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@@ -88,7 +88,6 @@ THREE.ManualMSAARenderPass.prototype = {
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var autoClear = renderer.autoClear;
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renderer.autoClear = false;
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- // this accumulation strategy is used to prevent decimation at low bit depths with lots of samples.
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this.uniforms[ "scale" ].value = 1.0 / ( jitterOffsets.length );
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this.uniforms[ "tForeground" ].value = this.sampleRenderTarget;
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