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@@ -86,7 +86,7 @@ function WebGLBackground( renderer, cubemaps, state, objects, alpha, premultipli
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};
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- // enable code injection for non-built-in material
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+ // add "envMap" material property so the renderer can evaluate it like for built-in materials
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Object.defineProperty( boxMesh.material, 'envMap', {
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get: function () {
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@@ -141,7 +141,7 @@ function WebGLBackground( renderer, cubemaps, state, objects, alpha, premultipli
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planeMesh.geometry.deleteAttribute( 'normal' );
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- // enable code injection for non-built-in material
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+ // add "map" material property so the renderer can evaluate it like for built-in materials
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Object.defineProperty( planeMesh.material, 'map', {
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get: function () {
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