|
@@ -4832,8 +4832,6 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {
|
|
|
|
|
|
- var location = uniforms[ j ][ 1 ];
|
|
|
-
|
|
|
var uniform = uniforms[ j ][ 0 ];
|
|
|
|
|
|
// needsUpdate property is not added to all uniforms.
|
|
@@ -4841,6 +4839,7 @@ THREE.WebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
var type = uniform.type;
|
|
|
var value = uniform.value;
|
|
|
+ var location = uniforms[ j ][ 1 ];
|
|
|
|
|
|
switch ( type ) {
|
|
|
|