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@@ -282,7 +282,7 @@ Object.assign( Matrix4.prototype, {
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var te = this.elements;
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- var x = q.x, y = q.y, z = q.z, w = q.w;
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+ var x = q._x, y = q._y, z = q._z, w = q._w;
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var x2 = x + x, y2 = y + y, z2 = z + z;
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var xx = x * x2, xy = x * y2, xz = x * z2;
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var yy = y * y2, yz = y * z2, zz = z * z2;
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