_Text] pages for additional details.
 		</div>
@@ -44,7 +44,7 @@
 
 		<code>
 		var loader = new THREE.FontLoader();
-		
+
 		loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
 
 			var geometry = new THREE.TextGeometry( 'Hello three.js!', {
@@ -57,12 +57,12 @@
 				bevelSize: 8,
 				bevelSegments: 5
 			} );
-		} );			
+		} );
 		</code>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:String text], [page:Object parameters])</h3>
+		<h3>[name]([param:String text], [param:Object parameters])</h3>
 		<div>
 		text — The text that needs to be shown. <br />
 		parameters — Object that can contains the following parameters.

+ 1 - 1
docs/api/geometries/TorusBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3>
+		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
 		<div>
 		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
 		tube — Radius of the tube.  Default is 0.4. <br />

+ 1 - 1
docs/api/geometries/TorusGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3>
+		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
 		<div>
 		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
 		tube — Radius of the tube.  Default is 0.4. <br />

+ 1 - 1
docs/api/geometries/TorusKnotBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float tube], [page:Integer tubularSegments], [page:Integer radialSegments], [page:Integer p], [page:Integer q])</h3>
+		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
 		<div>
 			<ul>
 				<li>radius - Radius of the torus. Default is 1.</li>

+ 1 - 1
docs/api/geometries/TorusKnotGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float tube], [page:Integer tubularSegments], [page:Integer radialSegments], [page:Integer p], [page:Integer q])</h3>
+		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
 		<div>
 			<ul>
 				<li>radius - Radius of the torus. Default is 1.</li>

+ 1 - 1
docs/api/geometries/TubeBufferGeometry.html

@@ -66,7 +66,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Curve path], [page:Integer tubularSegments], [page:Float radius], [page:Integer radialSegments], [page:Boolean closed])</h3>
+		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
 		<div>
 		path — [page:Curve] - A path that inherits from the [page:Curve] base class<br />
 		tubularSegments — [page:Integer] - The number of segments that make up the tube, default is 64<br />

+ 1 - 1
docs/api/geometries/TubeGeometry.html

@@ -66,7 +66,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Curve path], [page:Integer tubularSegments], [page:Float radius], [page:Integer radialSegments], [page:Boolean closed])</h3>
+		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
 		<div>
 		path — [page:Curve] - A path that inherits from the [page:Curve] base class<br />
 		tubularSegments — [page:Integer] - The number of segments that make up the tube, default is 64<br />

+ 1 - 1
docs/api/geometries/WireframeGeometry.html

@@ -51,7 +51,7 @@ scene.add( line );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Geometry geometry] )</h3>
+		<h3>[name]( [param:Geometry geometry] )</h3>
 		<div>
 		geometry — any geometry object.
 		</div>

+ 1 - 1
docs/api/helpers/ArrowHelper.html

@@ -40,7 +40,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Vector3 dir], [page:Vector3 origin], [page:Number length], [page:Number hex], [page:Number headLength], [page:Number headWidth] )</h3>
+		<h3>[name]([param:Vector3 dir], [param:Vector3 origin], [param:Number length], [param:Number hex], [param:Number headLength], [param:Number headWidth] )</h3>
 		<div>
 		[page:Vector3 dir] -- direction from origin. Must be a unit vector. <br />
 		[page:Vector3 origin] -- Point at which the arrow starts.<br />

+ 1 - 1
docs/api/helpers/AxesHelper.html

@@ -33,7 +33,7 @@ scene.add( axesHelper );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Number size] )</h3>
+		<h3>[name]( [param:Number size] )</h3>
 		<div>
 		[page:Number size] -- (optional) size of the lines representing the axes. Default is *1*.
 		</div>

+ 1 - 1
docs/api/helpers/Box3Helper.html

@@ -31,7 +31,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Box3 box], [page:Color color] )</h3>
+		<h3>[name]( [param:Box3 box], [param:Color color] )</h3>
 		<div>
 		[page:Box3 box]  -- the Box3 to show.<br />
 		[page:Color color] --  (optional) the box's color. Default is 0xffff00.<br /><br />

+ 1 - 1
docs/api/helpers/BoxHelper.html

@@ -38,7 +38,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Object3D object], [page:Color color] )</h3>
+		<h3>[name]( [param:Object3D object], [param:Color color] )</h3>
 		<div>
 		[page:Object3D object]  -- (optional) the object3D to show the world-axis-aligned boundingbox.<br />
 		[page:Color color] --  (optional) hexadecimal value that defines the box's color. Default is 0xffff00.<br /><br />

+ 1 - 1
docs/api/helpers/CameraHelper.html

@@ -32,7 +32,7 @@ scene.add( helper );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Camera camera] )</h3>
+		<h3>[name]( [param:Camera camera] )</h3>
 		<div>
 		[page:Camera camera] -- The camera to visualize.<br /><br />
 

+ 3 - 3
docs/api/helpers/DirectionalLightHelper.html

@@ -32,12 +32,12 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:DirectionalLight light], [page:Number size], [page:Hex color] )</h3>
+		<h3>[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )</h3>
 		<div>
 			[page:DirectionalLight light]-- The light to be visualized. <br /><br />
 
 			[page:Number size] -- (optional) dimensions of the plane. Default is *1*.<br /><br />
-			
+
 			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
 		</div>
 
@@ -63,7 +63,7 @@
 
 		<h3>[property:hex color]</h3>
 		<div>
-			The color parameter passed in the constructor. Default is *undefined*. If this is changed, 
+			The color parameter passed in the constructor. Default is *undefined*. If this is changed,
 			the helper's color will update the next time [page:.update update] is called.
 		</div>
 

+ 1 - 1
docs/api/helpers/FaceNormalsHelper.html

@@ -39,7 +39,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Object3D object], [page:Number size], [page:Color color], [page:Number linewidth] )</h3>
+		<h3>[name]( [param:Object3D object], [param:Number size], [param:Color color], [param:Number linewidth] )</h3>
 		<div>
 		[page:Object3D object] -- object for which to render face normals.<br />
 		[page:Number size] -- (optional) length of the arrows. Default is *1*.<br />

+ 1 - 1
docs/api/helpers/GridHelper.html

@@ -28,7 +28,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:number size], [page:Number divisions], [page:Color colorCenterLine], [page:Color colorGrid] )</h3>
+		<h3>[name]( [param:number size], [param:Number divisions], [param:Color colorCenterLine], [param:Color colorGrid] )</h3>
 		<div>
 		size -- The size of the grid. Default is 10. <br />
 		divisions -- The number of divisions across the grid. Default is 10. <br />

+ 2 - 2
docs/api/helpers/HemisphereLightHelper.html

@@ -29,12 +29,12 @@ scene.add( helper );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:HemisphereLight light], [page:Number sphereSize], [page:Hex color] )</h3>
+		<h3>[name]( [param:HemisphereLight light], [param:Number sphereSize], [param:Hex color] )</h3>
 		<div>
 			[page:HemisphereLight light] -- The light being visualized. <br /><br />
 
 			[page:Number size] -- The size of the mesh used to visualize the light.<br /><br />
-			
+
 			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
 		</div>
 

+ 1 - 1
docs/api/helpers/PlaneHelper.html

@@ -29,7 +29,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Plane plane], [page:Float size], [page:Color hex] )</h3>
+		<h3>[name]( [param:Plane plane], [param:Float size], [param:Color hex] )</h3>
 		<div>
 		[page:Plane plane] --  the plane to visualize.<br />
 		[page:Float size] -- (optional) side length of plane helper. Default is 1.<br />

+ 2 - 2
docs/api/helpers/PointLightHelper.html

@@ -37,7 +37,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:PointLight light], [page:Float sphereSize], [page:Hex color] )</h3>
+		<h3>[name]( [param:PointLight light], [param:Float sphereSize], [param:Hex color] )</h3>
 		<div>
 		[page:PointLight light] -- The light to be visualized. <br /><br />
 
@@ -66,7 +66,7 @@
 			 The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
 			the next time [page:.update update] is called.
 		</div>
-		
+
 		<h2>Methods</h2>
 		<div>See the base [page:Mesh] class for common methods.</div>
 

+ 1 - 1
docs/api/helpers/PolarGridHelper.html

@@ -30,7 +30,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Number radius], [page:Number radials], [page:Number circles], [page:Number divisions], [page:Color color1], [page:Color color2] )</h3>
+		<h3>[name]( [param:Number radius], [param:Number radials], [param:Number circles], [param:Number divisions], [param:Color color1], [param:Color color2] )</h3>
 		<div>
 		radius -- The radius of the polar grid. This can be any positive number. Default is 10.<br />
 		radials -- The number of radial lines. This can be any positive integer. Default is 16.<br />

+ 1 - 1
docs/api/helpers/RectAreaLightHelper.html

@@ -29,7 +29,7 @@ scene.add( helper );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:RectAreaLight light], [page:Hex color] )</h3>
+		<h3>[name]( [param:RectAreaLight light], [param:Hex color] )</h3>
 		<div>
 			[page:RectAreaLight light] -- The light being visualized.<br /><br />
 

+ 3 - 3
docs/api/helpers/SpotLightHelper.html

@@ -35,11 +35,11 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:SpotLight light], [page:Hex color] )</h3>
+		<h3>[name]( [param:SpotLight light], [param:Hex color] )</h3>
 		<div>
 			[page:SpotLight light] -- The [page:SpotLight] to be visualized. <br /><br/>
-			
-			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light. 
+
+			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
 		</div>
 
 

+ 1 - 1
docs/api/helpers/VertexNormalsHelper.html

@@ -39,7 +39,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Object3D object], [page:Number size], [page:Hex color], [page:Number linewidth] )</h3>
+		<h3>[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )</h3>
 		<div>
 			[page:Object3D object] -- object for which to render vertex normals.<br />
 			[page:Number size] -- (optional) length of the arrows. Default is 1.<br />

+ 2 - 2
docs/api/lights/AmbientLight.html

@@ -15,7 +15,7 @@
 		<div class="desc">
 			This light globally illuminates all objects in the scene equally.<br /><br />
 
-			This light cannot be used to cast shadows as it does not have a direction. 
+			This light cannot be used to cast shadows as it does not have a direction.
 		</div>
 
 
@@ -34,7 +34,7 @@ scene.add( light );</code>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Integer color], [page:Float intensity] )</h3>
+		<h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
 		<div>
 		[page:Integer color] — Numeric value of the RGB component of the color. <br />
 		[page:Float intensity] -- Numeric value of the light's strength/intensity.<br /><br />

+ 1 - 1
docs/api/lights/DirectionalLight.html

@@ -60,7 +60,7 @@ scene.add( directionalLight );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Integer color], [page:Float intensity] )</h3>
+		<h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
 		<div>
 			[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
 			[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />

+ 1 - 1
docs/api/lights/HemisphereLight.html

@@ -36,7 +36,7 @@ scene.add( light );
 </code>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:Integer skyColor], [page:Integer groundColor], [page:Float intensity] )</h3>
+		<h3>[name]( [param:Integer skyColor], [param:Integer groundColor], [param:Float intensity] )</h3>
     <div>
 		[page:Integer skyColor] - (optional) hexadecimal color of the sky. Default is 0xffffff.<br />
 		[page:Integer groundColor] - (optional) hexadecimal color of the ground. Default is 0xffffff.<br />

+ 1 - 1
docs/api/lights/Light.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Integer color], [page:float intensity] )</h3>
+		<h3>[name]( [param:Integer color], [param:float intensity] )</h3>
 		<div>
 		[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
 		[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />

+ 1 - 1
docs/api/lights/PointLight.html

@@ -41,7 +41,7 @@ scene.add( light );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Integer color], [page:Float intensity], [page:Number distance], [page:Float decay] )</h3>
+		<h3>[name]( [param:Integer color], [param:Float intensity], [param:Number distance], [param:Float decay] )</h3>
 		<div>
 			[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
 			[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />

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