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No files changed here.

Nicolas Garcia Belmonte 15 years ago
parent
commit
d8c093c030

+ 17 - 17
src/materials/LineColorMaterial.js

@@ -1,17 +1,17 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.LineColorMaterial = function ( hex, opacity, lineWidth ) {
-
-	this.lineWidth = lineWidth || 1;
-
-	this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
-
-	this.toString = function () {
-
-		return 'THREE.LineColorMaterial ( color: ' + this.color + ', lineWidth: ' + this.lineWidth + ' )';
-
-	};
-
-};
+/**
+ * @author mr.doob / http://mrdoob.com/
+ */
+
+THREE.LineColorMaterial = function ( hex, opacity, lineWidth ) {
+
+	this.lineWidth = lineWidth || 1;
+
+	this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
+
+	this.toString = function () {
+
+		return 'THREE.LineColorMaterial ( color: ' + this.color + ', lineWidth: ' + this.lineWidth + ' )';
+
+	};
+
+};

+ 15 - 15
src/materials/MeshBitmapUVMappingMaterial.js

@@ -1,15 +1,15 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.MeshBitmapUVMappingMaterial = function ( bitmap ) {
-
-	this.bitmap = bitmap;
-
-	this.toString = function () {
-
-		return 'THREE.MeshBitmapUVMappingMaterial ( bitmap: ' + this.bitmap + ' )';
-
-	};
-
-};
+/**
+ * @author mr.doob / http://mrdoob.com/
+ */
+
+THREE.MeshBitmapUVMappingMaterial = function ( bitmap ) {
+
+	this.bitmap = bitmap;
+
+	this.toString = function () {
+
+		return 'THREE.MeshBitmapUVMappingMaterial ( bitmap: ' + this.bitmap + ' )';
+
+	};
+
+};

+ 15 - 15
src/materials/MeshColorFillMaterial.js

@@ -1,15 +1,15 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.MeshColorFillMaterial = function ( hex, opacity ) {
-
-	this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
-
-	this.toString = function () {
-
-		return 'THREE.MeshColorFillMaterial ( color: ' + this.color + ' )';
-
-	};
-
-};
+/**
+ * @author mr.doob / http://mrdoob.com/
+ */
+
+THREE.MeshColorFillMaterial = function ( hex, opacity ) {
+
+	this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
+
+	this.toString = function () {
+
+		return 'THREE.MeshColorFillMaterial ( color: ' + this.color + ' )';
+
+	};
+
+};

+ 17 - 17
src/materials/MeshColorStrokeMaterial.js

@@ -1,17 +1,17 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.MeshColorStrokeMaterial = function ( hex, opacity, lineWidth ) {
-
-	this.lineWidth = lineWidth || 1;
-
-	this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
-
-	this.toString = function () {
-
-		return 'THREE.MeshColorStrokeMaterial ( lineWidth: ' + this.lineWidth + ', color: ' + this.color + ' )';
-
-	};
-
-};
+/**
+ * @author mr.doob / http://mrdoob.com/
+ */
+
+THREE.MeshColorStrokeMaterial = function ( hex, opacity, lineWidth ) {
+
+	this.lineWidth = lineWidth || 1;
+
+	this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
+
+	this.toString = function () {
+
+		return 'THREE.MeshColorStrokeMaterial ( lineWidth: ' + this.lineWidth + ', color: ' + this.color + ' )';
+
+	};
+
+};

+ 13 - 13
src/materials/MeshFaceColorFillMaterial.js

@@ -1,13 +1,13 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.MeshFaceColorFillMaterial = function () {
-
-	this.toString = function () {
-
-		return 'THREE.MeshFaceColorFillMaterial ( )';
-
-	};
-
-};
+/**
+ * @author mr.doob / http://mrdoob.com/
+ */
+
+THREE.MeshFaceColorFillMaterial = function () {
+
+	this.toString = function () {
+
+		return 'THREE.MeshFaceColorFillMaterial ( )';
+
+	};
+
+};

+ 15 - 15
src/materials/MeshFaceColorStrokeMaterial.js

@@ -1,15 +1,15 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.MeshFaceColorStrokeMaterial = function ( lineWidth ) {
-
-	this.lineWidth = lineWidth || 1;
-
-	this.toString = function () {
-
-		return 'THREE.MeshFaceColorStrokeMaterial ( lineWidth: ' + this.lineWidth + ' )';
-
-	};
-
-};
+/**
+ * @author mr.doob / http://mrdoob.com/
+ */
+
+THREE.MeshFaceColorStrokeMaterial = function ( lineWidth ) {
+
+	this.lineWidth = lineWidth || 1;
+
+	this.toString = function () {
+
+		return 'THREE.MeshFaceColorStrokeMaterial ( lineWidth: ' + this.lineWidth + ' )';
+
+	};
+
+};

+ 16 - 16
src/materials/ParticleBitmapMaterial.js

@@ -1,16 +1,16 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.ParticleBitmapMaterial = function ( bitmap ) {
-
-	this.bitmap = bitmap;
-	this.offset = new THREE.Vector2();
-
-	this.toString = function () {
-
-		return 'THREE.ParticleBitmapMaterial ( bitmap: ' + this.bitmap + ' )';
-
-	};
-
-};
+/**
+ * @author mr.doob / http://mrdoob.com/
+ */
+
+THREE.ParticleBitmapMaterial = function ( bitmap ) {
+
+	this.bitmap = bitmap;
+	this.offset = new THREE.Vector2();
+
+	this.toString = function () {
+
+		return 'THREE.ParticleBitmapMaterial ( bitmap: ' + this.bitmap + ' )';
+
+	};
+
+};

+ 15 - 15
src/materials/ParticleCircleMaterial.js

@@ -1,15 +1,15 @@
-/**
- * @author mr.doob / http://mrdoob.com/
- */
-
-THREE.ParticleCircleMaterial = function ( hex, opacity ) {
-
-	this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
-
-	this.toString = function () {
-
-		return 'THREE.ParticleCircleMaterial ( color: ' + this.color + ' )';
-
-	};
-
-};
+/**
+ * @author mr.doob / http://mrdoob.com/
+ */
+
+THREE.ParticleCircleMaterial = function ( hex, opacity ) {
+
+	this.color = new THREE.Color( ( opacity >= 0 ? ( opacity * 0xff ) << 24 : 0xff000000 ) | hex );
+
+	this.toString = function () {
+
+		return 'THREE.ParticleCircleMaterial ( color: ' + this.color + ' )';
+
+	};
+
+};

+ 299 - 299
src/renderers/WebGLRenderer.js

@@ -1,299 +1,299 @@
-/**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author mrdoob / http://mrdoob.com/
- */
-
-THREE.WebGLRenderer = function () {
-
-	var _canvas = document.createElement( 'canvas' ), _gl, _program,
-	viewMatrix = new THREE.Matrix4();
-
-	this.domElement = _canvas;
-	this.autoClear = true;
-
-	initGL();
-	initProgram();
-
-	this.setSize = function ( width, height ) {
-
-		_canvas.width = width;
-		_canvas.height = height;
-		_gl.viewport( 0, 0, _canvas.width, _canvas.height );
-
-	};
-
-	this.clear = function () {
-
-		_gl.clear( _gl.COLOR_BUFFER_BIT | _gl.DEPTH_BUFFER_BIT );
-
-	};
-
-	this.render = function ( scene, camera ) {
-
-		var face, faceColor, object, material,
-		vertexArray, faceArray, colorArray, vertexIndex,
-		o, ol, f, fl, m, ml, i, v1, v2, v3, v4;
-
-		if ( this.autoClear ) {
-
-			this.clear();
-
-		}
-
-		for ( o = 0, ol = scene.objects.length; o < ol; o++ ) {
-
-			object = scene.objects[ o ];
-
-			if ( object instanceof THREE.Mesh ) {
-
-				if ( !object.__webGLVertexBuffer ) {
-
-					vertexArray = [];
-					faceArray = [];
-					colorArray = [];
-					vertexIndex = 0;
-
-					for ( f = 0, fl = object.geometry.faces.length; f < fl; f++ ) {
-
-						face = object.geometry.faces[ f ];
-						faceColor = face.color;
-
-						if ( face instanceof THREE.Face3 ) {
-
-							v1 = object.geometry.vertices[ face.a ].position;
-							v2 = object.geometry.vertices[ face.b ].position;
-							v3 = object.geometry.vertices[ face.c ].position;
-
-							vertexArray.push( v1.x, v1.y, v1.z );
-							vertexArray.push( v2.x, v2.y, v2.z );
-							vertexArray.push( v3.x, v3.y, v3.z );
-
-							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
-							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
-							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
-
-							faceArray.push( vertexIndex, vertexIndex + 1, vertexIndex + 2 );
-
-							vertexIndex += 3;
-
-						} else if ( face instanceof THREE.Face4 ) {
-
-							v1 = object.geometry.vertices[ face.a ].position;
-							v2 = object.geometry.vertices[ face.b ].position;
-							v3 = object.geometry.vertices[ face.c ].position;
-							v4 = object.geometry.vertices[ face.d ].position;
-
-							vertexArray.push( v1.x, v1.y, v1.z );
-							vertexArray.push( v2.x, v2.y, v2.z );
-							vertexArray.push( v3.x, v3.y, v3.z );
-							vertexArray.push( v4.x, v4.y, v4.z );
-
-							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
-							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
-							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
-							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
-
-							faceArray.push( vertexIndex, vertexIndex + 1, vertexIndex + 2 );
-							faceArray.push( vertexIndex, vertexIndex + 2, vertexIndex + 3 );
-
-							vertexIndex += 4;
-						}
-					}
-
-					if ( !vertexArray.length ) {
-
-						continue;
-
-					}
-
-					object.__webGLVertexBuffer = _gl.createBuffer();
-					_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webGLVertexBuffer );
-					_gl.bufferData( _gl.ARRAY_BUFFER, new WebGLFloatArray( vertexArray ), _gl.STATIC_DRAW );
-
-					object.__webGLColorBuffer = _gl.createBuffer();
-					_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webGLColorBuffer );
-					_gl.bufferData( _gl.ARRAY_BUFFER, new WebGLFloatArray( colorArray ), _gl.STATIC_DRAW );
-
-					object.__webGLFaceBuffer = _gl.createBuffer();
-					_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, object.__webGLFaceBuffer );
-					_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, new WebGLUnsignedShortArray( faceArray ), _gl.STATIC_DRAW );
-
-					object.__webGLFaceCount = faceArray.length;
-
-				}
-
-
-				viewMatrix.multiply( camera.matrix, object.matrix );
-
-				matrix2Array( viewMatrix, _program.viewMatrixArray );
-				matrix2Array( camera.projectionMatrix, _program.projectionMatrixArray );
-
-				_gl.uniformMatrix4fv( _program.viewMatrix, false, _program.viewMatrixArray );
-				_gl.uniformMatrix4fv( _program.projectionMatrix, false, _program.projectionMatrixArray );
-
-				_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webGLVertexBuffer );
-				_gl.vertexAttribPointer( _program.position, 3, _gl.FLOAT, false, 0, 0 );
-
-
-				for ( m = 0, ml = object.material.length; m < ml; m++ ) {
-
-					material = object.material[ m ];
-
-					if ( material instanceof THREE.MeshColorFillMaterial ) {
-
-						if ( !material.__webGLColorBuffer ) {
-
-							colorArray = [];
-
-							for ( i = 0; i < object.__webGLFaceCount; i ++ ) {
-
-								colorArray.push( material.color.r, material.color.g, material.color.b, material.color.a );
-
-							}
-
-							material.__webGLColorBuffer = _gl.createBuffer();
-							_gl.bindBuffer( _gl.ARRAY_BUFFER, material.__webGLColorBuffer );
-							_gl.bufferData( _gl.ARRAY_BUFFER, new WebGLFloatArray( colorArray ), _gl.STATIC_DRAW );
-
-						}
-
-						_gl.bindBuffer( _gl.ARRAY_BUFFER, material.__webGLColorBuffer );
-						_gl.vertexAttribPointer( _program.color, 4, _gl.FLOAT, false, 0, 0 );
-
-					} else if ( material instanceof THREE.MeshFaceColorFillMaterial ) {
-
-						_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webGLColorBuffer );
-						_gl.enableVertexAttribArray( _program.color );
-						_gl.vertexAttribPointer( _program.color, 4, _gl.FLOAT, false, 0, 0 );
-
-					}
-
-				}
-
-				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, object.__webGLFaceBuffer );
-				_gl.drawElements( _gl.TRIANGLES, object.__webGLFaceCount, _gl.UNSIGNED_SHORT, 0 );
-
-			}
-		}
-
-	};
-
-	function initGL() {
-
-		try {
-
-			_gl = _canvas.getContext( 'experimental-webgl' );
-
-		} catch(e) { }
-
-		if (!_gl) {
-
-			alert("WebGL not supported");
-			throw "cannot create webgl context";
-
-		}
-
-		_gl.clearColor( 0, 0, 0, 1 );
-		_gl.clearDepth( 1 );
-
-		_gl.enable( _gl.DEPTH_TEST );
-		_gl.depthFunc( _gl.LEQUAL );
-
-		_gl.enable( _gl.BLEND );
-		_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );
-		// _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE ); // cool!
-		_gl.clearColor( 0, 0, 0, 0 );
-
-	}
-
-	function initProgram() {
-
-		_program = _gl.createProgram();
-
-		_gl.attachShader( _program, getShader( "fragment", [
-								"varying vec4 vcolor;",
-
-								"void main(){",
-
-									"gl_FragColor = vcolor;",
-
-								"}"].join("") ) );
-
-		_gl.attachShader( _program, getShader( "vertex", [
-								"attribute vec3 position;",
-								"attribute vec4 color;",
-
-								"uniform mat4 viewMatrix;",
-								"uniform mat4 projectionMatrix;",
-								"varying vec4 vcolor;",
-
-								"void main(void) {",
-
-									"vcolor = color;",
-									"gl_Position = projectionMatrix * viewMatrix * vec4( position, 1 );",
-
-								"}"].join("") ) );
-
-		_gl.linkProgram( _program );
-
-		if ( !_gl.getProgramParameter( _program, _gl.LINK_STATUS ) ) {
-
-			alert( "Could not initialise shaders" );
-
-		}
-
-		_gl.useProgram( _program );
-
-		_program.viewMatrix = _gl.getUniformLocation( _program, "viewMatrix" );
-		_program.projectionMatrix = _gl.getUniformLocation( _program, "projectionMatrix" );
-
-		_program.color = _gl.getAttribLocation( _program, "color" );
-		_gl.enableVertexAttribArray( _program.color );
-
-		_program.position = _gl.getAttribLocation( _program, "position" );
-		_gl.enableVertexAttribArray( _program.position );
-
-		_program.viewMatrixArray = new WebGLFloatArray( 16 );
-		_program.projectionMatrixArray = new WebGLFloatArray( 16 );
-
-	}
-
-	function getShader( type, string ) {
-
-		var shader;
-
-		if ( type == "fragment" ) {
-
-			shader = _gl.createShader( _gl.FRAGMENT_SHADER );
-
-		} else if ( type == "vertex" ) {
-
-			shader = _gl.createShader( _gl.VERTEX_SHADER );
-
-		}
-
-		_gl.shaderSource( shader, string );
-		_gl.compileShader( shader );
-
-		if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
-
-			alert( _gl.getShaderInfoLog( shader ) );
-			return null;
-
-		}
-
-		return shader;
-	}
-
-	function matrix2Array( matrix, array ) {
-
-		// Also flatten
-
-		array[ 0 ] = matrix.n11; array[ 1 ] = matrix.n21; array[ 2 ] = matrix.n31; array[ 3 ] = matrix.n41;
-		array[ 4 ] = matrix.n12; array[ 5 ] = matrix.n22; array[ 6 ] = matrix.n32; array[ 7 ] = matrix.n42;
-		array[ 8 ] = matrix.n13; array[ 9 ] = matrix.n23; array[ 10 ] = matrix.n33; array[ 11 ] = matrix.n43;
-		array[ 12 ] = matrix.n14; array[ 13 ] = matrix.n24; array[ 14 ] = matrix.n34; array[ 15 ] = matrix.n44;
-
-	}
-
-};
+/**
+ * @author supereggbert / http://www.paulbrunt.co.uk/
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+THREE.WebGLRenderer = function () {
+
+	var _canvas = document.createElement( 'canvas' ), _gl, _program,
+	viewMatrix = new THREE.Matrix4();
+
+	this.domElement = _canvas;
+	this.autoClear = true;
+
+	initGL();
+	initProgram();
+
+	this.setSize = function ( width, height ) {
+
+		_canvas.width = width;
+		_canvas.height = height;
+		_gl.viewport( 0, 0, _canvas.width, _canvas.height );
+
+	};
+
+	this.clear = function () {
+
+		_gl.clear( _gl.COLOR_BUFFER_BIT | _gl.DEPTH_BUFFER_BIT );
+
+	};
+
+	this.render = function ( scene, camera ) {
+
+		var face, faceColor, object, material,
+		vertexArray, faceArray, colorArray, vertexIndex,
+		o, ol, f, fl, m, ml, i, v1, v2, v3, v4;
+
+		if ( this.autoClear ) {
+
+			this.clear();
+
+		}
+
+		for ( o = 0, ol = scene.objects.length; o < ol; o++ ) {
+
+			object = scene.objects[ o ];
+
+			if ( object instanceof THREE.Mesh ) {
+
+				if ( !object.__webGLVertexBuffer ) {
+
+					vertexArray = [];
+					faceArray = [];
+					colorArray = [];
+					vertexIndex = 0;
+
+					for ( f = 0, fl = object.geometry.faces.length; f < fl; f++ ) {
+
+						face = object.geometry.faces[ f ];
+						faceColor = face.color;
+
+						if ( face instanceof THREE.Face3 ) {
+
+							v1 = object.geometry.vertices[ face.a ].position;
+							v2 = object.geometry.vertices[ face.b ].position;
+							v3 = object.geometry.vertices[ face.c ].position;
+
+							vertexArray.push( v1.x, v1.y, v1.z );
+							vertexArray.push( v2.x, v2.y, v2.z );
+							vertexArray.push( v3.x, v3.y, v3.z );
+
+							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
+							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
+							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
+
+							faceArray.push( vertexIndex, vertexIndex + 1, vertexIndex + 2 );
+
+							vertexIndex += 3;
+
+						} else if ( face instanceof THREE.Face4 ) {
+
+							v1 = object.geometry.vertices[ face.a ].position;
+							v2 = object.geometry.vertices[ face.b ].position;
+							v3 = object.geometry.vertices[ face.c ].position;
+							v4 = object.geometry.vertices[ face.d ].position;
+
+							vertexArray.push( v1.x, v1.y, v1.z );
+							vertexArray.push( v2.x, v2.y, v2.z );
+							vertexArray.push( v3.x, v3.y, v3.z );
+							vertexArray.push( v4.x, v4.y, v4.z );
+
+							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
+							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
+							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
+							colorArray.push( faceColor.r, faceColor.g, faceColor.b, faceColor.a );
+
+							faceArray.push( vertexIndex, vertexIndex + 1, vertexIndex + 2 );
+							faceArray.push( vertexIndex, vertexIndex + 2, vertexIndex + 3 );
+
+							vertexIndex += 4;
+						}
+					}
+
+					if ( !vertexArray.length ) {
+
+						continue;
+
+					}
+
+					object.__webGLVertexBuffer = _gl.createBuffer();
+					_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webGLVertexBuffer );
+					_gl.bufferData( _gl.ARRAY_BUFFER, new WebGLFloatArray( vertexArray ), _gl.STATIC_DRAW );
+
+					object.__webGLColorBuffer = _gl.createBuffer();
+					_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webGLColorBuffer );
+					_gl.bufferData( _gl.ARRAY_BUFFER, new WebGLFloatArray( colorArray ), _gl.STATIC_DRAW );
+
+					object.__webGLFaceBuffer = _gl.createBuffer();
+					_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, object.__webGLFaceBuffer );
+					_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, new WebGLUnsignedShortArray( faceArray ), _gl.STATIC_DRAW );
+
+					object.__webGLFaceCount = faceArray.length;
+
+				}
+
+
+				viewMatrix.multiply( camera.matrix, object.matrix );
+
+				matrix2Array( viewMatrix, _program.viewMatrixArray );
+				matrix2Array( camera.projectionMatrix, _program.projectionMatrixArray );
+
+				_gl.uniformMatrix4fv( _program.viewMatrix, false, _program.viewMatrixArray );
+				_gl.uniformMatrix4fv( _program.projectionMatrix, false, _program.projectionMatrixArray );
+
+				_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webGLVertexBuffer );
+				_gl.vertexAttribPointer( _program.position, 3, _gl.FLOAT, false, 0, 0 );
+
+
+				for ( m = 0, ml = object.material.length; m < ml; m++ ) {
+
+					material = object.material[ m ];
+
+					if ( material instanceof THREE.MeshColorFillMaterial ) {
+
+						if ( !material.__webGLColorBuffer ) {
+
+							colorArray = [];
+
+							for ( i = 0; i < object.__webGLFaceCount; i ++ ) {
+
+								colorArray.push( material.color.r, material.color.g, material.color.b, material.color.a );
+
+							}
+
+							material.__webGLColorBuffer = _gl.createBuffer();
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, material.__webGLColorBuffer );
+							_gl.bufferData( _gl.ARRAY_BUFFER, new WebGLFloatArray( colorArray ), _gl.STATIC_DRAW );
+
+						}
+
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, material.__webGLColorBuffer );
+						_gl.vertexAttribPointer( _program.color, 4, _gl.FLOAT, false, 0, 0 );
+
+					} else if ( material instanceof THREE.MeshFaceColorFillMaterial ) {
+
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webGLColorBuffer );
+						_gl.enableVertexAttribArray( _program.color );
+						_gl.vertexAttribPointer( _program.color, 4, _gl.FLOAT, false, 0, 0 );
+
+					}
+
+				}
+
+				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, object.__webGLFaceBuffer );
+				_gl.drawElements( _gl.TRIANGLES, object.__webGLFaceCount, _gl.UNSIGNED_SHORT, 0 );
+
+			}
+		}
+
+	};
+
+	function initGL() {
+
+		try {
+
+			_gl = _canvas.getContext( 'experimental-webgl' );
+
+		} catch(e) { }
+
+		if (!_gl) {
+
+			alert("WebGL not supported");
+			throw "cannot create webgl context";
+
+		}
+
+		_gl.clearColor( 0, 0, 0, 1 );
+		_gl.clearDepth( 1 );
+
+		_gl.enable( _gl.DEPTH_TEST );
+		_gl.depthFunc( _gl.LEQUAL );
+
+		_gl.enable( _gl.BLEND );
+		_gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );
+		// _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE ); // cool!
+		_gl.clearColor( 0, 0, 0, 0 );
+
+	}
+
+	function initProgram() {
+
+		_program = _gl.createProgram();
+
+		_gl.attachShader( _program, getShader( "fragment", [
+								"varying vec4 vcolor;",
+
+								"void main(){",
+
+									"gl_FragColor = vcolor;",
+
+								"}"].join("") ) );
+
+		_gl.attachShader( _program, getShader( "vertex", [
+								"attribute vec3 position;",
+								"attribute vec4 color;",
+
+								"uniform mat4 viewMatrix;",
+								"uniform mat4 projectionMatrix;",
+								"varying vec4 vcolor;",
+
+								"void main(void) {",
+
+									"vcolor = color;",
+									"gl_Position = projectionMatrix * viewMatrix * vec4( position, 1 );",
+
+								"}"].join("") ) );
+
+		_gl.linkProgram( _program );
+
+		if ( !_gl.getProgramParameter( _program, _gl.LINK_STATUS ) ) {
+
+			alert( "Could not initialise shaders" );
+
+		}
+
+		_gl.useProgram( _program );
+
+		_program.viewMatrix = _gl.getUniformLocation( _program, "viewMatrix" );
+		_program.projectionMatrix = _gl.getUniformLocation( _program, "projectionMatrix" );
+
+		_program.color = _gl.getAttribLocation( _program, "color" );
+		_gl.enableVertexAttribArray( _program.color );
+
+		_program.position = _gl.getAttribLocation( _program, "position" );
+		_gl.enableVertexAttribArray( _program.position );
+
+		_program.viewMatrixArray = new WebGLFloatArray( 16 );
+		_program.projectionMatrixArray = new WebGLFloatArray( 16 );
+
+	}
+
+	function getShader( type, string ) {
+
+		var shader;
+
+		if ( type == "fragment" ) {
+
+			shader = _gl.createShader( _gl.FRAGMENT_SHADER );
+
+		} else if ( type == "vertex" ) {
+
+			shader = _gl.createShader( _gl.VERTEX_SHADER );
+
+		}
+
+		_gl.shaderSource( shader, string );
+		_gl.compileShader( shader );
+
+		if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
+
+			alert( _gl.getShaderInfoLog( shader ) );
+			return null;
+
+		}
+
+		return shader;
+	}
+
+	function matrix2Array( matrix, array ) {
+
+		// Also flatten
+
+		array[ 0 ] = matrix.n11; array[ 1 ] = matrix.n21; array[ 2 ] = matrix.n31; array[ 3 ] = matrix.n41;
+		array[ 4 ] = matrix.n12; array[ 5 ] = matrix.n22; array[ 6 ] = matrix.n32; array[ 7 ] = matrix.n42;
+		array[ 8 ] = matrix.n13; array[ 9 ] = matrix.n23; array[ 10 ] = matrix.n33; array[ 11 ] = matrix.n43;
+		array[ 12 ] = matrix.n14; array[ 13 ] = matrix.n24; array[ 14 ] = matrix.n34; array[ 15 ] = matrix.n44;
+
+	}
+
+};