2
0
Greg Tatum 11 жил өмнө
parent
commit
d83f4a03b5

+ 11 - 11
docs/api/math/Box2.html

@@ -43,7 +43,7 @@
 
 
 
-		<h3>.set([page:Vector2 min], [page:Vector2 max]) [page:todo]</h3>
+		<h3>.set([page:Vector2 min], [page:Vector2 max]) [page:Box2 this]</h3>
 		<div>
 		min -- Lower (x, y) boundary of the box. <br />
 		max -- Upper (x, y) boundary of the box.
@@ -52,7 +52,7 @@
 		Sets the lower and upper (x, y) boundaries of this box.
 		</div>
 
-		<h3>.expandByPoint([page:Vector2 point]) [page:Box2]</h3>
+		<h3>.expandByPoint([page:Vector2 point]) [page:Box2 this]</h3>
 		<div>
 		point -- Point that should be included in the box.
 		</div>
@@ -77,7 +77,7 @@
 		Determines whether or not this box intersects *box*.
 		</div>
 
-		<h3>.setFromPoints([page:Array points]) [page:Box2]</h3>
+		<h3>.setFromPoints([page:Array points]) [page:Box2 this]</h3>
 		<div>
 		points -- Set of points that the resulting box will envelop.
 		</div>
@@ -93,7 +93,7 @@
 		Returns the width and height of this box.
 		</div>
 
-		<h3>.union([page:Box2 box]) [page:Box2]</h3>
+		<h3>.union([page:Box2 box]) [page:Box2 this]</h3>
 		<div>
 		box -- Box that will be unioned with this box.
 		</div>
@@ -111,7 +111,7 @@
 		Returns point as a proportion of this box's width and height.
 		</div>
 
-		<h3>.expandByScalar([page:float scalar]) [page:Box2]</h3>
+		<h3>.expandByScalar([page:float scalar]) [page:Box2 this]</h3>
 		<div>
 		scalar -- Distance to expand.
 		</div>
@@ -120,7 +120,7 @@
 		will be contracted.
 		</div>
 
-		<h3>.intersect([page:Box2 box]) [page:Box2]</h3>
+		<h3>.intersect([page:Box2 box]) [page:Box2 this]</h3>
 		<div>
 		box -- Box to intersect with.
 		</div>
@@ -139,7 +139,7 @@
 		this function also returns true. 
 		</div>
 
-		<h3>.translate([page:Vector2 offset]) [page:Box2]</h3>
+		<h3>.translate([page:Vector2 offset]) [page:Box2 this]</h3>
 		<div>
 		offset -- Direction and distance of offset.
 		</div>
@@ -168,7 +168,7 @@
 		Returns true if this box and *box* share the same lower and upper bounds.
 		</div>
 
-		<h3>.expandByVector([page:Vector2 vector]) [page:Box2]</h3>
+		<h3>.expandByVector([page:Vector2 vector]) [page:Box2 this]</h3>
 		<div>
 		vector -- Amount to expand this box in each dimension.
 		</div>
@@ -178,7 +178,7 @@
 		this box will be expanded by the y component of *vector* in both directions.
 		</div>
 
-		<h3>.copy([page:Box2 box]) [page:Box2]</h3>
+		<h3>.copy([page:Box2 box]) [page:Box2 this]</h3>
 		<div>
 		box -- Box to copy.
 		</div>
@@ -186,7 +186,7 @@
 		Copies the values of *box* to this box.
 		</div>
 
-		<h3>.makeEmpty() [page:Box2]</h3>
+		<h3>.makeEmpty() [page:Box2 this]</h3>
 		<div>
 		Makes this box empty.
 		</div>
@@ -216,7 +216,7 @@
 		Returns true if the specified point lies within the boundaries of this box.
 		</div>
 
-		<h3>.setFromCenterAndSize([page:Vector2 center], [page:Vector2 size]) [page:Box2]</h3>
+		<h3>.setFromCenterAndSize([page:Vector2 center], [page:Vector2 size]) [page:Box2 this]</h3>
 		<div>
 		center -- Desired center position of the box. <br />
 		size -- Desired x and y dimensions of the box. 

+ 15 - 18
docs/api/math/Box3.html

@@ -9,19 +9,19 @@
 	<body>
 		<h1>[name]</h1>
 
-		<div class="desc">todo</div>
+		<div class="desc">Represents a boundary box in 3d space.</div>
 
 
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:todo min], [page:todo max])</h3>
+		<h3>[name]([page:Vector3 min], [page:Vector3 max])</h3>
 		<div>
-		min -- todo <br />
-		max -- todo
+		min -- Lower (x, y, z) boundary of the box.  <br />
+		max -- Upper (x, y, z) boundary of the box.
 		</div>
 		<div>
-		todo
+		Creates a box bounded by min and max
 		</div>
 
 		<h2>Properties</h2>
@@ -30,44 +30,41 @@
 
 		<h3>.[page:Vector3 max]</h3>
 		<div>
-		todo
+		Upper (x, y, z) boundary of this box.
 		</div> 
 
 		<h3>.[page:Vector3 min]</h3>
 		<div>
-		todo
+		Lower (x, y, z) boundary of this box.
 		</div> 
 
 		<h2>Methods</h2>
 
 
 
-		<h3>.set([page:todo min], [page:todo max]) [page:todo]</h3>
+		<h3>.set([page:Vector3 min], [page:Vector3 max]) [page:Box3 this]</h3>
 		<div>
-		min -- todo <br />
-		max -- todo
+		min -- Upper (x, y, z) boundary of this box. <br />
+		max -- Lower (x, y, z) boundary of this box.
 		</div>
 		<div>
 		todo
 		</div>
 
-		<h3>.applyMatrix4([page:todo matrix]) [page:todo]</h3>
+		<h3>.applyMatrix4([page:Matrix4 matrix]) [page:Box3 this]</h3>
 		<div>
-		matrix -- todo
+		matrix -- Transform the box with a matrix.
 		</div>
 		<div>
 		todo
 		</div>
 
-		<h3>.expandByPoint([page:todo point]) [page:todo]</h3>
+		<h3>.expandByPoint([page:Vector3 point]) [page:Box3 this]</h3>
 		<div>
-		point -- todo
-		</div>
-		<div>
-		todo
+		Expands the box outwards by the point. It takes the min and max values of the box.
 		</div>
 
-		<h3>.clampPoint([page:todo point], [page:todo optionalTarget]) [page:todo]</h3>
+		<h3>.clampPoint([page:Vector3 point], [page:todo optionalTarget]) [page:todo]</h3>
 		<div>
 		point -- todo <br />
 		optionalTarget -- todo

+ 38 - 38
docs/api/math/Vector2.html

@@ -42,48 +42,48 @@
 
 		<h2>Methods</h2>
 
-		<h3>.set( [page:Float x], [page:Float y] ) [page:Vector2]</h3>
+		<h3>.set( [page:Float x], [page:Float y] ) [page:Vector2 this]</h3>
 		<div>
 		Sets value of this vector.
 		</div>
 
-		<h3>.copy( [page:Vector2 v] ) [page:Vector2]</h3>
+		<h3>.copy( [page:Vector2 v] ) [page:Vector2 this]</h3>
 		<div>
 		Copies value of *v* to this vector.
 		</div>
 
-		<h3>.add( [page:Vector2 v] ) [page:Vector2]</h3>
+		<h3>.add( [page:Vector2 v] ) [page:Vector2 this]</h3>
 		<div>
 		Adds *v* to this vector.
 		</div>
 
-		<h3>.addVectors( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]</h3>
+		<h3>.addVectors( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2 this]</h3>
 		<div>
 		Sets this vector to *a + b*.
 		</div>
 
-		<h3>.sub( [page:Vector2 v] ) [page:Vector2]</h3>
+		<h3>.sub( [page:Vector2 v] ) [page:Vector2 this]</h3>
 		<div>
 		Subtracts *v* from this vector.
 		</div>
 
-		<h3>.subVectors( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]</h3>
+		<h3>.subVectors( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2 this]</h3>
 		<div>
 		Sets this vector to *a - b*.
 		</div>
 
-		<h3>.multiplyScalar( [page:Float s] ) [page:Vector2]</h3>
+		<h3>.multiplyScalar( [page:Float s] ) [page:Vector2 this]</h3>
 		<div>
 		Multiplies this vector by scalar *s*.
 		</div>
 
-		<h3>.divideScalar( [page:Float s] ) [page:Vector2]</h3>
+		<h3>.divideScalar( [page:Float s] ) [page:Vector2 this]</h3>
 		<div>
 		Divides this vector by scalar *s*.<br />
 		Set vector to *( 0, 0 )* if *s == 0*.
 		</div>
 
-		<h3>.negate() [page:Vector2]</h3>
+		<h3>.negate() [page:Vector2 this]</h3>
 		<div>
 		Inverts this vector.
 		</div>
@@ -103,7 +103,7 @@
 		Computes length of this vector.
 		</div>
 
-		<h3>.normalize() [page:Vector2]</h3>
+		<h3>.normalize() [page:Vector2 this]</h3>
 		<div>
 		Normalizes this vector.
 		</div>
@@ -118,7 +118,7 @@
 		Computes squared distance of this vector to *v*.
 		</div>
 
-		<h3>.setLength( [page:Float l] ) [page:Vector2]</h3>
+		<h3>.setLength( [page:Float l] ) [page:Vector2 this]</h3>
 		<div>
 		Normalizes this vector and multiplies it by *l*.
 		</div>
@@ -134,7 +134,7 @@
 		</div>
 
 
-		<h3>.clamp([page:todo min], [page:todo max]) [page:this]</h3>
+		<h3>.clamp([page:Vector2 min], [page:Vector2 max]) [page:Vector2 this]</h3>
 		<div>
 		min -- [page:Vector2] containing the min x and y values in the desired range <br />
 		max -- [page:Vector2] containing the max x and y values in the desired range
@@ -143,12 +143,7 @@
 		If this vector's x or y value is greater than the max vector's x or y value, it is replaced by the corresponding value. <br />  If this vector's x or y value is less than the min vector's x or y value, it is replace by the corresponding value.
 		</div>
 
-		<h3>.toArray() [page:Array]</h3>
-		<div>
-		Returns an array [x, y].
-		</div>
-
-		<h3>.lerp([page:todo v], [page:todo alpha]) [page:this]</h3>
+		<h3>.lerp([page:Vector2 v], [page:Float alpha]) [page:Vector2 this]</h3>
 		<div>
 		v -- [page:Vector2] <br />
 		alpha -- [page:Float] between 0 and 1;
@@ -157,33 +152,25 @@
 		Linear interpolation between this vector and v, where alpha is the percent along the line.
 		</div>
 
-		<h3>.setComponent([page:todo index], [page:todo value]) [page:undefined]</h3>
+		<h3>.setComponent([page:Integer index], [page:Float value]) [page:undefined]</h3>
 		<div>
 		index -- 0 or 1 <br />
-		value -- [page:todo Float]
+		value -- [page:Float]
 		</div>
 		<div>
 		if index equals 0 method replaces this.x with value. <br />
 		if index equals 1 method replaces this.y with value.
 		</div>
 
-		<h3>.min([page:todo v]) [page:this]</h3>
-		<div>
-		v -- [page:Vector2]
-		</div>
-		<div>
-		If this vector's x or y value is less than v's x or y value, replace that value with the corresponding min value.
-		</div>
-
-		<h3>.addScalar([page:todo s]) [page:this]</h3>
+		<h3>.addScalar([page:Float s]) [page:Vector2 this]</h3>
 		<div>
-		s -- [page:todo Float]
+		s -- [page:Float]
 		</div>
 		<div>
 		Add the scalar value s to this vector's x and y values.
 		</div>
 
-		<h3>.getComponent([page:todo index]) [page:todo Float]</h3>
+		<h3>.getComponent([page:Integer index]) [page:Float]</h3>
 		<div>
 		index -- 0 or 1
 		</div>
@@ -192,15 +179,28 @@
 		if index equals 1 returns the y value.
 		</div>
 
-		<h3>.fromArray([page:todo array]) [page:todo this]</h3>
+		<h3>.fromArray([page:Array array]) [page:Vector2 this]</h3>
 		<div>
-		array -- [page:todo Array] of length 2
+		array -- [page:Array] of length 2
 		</div>
 		<div>
 		Sets this vector's x value to be array[0] and y value to be array[1].
 		</div>
 
-		<h3>.max([page:todo v]) [page:todo this]</h3>
+		<h3>.toArray() [page:Array]</h3>
+		<div>
+		Returns an array [x, y].
+		</div>
+
+		<h3>.min([page:Vector2 v]) [page:Vector2 this]</h3>
+		<div>
+		v -- [page:Vector2]
+		</div>
+		<div>
+		If this vector's x or y value is less than v's x or y value, replace that value with the corresponding min value.
+		</div>
+
+		<h3>.max([page:Vector2 v]) [page:Vector2 this]</h3>
 		<div>
 		v -- [page:Vector2]
 		</div>
@@ -208,17 +208,17 @@
 		If this vector's x or y value is greater than v's x or y value, replace that value with the corresponding max value.
 		</div>
 
-		<h3>.setX([page:todo x]) [page:todo this]</h3>
+		<h3>.setX([page:Float x]) [page:Vector2 this]</h3>
 		<div>
-		x -- [page:todo Float]
+		x -- [page:Float]
 		</div>
 		<div>
 		replace this vector's x value with x.
 		</div>
 
-		<h3>.setY([page:todo y]) [page:todo this]</h3>
+		<h3>.setY([page:Float y]) [page:Vector2 this]</h3>
 		<div>
-		y -- [page:todo Float]
+		y -- [page:Float]
 		</div>
 		<div>
 		replace this vector's y value with y.

+ 83 - 81
docs/api/math/Vector3.html

@@ -47,63 +47,63 @@
 
 		<h2>Methods</h2>
 
-		<h3>.set( [page:Float x], [page:Float y], [page:Float z] ) [page:this]</h3>
+		<h3>.set( [page:Float x], [page:Float y], [page:Float z] ) [page:Vector3 this]</h3>
 		<div>
 		Sets value of this vector.
 		</div>
 
-		<h3>.setX( [page:Float x] ) [page:this]</h3>
+		<h3>.setX( [page:Float x] ) [page:Vector3 this]</h3>
 		<div>
 		Sets x value of this vector.
 		</div>
 
-		<h3>.setY( [page:Float y] ) [page:this]</h3>
+		<h3>.setY( [page:Float y] ) [page:Vector3 this]</h3>
 		<div>
 		Sets y value of this vector.
 		</div>
 
-		<h3>.setZ( [page:Float z] ) [page:this]</h3>
+		<h3>.setZ( [page:Float z] ) [page:Vector3 this]</h3>
 		<div>
 		Sets z value of this vector.
 		</div>
 
-		<h3>.copy( [page:Vector3 v] ) [page:this]</h3>
+		<h3>.copy( [page:Vector3 v] ) [page:Vector3 this]</h3>
 		<div>
 		Copies value of *v* to this vector.
 		</div>
 
-		<h3>.add( [page:Vector3 v] ) [page:this]</h3>
+		<h3>.add( [page:Vector3 v] ) [page:Vector3 this]</h3>
 		<div>
 		Adds *v* to this vector.
 		</div>
 
-		<h3>.addVectors( [page:Vector3 a], [page:Vector3 b] ) [page:this]</h3>
+		<h3>.addVectors( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3 this]</h3>
 		<div>
 		Sets this vector to *a + b*.
 		</div>
 
-		<h3>.sub( [page:Vector3 v] ) [page:this]</h3>
+		<h3>.sub( [page:Vector3 v] ) [page:Vector3 this]</h3>
 		<div>
 		Subtracts *v* from this vector.
 		</div>
 
-		<h3>.subVectors( [page:Vector3 a], [page:Vector3 b] ) [page:this]</h3>
+		<h3>.subVectors( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3 this]</h3>
 		<div>
 		Sets this vector to *a - b*.
 		</div>
 
-		<h3>.multiplyScalar( [page:Float s] ) [page:this]</h3>
+		<h3>.multiplyScalar( [page:Float s] ) [page:Vector3 this]</h3>
 		<div>
 		Multiplies this vector by scalar *s*.
 		</div>
 
-		<h3>.divideScalar( [page:Float s] ) [page:this]</h3>
+		<h3>.divideScalar( [page:Float s] ) [page:Vector3 this]</h3>
 		<div>
 		Divides this vector by scalar *s*.<br />
 		Set vector to *( 0, 0, 0 )* if *s == 0*.
 		</div>
 
-		<h3>.negate() [page:this]</h3>
+		<h3>.negate() [page:Vector3 this]</h3>
 		<div>
 		Inverts this vector.
 		</div>
@@ -129,7 +129,7 @@
 		[link:http://en.wikipedia.org/wiki/Taxicab_geometry]
 		</div>
 
-		<h3>.normalize() [page:this]</h3>
+		<h3>.normalize() [page:Vector3 this]</h3>
 		<div>
 		Normalizes this vector. Transforms this Vector into a Unit vector by dividing the vector by it's length.
 		</div>
@@ -144,27 +144,27 @@
 		Computes squared distance of this vector to *v*.
 		</div>
 
-		<h3>.setLength( [page:Float l] ) [page:this]</h3>
+		<h3>.setLength( [page:Float l] ) [page:Vector3 this]</h3>
 		<div>
 		Normalizes this vector and multiplies it by *l*.
 		</div>
 
-		<h3>.cross( [page:Vector3 v] ) [page:this]</h3>
+		<h3>.cross( [page:Vector3 v] ) [page:Vector3 this]</h3>
 		<div>
 		Sets this vector to cross product of itself and *v*.
 		</div>
 
-		<h3>.crossVectors( [page:Vector3 a], [page:Vector3 b] ) [page:this]</h3>
+		<h3>.crossVectors( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3 this]</h3>
 		<div>
 		Sets this vector to cross product of *a* and *b*.
 		</div>
 
-		<h3>.getPositionFromMatrix( [page:Matrix4 m] ) [page:this]</h3>
+		<h3>.getPositionFromMatrix( [page:Matrix4 m] ) [page:Vector3 this]</h3>
 		<div>
 		Sets this vector extracting position from matrix transform.
 		</div>
 
-		<h3>.getScaleFromMatrix( [page:Matrix4 m] ) [page:this]</h3>
+		<h3>.getScaleFromMatrix( [page:Matrix4 m] ) [page:Vector3 this]</h3>
 		<div>
 		Sets this vector extracting scale from matrix transform.
 		</div>
@@ -180,16 +180,17 @@
 		</div>
 
 
-		<h3>.clamp([page:todo min], [page:todo max]) [page:this]</h3>
+		<h3>.clamp([page:Vector3 min], [page:Vector3 max]) [page:Vector3 this]</h3>
 		<div>
 		min -- [page:Vector3] <br />
 		max -- [page:Vector3]
 		</div>
 		<div>
-		If this vector's x, y or z value is greater than the max vector's x, y or z value, it is replaced by the corresponding value. <br />  If this vector's x, y or z value is less than the min vector's x, y or z value, it is replace by the corresponding value.
+		If this vector's x, y or z value is greater than the max vector's x, y or z value, it is replaced by the corresponding value. <br /><br />
+		If this vector's x, y or z value is less than the min vector's x, y or z value, it is replace by the corresponding value.
 		</div>
 
-		<h3>.applyMatrix3([page:todo m]) [page:this]</h3>
+		<h3>.applyMatrix3([page:Matrix3 m]) [page:Vector3 this]</h3>
 		<div>
 		m -- [page:Matrix3]
 		</div>
@@ -197,58 +198,66 @@
 		Multiplies this vector times a 3 x 3 matrix.
 		</div>
 
-		<h3>.applyMatrix4([page:todo m]) [page:todo this]</h3>
+		<h3>.applyMatrix4([page:Matrix3 m]) [page:Vector3 this]</h3>
 		<div>
-		m -- [page:todo Matrix4]
+		m -- [page:Matrix4]
 		</div>
 		<div>
 		Multiplies this vector by 4 x 3 subset of a Matrix4.
 		</div>
 
-		<h3>.projectOnPlane([page:todo planeNormal]) [page:todo this]</h3>
+		<h3>.projectOnPlane([page:Vector3 planeNormal]) [page:Vector3 this]</h3>
 		<div>
-		planeNormal -- [page:todo Plane.normal]
+		planeNormal -- [page:Vector3 planeNormal] A vector representing a plane normal.
 		</div>
 		<div>
 		Projects this vector onto a plane by subtracting this vector projected onto the plane's normal from this vector.
 		</div>
 
-		<h3>.projectOnVector([page:todo vector]) [page:todo this]</h3>
+		<h3>.projectOnVector([page:Vector3]) [page:Vector3 this]</h3>
 		<div>
-		vector -- [page:todo Vector3]
+		vector -- [page:Vector3]
 		</div>
 		<div>
 		Projects this vector onto another vector.
 		</div>
 
-		<h3>.addScalar([page:todo s]) [page:todo this]</h3>
+		<h3>.addScalar([page:Float]) [page:Vector3 this]</h3>
 		<div>
-		s -- [page:todo Float]
+		s -- [page:Float]
 		</div>
 		<div>
 		Adds a s to this vector.
 		</div>
 
-		<h3>.divide([page:todo v]) [page:todo this]</h3>
+		<h3>.divide([page:Vector3 v]) [page:Vector3 this]</h3>
 		<div>
-		v -- [page:todo Vector3]
+		v -- [page:Vector3]
 		</div>
 		<div>
 		Divides this vector by vector v.
 		</div>
 
-		<h3>.min([page:todo v]) [page:todo]</h3>
+		<h3>.min([page:Vector3 v]) [page:Vector3 this]</h3>
 		<div>
-		v -- [page:todo Vector3]
+		v -- [page:Vector3]
 		</div>
 		<div>
 		If this vector's x, y, or z value is less than vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
 		</div>
 
-		<h3>.setComponent([page:todo index], [page:todo value]) [page:todo this]</h3>
+		<h3>.max([page:Vector3 v]) [page:Vector3 this]</h3>
+		<div>
+		v -- [page:Vector3]
+		</div>
+		<div>
+		If this vector's x, y, or z value is greater than vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
+		</div>
+
+		<h3>.setComponent([page:Integer index], [page:Float value]) [page:Vector3 this]</h3>
 		<div>
 		index -- 0, 1, or 2 <br />
-		value -- [page:todo Float]
+		value -- [page:Float]
 		</div>
 		<div>
 		If index equals 0 the method sets this vector's x value to value <br />
@@ -256,111 +265,104 @@
 		If index equals 2 the method sets this vector's z value to value
 		</div>
 
-		<h3>.transformDirection([page:todo m]) [page:todo this]</h3>
+		<h3>.transformDirection([page:Matrix4 m]) [page:Vector3 this]</h3>
 		<div>
-		m -- [page:todo Matrix4]
+		m -- [page:Matrix4]
 		</div>
 		<div>
-		Multiplies this vector by a 3 x 3 subset of a Matrix4 and then normalizes the results.
+		Transforms the direction of this vector by a matrix (a 3 x 3 subset of a Matrix4) and then normalizes the result.
 		</div>
 
-		<h3>.multiplyVectors([page:todo a], [page:todo b]) [page:todo this]</h3>
+		<h3>.multiplyVectors([page:Vector3 a], [page:Vector3 b]) [page:Vector3 this]</h3>
 		<div>
-		a -- [page:todo Vector3] <br />
-		b -- [page:todo Vector3]
+		a -- [page:Vector3] <br />
+		b -- [page:Vector3]
 		</div>
 		<div>
-		Sets this vector equal the result of multiplying vector a by vector b.
+		Sets this vector equal to the result of multiplying vector a by vector b.
 		</div>
 
-		<h3>.getComponent([page:todo index]) [page:todo Float]</h3>
+		<h3>.getComponent([page:Integer index]) [page:Float]</h3>
 		<div>
-		index -- 0, 1, or 2
+		index -- [page:Integer] 0, 1, or 2
 		</div>
 		<div>
-		If index equals 0 the method returns this vector's x value <br />
-		If index equals 1 the method returns this vector's y value <br />
-		If index equals 2 the method returns this vector's z value
+		
+		Returns the value of the vector component x, y, or z by an index. <br /><br />
+		
+		Index 0: x <br />
+		Index 1: y <br />
+		Index 2: z <br />
 		</div>
 
-		<h3>.applyAxisAngle([page:todo axis], [page:todo angle]) [page:todo this]</h3>
+		<h3>.applyAxisAngle([page:Vector3 axis], [page:Float angle]) [page:Vector3 this]</h3>
 		<div>
-		axis -- a normalized [page:todo Vector3] <br />
-		angle -- an angle in radians
+		axis -- A normalized [page:Vector3] <br />
+		angle -- An angle in radians
 		</div>
 		<div>
 		Applies a rotation specified by an axis and an angle to this vector.
 		</div>
 
-		<h3>.lerp([page:todo v], [page:todo alpha]) [page:todo this]</h3>
+		<h3>.lerp([page:Vector3 v], [page:Float alpha]) [page:Vector3 this]</h3>
 		<div>
-		v -- [page:todo Vector3] <br />
-		alpha -- [page:todo Float] between 0 and 1.
+		v -- [page:Vector3] <br />
+		alpha -- [page:Float] between 0 and 1.
 		</div>
 		<div>
 		Linear Interpolation between this vector and vector v, where alpha is the percent along the line.
 		</div>
 
-		<h3>.max([page:todo v]) [page:todo this]</h3>
-		<div>
-		v -- [page:todo Vector3]
-		</div>
-		<div>
-		If this vector's x, y, or z value is greater than vector v's x, y, or z value, that value is replaced by the corresponding vector v value.
-		</div>
-
-		<h3>.angleTo([page:todo v]) [page:todo Float]</h3>
+		<h3>.angleTo([page:Vector3 v]) [page:Float]</h3>
 		<div>
-		v -- [page:todo Vector3]
+		v -- [page:Vector3]
 		</div>
 		<div>
 		Returns the angle between this vector and vector v in radians.
 		</div>
 
-		<h3>.getColumnFromMatrix([page:todo index], [page:todo matrix]) [page:todo this]</h3>
+		<h3>.getColumnFromMatrix([page:Integer index], [page:Matrix4 matrix]) [page:Vector3 this]</h3>
 		<div>
 		index -- 0, 1, 2, or 3 <br />
-		matrix -- [page:todo Matrix4]
+		matrix -- [page:Matrix4]
 		</div>
 		<div>
 		Sets this vector's x, y, and z equal to the column of the matrix specified by the index.
 		</div>
 
-		<h3>.reflect([page:todo vector]) [page:todo this]</h3>
+		<h3>.reflect([page:Vector3 vector]) [page:Vector3 this]</h3>
 		<div>
-		vector -- [page:todo Vector3] the vector to reflect about
+		vector -- [page:Vector3] the vector to reflect about
 		</div>
 		<div>
 		Reflects this vector about a vector.
 		</div>
 
-		<h3>.fromArray([page:todo array]) [page:todo this]</h3>
+		<h3>.fromArray([page:Array array]) [page:Vector3 this]</h3>
 		<div>
-		array -- [page:todo Array]
+		array -- [page:Array] [x, y, z]
 		</div>
 		<div>
-		Assigns this vectors x value to array[0]. <br />
-		Assigns this vectors y value to array[1]. <br />
-		Assigns this vectors z value to array[2]. <br />
+		Sets the vector's components based on an array formatted like [x, y, z]
 		</div>
 
-		<h3>.multiply([page:todo v]) [page:todo this]</h3>
+		<h3>.multiply([page:Vector3 v]) [page:Vector3 this]</h3>
 		<div>
-		v -- [page:todo Vector3] <br />
+		v -- [page:Vector3] <br />
 		</div>
 		<div>
 		Multipies this vector by vector v.
 		</div>
 
-		<h3>.applyProjection([page:todo m]) [page:todo ths]</h3>
+		<h3>.applyProjection([page:Matrix4 m]) [page:Vector3 this]</h3>
 		<div>
-		m -- [page:todo Matrix4] projection matrix.
+		m -- [page:Matrix4] projection matrix.
 		</div>
 		<div>
 		Multiplies this vector and m, and divides by perspective.
 		</div>
 
-		<h3>.toArray() [page:todo Array]</h3>
+		<h3>.toArray() [page:Array]</h3>
 		<div>
 		Assigns this vector's x value to array[0]. <br />
 		Assigns this vector's y value to array[1]. <br />
@@ -368,17 +370,17 @@
 		Returns the created array.
 		</div>
 
-		<h3>.applyEuler( [page:todo euler] ) [page:todo this]</h3>
+		<h3>.applyEuler([page:Euler euler]) [page:Vector3 this]</h3>
 		<div>
-		euler -- [page:todo Euler]
+		euler -- [page:Euler]
 		</div>
 		<div>
 		Applies euler transform to this vector by converting the [page:Euler] obect to a [page:Quaternion] and applying.
 		</div>
 
-		<h3>.applyQuaternion([page:todo q]) [page:todo this]</h3>
+		<h3>.applyQuaternion([page:Quaternion quaternion]) [page:Vector3 this]</h3>
 		<div>
-		q -- [page:Quaternion]
+		quaternion -- [page:Quaternion]
 		</div>
 		<div>
 		Applies a [page:Quaternion] transform to this vector.

+ 77 - 70
docs/api/math/Vector4.html

@@ -17,13 +17,10 @@
 
 		<h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:Float w] )</h3>
 		<div>
-		x -- todo <br />
-		y -- todo <br />
-		z -- todo <br />
-		w -- todo
-		</div>
-		<div>
-		todo
+		x -- [page:Float] <br />
+		y -- [page:Float] <br />
+		z -- [page:Float] <br />
+		w -- [page:Float]
 		</div>
 
 
@@ -40,22 +37,22 @@
 
 		<h2>Methods</h2>
 
-		<h3>.set( [page:Float x], [page:Float y], [page:Float z], [page:Float w] ) [page:Vector4]</h3>
+		<h3>.set( [page:Float x], [page:Float y], [page:Float z], [page:Float w] ) [page:Vector4 this]</h3>
 		<div>
 		Sets value of this vector.
 		</div>
 
-		<h3>.copy( [page:Vector4 v] ) [page:Vector4]</h3>
+		<h3>.copy( [page:Vector4 v] ) [page:Vector4 this]</h3>
 		<div>
 		Copies value of *v* to this vector.
 		</div>
 
-		<h3>.add( [page:Vector4 v] ) [page:Vector4]</h3>
+		<h3>.add( [page:Vector4 v] ) [page:Vector4 this]</h3>
 		<div>
 		Adds *v* to this vector.
 		</div>
 
-		<h3>.addVectors( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]</h3>
+		<h3>.addVectors( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4 this]</h3>
 		<div>
 		Sets this vector to *a + b*.
 		</div>
@@ -65,23 +62,23 @@
 		Subtracts *v* from this vector.
 		</div>
 
-		<h3>.subVectors( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]</h3>
+		<h3>.subVectors( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4 this]</h3>
 		<div>
 		Sets this vector to *a - b*.
 		</div>
 
-		<h3>.multiplyScalar( [page:Float s] ) [page:Vector4]</h3>
+		<h3>.multiplyScalar( [page:Float s] ) [page:Vector4 this]</h3>
 		<div>
 		Multiplies this vector by scalar *s*.
 		</div>
 
-		<h3>.divideScalar( [page:Float s] ) [page:Vector4]</h3>
+		<h3>.divideScalar( [page:Float s] ) [page:Vector4 this]</h3>
 		<div>
 		Divides this vector by scalar *s*.<br />
 		Set vector to *( 0, 0, 0 )* if *s == 0*.
 		</div>
 
-		<h3>.negate() [page:Vector4]</h3>
+		<h3>.negate() [page:Vector4 this]</h3>
 		<div>
 		Inverts this vector.
 		</div>
@@ -101,17 +98,17 @@
 		Computes length of this vector.
 		</div>
 
-		<h3>.normalize() [page:Vector4]</h3>
+		<h3>.normalize() [page:Vector4 this]</h3>
 		<div>
 		Normalizes this vector.
 		</div>
 
-		<h3>.setLength( [page:Float l] ) [page:Vector4]</h3>
+		<h3>.setLength( [page:Float l] ) [page:Vector4 this]</h3>
 		<div>
 		Normalizes this vector and multiplies it by *l*.
 		</div>
 
-		<h3>.lerp( [page:Vector4 v], [page:Float alpha] ) [page:Vector4]</h3>
+		<h3>.lerp( [page:Vector4 v], [page:Float alpha] ) [page:Vector4 this]</h3>
 		<div>
 		Linearly interpolate between this vector and *v* with *alpha* factor.
 		</div>
@@ -122,136 +119,146 @@
 		</div>
 
 
-		<h3>.clamp([page:todo min], [page:todo max]) [page:todo]</h3>
+		<h3>.clamp([page:Vector4 min], [page:Vector4 max]) [page:Vector4 this]</h3>
 		<div>
-		min -- todo <br />
-		max -- todo
+		min -- [page:Vector4] <br />
+		max -- [page:Vector4]
 		</div>
 		<div>
-		todo
-		</div>
+		If this vector's x, y, z, or w value is greater than the max vector's x, y, z, or w value, it is replaced by the corresponding value.<br/><br/>
 
-		<h3>.toArray() [page:todo]</h3>
-		<div>
-		todo
+		If this vector's x, y, z, or w value is less than the min vector's x, y, z, or w value, it is replace by the corresponding value.
 		</div>
 
-		<h3>.applyMatrix4([page:todo m]) [page:todo]</h3>
+		<h3>.applyMatrix4([page:Matrix4 m]) [page:Vector4 this]</h3>
 		<div>
-		m -- todo
+		m -- [page:Matrix4]
 		</div>
 		<div>
-		todo
+		Transforms the vector by the matrix.
 		</div>
 
-		<h3>.min([page:todo v]) [page:todo]</h3>
+		<h3>.min([page:Vector4 v]) [page:Vector4 this]</h3>
 		<div>
-		v -- todo
+		v -- [page:Vector4]
 		</div>
 		<div>
-		todo
+		If this vector's x, y, z, or w value is less than vector v's x, y, z, or w value, that value is replaced by the corresponding vector v value.
 		</div>
 
-		<h3>.max([page:todo v]) [page:todo]</h3>
+		<h3>.max([page:Vector4 v]) [page:Vector4 this]</h3>
 		<div>
-		v -- todo
+		v -- [page:Vector4]
 		</div>
 		<div>
-		todo
+		If this vector's x, y, z, or w value is greater than vector v's x, y, z, or w value, that value is replaced by the corresponding vector v value. 
 		</div>
 
-		<h3>.setAxisAngleFromRotationMatrix([page:todo m]) [page:todo]</h3>
+		<h3>.addScalar([page:Float s]) [page:Vector4 this]</h3>
 		<div>
-		m -- todo
+		s -- [page:Float]
 		</div>
 		<div>
-		todo
+		Adds a scalar value to all of the vector's components.
 		</div>
 
-		<h3>.addScalar([page:todo s]) [page:todo]</h3>
+		<h3>.equals([page:Vector4 v]) [page:Boolean]</h3>
 		<div>
-		s -- todo
+		v -- [page:Vector4]
 		</div>
 		<div>
-		todo
+		Checks to see if this vector matches vector v.
 		</div>
-
-		<h3>.equals([page:todo v]) [page:todo]</h3>
+		
+		<h3>.setAxisAngleFromRotationMatrix([page:Matrix4 m]) [page:Vector4 this]</h3>
 		<div>
-		v -- todo
+		m -- [page:Matrix4]
 		</div>
 		<div>
 		todo
 		</div>
 
-		<h3>.setAxisAngleFromQuaternion([page:todo q]) [page:todo]</h3>
+		<h3>.setAxisAngleFromQuaternion([page:Quaternion q]) [page:Vector4 this]</h3>
 		<div>
-		q -- todo
+		q -- [page:Quaternion]
 		</div>
 		<div>
 		todo
 		</div>
 
-		<h3>.setW([page:todo w]) [page:todo]</h3>
+		<h3>.getComponent([page:Integer index]) [page:Float]</h3>
 		<div>
-		w -- todo
+		index -- [page:Integer] 0, 1, 2, or 3
 		</div>
 		<div>
-		todo
+		Returns the value of the vector component x, y, or z by an index.<br/><br/>
+
+		Index 0: x<br/>
+		Index 1: y<br/>
+		Index 2: z<br/>
+		Index 3: w<br/>
+ 
 		</div>
 
-		<h3>.getComponent([page:todo index]) [page:todo]</h3>
+		<h3>.setComponent([page:Integer index], [page:Float value])</h3>
 		<div>
-		index -- todo
+		index -- [page:Integer] 0 - 3 <br />
+		value -- [page:Float]
 		</div>
 		<div>
 		todo
 		</div>
-
-		<h3>.fromArray([page:todo array]) [page:todo]</h3>
+		
+		<h3>.fromArray([page:Array array]) [page:Vector4 this]</h3>
 		<div>
-		array -- todo
+		array -- [page:Array] An array formatted [x, y, z, w]
 		</div>
 		<div>
-		todo
+		Sets the vector's components based on an array formatted like [x, y, z, w]
 		</div>
 
-		<h3>.lengthManhattan() [page:todo]</h3>
+		<h3>.toArray() [page:Array]</h3>
 		<div>
-		todo
+		Returns an array in the format [x, y, z, w]
 		</div>
 
-		<h3>.setComponent([page:todo index], [page:todo value]) [page:todo]</h3>
+		<h3>.lengthManhattan() [page:Float]</h3>
 		<div>
-		index -- todo <br />
-		value -- todo
+		Computes Manhattan length of this vector.<br />
+		[link:http://en.wikipedia.org/wiki/Taxicab_geometry]
 		</div>
+
+
+		<h3>.setX([page:Float x]) [page:Vector4 this]</h3>
 		<div>
-		todo
+		x -- [page:Float]
+		</div>
+		<div>
+		Sets the x component of the vector.
 		</div>
 
-		<h3>.setX([page:todo x]) [page:todo]</h3>
+		<h3>.setY([page:Float y]) [page:Vector4 this]</h3>
 		<div>
-		x -- todo
+		y -- [page:Float]
 		</div>
 		<div>
-		todo
+		Sets the y component of the vector.
 		</div>
 
-		<h3>.setY([page:todo y]) [page:todo]</h3>
+		<h3>.setZ([page:Float z]) [page:Vector4 this]</h3>
 		<div>
-		y -- todo
+		z -- [page:Float]
 		</div>
 		<div>
-		todo
+		Sets the z component of the vector.
 		</div>
 
-		<h3>.setZ([page:todo z]) [page:todo]</h3>
+		<h3>.setW([page:Float w]) [page:Vector4 this]</h3>
 		<div>
-		z -- todo
+		w -- [page:Float]
 		</div>
 		<div>
-		todo
+		Sets the w component of the vector.
 		</div>
 
 		<h2>Source</h2>