clone euler rotation order when cloning/copying object3d
@@ -823,6 +823,7 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
this.up.copy( source.up );
this.position.copy( source.position );
+ this.rotation.order = source.rotation.order;
this.quaternion.copy( source.quaternion );
this.scale.copy( source.scale );