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Merge pull request #17349 from weiserhei/patch-1

Examples SkyShader: Fix parameter order
Mr.doob 6 anos atrás
pai
commit
d7b1fdb9c3
1 arquivos alterados com 2 adições e 4 exclusões
  1. 2 4
      examples/webgl_shaders_sky.html

+ 2 - 4
examples/webgl_shaders_sky.html

@@ -65,10 +65,10 @@
 					var uniforms = sky.material.uniforms;
 					uniforms[ "turbidity" ].value = effectController.turbidity;
 					uniforms[ "rayleigh" ].value = effectController.rayleigh;
-					uniforms[ "luminance" ].value = effectController.luminance;
 					uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient;
 					uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG;
-
+					uniforms[ "luminance" ].value = effectController.luminance;
+					
 					var theta = Math.PI * ( effectController.inclination - 0.5 );
 					var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
 
@@ -104,8 +104,6 @@
 				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
 				camera.position.set( 0, 100, 2000 );
 
-				//camera.setLens(20);
-
 				scene = new THREE.Scene();
 
 				var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );