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<p class="desc">
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A special version of [page:Mesh] with multi draw batch rendering support. Use
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[name] if you have to render a large number of objects with the same
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- material but with different world transformations and geometry. The usage
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- of [name] will help you to reduce the number of draw calls and thus
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- improve the overall rendering performance in your application.
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+ material but with different world transformations. The usage of [name] will
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+ help you to reduce the number of draw calls and thus improve the overall
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+ rendering performance in your application.
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<br/>
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<br/>
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If the [link:https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_multi_draw WEBGL_multi_draw extension] is
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- not supported then a less performant callback is used.
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+ not supported then a less performant fallback is used.
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</p>
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<h2>Code Example</h2>
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<code>
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const box = new THREE.BoxGeometry( 1, 1, 1 );
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- const sphere = new THREE.BoxGeometry( 1, 1, 1 );
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+ const sphere = new THREE.SphereGeometry( 1, 12, 12 );
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const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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// initialize and add geometries into the batched mesh
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const batchedMesh = new BatchedMesh( 10, 5000, 10000, material );
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- const boxId = batchedMesh.addGeometry( box );
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- const sphereId = batchedMesh.addGeometry( sphere );
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+ const boxGeometryId = batchedMesh.addGeometry( box );
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+ const sphereGeometryId = batchedMesh.addGeometry( sphere );
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+
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+ // create instances of those geometries
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+ const boxInstancedId1 = batchedMesh.addInstance( boxGeometryId );
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+ const boxInstancedId2 = batchedMesh.addInstance( boxGeometryId );
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+
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+ const sphereInstancedId1 = batchedMesh.addInstance( sphereGeometryId );
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+ const sphereInstancedId2 = batchedMesh.addInstance( sphereGeometryId );
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// position the geometries
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- batchedMesh.setMatrixAt( boxId, boxMatrix );
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- batchedMesh.setMatrixAt( sphereId, sphereMatrix );
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+ batchedMesh.setMatrixAt( boxInstancedId1, boxMatrix1 );
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+ batchedMesh.setMatrixAt( boxInstancedId2, boxMatrix2 );
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+
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+ batchedMesh.setMatrixAt( sphereInstancedId1, sphereMatrix1 );
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+ batchedMesh.setMatrixAt( sphereInstancedId2, sphereMatrix2 );
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scene.add( batchedMesh );
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</code>
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@@ -52,16 +62,15 @@
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<h2>Constructor</h2>
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<h3>
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[name](
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- [param:Integer maxGeometryCount], [param:Integer maxVertexCount],
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+ [param:Integer maxInstanceCount], [param:Integer maxVertexCount],
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[param:Integer maxIndexCount], [param:Material material],
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)
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</h3>
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<p>
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- [page:Integer maxGeometryCount] - the max number of individual geometries planned to be added.<br />
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- [page:Integer maxVertexCount] - the max number of vertices to be used by all geometries.<br />
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- [page:Integer maxIndexCount] - the max number of indices to be used by all geometries.<br />
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- [page:Material material] - an instance of [page:Material]. Default is a
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- new [page:MeshBasicMaterial].<br />
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+ [page:Integer maxInstanceCount] - the max number of individual instances planned to be added and rendered.<br />
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+ [page:Integer maxVertexCount] - the max number of vertices to be used by all unique geometries.<br />
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+ [page:Integer maxIndexCount] - the max number of indices to be used by all unique geometries.<br />
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+ [page:Material material] - an instance of [page:Material]. Default is a new [page:MeshBasicMaterial].<br />
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</p>
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<h2>Properties</h2>
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@@ -125,63 +134,57 @@
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<h3>[method:this setCustomSort]( [param:Function sortFunction] )</h3>
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<p>
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- Takes a sort a function that is run before render. The function takes a list of items to sort and a camera. The objects
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+ Takes a sort a function that is run before render. The function takes a list of instances to sort and a camera. The objects
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in the list include a "z" field to perform a depth-ordered sort with.
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</p>
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<h3>
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- [method:undefined getColorAt]( [param:Integer index], [param:Color color] )
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+ [method:undefined getColorAt]( [param:Integer instanceId], [param:Color target] )
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</h3>
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<p>
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- [page:Integer index]: The index of a geometry. Values have to be in the
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- range [0, count].
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+ [page:Integer instanceId]: The id of an instance to get the color of.
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</p>
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<p>
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- [page:Color color]: This color object will be set to the color of the
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- defined geometry.
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+ [page:Color target]: The target object to copy the color in to.
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</p>
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<p>Get the color of the defined geometry.</p>
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<h3>
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- [method:Matrix4 getMatrixAt]( [param:Integer index], [param:Matrix4 matrix] )
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+ [method:Matrix4 getMatrixAt]( [param:Integer instanceId], [param:Matrix4 target] )
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</h3>
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<p>
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- [page:Integer index]: The index of an instance. Values have to be in the
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- range [0, count].
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+ [page:Integer instanceId]: The id of an instance to get the matrix of.
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</p>
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<p>
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- [page:Matrix4 matrix]: This 4x4 matrix will be set to the local
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+ [page:Matrix4 target]: This 4x4 matrix will be set to the local
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transformation matrix of the defined instance.
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</p>
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<p>Get the local transformation matrix of the defined instance.</p>
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<h3>
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- [method:Boolean getVisibleAt]( [param:Integer index] )
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+ [method:Boolean getVisibleAt]( [param:Integer instanceId] )
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</h3>
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<p>
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- [page:Integer index]: The index of an instance. Values have to be in the
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- range [0, count].
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+ [page:Integer instanceId]: The id of an instance to get the visibility state of.
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</p>
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<p>Get whether the given instance is marked as "visible" or not.</p>
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<h3>
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- [method:undefined setColorAt]( [param:Integer index], [param:Color color] )
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+ [method:undefined setColorAt]( [param:Integer instanceId], [param:Color color] )
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</h3>
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<p>
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- [page:Integer index]: The index of a geometry. Values have to be in the
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- range [0, count].
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+ [page:Integer instanceId]: The id of the instance to set the color of.
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</p>
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- <p>[page:Color color]: The color of a single geometry.</p>
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+ <p>[page:Color color]: The color to set the instance to.</p>
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<p>
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- Sets the given color to the defined geometry.
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+ Sets the given color to the defined geometry instance.
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</p>
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<h3>
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- [method:this setMatrixAt]( [param:Integer index], [param:Matrix4 matrix] )
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+ [method:this setMatrixAt]( [param:Integer instanceId], [param:Matrix4 matrix] )
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</h3>
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<p>
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- [page:Integer index]: The index of an instance. Values have to be in the
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- range [0, count].
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+ [page:Integer instanceId]: The id of an instance to set the matrix of.
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</p>
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<p>
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[page:Matrix4 matrix]: A 4x4 matrix representing the local transformation
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@@ -192,17 +195,16 @@
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</p>
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<h3>
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- [method:this setVisibleAt]( [param:Integer index], [param:Boolean visible] )
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+ [method:this setVisibleAt]( [param:Integer instanceId], [param:Boolean visible] )
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</h3>
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<p>
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- [page:Integer index]: The index of an instance. Values have to be in the
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- range [0, count].
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+ [page:Integer instanceId]: The id of the instance to set the visibility of.
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</p>
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<p>
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[page:Boolean visible]: A boolean value indicating the visibility state.
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</p>
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<p>
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- Sets the visibility of the object at the given index.
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+ Sets the visibility of the instance at the given index.
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</p>
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<h3>
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@@ -222,22 +224,35 @@
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the length of the given geometry index buffer.
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</p>
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<p>
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- Adds the given geometry to the [name] and returns the associated index referring to it.
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+ Adds the given geometry to the [name] and returns the associated geometry id referring to it to be used in other functions.
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+ </p>
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+
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+ <h3>
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+ [method:Integer addInstance]( [param:Integer geometryId] )
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+ </h3>
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+ <p>
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+ [page:Integer geometryId]: The id of a previously added geometry via "addGeometry" to add into the [name] to render.
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+ </p>
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+ <p>
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+ Adds a new instance to the [name] using the geometry of the given geometryId and returns a new id referring to the new instance to be used
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+ by other functions.
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</p>
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<h3>
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- [method:Integer setGeometryAt]( [param:Integer index], [param:BufferGeometry geometry] )
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+ [method:Integer setGeometryAt]( [param:Integer geometryId], [param:BufferGeometry geometry] )
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</h3>
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<p>
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- [page:Integer index]: Which geometry index to replace with this geometry.
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+ [page:Integer geometryId]: Which geometry id to replace with this geometry.
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</p>
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<p>
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- [page:BufferGeometry geometry]: The geometry to substitute at the given geometry index.
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+ [page:BufferGeometry geometry]: The geometry to substitute at the given geometry id.
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</p>
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<p>
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- Replaces the geometry at `index` with the provided geometry. Throws an error if there is not enough space reserved for geometry at the index.
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+ Replaces the geometry at `geometryId` with the provided geometry. Throws an error if there is not enough space reserved for geometry.
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+ Calling this will change all instances that are rendering that geometry.
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</p>
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+ <!--
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<h3>
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[method:Integer getInstanceCountAt]( [param:Integer index] )
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</h3>
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@@ -261,6 +276,7 @@
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<p>
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Sets an instance count of the geometry at `index`.
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</p>
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+ -->
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<h2>Source</h2>
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