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@@ -26,26 +26,26 @@
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import { FirstPersonControls } from './jsm/controls/FirstPersonControls.js';
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- var camera, controls, scene, renderer, light;
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+ let camera, controls, scene, renderer, light;
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- var material1, material2, material3;
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+ let material1, material2, material3;
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- var analyser1, analyser2, analyser3;
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+ let analyser1, analyser2, analyser3;
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- var clock = new THREE.Clock();
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+ const clock = new THREE.Clock();
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- var startButton = document.getElementById( 'startButton' );
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+ const startButton = document.getElementById( 'startButton' );
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startButton.addEventListener( 'click', init );
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function init() {
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- var overlay = document.getElementById( 'overlay' );
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+ const overlay = document.getElementById( 'overlay' );
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overlay.remove();
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.set( 0, 25, 0 );
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- var listener = new THREE.AudioListener();
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+ const listener = new THREE.AudioListener();
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camera.add( listener );
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scene = new THREE.Scene();
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@@ -55,7 +55,7 @@
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light.position.set( 0, 0.5, 1 ).normalize();
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scene.add( light );
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- var sphere = new THREE.SphereBufferGeometry( 20, 32, 16 );
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+ const sphere = new THREE.SphereBufferGeometry( 20, 32, 16 );
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material1 = new THREE.MeshPhongMaterial( { color: 0xffaa00, flatShading: true, shininess: 0 } );
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material2 = new THREE.MeshPhongMaterial( { color: 0xff2200, flatShading: true, shininess: 0 } );
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@@ -63,13 +63,13 @@
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// sound spheres
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- var audioLoader = new THREE.AudioLoader();
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+ const audioLoader = new THREE.AudioLoader();
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- var mesh1 = new THREE.Mesh( sphere, material1 );
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+ const mesh1 = new THREE.Mesh( sphere, material1 );
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mesh1.position.set( - 250, 30, 0 );
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scene.add( mesh1 );
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- var sound1 = new THREE.PositionalAudio( listener );
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+ const sound1 = new THREE.PositionalAudio( listener );
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audioLoader.load( 'sounds/358232_j_s_song.ogg', function ( buffer ) {
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sound1.setBuffer( buffer );
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@@ -81,11 +81,11 @@
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//
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- var mesh2 = new THREE.Mesh( sphere, material2 );
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+ const mesh2 = new THREE.Mesh( sphere, material2 );
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mesh2.position.set( 250, 30, 0 );
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scene.add( mesh2 );
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- var sound2 = new THREE.PositionalAudio( listener );
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+ const sound2 = new THREE.PositionalAudio( listener );
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audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg', function ( buffer ) {
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sound2.setBuffer( buffer );
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@@ -97,12 +97,12 @@
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//
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- var mesh3 = new THREE.Mesh( sphere, material3 );
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+ const mesh3 = new THREE.Mesh( sphere, material3 );
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mesh3.position.set( 0, 30, - 250 );
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scene.add( mesh3 );
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- var sound3 = new THREE.PositionalAudio( listener );
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- var oscillator = listener.context.createOscillator();
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+ const sound3 = new THREE.PositionalAudio( listener );
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+ const oscillator = listener.context.createOscillator();
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oscillator.type = 'sine';
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oscillator.frequency.setValueAtTime( 144, sound3.context.currentTime );
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oscillator.start( 0 );
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@@ -119,7 +119,7 @@
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// global ambient audio
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- var sound4 = new THREE.Audio( listener );
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+ const sound4 = new THREE.Audio( listener );
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audioLoader.load( 'sounds/Project_Utopia.ogg', function ( buffer ) {
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sound4.setBuffer( buffer );
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@@ -131,13 +131,13 @@
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// ground
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- var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
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+ const helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
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helper.position.y = 0.1;
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scene.add( helper );
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//
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- var SoundControls = function () {
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+ const SoundControls = function () {
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this.master = listener.getMasterVolume();
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this.firstSphere = sound1.getVolume();
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@@ -147,18 +147,18 @@
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};
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- var GeneratorControls = function () {
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+ const GeneratorControls = function () {
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this.frequency = oscillator.frequency.value;
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this.wavetype = oscillator.type;
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};
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- var gui = new GUI();
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- var soundControls = new SoundControls();
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- var generatorControls = new GeneratorControls();
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- var volumeFolder = gui.addFolder( 'sound volume' );
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- var generatorFolder = gui.addFolder( 'sound generator' );
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+ const gui = new GUI();
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+ const soundControls = new SoundControls();
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+ const generatorControls = new GeneratorControls();
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+ const volumeFolder = gui.addFolder( 'sound volume' );
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+ const generatorFolder = gui.addFolder( 'sound generator' );
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volumeFolder.add( soundControls, 'master' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
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@@ -245,7 +245,7 @@
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function render() {
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- var delta = clock.getDelta();
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+ const delta = clock.getDelta();
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controls.update( delta );
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