|
@@ -0,0 +1,186 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - buffergeometry - morph targets</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <style>
|
|
|
+ body {
|
|
|
+ margin: 0px;
|
|
|
+ overflow: hidden;
|
|
|
+ text-align: center;
|
|
|
+ }
|
|
|
+
|
|
|
+ #info {
|
|
|
+ color: #fff;
|
|
|
+ position: absolute;
|
|
|
+ top: 10px;
|
|
|
+ width: 100%;
|
|
|
+ }
|
|
|
+
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+
|
|
|
+ <body>
|
|
|
+ <div id="container"></div>
|
|
|
+ <div id="info">
|
|
|
+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - buffergeometry - morph targets
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script src="../build/three.js"></script>
|
|
|
+
|
|
|
+ <script src="js/controls/OrbitControls.js"></script>
|
|
|
+ <script src="js/WebGL.js"></script>
|
|
|
+ <script src="js/libs/dat.gui.min.js"></script>
|
|
|
+
|
|
|
+ <script>
|
|
|
+
|
|
|
+ var container, camera, scene, renderer, mesh;
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ if ( WEBGL.isWebGLAvailable() === false ) {
|
|
|
+
|
|
|
+ document.body.appendChild( WEBGL.getWebGLErrorMessage() );
|
|
|
+ return false;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ container = document.getElementById( 'container' );
|
|
|
+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20 );
|
|
|
+ camera.position.z = 10;
|
|
|
+
|
|
|
+ var controls = new THREE.OrbitControls( camera, container );
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+ scene.background = new THREE.Color( 0x8FBCD4 );
|
|
|
+ var pointLight = new THREE.PointLight( 0xffffff, 1 );
|
|
|
+ camera.add( pointLight );
|
|
|
+ scene.add( camera );
|
|
|
+
|
|
|
+ var geometry = createGeometry();
|
|
|
+
|
|
|
+ var material = new THREE.MeshPhongMaterial( { flatShading: true, color: 0xff0000, morphTargets: true } );
|
|
|
+
|
|
|
+ mesh = new THREE.Mesh( geometry, material );
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ initGUI();
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ renderer.setAnimationLoop( function () {
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function createGeometry() {
|
|
|
+
|
|
|
+ var geometry = new THREE.BufferGeometry();
|
|
|
+
|
|
|
+ // 2 x 2 cube centered at (0, 0, 0) defined by 8 corner vertices
|
|
|
+ var positions = [
|
|
|
+ - 1, - 1, 1, // front bottom left
|
|
|
+ 1, - 1, 1, // front bottom right
|
|
|
+ - 1, 1, 1, // front top left
|
|
|
+ 1, 1, 1, // front top right
|
|
|
+ - 1, - 1, - 1, // back bottom left
|
|
|
+ 1, - 1, - 1, // back bottom right
|
|
|
+ - 1, 1, - 1, // back top left
|
|
|
+ 1, 1, - 1, // back top right
|
|
|
+ ];
|
|
|
+ geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
|
|
|
+
|
|
|
+ // each face consists of two triangles
|
|
|
+ var indices = [
|
|
|
+ 2, 0, 1, 1, 3, 2, // front
|
|
|
+ 4, 6, 5, 6, 7, 5, // back
|
|
|
+ 2, 3, 6, 3, 7, 6, // top
|
|
|
+ 0, 4, 5, 5, 1, 0, // bottom
|
|
|
+ 0, 6, 4, 6, 0, 2, // left
|
|
|
+ 1, 5, 3, 3, 5, 7 // right
|
|
|
+ ];
|
|
|
+ geometry.setIndex( indices );
|
|
|
+
|
|
|
+ // create an empty array to hold targets for the attribute we want to morph
|
|
|
+ // morphing positions and normals is supported
|
|
|
+ geometry.morphAttributes.position = [];
|
|
|
+
|
|
|
+ // squash
|
|
|
+ var morphTargetPositions0 = [
|
|
|
+ - 1.25, - 1, 1.25,
|
|
|
+ 1.25, - 1, 1.25,
|
|
|
+ - 1.25, 0.5, 1.25,
|
|
|
+ 1.25, 0.5, 1.25,
|
|
|
+ - 1.25, - 1, - 1.25,
|
|
|
+ 1.25, - 1, - 1.25,
|
|
|
+ - 1.25, 0.5, - 1.25,
|
|
|
+ 1.25, 0.5, - 1.25,
|
|
|
+ ];
|
|
|
+ geometry.morphAttributes.position[ 0 ] = new THREE.Float32BufferAttribute( morphTargetPositions0, 3 );
|
|
|
+
|
|
|
+ // lean
|
|
|
+ var morphTargetPositions1 = [
|
|
|
+ - 1, - 1, 1,
|
|
|
+ 1, - 1, 1,
|
|
|
+ - 1.5, 1, 1,
|
|
|
+ 0.5, 1, 1,
|
|
|
+ - 1, - 1, - 1,
|
|
|
+ 1, - 1, - 1,
|
|
|
+ - 1.5, 1, - 1,
|
|
|
+ 0.5, 1, - 1,
|
|
|
+ ];
|
|
|
+ geometry.morphAttributes.position[ 1 ] = new THREE.Float32BufferAttribute( morphTargetPositions1, 3 );
|
|
|
+
|
|
|
+ return geometry;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function initGUI() {
|
|
|
+
|
|
|
+ // Set up dat.GUI to control targets
|
|
|
+ var params = {
|
|
|
+ squash: 0,
|
|
|
+ lean: 0,
|
|
|
+ };
|
|
|
+ var gui = new dat.GUI();
|
|
|
+ var folder = gui.addFolder( 'Morph Targets' );
|
|
|
+
|
|
|
+ folder.add( params, 'squash', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
|
|
|
+
|
|
|
+ mesh.morphTargetInfluences[ 0 ] = value;
|
|
|
+
|
|
|
+ } );
|
|
|
+ folder.add( params, 'lean', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
|
|
|
+
|
|
|
+ mesh.morphTargetInfluences[ 1 ] = value;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ folder.open();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ init();
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|