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@@ -65,10 +65,10 @@
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var uniforms = sky.material.uniforms;
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uniforms[ "turbidity" ].value = effectController.turbidity;
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uniforms[ "rayleigh" ].value = effectController.rayleigh;
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- uniforms[ "luminance" ].value = effectController.luminance;
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uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient;
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uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG;
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-
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+ uniforms[ "luminance" ].value = effectController.luminance;
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+
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var theta = Math.PI * ( effectController.inclination - 0.5 );
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var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
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@@ -104,8 +104,6 @@
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
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camera.position.set( 0, 100, 2000 );
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- //camera.setLens(20);
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-
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scene = new THREE.Scene();
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var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
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