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@@ -65,11 +65,12 @@
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// light
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// light
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- var dirLight = new THREE.DirectionalLight( 0xffffff );
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- dirLight.position.set( 200, 200, 1000 ).normalize();
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+ var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000 , 1 );
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+ scene.add( hemiLight );
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- camera.add( dirLight );
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- camera.add( dirLight.target );
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+ var dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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+ dirLight.position.set( 200, 200, 200 );
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+ scene.add( dirLight );
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var loader = new NRRDLoader();
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var loader = new NRRDLoader();
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loader.load( "models/nrrd/I.nrrd", function ( volume ) {
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loader.load( "models/nrrd/I.nrrd", function ( volume ) {
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