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Merge remote-tracking branch 'paulmasson/master' into dev

Mr.doob 10 年之前
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d7337a8b1b
共有 3 個文件被更改,包括 26 次插入0 次删除
  1. 4 0
      docs/api/textures/Texture.html
  2. 11 0
      examples/canvas_interactive_cubes.html
  3. 11 0
      examples/canvas_interactive_cubes_tween.html

+ 4 - 0
docs/api/textures/Texture.html

@@ -52,6 +52,10 @@
 		<div>
 		The default is THREE.ClampToEdgeWrapping, where the edge is clamped to the outer edge texels. The other two choices are THREE.RepeatWrapping and THREE.MirroredRepeatWrapping.
 		</div>
+		
+		<div>
+		NOTE: tiling of images in textures only functions if image dimensions are powers of two (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, ...) in terms of pixels. Individual dimensions need not be equal, but each must be a power of two. This is a limitation of WebGL, not Three.js.
+		</div>
 
 		<h3>[property:number magFilter]</h3>
 		<div>

+ 11 - 0
examples/canvas_interactive_cubes.html

@@ -106,6 +106,7 @@
 				container.appendChild( stats.domElement );
 
 				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 
 				//
 
@@ -121,6 +122,16 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 			}
+			
+			function onDocumentTouchStart( event ) {
+				
+				event.preventDefault();
+				
+				event.clientX = event.touches[0].clientX;
+				event.clientY = event.touches[0].clientY;
+				onDocumentMouseDown( event );
+
+			}	
 
 			function onDocumentMouseDown( event ) {
 

+ 11 - 0
examples/canvas_interactive_cubes_tween.html

@@ -86,6 +86,7 @@
 				container.appendChild( stats.domElement );
 
 				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 
 				//
 
@@ -101,6 +102,16 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 			}
+			
+			function onDocumentTouchStart( event ) {
+				
+				event.preventDefault();
+				
+				event.clientX = event.touches[0].clientX;
+				event.clientY = event.touches[0].clientY;
+				onDocumentMouseDown( event );
+
+			}	
 
 			function onDocumentMouseDown( event ) {