@@ -13,7 +13,7 @@
// - Add diffuse light probe (irradiance cubemap) support.
//
-GeometricContext geometry = GeometricContext( -vViewPosition, normalize( normal ), normalize(vViewPosition ) );
+GeometricContext geometry = GeometricContext( -vViewPosition, normal, normalize( vViewPosition ) );
#if ( NUM_POINT_LIGHTS > 0 ) && defined( Material_RE_DirectLight )