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@@ -64,6 +64,9 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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_depthMaterials[ i ] = depthMaterial;
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var distanceMaterial = new THREE.ShaderMaterial( {
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+ defines: {
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+ 'USE_SHADOWMAP': ''
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+ },
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uniforms: distanceUniforms,
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vertexShader: distanceShader.vertexShader,
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fragmentShader: distanceShader.fragmentShader,
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