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@@ -113,10 +113,12 @@
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index: 0
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}]
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- geometry.computeBoundingSphere()
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- geometry.computeVertexNormals()
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+ geometry.computeBoundingSphere();
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+ geometry.computeVertexNormals();
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- mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x000000, side: THREE.DoubleSide } ) );
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+ var material = new THREE.MeshLambertMaterial( { color: 0x000000, side: THREE.DoubleSide } );
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+
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+ mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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