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Merge pull request #14963 from takahirox/RemoveFile

Remove webgl_materials_texture_3d.html
Mr.doob 6 years ago
parent
commit
d718ff7699
1 changed files with 0 additions and 211 deletions
  1. 0 211
      examples/webgl_materials_texture_3d.html

+ 0 - 211
examples/webgl_materials_texture_3d.html

@@ -1,211 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js webgl - 3D texture</title>
-		<meta charset="UTF-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<style>
-			body {
-				background:#000;
-				padding:0;
-				margin:0;
-				overflow:hidden;
-			}
-
-			#info {
-				position: absolute;
-				top: 0px;
-				width: 100%;
-				color: #ffffff;
-				padding: 5px;
-				font-family:Monospace;
-				font-size:13px;
-				text-align:center;
-			}
-
-			#info a {
-				color: #ffffff;
-			}
-		</style>
-	</head>
-	<script id="vs" type="x-shader/x-vertex">
-	#version 300 es
-
-	uniform float depth;
-	uniform vec2 size;
-	out vec3 vUv;
-
-	void main() {
-
-		gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
-
-		// Convert position.xy to 1.0-0.0
-
-		vUv.xy = position.xy / size + 0.5;
-		vUv.y = 1.0 - vUv.y; // original data is upside down
-
-		vUv.z = depth;
-
-	}
-	</script>
-
-	<script id="fs" type="x-shader/x-fragment">
-	#version 300 es
-
-	precision highp float;
-	precision highp int;
-	precision highp sampler3D;
-
-	uniform sampler3D diffuse;
-	in vec3 vUv;
-	out vec4 out_FragColor;
-
-	void main() {
-
-		vec4 color = texture( diffuse, vUv );
-
-		// lighten a bit
-		out_FragColor = vec4( color.rrr * 1.5, 1.0 );
-
-	}
-	</script>
-	<body>
-		<div id="info">
-			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - 3D Texture<br />
-			Scanned head data by
-			<a href="https://www.codeproject.com/Articles/352270/Getting-started-with-Volume-Rendering" target="_blank" rel="noopener">Divine Augustine</a><br />
-			licensed under
-			<a href="https://www.codeproject.com/info/cpol10.aspx" target="_blank" rel="noopener">CPOL</a>
-		</div>
-
-		<script src="../build/three.js"></script>
-		<!--<script src="js/controls/OrbitControls.js"></script>-->
-
-		<script src="js/libs/jszip.min.js"></script>
-
-		<script src="js/Detector.js"></script>
-		<script src="js/libs/stats.min.js"></script>
-
-		<script>
-
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
-			var camera, scene, mesh, renderer, stats;
-
-			var planeWidth = 50;
-			var planeHeight = 50;
-
-			var depthStep = 1 / ( 109 * 3 );
-
-			init();
-			animate();
-
-			function init() {
-
-				var container = document.createElement( 'div' );
-				document.body.appendChild( container );
-
-				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
-				camera.position.z = 70;
-
-				scene = new THREE.Scene();
-
-				// width 256, height 256, depth 109, 8-bit, zip archived raw data
-
-				new THREE.FileLoader()
-					.setResponseType( 'arraybuffer' )
-					.load( 'textures/3d/head256x256x109.zip', function ( data ) {
-
-					var zip = new JSZip( data );
-					var array = zip.files[ 'head256x256x109' ].asUint8Array();
-
-					var texture = new THREE.Texture3D( array, 256, 256, 109 );
-
-					texture.format = THREE.RedFormat;
-					texture.type = THREE.UnsignedByteType;
-
-					texture.needsUpdate = true;
-
-					var material = new THREE.ShaderMaterial( {
-						uniforms: {
-							diffuse: { value: texture },
-							depth: { value: 0 },
-							size: { value: new THREE.Vector2( planeWidth, planeHeight ) }
-						},
-						vertexShader: document.getElementById( 'vs' ).textContent.trim(),
-						fragmentShader: document.getElementById( 'fs' ).textContent.trim()
-					} );
-
-					var geometry = new THREE.PlaneBufferGeometry( planeWidth, planeHeight );
-
-					mesh = new THREE.Mesh( geometry, material );
-
-					scene.add( mesh );
-
-				} );
-
-				// var controls = new THREE.OrbitControls( camera );
-
-				// 3D Texture is available on WebGL 2.0
-
-				var canvas = document.createElement( 'canvas' );
-				var context = canvas.getContext( 'webgl2' );
-
-				renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas, context: context } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				container.appendChild( renderer.domElement );
-
-				stats = new Stats();
-				container.appendChild( stats.dom );
-
-				window.addEventListener( 'resize', onWindowResize, false );
-
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function animate() {
-
-				requestAnimationFrame( animate );
-
-				if ( mesh ) {
-
-					var value = mesh.material.uniforms.depth.value;
-
-					value += depthStep;
-
-					if ( value > 1.0 || value < 0.0 ) {
-
-						if ( value > 1.0 ) value = 2.0 - value;
-						if ( value < 0.0 ) vlaue = - value;
-
-						depthStep = - depthStep;
-
-					}
-
-					mesh.material.uniforms.depth.value = value;
-
-				}
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				renderer.render( scene, camera );
-
-			}
-
-		</script>
-	</body>
-</html>