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Docs: Clean up. (#27652)

Michael Herzog 1 year ago
parent
commit
d8a929c564

+ 2 - 1
docs/api/ar/materials/ShaderMaterial.html

@@ -328,7 +328,8 @@ this.extensions = {
 	fragDepth: false, // set to use fragment depth values 
 	drawBuffers: false, // set to use draw buffers 
 	shaderTextureLOD: false, // set to use shader texture LOD
-	clipCullDistance: false // set to use vertex shader clipping
+	clipCullDistance: false, // set to use vertex shader clipping
+	multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
 };
 			</code>
 		</p>

+ 1 - 1
docs/api/en/materials/ShaderMaterial.html

@@ -346,7 +346,7 @@ this.extensions = {
 	fragDepth: false, // set to use fragment depth values 
 	drawBuffers: false, // set to use draw buffers 
 	shaderTextureLOD: false, // set to use shader texture LOD
-	clipCullDistance: false // set to use vertex shader clipping
+	clipCullDistance: false, // set to use vertex shader clipping
 	multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
 };
 			</code>

+ 2 - 1
docs/api/fr/materials/ShaderMaterial.html

@@ -317,7 +317,8 @@ et la page [page:BufferAttribute] pour un aperçu détaillé de l'API `BufferAtt
 				fragDepth: false, // set to use fragment depth values
 				drawBuffers: false, // set to use draw buffers
 				shaderTextureLOD: false, // set to use shader texture LOD
-				clipCullDistance: false // set to use vertex shader clipping
+				clipCullDistance: false, // set to use vertex shader clipping
+				multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
 			};
 		</code>
 		</p>

+ 2 - 1
docs/api/it/materials/ShaderMaterial.html

@@ -322,7 +322,8 @@ this.extensions = {
 	fragDepth: false, // impostato per utilizzare i valori di profondità del frammento
 	drawBuffers: false, // impostato per utilizzare i buffer di disegno
 	shaderTextureLOD: false, // impostato per utilizzare la texture dello shader LOD
-	clipCullDistance: false // set to use vertex shader clipping
+	clipCullDistance: false, // set to use vertex shader clipping
+	multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
 };
 		</code>
 		</p>

+ 2 - 1
docs/api/zh/materials/ShaderMaterial.html

@@ -284,7 +284,8 @@ this.extensions = {
 	fragDepth: false, // set to use fragment depth values
 	drawBuffers: false, // set to use draw buffers
 	shaderTextureLOD: false, // set to use shader texture LOD
-	clipCullDistance: false // set to use vertex shader clipping
+	clipCullDistance: false, // set to use vertex shader clipping
+	multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID
 };
 		</code>
 		</p>