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fix linting

Alexander Friesen 4 năm trước cách đây
mục cha
commit
d77892b301

+ 4 - 3
src/renderers/WebGLCubeRenderTarget.js

@@ -9,7 +9,7 @@ import { CubeTexture } from '../textures/CubeTexture.js';
 
 class WebGLCubeRenderTarget extends WebGLRenderTarget {
 
-	constructor ( size, options, dummy ) {
+	constructor( size, options, dummy ) {
 
 		if ( Number.isInteger( options ) ) {
 
@@ -31,7 +31,7 @@ class WebGLCubeRenderTarget extends WebGLRenderTarget {
 
 	}
 
-	fromEquirectangularTexture ( renderer, texture ) {
+	fromEquirectangularTexture( renderer, texture ) {
 
 		this.texture.type = texture.type;
 		this.texture.format = RGBAFormat; // see #18859
@@ -122,7 +122,7 @@ class WebGLCubeRenderTarget extends WebGLRenderTarget {
 
 	}
 
-	clear ( renderer, color, depth, stencil ) {
+	clear( renderer, color, depth, stencil ) {
 
 		const currentRenderTarget = renderer.getRenderTarget();
 
@@ -137,6 +137,7 @@ class WebGLCubeRenderTarget extends WebGLRenderTarget {
 		renderer.setRenderTarget( currentRenderTarget );
 
 	}
+
 }
 
 

+ 2 - 2
src/renderers/WebGLMultisampleRenderTarget.js

@@ -2,7 +2,7 @@ import { WebGLRenderTarget } from './WebGLRenderTarget.js';
 
 class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
 
-	constructor ( width, height, options ) {
+	constructor( width, height, options ) {
 
 		super( width, height, options );
 
@@ -12,7 +12,7 @@ class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
 
 	}
 
-	copy ( source ) {
+	copy( source ) {
 
 		super.copy.call( this, source );
 

+ 5 - 5
src/renderers/WebGLRenderTarget.js

@@ -10,7 +10,7 @@ import { Vector4 } from '../math/Vector4.js';
 */
 class WebGLRenderTarget extends EventDispatcher {
 
-	constructor ( width, height, options ) {
+	constructor( width, height, options ) {
 
 		super();
 
@@ -41,7 +41,7 @@ class WebGLRenderTarget extends EventDispatcher {
 
 	}
 
-	setSize ( width, height ) {
+	setSize( width, height ) {
 
 		if ( this.width !== width || this.height !== height ) {
 
@@ -60,13 +60,13 @@ class WebGLRenderTarget extends EventDispatcher {
 
 	}
 
-	clone () {
+	clone() {
 
 		return new this.constructor().copy( this );
 
 	}
 
-	copy ( source ) {
+	copy( source ) {
 
 		this.width = source.width;
 		this.height = source.height;
@@ -83,7 +83,7 @@ class WebGLRenderTarget extends EventDispatcher {
 
 	}
 
-	dispose () {
+	dispose() {
 
 		this.dispatchEvent( { type: 'dispose' } );