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@@ -39,6 +39,7 @@
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<h2>Examples</h2>
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<p>
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[example:webgl_materials_variations_physical materials / variations / physical]<br />
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+ [example:webgl_materials_physical_clearcoat materials / physical / clearcoat]<br />
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[example:webgl_materials_reflectivity materials / reflectivity]
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</p>
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@@ -59,11 +60,19 @@
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<h3>[property:Float clearcoat]</h3>
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<p>
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- Clearcoat level, from *0.0* to *1.0*. Default is *0.0*.
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+ Represents the thickness of the clear coat layer, from *0.0* to *1.0*. You can use clear coat related properties to enable multilayer
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+ materials that have a thin translucent layer over the base layer. Typical examples for this model are car paints or acrylic.
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+ Default is *0.0*.
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</p>
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+ <h3>[property:Float clearcoatNormalMap]</h3>
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+ <p>Can be used to enable independent normals for the clear coat layer. Default is *null*.</p>
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+
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+ <h3>[property:Vector2 clearcoatNormalScale]</h3>
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+ <p>How much [page:.clearcoatNormalMap] affects the clear coat layer, from *(0,0)* to *(1,1)*. Default is *(1,1)*.</p>
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+
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<h3>[property:Float clearcoatRoughness]</h3>
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- <p>How rough the clearcoat appears, from *0.0* to *1.0*. Default is *0.0*.</p>
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+ <p>Roughness of the clear coat layer, from *0.0* to *1.0*. Default is *0.0*.</p>
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<h3>[property:Object defines]</h3>
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<p>An object of the form:
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