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@@ -435,33 +435,33 @@ f),a.__skinWeightArray=new Float32Array(4*f));c=null!==aa.get("OES_element_index
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2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var m in e.attributes){var g=e.attributes[m],h={},p;for(p in g)h[p]=g[p];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=
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2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var m in e.attributes){var g=e.attributes[m],h={},p;for(p in g)h[p]=g[p];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=
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!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var f=0,k=b.length;f<k;f++){var m=b[f],p=e[m];if(0<=p){var n=c[m];void 0!==n?(m=n.itemSize,l.bindBuffer(l.ARRAY_BUFFER,n.buffer),g(p),l.vertexAttribPointer(p,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(p,a.defaultAttributeValues[m]):
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!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var f=0,k=b.length;f<k;f++){var m=b[f],p=e[m];if(0<=p){var n=c[m];void 0!==n?(m=n.itemSize,l.bindBuffer(l.ARRAY_BUFFER,n.buffer),g(p),l.vertexAttribPointer(p,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(p,a.defaultAttributeValues[m]):
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3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(p,a.defaultAttributeValues[m]))}}h()}function f(){for(var a=0,b=kb.length;a<b;a++)kb[a]=0}function g(a){kb[a]=1;0===Ma[a]&&(l.enableVertexAttribArray(a),Ma[a]=1)}function h(){for(var a=0,b=Ma.length;a<b;a++)Ma[a]!==kb[a]&&(l.disableVertexAttribArray(a),Ma[a]=0)}function k(a,b){return a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function n(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function p(a,b){return b[0]-
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3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(p,a.defaultAttributeValues[m]))}}h()}function f(){for(var a=0,b=kb.length;a<b;a++)kb[a]=0}function g(a){kb[a]=1;0===Ma[a]&&(l.enableVertexAttribArray(a),Ma[a]=1)}function h(){for(var a=0,b=Ma.length;a<b;a++)Ma[a]!==kb[a]&&(l.disableVertexAttribArray(a),Ma[a]=0)}function k(a,b){return a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function n(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function p(a,b){return b[0]-
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-a[0]}function q(a){if(!1!==a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group)){void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,a.addEventListener("removed",ic));var c=a.geometry;if(void 0!==c&&void 0===c.__webglInit)if(c.__webglInit=!0,c.addEventListener("dispose",jc),c instanceof THREE.BufferGeometry)J.info.memory.geometries++;else if(a instanceof THREE.Mesh)r(a,c);else if(a instanceof THREE.Line){if(void 0===c.__webglVertexBuffer){c.__webglVertexBuffer=
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-l.createBuffer();c.__webglColorBuffer=l.createBuffer();c.__webglLineDistanceBuffer=l.createBuffer();J.info.memory.geometries++;var d=c.vertices.length;c.__vertexArray=new Float32Array(3*d);c.__colorArray=new Float32Array(3*d);c.__lineDistanceArray=new Float32Array(1*d);c.__webglLineCount=d;b(a);c.verticesNeedUpdate=!0;c.colorsNeedUpdate=!0;c.lineDistancesNeedUpdate=!0}}else a instanceof THREE.PointCloud&&void 0===c.__webglVertexBuffer&&(c.__webglVertexBuffer=l.createBuffer(),c.__webglColorBuffer=
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-l.createBuffer(),J.info.memory.geometries++,d=c.vertices.length,c.__vertexArray=new Float32Array(3*d),c.__colorArray=new Float32Array(3*d),c.__sortArray=[],c.__webglParticleCount=d,b(a),c.verticesNeedUpdate=!0,c.colorsNeedUpdate=!0);if(void 0===a.__webglActive)if(a.__webglActive=!0,a instanceof THREE.Mesh)if(c instanceof THREE.BufferGeometry)u(Fa,c,a);else{if(c instanceof THREE.Geometry)for(var c=sb[c.id],d=0,e=c.length;d<e;d++)u(Fa,c[d],a)}else a instanceof THREE.Line||a instanceof THREE.PointCloud?
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+a[0]}function q(a){if(!1!==a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group)){void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,a.addEventListener("removed",ic));var c=a.geometry;if(void 0!==c&&void 0===c.__webglInit)if(c.__webglInit=!0,c.addEventListener("dispose",jc),c instanceof THREE.BufferGeometry)I.info.memory.geometries++;else if(a instanceof THREE.Mesh)r(a,c);else if(a instanceof THREE.Line){if(void 0===c.__webglVertexBuffer){c.__webglVertexBuffer=
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+l.createBuffer();c.__webglColorBuffer=l.createBuffer();c.__webglLineDistanceBuffer=l.createBuffer();I.info.memory.geometries++;var d=c.vertices.length;c.__vertexArray=new Float32Array(3*d);c.__colorArray=new Float32Array(3*d);c.__lineDistanceArray=new Float32Array(1*d);c.__webglLineCount=d;b(a);c.verticesNeedUpdate=!0;c.colorsNeedUpdate=!0;c.lineDistancesNeedUpdate=!0}}else a instanceof THREE.PointCloud&&void 0===c.__webglVertexBuffer&&(c.__webglVertexBuffer=l.createBuffer(),c.__webglColorBuffer=
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+l.createBuffer(),I.info.memory.geometries++,d=c.vertices.length,c.__vertexArray=new Float32Array(3*d),c.__colorArray=new Float32Array(3*d),c.__sortArray=[],c.__webglParticleCount=d,b(a),c.verticesNeedUpdate=!0,c.colorsNeedUpdate=!0);if(void 0===a.__webglActive)if(a.__webglActive=!0,a instanceof THREE.Mesh)if(c instanceof THREE.BufferGeometry)u(Fa,c,a);else{if(c instanceof THREE.Geometry)for(var c=sb[c.id],d=0,e=c.length;d<e;d++)u(Fa,c[d],a)}else a instanceof THREE.Line||a instanceof THREE.PointCloud?
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u(Fa,c,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&Ga.push({id:null,object:a,opaque:null,transparent:null,z:0});if(a instanceof THREE.Light)pa.push(a);else if(a instanceof THREE.Sprite)tb.push(a);else if(a instanceof THREE.LensFlare)eb.push(a);else if((c=Fa[a.id])&&(!1===a.frustumCulled||!0===ub.intersectsObject(a)))for(d=0,e=c.length;d<e;d++){var f=c[d],g=f,h=g.object,k=g.buffer,m=h.geometry,h=h.material;h instanceof THREE.MeshFaceMaterial?(h=h.materials[m instanceof
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u(Fa,c,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&Ga.push({id:null,object:a,opaque:null,transparent:null,z:0});if(a instanceof THREE.Light)pa.push(a);else if(a instanceof THREE.Sprite)tb.push(a);else if(a instanceof THREE.LensFlare)eb.push(a);else if((c=Fa[a.id])&&(!1===a.frustumCulled||!0===ub.intersectsObject(a)))for(d=0,e=c.length;d<e;d++){var f=c[d],g=f,h=g.object,k=g.buffer,m=h.geometry,h=h.material;h instanceof THREE.MeshFaceMaterial?(h=h.materials[m instanceof
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-THREE.BufferGeometry?0:k.materialIndex],g.material=h,h.transparent?ya.push(g):Ta.push(g)):h&&(g.material=h,h.transparent?ya.push(g):Ta.push(g));f.render=!0;!0===J.sortObjects&&(Ca.setFromMatrixPosition(a.matrixWorld),Ca.applyProjection(vb),f.z=Ca.z)}}d=0;for(e=a.children.length;d<e;d++)q(a.children[d])}}function m(a,b,c,d,e,f){for(var g,h=0,l=a.length;h<l;h++){g=a[h];var k=g.object,m=g.buffer;G(k,b);if(f)g=f;else{g=g.material;if(!g)continue;e&&J.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);
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-J.setDepthTest(g.depthTest);J.setDepthWrite(g.depthWrite);A(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}J.setMaterialFaces(g);m instanceof THREE.BufferGeometry?J.renderBufferDirect(b,c,d,g,m,k):J.renderBuffer(b,c,d,g,m,k)}}function t(a,b,c,d,e,f,g){for(var h,l=0,k=a.length;l<k;l++){h=a[l];var m=h.object;if(m.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&J.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);J.setDepthTest(h.depthTest);J.setDepthWrite(h.depthWrite);A(h.polygonOffset,
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-h.polygonOffsetFactor,h.polygonOffsetUnits)}J.renderImmediateObject(c,d,e,h,m)}}}function s(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function r(a,b){var d=a.material,e=!1;if(void 0===sb[b.id]||!0===b.groupsNeedUpdate){delete Fa[a.id];for(var f=sb,g=b.id,d=d instanceof THREE.MeshFaceMaterial,h=aa.get("OES_element_index_uint")?4294967296:65535,k,e={},m=b.morphTargets.length,p=b.morphNormals.length,n,q={},r=[],t=0,s=b.faces.length;t<s;t++){k=
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+THREE.BufferGeometry?0:k.materialIndex],g.material=h,h.transparent?ya.push(g):Ta.push(g)):h&&(g.material=h,h.transparent?ya.push(g):Ta.push(g));f.render=!0;!0===I.sortObjects&&(Ca.setFromMatrixPosition(a.matrixWorld),Ca.applyProjection(vb),f.z=Ca.z)}}d=0;for(e=a.children.length;d<e;d++)q(a.children[d])}}function m(a,b,c,d,e,f){for(var g,h=0,l=a.length;h<l;h++){g=a[h];var k=g.object,m=g.buffer;G(k,b);if(f)g=f;else{g=g.material;if(!g)continue;e&&I.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);
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+I.setDepthTest(g.depthTest);I.setDepthWrite(g.depthWrite);A(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}I.setMaterialFaces(g);m instanceof THREE.BufferGeometry?I.renderBufferDirect(b,c,d,g,m,k):I.renderBuffer(b,c,d,g,m,k)}}function t(a,b,c,d,e,f,g){for(var h,l=0,k=a.length;l<k;l++){h=a[l];var m=h.object;if(m.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&I.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);I.setDepthTest(h.depthTest);I.setDepthWrite(h.depthWrite);A(h.polygonOffset,
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+h.polygonOffsetFactor,h.polygonOffsetUnits)}I.renderImmediateObject(c,d,e,h,m)}}}function s(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function r(a,b){var d=a.material,e=!1;if(void 0===sb[b.id]||!0===b.groupsNeedUpdate){delete Fa[a.id];for(var f=sb,g=b.id,d=d instanceof THREE.MeshFaceMaterial,h=aa.get("OES_element_index_uint")?4294967296:65535,k,e={},m=b.morphTargets.length,p=b.morphNormals.length,n,q={},r=[],t=0,s=b.faces.length;t<s;t++){k=
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b.faces[t];var v=d?k.materialIndex:0;v in e||(e[v]={hash:v,counter:0});k=e[v].hash+"_"+e[v].counter;k in q||(n={id:kc++,faces3:[],materialIndex:v,vertices:0,numMorphTargets:m,numMorphNormals:p},q[k]=n,r.push(n));q[k].vertices+3>h&&(e[v].counter+=1,k=e[v].hash+"_"+e[v].counter,k in q||(n={id:kc++,faces3:[],materialIndex:v,vertices:0,numMorphTargets:m,numMorphNormals:p},q[k]=n,r.push(n)));q[k].faces3.push(t);q[k].vertices+=3}f[g]=r;b.groupsNeedUpdate=!1}f=sb[b.id];g=0;for(d=f.length;g<d;g++){h=f[g];
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b.faces[t];var v=d?k.materialIndex:0;v in e||(e[v]={hash:v,counter:0});k=e[v].hash+"_"+e[v].counter;k in q||(n={id:kc++,faces3:[],materialIndex:v,vertices:0,numMorphTargets:m,numMorphNormals:p},q[k]=n,r.push(n));q[k].vertices+3>h&&(e[v].counter+=1,k=e[v].hash+"_"+e[v].counter,k in q||(n={id:kc++,faces3:[],materialIndex:v,vertices:0,numMorphTargets:m,numMorphNormals:p},q[k]=n,r.push(n)));q[k].faces3.push(t);q[k].vertices+=3}f[g]=r;b.groupsNeedUpdate=!1}f=sb[b.id];g=0;for(d=f.length;g<d;g++){h=f[g];
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if(void 0===h.__webglVertexBuffer){e=h;e.__webglVertexBuffer=l.createBuffer();e.__webglNormalBuffer=l.createBuffer();e.__webglTangentBuffer=l.createBuffer();e.__webglColorBuffer=l.createBuffer();e.__webglUVBuffer=l.createBuffer();e.__webglUV2Buffer=l.createBuffer();e.__webglSkinIndicesBuffer=l.createBuffer();e.__webglSkinWeightsBuffer=l.createBuffer();e.__webglFaceBuffer=l.createBuffer();e.__webglLineBuffer=l.createBuffer();p=m=void 0;if(e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],m=0,p=
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if(void 0===h.__webglVertexBuffer){e=h;e.__webglVertexBuffer=l.createBuffer();e.__webglNormalBuffer=l.createBuffer();e.__webglTangentBuffer=l.createBuffer();e.__webglColorBuffer=l.createBuffer();e.__webglUVBuffer=l.createBuffer();e.__webglUV2Buffer=l.createBuffer();e.__webglSkinIndicesBuffer=l.createBuffer();e.__webglSkinWeightsBuffer=l.createBuffer();e.__webglFaceBuffer=l.createBuffer();e.__webglLineBuffer=l.createBuffer();p=m=void 0;if(e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],m=0,p=
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-e.numMorphTargets;m<p;m++)e.__webglMorphTargetsBuffers.push(l.createBuffer());if(e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],m=0,p=e.numMorphNormals;m<p;m++)e.__webglMorphNormalsBuffers.push(l.createBuffer());J.info.memory.geometries++;c(h,a);b.verticesNeedUpdate=!0;b.morphTargetsNeedUpdate=!0;b.elementsNeedUpdate=!0;b.uvsNeedUpdate=!0;b.normalsNeedUpdate=!0;b.tangentsNeedUpdate=!0;e=b.colorsNeedUpdate=!0}else e=!1;(e||void 0===a.__webglActive)&&u(Fa,h,a)}a.__webglActive=!0}function u(a,
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+e.numMorphTargets;m<p;m++)e.__webglMorphTargetsBuffers.push(l.createBuffer());if(e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],m=0,p=e.numMorphNormals;m<p;m++)e.__webglMorphNormalsBuffers.push(l.createBuffer());I.info.memory.geometries++;c(h,a);b.verticesNeedUpdate=!0;b.morphTargetsNeedUpdate=!0;b.elementsNeedUpdate=!0;b.uvsNeedUpdate=!0;b.normalsNeedUpdate=!0;b.tangentsNeedUpdate=!0;e=b.colorsNeedUpdate=!0}else e=!1;(e||void 0===a.__webglActive)&&u(Fa,h,a)}a.__webglActive=!0}function u(a,
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b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function v(a){var b=a.geometry,e,f;if(b instanceof THREE.BufferGeometry)for(var g=b.attributes,h=b.attributesKeys,k=0,m=h.length;k<m;k++){var p=h[k],n=g[p];void 0===n.buffer&&(n.buffer=l.createBuffer(),n.needsUpdate=!0);if(!0===n.needsUpdate){var q="index"===p?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;l.bindBuffer(q,n.buffer);l.bufferData(q,n.array,l.STATIC_DRAW);n.needsUpdate=!1}}else if(a instanceof THREE.Mesh){!0===
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b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function v(a){var b=a.geometry,e,f;if(b instanceof THREE.BufferGeometry)for(var g=b.attributes,h=b.attributesKeys,k=0,m=h.length;k<m;k++){var p=h[k],n=g[p];void 0===n.buffer&&(n.buffer=l.createBuffer(),n.needsUpdate=!0);if(!0===n.needsUpdate){var q="index"===p?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;l.bindBuffer(q,n.buffer);l.bufferData(q,n.array,l.STATIC_DRAW);n.needsUpdate=!1}}else if(a instanceof THREE.Mesh){!0===
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-b.groupsNeedUpdate&&r(a,b);for(var t=sb[b.id],k=0,s=t.length;k<s;k++){var u=t[k];f=d(a,u);!0===b.groupsNeedUpdate&&c(u,a);e=f.attributes&&y(f);if(b.verticesNeedUpdate||b.morphTargetsNeedUpdate||b.elementsNeedUpdate||b.uvsNeedUpdate||b.normalsNeedUpdate||b.colorsNeedUpdate||b.tangentsNeedUpdate||e){var v=u,x=a,z=l.DYNAMIC_DRAW,G=!b.dynamic,E=f;if(v.__inittedArrays){var D=E&&void 0!==E.shading&&E.shading===THREE.SmoothShading,w=void 0,F=void 0,J=void 0,A=void 0,Q=void 0,M=void 0,K=void 0,N=void 0,O=
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-void 0,T=void 0,U=void 0,H=void 0,L=void 0,X=void 0,W=void 0,pa=void 0,Ea=void 0,db=void 0,Fa=void 0,ga=void 0,Ta=void 0,aa=void 0,Ga=void 0,ya=void 0,ha=void 0,P=void 0,ea=void 0,fa=void 0,ma=void 0,Y=void 0,tb=void 0,qa=void 0,Ca=void 0,za=void 0,Ha=void 0,wa=void 0,na=void 0,$a=void 0,eb=void 0,la=void 0,Na=0,Ua=0,mb=0,xa=0,Xa=0,Va=0,Ia=0,nb=0,Oa=0,ia=0,ra=0,I=0,Aa=void 0,ab=v.__vertexArray,wb=v.__uvArray,ob=v.__uv2Array,Pa=v.__normalArray,Ba=v.__tangentArray,bb=v.__colorArray,Ka=v.__skinIndexArray,
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+b.groupsNeedUpdate&&r(a,b);for(var t=sb[b.id],k=0,s=t.length;k<s;k++){var u=t[k];f=d(a,u);!0===b.groupsNeedUpdate&&c(u,a);e=f.attributes&&y(f);if(b.verticesNeedUpdate||b.morphTargetsNeedUpdate||b.elementsNeedUpdate||b.uvsNeedUpdate||b.normalsNeedUpdate||b.colorsNeedUpdate||b.tangentsNeedUpdate||e){var v=u,x=a,z=l.DYNAMIC_DRAW,G=!b.dynamic,E=f;if(v.__inittedArrays){var D=E&&void 0!==E.shading&&E.shading===THREE.SmoothShading,w=void 0,F=void 0,I=void 0,A=void 0,Q=void 0,M=void 0,K=void 0,N=void 0,O=
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+void 0,T=void 0,U=void 0,H=void 0,L=void 0,X=void 0,W=void 0,pa=void 0,Ea=void 0,db=void 0,Fa=void 0,ga=void 0,Ta=void 0,aa=void 0,Ga=void 0,ya=void 0,ha=void 0,P=void 0,ea=void 0,fa=void 0,ma=void 0,Y=void 0,tb=void 0,qa=void 0,Ca=void 0,za=void 0,Ha=void 0,wa=void 0,na=void 0,$a=void 0,eb=void 0,la=void 0,Na=0,Ua=0,mb=0,xa=0,Xa=0,Va=0,Ia=0,nb=0,Oa=0,ia=0,ra=0,J=0,Aa=void 0,ab=v.__vertexArray,wb=v.__uvArray,ob=v.__uv2Array,Pa=v.__normalArray,Ba=v.__tangentArray,bb=v.__colorArray,Ka=v.__skinIndexArray,
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La=v.__skinWeightArray,Za=v.__morphTargetsArrays,xb=v.__morphNormalsArrays,pb=v.__webglCustomAttributesList,B=void 0,cb=v.__faceArray,sa=v.__lineArray,oa=x.geometry,Sa=oa.elementsNeedUpdate,Ma=oa.uvsNeedUpdate,Ab=oa.normalsNeedUpdate,Hb=oa.tangentsNeedUpdate,Ib=oa.colorsNeedUpdate,lb=oa.morphTargetsNeedUpdate,Cb=oa.vertices,V=v.faces3,Ja=oa.faces,Wa=oa.faceVertexUvs[0],Db=oa.faceVertexUvs[1],Pb=oa.skinIndices,$=oa.skinWeights,Eb=oa.morphTargets,R=oa.morphNormals;if(oa.verticesNeedUpdate){w=0;for(F=
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La=v.__skinWeightArray,Za=v.__morphTargetsArrays,xb=v.__morphNormalsArrays,pb=v.__webglCustomAttributesList,B=void 0,cb=v.__faceArray,sa=v.__lineArray,oa=x.geometry,Sa=oa.elementsNeedUpdate,Ma=oa.uvsNeedUpdate,Ab=oa.normalsNeedUpdate,Hb=oa.tangentsNeedUpdate,Ib=oa.colorsNeedUpdate,lb=oa.morphTargetsNeedUpdate,Cb=oa.vertices,V=v.faces3,Ja=oa.faces,Wa=oa.faceVertexUvs[0],Db=oa.faceVertexUvs[1],Pb=oa.skinIndices,$=oa.skinWeights,Eb=oa.morphTargets,R=oa.morphNormals;if(oa.verticesNeedUpdate){w=0;for(F=
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V.length;w<F;w++)A=Ja[V[w]],H=Cb[A.a],L=Cb[A.b],X=Cb[A.c],ab[Ua]=H.x,ab[Ua+1]=H.y,ab[Ua+2]=H.z,ab[Ua+3]=L.x,ab[Ua+4]=L.y,ab[Ua+5]=L.z,ab[Ua+6]=X.x,ab[Ua+7]=X.y,ab[Ua+8]=X.z,Ua+=9;l.bindBuffer(l.ARRAY_BUFFER,v.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,ab,z)}if(lb)for(Ha=0,wa=Eb.length;Ha<wa;Ha++){w=ra=0;for(F=V.length;w<F;w++)eb=V[w],A=Ja[eb],H=Eb[Ha].vertices[A.a],L=Eb[Ha].vertices[A.b],X=Eb[Ha].vertices[A.c],na=Za[Ha],na[ra]=H.x,na[ra+1]=H.y,na[ra+2]=H.z,na[ra+3]=L.x,na[ra+4]=L.y,na[ra+5]=
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|
V.length;w<F;w++)A=Ja[V[w]],H=Cb[A.a],L=Cb[A.b],X=Cb[A.c],ab[Ua]=H.x,ab[Ua+1]=H.y,ab[Ua+2]=H.z,ab[Ua+3]=L.x,ab[Ua+4]=L.y,ab[Ua+5]=L.z,ab[Ua+6]=X.x,ab[Ua+7]=X.y,ab[Ua+8]=X.z,Ua+=9;l.bindBuffer(l.ARRAY_BUFFER,v.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,ab,z)}if(lb)for(Ha=0,wa=Eb.length;Ha<wa;Ha++){w=ra=0;for(F=V.length;w<F;w++)eb=V[w],A=Ja[eb],H=Eb[Ha].vertices[A.a],L=Eb[Ha].vertices[A.b],X=Eb[Ha].vertices[A.c],na=Za[Ha],na[ra]=H.x,na[ra+1]=H.y,na[ra+2]=H.z,na[ra+3]=L.x,na[ra+4]=L.y,na[ra+5]=
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|
L.z,na[ra+6]=X.x,na[ra+7]=X.y,na[ra+8]=X.z,E.morphNormals&&(D?(la=R[Ha].vertexNormals[eb],db=la.a,Fa=la.b,ga=la.c):ga=Fa=db=R[Ha].faceNormals[eb],$a=xb[Ha],$a[ra]=db.x,$a[ra+1]=db.y,$a[ra+2]=db.z,$a[ra+3]=Fa.x,$a[ra+4]=Fa.y,$a[ra+5]=Fa.z,$a[ra+6]=ga.x,$a[ra+7]=ga.y,$a[ra+8]=ga.z),ra+=9;l.bindBuffer(l.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[Ha]);l.bufferData(l.ARRAY_BUFFER,Za[Ha],z);E.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglMorphNormalsBuffers[Ha]),l.bufferData(l.ARRAY_BUFFER,xb[Ha],
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L.z,na[ra+6]=X.x,na[ra+7]=X.y,na[ra+8]=X.z,E.morphNormals&&(D?(la=R[Ha].vertexNormals[eb],db=la.a,Fa=la.b,ga=la.c):ga=Fa=db=R[Ha].faceNormals[eb],$a=xb[Ha],$a[ra]=db.x,$a[ra+1]=db.y,$a[ra+2]=db.z,$a[ra+3]=Fa.x,$a[ra+4]=Fa.y,$a[ra+5]=Fa.z,$a[ra+6]=ga.x,$a[ra+7]=ga.y,$a[ra+8]=ga.z),ra+=9;l.bindBuffer(l.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[Ha]);l.bufferData(l.ARRAY_BUFFER,Za[Ha],z);E.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglMorphNormalsBuffers[Ha]),l.bufferData(l.ARRAY_BUFFER,xb[Ha],
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z))}if($.length){w=0;for(F=V.length;w<F;w++)A=Ja[V[w]],ya=$[A.a],ha=$[A.b],P=$[A.c],La[ia]=ya.x,La[ia+1]=ya.y,La[ia+2]=ya.z,La[ia+3]=ya.w,La[ia+4]=ha.x,La[ia+5]=ha.y,La[ia+6]=ha.z,La[ia+7]=ha.w,La[ia+8]=P.x,La[ia+9]=P.y,La[ia+10]=P.z,La[ia+11]=P.w,ea=Pb[A.a],fa=Pb[A.b],ma=Pb[A.c],Ka[ia]=ea.x,Ka[ia+1]=ea.y,Ka[ia+2]=ea.z,Ka[ia+3]=ea.w,Ka[ia+4]=fa.x,Ka[ia+5]=fa.y,Ka[ia+6]=fa.z,Ka[ia+7]=fa.w,Ka[ia+8]=ma.x,Ka[ia+9]=ma.y,Ka[ia+10]=ma.z,Ka[ia+11]=ma.w,ia+=12;0<ia&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglSkinIndicesBuffer),
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|
z))}if($.length){w=0;for(F=V.length;w<F;w++)A=Ja[V[w]],ya=$[A.a],ha=$[A.b],P=$[A.c],La[ia]=ya.x,La[ia+1]=ya.y,La[ia+2]=ya.z,La[ia+3]=ya.w,La[ia+4]=ha.x,La[ia+5]=ha.y,La[ia+6]=ha.z,La[ia+7]=ha.w,La[ia+8]=P.x,La[ia+9]=P.y,La[ia+10]=P.z,La[ia+11]=P.w,ea=Pb[A.a],fa=Pb[A.b],ma=Pb[A.c],Ka[ia]=ea.x,Ka[ia+1]=ea.y,Ka[ia+2]=ea.z,Ka[ia+3]=ea.w,Ka[ia+4]=fa.x,Ka[ia+5]=fa.y,Ka[ia+6]=fa.z,Ka[ia+7]=fa.w,Ka[ia+8]=ma.x,Ka[ia+9]=ma.y,Ka[ia+10]=ma.z,Ka[ia+11]=ma.w,ia+=12;0<ia&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglSkinIndicesBuffer),
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|
l.bufferData(l.ARRAY_BUFFER,Ka,z),l.bindBuffer(l.ARRAY_BUFFER,v.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,La,z))}if(Ib){w=0;for(F=V.length;w<F;w++)A=Ja[V[w]],K=A.vertexColors,N=A.color,3===K.length&&E.vertexColors===THREE.VertexColors?(Ta=K[0],aa=K[1],Ga=K[2]):Ga=aa=Ta=N,bb[Oa]=Ta.r,bb[Oa+1]=Ta.g,bb[Oa+2]=Ta.b,bb[Oa+3]=aa.r,bb[Oa+4]=aa.g,bb[Oa+5]=aa.b,bb[Oa+6]=Ga.r,bb[Oa+7]=Ga.g,bb[Oa+8]=Ga.b,Oa+=9;0<Oa&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,bb,
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|
l.bufferData(l.ARRAY_BUFFER,Ka,z),l.bindBuffer(l.ARRAY_BUFFER,v.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,La,z))}if(Ib){w=0;for(F=V.length;w<F;w++)A=Ja[V[w]],K=A.vertexColors,N=A.color,3===K.length&&E.vertexColors===THREE.VertexColors?(Ta=K[0],aa=K[1],Ga=K[2]):Ga=aa=Ta=N,bb[Oa]=Ta.r,bb[Oa+1]=Ta.g,bb[Oa+2]=Ta.b,bb[Oa+3]=aa.r,bb[Oa+4]=aa.g,bb[Oa+5]=aa.b,bb[Oa+6]=Ga.r,bb[Oa+7]=Ga.g,bb[Oa+8]=Ga.b,Oa+=9;0<Oa&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,bb,
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z))}if(Hb&&oa.hasTangents){w=0;for(F=V.length;w<F;w++)A=Ja[V[w]],O=A.vertexTangents,W=O[0],pa=O[1],Ea=O[2],Ba[Ia]=W.x,Ba[Ia+1]=W.y,Ba[Ia+2]=W.z,Ba[Ia+3]=W.w,Ba[Ia+4]=pa.x,Ba[Ia+5]=pa.y,Ba[Ia+6]=pa.z,Ba[Ia+7]=pa.w,Ba[Ia+8]=Ea.x,Ba[Ia+9]=Ea.y,Ba[Ia+10]=Ea.z,Ba[Ia+11]=Ea.w,Ia+=12;l.bindBuffer(l.ARRAY_BUFFER,v.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,Ba,z)}if(Ab){w=0;for(F=V.length;w<F;w++)if(A=Ja[V[w]],Q=A.vertexNormals,M=A.normal,3===Q.length&&D)for(Y=0;3>Y;Y++)qa=Q[Y],Pa[Va]=qa.x,Pa[Va+1]=
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|
z))}if(Hb&&oa.hasTangents){w=0;for(F=V.length;w<F;w++)A=Ja[V[w]],O=A.vertexTangents,W=O[0],pa=O[1],Ea=O[2],Ba[Ia]=W.x,Ba[Ia+1]=W.y,Ba[Ia+2]=W.z,Ba[Ia+3]=W.w,Ba[Ia+4]=pa.x,Ba[Ia+5]=pa.y,Ba[Ia+6]=pa.z,Ba[Ia+7]=pa.w,Ba[Ia+8]=Ea.x,Ba[Ia+9]=Ea.y,Ba[Ia+10]=Ea.z,Ba[Ia+11]=Ea.w,Ia+=12;l.bindBuffer(l.ARRAY_BUFFER,v.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,Ba,z)}if(Ab){w=0;for(F=V.length;w<F;w++)if(A=Ja[V[w]],Q=A.vertexNormals,M=A.normal,3===Q.length&&D)for(Y=0;3>Y;Y++)qa=Q[Y],Pa[Va]=qa.x,Pa[Va+1]=
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|
-qa.y,Pa[Va+2]=qa.z,Va+=3;else for(Y=0;3>Y;Y++)Pa[Va]=M.x,Pa[Va+1]=M.y,Pa[Va+2]=M.z,Va+=3;l.bindBuffer(l.ARRAY_BUFFER,v.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,Pa,z)}if(Ma&&Wa){w=0;for(F=V.length;w<F;w++)if(J=V[w],T=Wa[J],void 0!==T)for(Y=0;3>Y;Y++)Ca=T[Y],wb[mb]=Ca.x,wb[mb+1]=Ca.y,mb+=2;0<mb&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglUVBuffer),l.bufferData(l.ARRAY_BUFFER,wb,z))}if(Ma&&Db){w=0;for(F=V.length;w<F;w++)if(J=V[w],U=Db[J],void 0!==U)for(Y=0;3>Y;Y++)za=U[Y],ob[xa]=za.x,ob[xa+1]=za.y,
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|
|
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|
+qa.y,Pa[Va+2]=qa.z,Va+=3;else for(Y=0;3>Y;Y++)Pa[Va]=M.x,Pa[Va+1]=M.y,Pa[Va+2]=M.z,Va+=3;l.bindBuffer(l.ARRAY_BUFFER,v.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,Pa,z)}if(Ma&&Wa){w=0;for(F=V.length;w<F;w++)if(I=V[w],T=Wa[I],void 0!==T)for(Y=0;3>Y;Y++)Ca=T[Y],wb[mb]=Ca.x,wb[mb+1]=Ca.y,mb+=2;0<mb&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglUVBuffer),l.bufferData(l.ARRAY_BUFFER,wb,z))}if(Ma&&Db){w=0;for(F=V.length;w<F;w++)if(I=V[w],U=Db[I],void 0!==U)for(Y=0;3>Y;Y++)za=U[Y],ob[xa]=za.x,ob[xa+1]=za.y,
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xa+=2;0<xa&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,ob,z))}if(Sa){w=0;for(F=V.length;w<F;w++)cb[Xa]=Na,cb[Xa+1]=Na+1,cb[Xa+2]=Na+2,Xa+=3,sa[nb]=Na,sa[nb+1]=Na+1,sa[nb+2]=Na,sa[nb+3]=Na+2,sa[nb+4]=Na+1,sa[nb+5]=Na+2,nb+=6,Na+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,cb,z);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,sa,z)}if(pb)for(Y=0,tb=pb.length;Y<tb;Y++)if(B=
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xa+=2;0<xa&&(l.bindBuffer(l.ARRAY_BUFFER,v.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,ob,z))}if(Sa){w=0;for(F=V.length;w<F;w++)cb[Xa]=Na,cb[Xa+1]=Na+1,cb[Xa+2]=Na+2,Xa+=3,sa[nb]=Na,sa[nb+1]=Na+1,sa[nb+2]=Na,sa[nb+3]=Na+2,sa[nb+4]=Na+1,sa[nb+5]=Na+2,nb+=6,Na+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,cb,z);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,sa,z)}if(pb)for(Y=0,tb=pb.length;Y<tb;Y++)if(B=
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-pb[Y],B.__original.needsUpdate){I=0;if(1===B.size)if(void 0===B.boundTo||"vertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)A=Ja[V[w]],B.array[I]=B.value[A.a],B.array[I+1]=B.value[A.b],B.array[I+2]=B.value[A.c],I+=3;else{if("faces"===B.boundTo)for(w=0,F=V.length;w<F;w++)Aa=B.value[V[w]],B.array[I]=Aa,B.array[I+1]=Aa,B.array[I+2]=Aa,I+=3}else if(2===B.size)if(void 0===B.boundTo||"vertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)A=Ja[V[w]],H=B.value[A.a],L=B.value[A.b],X=B.value[A.c],B.array[I]=H.x,
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-B.array[I+1]=H.y,B.array[I+2]=L.x,B.array[I+3]=L.y,B.array[I+4]=X.x,B.array[I+5]=X.y,I+=6;else{if("faces"===B.boundTo)for(w=0,F=V.length;w<F;w++)X=L=H=Aa=B.value[V[w]],B.array[I]=H.x,B.array[I+1]=H.y,B.array[I+2]=L.x,B.array[I+3]=L.y,B.array[I+4]=X.x,B.array[I+5]=X.y,I+=6}else if(3===B.size){var S;S="c"===B.type?["r","g","b"]:["x","y","z"];if(void 0===B.boundTo||"vertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)A=Ja[V[w]],H=B.value[A.a],L=B.value[A.b],X=B.value[A.c],B.array[I]=H[S[0]],B.array[I+1]=
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-H[S[1]],B.array[I+2]=H[S[2]],B.array[I+3]=L[S[0]],B.array[I+4]=L[S[1]],B.array[I+5]=L[S[2]],B.array[I+6]=X[S[0]],B.array[I+7]=X[S[1]],B.array[I+8]=X[S[2]],I+=9;else if("faces"===B.boundTo)for(w=0,F=V.length;w<F;w++)X=L=H=Aa=B.value[V[w]],B.array[I]=H[S[0]],B.array[I+1]=H[S[1]],B.array[I+2]=H[S[2]],B.array[I+3]=L[S[0]],B.array[I+4]=L[S[1]],B.array[I+5]=L[S[2]],B.array[I+6]=X[S[0]],B.array[I+7]=X[S[1]],B.array[I+8]=X[S[2]],I+=9;else if("faceVertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)Aa=B.value[V[w]],
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-H=Aa[0],L=Aa[1],X=Aa[2],B.array[I]=H[S[0]],B.array[I+1]=H[S[1]],B.array[I+2]=H[S[2]],B.array[I+3]=L[S[0]],B.array[I+4]=L[S[1]],B.array[I+5]=L[S[2]],B.array[I+6]=X[S[0]],B.array[I+7]=X[S[1]],B.array[I+8]=X[S[2]],I+=9}else if(4===B.size)if(void 0===B.boundTo||"vertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)A=Ja[V[w]],H=B.value[A.a],L=B.value[A.b],X=B.value[A.c],B.array[I]=H.x,B.array[I+1]=H.y,B.array[I+2]=H.z,B.array[I+3]=H.w,B.array[I+4]=L.x,B.array[I+5]=L.y,B.array[I+6]=L.z,B.array[I+7]=L.w,B.array[I+
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|
-8]=X.x,B.array[I+9]=X.y,B.array[I+10]=X.z,B.array[I+11]=X.w,I+=12;else if("faces"===B.boundTo)for(w=0,F=V.length;w<F;w++)X=L=H=Aa=B.value[V[w]],B.array[I]=H.x,B.array[I+1]=H.y,B.array[I+2]=H.z,B.array[I+3]=H.w,B.array[I+4]=L.x,B.array[I+5]=L.y,B.array[I+6]=L.z,B.array[I+7]=L.w,B.array[I+8]=X.x,B.array[I+9]=X.y,B.array[I+10]=X.z,B.array[I+11]=X.w,I+=12;else if("faceVertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)Aa=B.value[V[w]],H=Aa[0],L=Aa[1],X=Aa[2],B.array[I]=H.x,B.array[I+1]=H.y,B.array[I+2]=
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-H.z,B.array[I+3]=H.w,B.array[I+4]=L.x,B.array[I+5]=L.y,B.array[I+6]=L.z,B.array[I+7]=L.w,B.array[I+8]=X.x,B.array[I+9]=X.y,B.array[I+10]=X.z,B.array[I+11]=X.w,I+=12;l.bindBuffer(l.ARRAY_BUFFER,B.buffer);l.bufferData(l.ARRAY_BUFFER,B.array,z)}G&&(delete v.__inittedArrays,delete v.__colorArray,delete v.__normalArray,delete v.__tangentArray,delete v.__uvArray,delete v.__uv2Array,delete v.__faceArray,delete v.__vertexArray,delete v.__lineArray,delete v.__skinIndexArray,delete v.__skinWeightArray)}}}b.verticesNeedUpdate=
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+pb[Y],B.__original.needsUpdate){J=0;if(1===B.size)if(void 0===B.boundTo||"vertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)A=Ja[V[w]],B.array[J]=B.value[A.a],B.array[J+1]=B.value[A.b],B.array[J+2]=B.value[A.c],J+=3;else{if("faces"===B.boundTo)for(w=0,F=V.length;w<F;w++)Aa=B.value[V[w]],B.array[J]=Aa,B.array[J+1]=Aa,B.array[J+2]=Aa,J+=3}else if(2===B.size)if(void 0===B.boundTo||"vertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)A=Ja[V[w]],H=B.value[A.a],L=B.value[A.b],X=B.value[A.c],B.array[J]=H.x,
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|
+B.array[J+1]=H.y,B.array[J+2]=L.x,B.array[J+3]=L.y,B.array[J+4]=X.x,B.array[J+5]=X.y,J+=6;else{if("faces"===B.boundTo)for(w=0,F=V.length;w<F;w++)X=L=H=Aa=B.value[V[w]],B.array[J]=H.x,B.array[J+1]=H.y,B.array[J+2]=L.x,B.array[J+3]=L.y,B.array[J+4]=X.x,B.array[J+5]=X.y,J+=6}else if(3===B.size){var S;S="c"===B.type?["r","g","b"]:["x","y","z"];if(void 0===B.boundTo||"vertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)A=Ja[V[w]],H=B.value[A.a],L=B.value[A.b],X=B.value[A.c],B.array[J]=H[S[0]],B.array[J+1]=
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|
+H[S[1]],B.array[J+2]=H[S[2]],B.array[J+3]=L[S[0]],B.array[J+4]=L[S[1]],B.array[J+5]=L[S[2]],B.array[J+6]=X[S[0]],B.array[J+7]=X[S[1]],B.array[J+8]=X[S[2]],J+=9;else if("faces"===B.boundTo)for(w=0,F=V.length;w<F;w++)X=L=H=Aa=B.value[V[w]],B.array[J]=H[S[0]],B.array[J+1]=H[S[1]],B.array[J+2]=H[S[2]],B.array[J+3]=L[S[0]],B.array[J+4]=L[S[1]],B.array[J+5]=L[S[2]],B.array[J+6]=X[S[0]],B.array[J+7]=X[S[1]],B.array[J+8]=X[S[2]],J+=9;else if("faceVertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)Aa=B.value[V[w]],
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+H=Aa[0],L=Aa[1],X=Aa[2],B.array[J]=H[S[0]],B.array[J+1]=H[S[1]],B.array[J+2]=H[S[2]],B.array[J+3]=L[S[0]],B.array[J+4]=L[S[1]],B.array[J+5]=L[S[2]],B.array[J+6]=X[S[0]],B.array[J+7]=X[S[1]],B.array[J+8]=X[S[2]],J+=9}else if(4===B.size)if(void 0===B.boundTo||"vertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)A=Ja[V[w]],H=B.value[A.a],L=B.value[A.b],X=B.value[A.c],B.array[J]=H.x,B.array[J+1]=H.y,B.array[J+2]=H.z,B.array[J+3]=H.w,B.array[J+4]=L.x,B.array[J+5]=L.y,B.array[J+6]=L.z,B.array[J+7]=L.w,B.array[J+
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+8]=X.x,B.array[J+9]=X.y,B.array[J+10]=X.z,B.array[J+11]=X.w,J+=12;else if("faces"===B.boundTo)for(w=0,F=V.length;w<F;w++)X=L=H=Aa=B.value[V[w]],B.array[J]=H.x,B.array[J+1]=H.y,B.array[J+2]=H.z,B.array[J+3]=H.w,B.array[J+4]=L.x,B.array[J+5]=L.y,B.array[J+6]=L.z,B.array[J+7]=L.w,B.array[J+8]=X.x,B.array[J+9]=X.y,B.array[J+10]=X.z,B.array[J+11]=X.w,J+=12;else if("faceVertices"===B.boundTo)for(w=0,F=V.length;w<F;w++)Aa=B.value[V[w]],H=Aa[0],L=Aa[1],X=Aa[2],B.array[J]=H.x,B.array[J+1]=H.y,B.array[J+2]=
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+H.z,B.array[J+3]=H.w,B.array[J+4]=L.x,B.array[J+5]=L.y,B.array[J+6]=L.z,B.array[J+7]=L.w,B.array[J+8]=X.x,B.array[J+9]=X.y,B.array[J+10]=X.z,B.array[J+11]=X.w,J+=12;l.bindBuffer(l.ARRAY_BUFFER,B.buffer);l.bufferData(l.ARRAY_BUFFER,B.array,z)}G&&(delete v.__inittedArrays,delete v.__colorArray,delete v.__normalArray,delete v.__tangentArray,delete v.__uvArray,delete v.__uv2Array,delete v.__faceArray,delete v.__vertexArray,delete v.__lineArray,delete v.__skinIndexArray,delete v.__skinWeightArray)}}}b.verticesNeedUpdate=
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!1;b.morphTargetsNeedUpdate=!1;b.elementsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.tangentsNeedUpdate=!1;f.attributes&&C(f)}else if(a instanceof THREE.Line){f=d(a,b);e=f.attributes&&y(f);if(b.verticesNeedUpdate||b.colorsNeedUpdate||b.lineDistancesNeedUpdate||e){var Z=l.DYNAMIC_DRAW,Da,ka,Bb,Fb,ba,gb,ta=b.vertices,Qb=b.colors,Rb=b.lineDistances,qb=ta.length,Sb=Qb.length,yb=Rb.length,Gb=b.__vertexArray,rb=b.__colorArray,kb=b.__lineDistanceArray,Mb=b.colorsNeedUpdate,
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!1;b.morphTargetsNeedUpdate=!1;b.elementsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.tangentsNeedUpdate=!1;f.attributes&&C(f)}else if(a instanceof THREE.Line){f=d(a,b);e=f.attributes&&y(f);if(b.verticesNeedUpdate||b.colorsNeedUpdate||b.lineDistancesNeedUpdate||e){var Z=l.DYNAMIC_DRAW,Da,ka,Bb,Fb,ba,gb,ta=b.vertices,Qb=b.colors,Rb=b.lineDistances,qb=ta.length,Sb=Qb.length,yb=Rb.length,Gb=b.__vertexArray,rb=b.__colorArray,kb=b.__lineDistanceArray,Mb=b.colorsNeedUpdate,
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Ob=b.lineDistancesNeedUpdate,hb=b.__webglCustomAttributesList,Ya,ib,ua,Kb,Qa,ca;if(b.verticesNeedUpdate){for(Da=0;Da<qb;Da++)Fb=ta[Da],ba=3*Da,Gb[ba]=Fb.x,Gb[ba+1]=Fb.y,Gb[ba+2]=Fb.z;l.bindBuffer(l.ARRAY_BUFFER,b.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Gb,Z)}if(Mb){for(ka=0;ka<Sb;ka++)gb=Qb[ka],ba=3*ka,rb[ba]=gb.r,rb[ba+1]=gb.g,rb[ba+2]=gb.b;l.bindBuffer(l.ARRAY_BUFFER,b.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,rb,Z)}if(Ob){for(Bb=0;Bb<yb;Bb++)kb[Bb]=Rb[Bb];l.bindBuffer(l.ARRAY_BUFFER,
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Ob=b.lineDistancesNeedUpdate,hb=b.__webglCustomAttributesList,Ya,ib,ua,Kb,Qa,ca;if(b.verticesNeedUpdate){for(Da=0;Da<qb;Da++)Fb=ta[Da],ba=3*Da,Gb[ba]=Fb.x,Gb[ba+1]=Fb.y,Gb[ba+2]=Fb.z;l.bindBuffer(l.ARRAY_BUFFER,b.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,Gb,Z)}if(Mb){for(ka=0;ka<Sb;ka++)gb=Qb[ka],ba=3*ka,rb[ba]=gb.r,rb[ba+1]=gb.g,rb[ba+2]=gb.b;l.bindBuffer(l.ARRAY_BUFFER,b.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,rb,Z)}if(Ob){for(Bb=0;Bb<yb;Bb++)kb[Bb]=Rb[Bb];l.bindBuffer(l.ARRAY_BUFFER,
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|
b.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,kb,Z)}if(hb)for(Ya=0,ib=hb.length;Ya<ib;Ya++)if(ca=hb[Ya],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo)){ba=0;Kb=ca.value.length;if(1===ca.size)for(ua=0;ua<Kb;ua++)ca.array[ua]=ca.value[ua];else if(2===ca.size)for(ua=0;ua<Kb;ua++)Qa=ca.value[ua],ca.array[ba]=Qa.x,ca.array[ba+1]=Qa.y,ba+=2;else if(3===ca.size)if("c"===ca.type)for(ua=0;ua<Kb;ua++)Qa=ca.value[ua],ca.array[ba]=Qa.r,ca.array[ba+1]=Qa.g,ca.array[ba+2]=Qa.b,ba+=3;
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|
b.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,kb,Z)}if(hb)for(Ya=0,ib=hb.length;Ya<ib;Ya++)if(ca=hb[Ya],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo)){ba=0;Kb=ca.value.length;if(1===ca.size)for(ua=0;ua<Kb;ua++)ca.array[ua]=ca.value[ua];else if(2===ca.size)for(ua=0;ua<Kb;ua++)Qa=ca.value[ua],ca.array[ba]=Qa.x,ca.array[ba+1]=Qa.y,ba+=2;else if(3===ca.size)if("c"===ca.type)for(ua=0;ua<Kb;ua++)Qa=ca.value[ua],ca.array[ba]=Qa.r,ca.array[ba+1]=Qa.g,ca.array[ba+2]=Qa.b,ba+=3;
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@@ -472,37 +472,37 @@ y(f);if(b.verticesNeedUpdate||b.colorsNeedUpdate||e){var jb=l.DYNAMIC_DRAW,Tb,Ub
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return!1}function C(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b,c,d,e){var f,g,h,k;Mb=0;if(d.needsUpdate){d.program&&lc(d);d.addEventListener("dispose",mc);var m=Dc[d.type];if(m){var p=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(p.uniforms),vertexShader:p.vertexShader,fragmentShader:p.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var n=0,q=0,r=0,t=0,s=0,v=b.length;s<
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return!1}function C(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b,c,d,e){var f,g,h,k;Mb=0;if(d.needsUpdate){d.program&&lc(d);d.addEventListener("dispose",mc);var m=Dc[d.type];if(m){var p=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(p.uniforms),vertexShader:p.vertexShader,fragmentShader:p.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var n=0,q=0,r=0,t=0,s=0,v=b.length;s<
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v;s++){var u=b[s];u.onlyShadow||!1===u.visible||(u instanceof THREE.DirectionalLight&&n++,u instanceof THREE.PointLight&&q++,u instanceof THREE.SpotLight&&r++,u instanceof THREE.HemisphereLight&&t++)}f=n;g=q;h=r;k=t;for(var x,y=0,C=0,G=b.length;C<G;C++){var A=b[C];A.castShadow&&(A instanceof THREE.SpotLight&&y++,A instanceof THREE.DirectionalLight&&!A.shadowCascade&&y++)}x=y;var D;if(Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture)D=1024;else{var H=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),L=Math.floor((H-
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v;s++){var u=b[s];u.onlyShadow||!1===u.visible||(u instanceof THREE.DirectionalLight&&n++,u instanceof THREE.PointLight&&q++,u instanceof THREE.SpotLight&&r++,u instanceof THREE.HemisphereLight&&t++)}f=n;g=q;h=r;k=t;for(var x,y=0,C=0,G=b.length;C<G;C++){var A=b[C];A.castShadow&&(A instanceof THREE.SpotLight&&y++,A instanceof THREE.DirectionalLight&&!A.shadowCascade&&y++)}x=y;var D;if(Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture)D=1024;else{var H=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),L=Math.floor((H-
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20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(L=Math.min(e.skeleton.bones.length,L),L<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+L+" (try OpenGL instead of ANGLE)"));D=L}var K={precision:ga,supportsVertexTextures:Vb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,
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20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(L=Math.min(e.skeleton.bones.length,L),L<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+L+" (try OpenGL instead of ANGLE)"));D=L}var K={precision:ga,supportsVertexTextures:Vb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,
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-vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:X,skinning:d.skinning,maxBones:D,useVertexTexture:Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:J.maxMorphTargets,maxMorphNormals:J.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:x,shadowMapEnabled:J.shadowMapEnabled&&e.receiveShadow&&0<x,shadowMapType:J.shadowMapType,
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-shadowMapDebug:J.shadowMapDebug,shadowMapCascade:J.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},N=[];m?N.push(m):(N.push(d.fragmentShader),N.push(d.vertexShader));if(void 0!==d.defines)for(var O in d.defines)N.push(O),N.push(d.defines[O]);for(O in K)N.push(O),N.push(K[O]);for(var W=N.join(),pa,Ea=0,db=Xa.length;Ea<db;Ea++){var Fa=Xa[Ea];if(Fa.code===W){pa=Fa;pa.usedTimes++;break}}void 0===pa&&
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-(pa=new THREE.WebGLProgram(J,W,d,K),Xa.push(pa),J.info.memory.programs=Xa.length);d.program=pa;var Ta=pa.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var aa,Ga="morphTarget",ya=0;ya<J.maxMorphTargets;ya++)aa=Ga+ya,0<=Ta[aa]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Ga="morphNormal",ya=0;ya<J.maxMorphNormals;ya++)aa=Ga+ya,0<=Ta[aa]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var ea in d.__webglShader.uniforms){var tb=d.program.uniforms[ea];
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-tb&&d.uniformsList.push([d.__webglShader.uniforms[ea],tb])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var qa=!1,eb=!1,xa=!1,wa=d.program,ha=wa.uniforms,P=d.__webglShader.uniforms;wa.id!==Wb&&(l.useProgram(wa.program),Wb=wa.id,xa=eb=qa=!0);d.id!==Hb&&(-1===Hb&&(xa=!0),Hb=d.id,eb=!0);if(qa||a!==Ib)l.uniformMatrix4fv(ha.projectionMatrix,!1,a.projectionMatrix.elements),X&&l.uniform1f(ha.logDepthBufFC,2/(Math.log(a.far+
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+vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:X,skinning:d.skinning,maxBones:D,useVertexTexture:Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:I.maxMorphTargets,maxMorphNormals:I.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:x,shadowMapEnabled:I.shadowMapEnabled&&e.receiveShadow&&0<x,shadowMapType:I.shadowMapType,
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|
+shadowMapDebug:I.shadowMapDebug,shadowMapCascade:I.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},N=[];m?N.push(m):(N.push(d.fragmentShader),N.push(d.vertexShader));if(void 0!==d.defines)for(var O in d.defines)N.push(O),N.push(d.defines[O]);for(O in K)N.push(O),N.push(K[O]);for(var W=N.join(),pa,Ea=0,db=Xa.length;Ea<db;Ea++){var Fa=Xa[Ea];if(Fa.code===W){pa=Fa;pa.usedTimes++;break}}void 0===pa&&
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|
+(pa=new THREE.WebGLProgram(I,W,d,K),Xa.push(pa),I.info.memory.programs=Xa.length);d.program=pa;var Ta=pa.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var aa,Ga="morphTarget",ya=0;ya<I.maxMorphTargets;ya++)aa=Ga+ya,0<=Ta[aa]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Ga="morphNormal",ya=0;ya<I.maxMorphNormals;ya++)aa=Ga+ya,0<=Ta[aa]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var ea in d.__webglShader.uniforms){var tb=d.program.uniforms[ea];
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+tb&&d.uniformsList.push([d.__webglShader.uniforms[ea],tb])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(I.maxMorphTargets));var qa=!1,eb=!1,xa=!1,wa=d.program,ha=wa.uniforms,P=d.__webglShader.uniforms;wa.id!==Wb&&(l.useProgram(wa.program),Wb=wa.id,xa=eb=qa=!0);d.id!==Hb&&(-1===Hb&&(xa=!0),Hb=d.id,eb=!0);if(qa||a!==Ib)l.uniformMatrix4fv(ha.projectionMatrix,!1,a.projectionMatrix.elements),X&&l.uniform1f(ha.logDepthBufFC,2/(Math.log(a.far+
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|
1)/Math.LN2)),a!==Ib&&(Ib=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==ha.cameraPosition&&(Ca.setFromMatrixPosition(a.matrixWorld),l.uniform3f(ha.cameraPosition,Ca.x,Ca.y,Ca.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==ha.viewMatrix&&l.uniformMatrix4fv(ha.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&
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|
1)/Math.LN2)),a!==Ib&&(Ib=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==ha.cameraPosition&&(Ca.setFromMatrixPosition(a.matrixWorld),l.uniform3f(ha.cameraPosition,Ca.x,Ca.y,Ca.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==ha.viewMatrix&&l.uniformMatrix4fv(ha.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&
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|
-null!==ha.bindMatrix&&l.uniformMatrix4fv(ha.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==ha.bindMatrixInverse&&l.uniformMatrix4fv(ha.bindMatrixInverse,!1,e.bindMatrixInverse.elements),Nb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==ha.boneTexture){var Za=z();l.uniform1i(ha.boneTexture,Za);J.setTexture(e.skeleton.boneTexture,Za)}null!==ha.boneTextureWidth&&l.uniform1i(ha.boneTextureWidth,e.skeleton.boneTextureWidth);null!==ha.boneTextureHeight&&l.uniform1i(ha.boneTextureHeight,
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+null!==ha.bindMatrix&&l.uniformMatrix4fv(ha.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==ha.bindMatrixInverse&&l.uniformMatrix4fv(ha.bindMatrixInverse,!1,e.bindMatrixInverse.elements),Nb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==ha.boneTexture){var Za=z();l.uniform1i(ha.boneTexture,Za);I.setTexture(e.skeleton.boneTexture,Za)}null!==ha.boneTextureWidth&&l.uniform1i(ha.boneTextureWidth,e.skeleton.boneTextureWidth);null!==ha.boneTextureHeight&&l.uniform1i(ha.boneTextureHeight,
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e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==ha.boneGlobalMatrices&&l.uniformMatrix4fv(ha.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(eb){c&&d.fog&&(P.fogColor.value=c.color,c instanceof THREE.Fog?(P.fogNear.value=c.near,P.fogFar.value=c.far):c instanceof THREE.FogExp2&&(P.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ob){var xa=!0,fa,fb,Y,Ma=0,Sa=0,Ya=0,za,Ha,hb,na,$a,jb,la=nc,Na=
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|
e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==ha.boneGlobalMatrices&&l.uniformMatrix4fv(ha.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(eb){c&&d.fog&&(P.fogColor.value=c.color,c instanceof THREE.Fog?(P.fogNear.value=c.near,P.fogFar.value=c.far):c instanceof THREE.FogExp2&&(P.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ob){var xa=!0,fa,fb,Y,Ma=0,Sa=0,Ya=0,za,Ha,hb,na,$a,jb,la=nc,Na=
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|
-la.directional.colors,Ua=la.directional.positions,mb=la.point.colors,kb=la.point.positions,sb=la.point.distances,Va=la.spot.colors,Ia=la.spot.positions,nb=la.spot.distances,Oa=la.spot.directions,ia=la.spot.anglesCos,ra=la.spot.exponents,I=la.hemi.skyColors,Aa=la.hemi.groundColors,ab=la.hemi.positions,wb=0,ob=0,Pa=0,Ba=0,bb=0,Ka=0,La=0,ib=0,xb=0,pb=0,B=0,cb=0;fa=0;for(fb=b.length;fa<fb;fa++)Y=b[fa],Y.onlyShadow||(za=Y.color,na=Y.intensity,jb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(J.gammaInput?
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|
|
-(Ma+=za.r*za.r,Sa+=za.g*za.g,Ya+=za.b*za.b):(Ma+=za.r,Sa+=za.g,Ya+=za.b)):Y instanceof THREE.DirectionalLight?(bb+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),Ca.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Ca),ma.normalize(),xb=3*wb,Ua[xb]=ma.x,Ua[xb+1]=ma.y,Ua[xb+2]=ma.z,J.gammaInput?E(Na,xb,za,na*na):w(Na,xb,za,na),wb+=1)):Y instanceof THREE.PointLight?(Ka+=1,Y.visible&&(pb=3*ob,J.gammaInput?E(mb,pb,za,na*na):w(mb,pb,za,na),Ca.setFromMatrixPosition(Y.matrixWorld),kb[pb]=Ca.x,kb[pb+
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-1]=Ca.y,kb[pb+2]=Ca.z,sb[ob]=jb,ob+=1)):Y instanceof THREE.SpotLight?(La+=1,Y.visible&&(B=3*Pa,J.gammaInput?E(Va,B,za,na*na):w(Va,B,za,na),ma.setFromMatrixPosition(Y.matrixWorld),Ia[B]=ma.x,Ia[B+1]=ma.y,Ia[B+2]=ma.z,nb[Pa]=jb,Ca.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Ca),ma.normalize(),Oa[B]=ma.x,Oa[B+1]=ma.y,Oa[B+2]=ma.z,ia[Pa]=Math.cos(Y.angle),ra[Pa]=Y.exponent,Pa+=1)):Y instanceof THREE.HemisphereLight&&(ib+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),ma.normalize(),cb=3*
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-Ba,ab[cb]=ma.x,ab[cb+1]=ma.y,ab[cb+2]=ma.z,Ha=Y.color,hb=Y.groundColor,J.gammaInput?($a=na*na,E(I,cb,Ha,$a),E(Aa,cb,hb,$a)):(w(I,cb,Ha,na),w(Aa,cb,hb,na)),Ba+=1)));fa=3*wb;for(fb=Math.max(Na.length,3*bb);fa<fb;fa++)Na[fa]=0;fa=3*ob;for(fb=Math.max(mb.length,3*Ka);fa<fb;fa++)mb[fa]=0;fa=3*Pa;for(fb=Math.max(Va.length,3*La);fa<fb;fa++)Va[fa]=0;fa=3*Ba;for(fb=Math.max(I.length,3*ib);fa<fb;fa++)I[fa]=0;fa=3*Ba;for(fb=Math.max(Aa.length,3*ib);fa<fb;fa++)Aa[fa]=0;la.directional.length=wb;la.point.length=
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+la.directional.colors,Ua=la.directional.positions,mb=la.point.colors,kb=la.point.positions,sb=la.point.distances,Va=la.spot.colors,Ia=la.spot.positions,nb=la.spot.distances,Oa=la.spot.directions,ia=la.spot.anglesCos,ra=la.spot.exponents,J=la.hemi.skyColors,Aa=la.hemi.groundColors,ab=la.hemi.positions,wb=0,ob=0,Pa=0,Ba=0,bb=0,Ka=0,La=0,ib=0,xb=0,pb=0,B=0,cb=0;fa=0;for(fb=b.length;fa<fb;fa++)Y=b[fa],Y.onlyShadow||(za=Y.color,na=Y.intensity,jb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(I.gammaInput?
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+(Ma+=za.r*za.r,Sa+=za.g*za.g,Ya+=za.b*za.b):(Ma+=za.r,Sa+=za.g,Ya+=za.b)):Y instanceof THREE.DirectionalLight?(bb+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),Ca.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Ca),ma.normalize(),xb=3*wb,Ua[xb]=ma.x,Ua[xb+1]=ma.y,Ua[xb+2]=ma.z,I.gammaInput?E(Na,xb,za,na*na):w(Na,xb,za,na),wb+=1)):Y instanceof THREE.PointLight?(Ka+=1,Y.visible&&(pb=3*ob,I.gammaInput?E(mb,pb,za,na*na):w(mb,pb,za,na),Ca.setFromMatrixPosition(Y.matrixWorld),kb[pb]=Ca.x,kb[pb+
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+1]=Ca.y,kb[pb+2]=Ca.z,sb[ob]=jb,ob+=1)):Y instanceof THREE.SpotLight?(La+=1,Y.visible&&(B=3*Pa,I.gammaInput?E(Va,B,za,na*na):w(Va,B,za,na),ma.setFromMatrixPosition(Y.matrixWorld),Ia[B]=ma.x,Ia[B+1]=ma.y,Ia[B+2]=ma.z,nb[Pa]=jb,Ca.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Ca),ma.normalize(),Oa[B]=ma.x,Oa[B+1]=ma.y,Oa[B+2]=ma.z,ia[Pa]=Math.cos(Y.angle),ra[Pa]=Y.exponent,Pa+=1)):Y instanceof THREE.HemisphereLight&&(ib+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),ma.normalize(),cb=3*
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|
+Ba,ab[cb]=ma.x,ab[cb+1]=ma.y,ab[cb+2]=ma.z,Ha=Y.color,hb=Y.groundColor,I.gammaInput?($a=na*na,E(J,cb,Ha,$a),E(Aa,cb,hb,$a)):(w(J,cb,Ha,na),w(Aa,cb,hb,na)),Ba+=1)));fa=3*wb;for(fb=Math.max(Na.length,3*bb);fa<fb;fa++)Na[fa]=0;fa=3*ob;for(fb=Math.max(mb.length,3*Ka);fa<fb;fa++)mb[fa]=0;fa=3*Pa;for(fb=Math.max(Va.length,3*La);fa<fb;fa++)Va[fa]=0;fa=3*Ba;for(fb=Math.max(J.length,3*ib);fa<fb;fa++)J[fa]=0;fa=3*Ba;for(fb=Math.max(Aa.length,3*ib);fa<fb;fa++)Aa[fa]=0;la.directional.length=wb;la.point.length=
|
|
ob;la.spot.length=Pa;la.hemi.length=Ba;la.ambient[0]=Ma;la.ambient[1]=Sa;la.ambient[2]=Ya;Ob=!1}if(xa){var sa=nc;P.ambientLightColor.value=sa.ambient;P.directionalLightColor.value=sa.directional.colors;P.directionalLightDirection.value=sa.directional.positions;P.pointLightColor.value=sa.point.colors;P.pointLightPosition.value=sa.point.positions;P.pointLightDistance.value=sa.point.distances;P.spotLightColor.value=sa.spot.colors;P.spotLightPosition.value=sa.spot.positions;P.spotLightDistance.value=
|
|
ob;la.spot.length=Pa;la.hemi.length=Ba;la.ambient[0]=Ma;la.ambient[1]=Sa;la.ambient[2]=Ya;Ob=!1}if(xa){var sa=nc;P.ambientLightColor.value=sa.ambient;P.directionalLightColor.value=sa.directional.colors;P.directionalLightDirection.value=sa.directional.positions;P.pointLightColor.value=sa.point.colors;P.pointLightPosition.value=sa.point.positions;P.pointLightDistance.value=sa.point.distances;P.spotLightColor.value=sa.spot.colors;P.spotLightPosition.value=sa.spot.positions;P.spotLightDistance.value=
|
|
-sa.spot.distances;P.spotLightDirection.value=sa.spot.directions;P.spotLightAngleCos.value=sa.spot.anglesCos;P.spotLightExponent.value=sa.spot.exponents;P.hemisphereLightSkyColor.value=sa.hemi.skyColors;P.hemisphereLightGroundColor.value=sa.hemi.groundColors;P.hemisphereLightDirection.value=sa.hemi.positions;F(P,!0)}else F(P,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){P.opacity.value=d.opacity;J.gammaInput?P.diffuse.value.copyGammaToLinear(d.color):
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|
|
|
|
|
+sa.spot.distances;P.spotLightDirection.value=sa.spot.directions;P.spotLightAngleCos.value=sa.spot.anglesCos;P.spotLightExponent.value=sa.spot.exponents;P.hemisphereLightSkyColor.value=sa.hemi.skyColors;P.hemisphereLightGroundColor.value=sa.hemi.groundColors;P.hemisphereLightDirection.value=sa.hemi.positions;F(P,!0)}else F(P,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){P.opacity.value=d.opacity;I.gammaInput?P.diffuse.value.copyGammaToLinear(d.color):
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|
P.diffuse.value=d.color;P.map.value=d.map;P.lightMap.value=d.lightMap;P.specularMap.value=d.specularMap;P.alphaMap.value=d.alphaMap;d.bumpMap&&(P.bumpMap.value=d.bumpMap,P.bumpScale.value=d.bumpScale);d.normalMap&&(P.normalMap.value=d.normalMap,P.normalScale.value.copy(d.normalScale));var oa;d.map?oa=d.map:d.specularMap?oa=d.specularMap:d.normalMap?oa=d.normalMap:d.bumpMap?oa=d.bumpMap:d.alphaMap&&(oa=d.alphaMap);if(void 0!==oa){var ub=oa.offset,zb=oa.repeat;P.offsetRepeat.value.set(ub.x,ub.y,zb.x,
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|
P.diffuse.value=d.color;P.map.value=d.map;P.lightMap.value=d.lightMap;P.specularMap.value=d.specularMap;P.alphaMap.value=d.alphaMap;d.bumpMap&&(P.bumpMap.value=d.bumpMap,P.bumpScale.value=d.bumpScale);d.normalMap&&(P.normalMap.value=d.normalMap,P.normalScale.value.copy(d.normalScale));var oa;d.map?oa=d.map:d.specularMap?oa=d.specularMap:d.normalMap?oa=d.normalMap:d.bumpMap?oa=d.bumpMap:d.alphaMap&&(oa=d.alphaMap);if(void 0!==oa){var ub=oa.offset,zb=oa.repeat;P.offsetRepeat.value.set(ub.x,ub.y,zb.x,
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|
zb.y)}P.envMap.value=d.envMap;P.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;P.reflectivity.value=d.reflectivity;P.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity,P.dashSize.value=d.dashSize,P.totalSize.value=d.dashSize+d.gapSize,P.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(P.psColor.value=
|
|
zb.y)}P.envMap.value=d.envMap;P.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;P.reflectivity.value=d.reflectivity;P.refractionRatio.value=d.refractionRatio}d instanceof THREE.LineBasicMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity,P.dashSize.value=d.dashSize,P.totalSize.value=d.dashSize+d.gapSize,P.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(P.psColor.value=
|
|
-d.color,P.opacity.value=d.opacity,P.size.value=d.size,P.scale.value=Q.height/2,P.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(P.shininess.value=d.shininess,J.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive),P.specular.value.copyGammaToLinear(d.specular)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive,P.specular.value=d.specular),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(J.gammaInput?
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|
|
|
|
|
+d.color,P.opacity.value=d.opacity,P.size.value=d.size,P.scale.value=Q.height/2,P.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(P.shininess.value=d.shininess,I.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive),P.specular.value.copyGammaToLinear(d.specular)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive,P.specular.value=d.specular),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(I.gammaInput?
|
|
(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(P.mNear.value=a.near,P.mFar.value=a.far,P.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(P.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&P.shadowMatrix)for(var Ab=0,vb=0,Xb=b.length;vb<Xb;vb++){var lb=b[vb];lb.castShadow&&(lb instanceof
|
|
(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(P.mNear.value=a.near,P.mFar.value=a.far,P.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(P.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&P.shadowMatrix)for(var Ab=0,vb=0,Xb=b.length;vb<Xb;vb++){var lb=b[vb];lb.castShadow&&(lb instanceof
|
|
THREE.SpotLight||lb instanceof THREE.DirectionalLight&&!lb.shadowCascade)&&(P.shadowMap.value[Ab]=lb.shadowMap,P.shadowMapSize.value[Ab]=lb.shadowMapSize,P.shadowMatrix.value[Ab]=lb.shadowMatrix,P.shadowDarkness.value[Ab]=lb.shadowDarkness,P.shadowBias.value[Ab]=lb.shadowBias,Ab++)}for(var Cb=d.uniformsList,V,Ja,Wa,Db=0,Pb=Cb.length;Db<Pb;Db++){var $=Cb[Db][0];if(!1!==$.needsUpdate){var Eb=$.type,R=$.value,S=Cb[Db][1];switch(Eb){case "1i":l.uniform1i(S,R);break;case "1f":l.uniform1f(S,R);break;case "2f":l.uniform2f(S,
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|
THREE.SpotLight||lb instanceof THREE.DirectionalLight&&!lb.shadowCascade)&&(P.shadowMap.value[Ab]=lb.shadowMap,P.shadowMapSize.value[Ab]=lb.shadowMapSize,P.shadowMatrix.value[Ab]=lb.shadowMatrix,P.shadowDarkness.value[Ab]=lb.shadowDarkness,P.shadowBias.value[Ab]=lb.shadowBias,Ab++)}for(var Cb=d.uniformsList,V,Ja,Wa,Db=0,Pb=Cb.length;Db<Pb;Db++){var $=Cb[Db][0];if(!1!==$.needsUpdate){var Eb=$.type,R=$.value,S=Cb[Db][1];switch(Eb){case "1i":l.uniform1i(S,R);break;case "1f":l.uniform1f(S,R);break;case "2f":l.uniform2f(S,
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|
R[0],R[1]);break;case "3f":l.uniform3f(S,R[0],R[1],R[2]);break;case "4f":l.uniform4f(S,R[0],R[1],R[2],R[3]);break;case "1iv":l.uniform1iv(S,R);break;case "3iv":l.uniform3iv(S,R);break;case "1fv":l.uniform1fv(S,R);break;case "2fv":l.uniform2fv(S,R);break;case "3fv":l.uniform3fv(S,R);break;case "4fv":l.uniform4fv(S,R);break;case "Matrix3fv":l.uniformMatrix3fv(S,!1,R);break;case "Matrix4fv":l.uniformMatrix4fv(S,!1,R);break;case "i":l.uniform1i(S,R);break;case "f":l.uniform1f(S,R);break;case "v2":l.uniform2f(S,
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|
R[0],R[1]);break;case "3f":l.uniform3f(S,R[0],R[1],R[2]);break;case "4f":l.uniform4f(S,R[0],R[1],R[2],R[3]);break;case "1iv":l.uniform1iv(S,R);break;case "3iv":l.uniform3iv(S,R);break;case "1fv":l.uniform1fv(S,R);break;case "2fv":l.uniform2fv(S,R);break;case "3fv":l.uniform3fv(S,R);break;case "4fv":l.uniform4fv(S,R);break;case "Matrix3fv":l.uniformMatrix3fv(S,!1,R);break;case "Matrix4fv":l.uniformMatrix4fv(S,!1,R);break;case "i":l.uniform1i(S,R);break;case "f":l.uniform1f(S,R);break;case "v2":l.uniform2f(S,
|
|
R.x,R.y);break;case "v3":l.uniform3f(S,R.x,R.y,R.z);break;case "v4":l.uniform4f(S,R.x,R.y,R.z,R.w);break;case "c":l.uniform3f(S,R.r,R.g,R.b);break;case "iv1":l.uniform1iv(S,R);break;case "iv":l.uniform3iv(S,R);break;case "fv1":l.uniform1fv(S,R);break;case "fv":l.uniform3fv(S,R);break;case "v2v":void 0===$._array&&($._array=new Float32Array(2*R.length));for(var Z=0,Da=R.length;Z<Da;Z++)Wa=2*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y;l.uniform2fv(S,$._array);break;case "v3v":void 0===$._array&&($._array=
|
|
R.x,R.y);break;case "v3":l.uniform3f(S,R.x,R.y,R.z);break;case "v4":l.uniform4f(S,R.x,R.y,R.z,R.w);break;case "c":l.uniform3f(S,R.r,R.g,R.b);break;case "iv1":l.uniform1iv(S,R);break;case "iv":l.uniform3iv(S,R);break;case "fv1":l.uniform1fv(S,R);break;case "fv":l.uniform3fv(S,R);break;case "v2v":void 0===$._array&&($._array=new Float32Array(2*R.length));for(var Z=0,Da=R.length;Z<Da;Z++)Wa=2*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y;l.uniform2fv(S,$._array);break;case "v3v":void 0===$._array&&($._array=
|
|
new Float32Array(3*R.length));Z=0;for(Da=R.length;Z<Da;Z++)Wa=3*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z;l.uniform3fv(S,$._array);break;case "v4v":void 0===$._array&&($._array=new Float32Array(4*R.length));Z=0;for(Da=R.length;Z<Da;Z++)Wa=4*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z,$._array[Wa+3]=R[Z].w;l.uniform4fv(S,$._array);break;case "m3":l.uniformMatrix3fv(S,!1,R.elements);break;case "m3v":void 0===$._array&&($._array=new Float32Array(9*R.length));
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|
new Float32Array(3*R.length));Z=0;for(Da=R.length;Z<Da;Z++)Wa=3*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z;l.uniform3fv(S,$._array);break;case "v4v":void 0===$._array&&($._array=new Float32Array(4*R.length));Z=0;for(Da=R.length;Z<Da;Z++)Wa=4*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z,$._array[Wa+3]=R[Z].w;l.uniform4fv(S,$._array);break;case "m3":l.uniformMatrix3fv(S,!1,R.elements);break;case "m3v":void 0===$._array&&($._array=new Float32Array(9*R.length));
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|
Z=0;for(Da=R.length;Z<Da;Z++)R[Z].flattenToArrayOffset($._array,9*Z);l.uniformMatrix3fv(S,!1,$._array);break;case "m4":l.uniformMatrix4fv(S,!1,R.elements);break;case "m4v":void 0===$._array&&($._array=new Float32Array(16*R.length));Z=0;for(Da=R.length;Z<Da;Z++)R[Z].flattenToArrayOffset($._array,16*Z);l.uniformMatrix4fv(S,!1,$._array);break;case "t":V=R;Ja=z();l.uniform1i(S,Ja);if(!V)continue;if(V instanceof THREE.CubeTexture||V.image instanceof Array&&6===V.image.length){var ka=V,Bb=Ja;if(6===ka.image.length)if(ka.needsUpdate){ka.image.__webglTextureCube||
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|
Z=0;for(Da=R.length;Z<Da;Z++)R[Z].flattenToArrayOffset($._array,9*Z);l.uniformMatrix3fv(S,!1,$._array);break;case "m4":l.uniformMatrix4fv(S,!1,R.elements);break;case "m4v":void 0===$._array&&($._array=new Float32Array(16*R.length));Z=0;for(Da=R.length;Z<Da;Z++)R[Z].flattenToArrayOffset($._array,16*Z);l.uniformMatrix4fv(S,!1,$._array);break;case "t":V=R;Ja=z();l.uniform1i(S,Ja);if(!V)continue;if(V instanceof THREE.CubeTexture||V.image instanceof Array&&6===V.image.length){var ka=V,Bb=Ja;if(6===ka.image.length)if(ka.needsUpdate){ka.image.__webglTextureCube||
|
|
-(ka.addEventListener("dispose",Jb),ka.image.__webglTextureCube=l.createTexture(),J.info.memory.textures++);l.activeTexture(l.TEXTURE0+Bb);l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,ka.flipY);for(var Fb=ka instanceof THREE.CompressedTexture,ba=ka.image[0]instanceof THREE.DataTexture,gb=[],ta=0;6>ta;ta++)gb[ta]=!J.autoScaleCubemaps||Fb||ba?ba?ka.image[ta].image:ka.image[ta]:M(ka.image[ta],Ec);var Qb=gb[0],Rb=THREE.Math.isPowerOfTwo(Qb.width)&&THREE.Math.isPowerOfTwo(Qb.height),
|
|
|
|
|
|
+(ka.addEventListener("dispose",Jb),ka.image.__webglTextureCube=l.createTexture(),I.info.memory.textures++);l.activeTexture(l.TEXTURE0+Bb);l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,ka.flipY);for(var Fb=ka instanceof THREE.CompressedTexture,ba=ka.image[0]instanceof THREE.DataTexture,gb=[],ta=0;6>ta;ta++)gb[ta]=!I.autoScaleCubemaps||Fb||ba?ba?ka.image[ta].image:ka.image[ta]:M(ka.image[ta],Ec);var Qb=gb[0],Rb=THREE.Math.isPowerOfTwo(Qb.width)&&THREE.Math.isPowerOfTwo(Qb.height),
|
|
qb=T(ka.format),Sb=T(ka.type);U(l.TEXTURE_CUBE_MAP,ka,Rb);for(ta=0;6>ta;ta++)if(Fb)for(var yb,Gb=gb[ta].mipmaps,rb=0,Yb=Gb.length;rb<Yb;rb++)yb=Gb[rb],ka.format!==THREE.RGBAFormat&&ka.format!==THREE.RGBFormat?-1<oc().indexOf(qb)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,rb,qb,yb.width,yb.height,0,yb.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,rb,qb,yb.width,yb.height,0,qb,Sb,yb.data);else ba?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
qb=T(ka.format),Sb=T(ka.type);U(l.TEXTURE_CUBE_MAP,ka,Rb);for(ta=0;6>ta;ta++)if(Fb)for(var yb,Gb=gb[ta].mipmaps,rb=0,Yb=Gb.length;rb<Yb;rb++)yb=Gb[rb],ka.format!==THREE.RGBAFormat&&ka.format!==THREE.RGBFormat?-1<oc().indexOf(qb)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,rb,qb,yb.width,yb.height,0,yb.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,rb,qb,yb.width,yb.height,0,qb,Sb,yb.data);else ba?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
-ta,0,qb,gb[ta].width,gb[ta].height,0,qb,Sb,gb[ta].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,0,qb,qb,Sb,gb[ta]);ka.generateMipmaps&&Rb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);ka.needsUpdate=!1;if(ka.onUpdate)ka.onUpdate()}else l.activeTexture(l.TEXTURE0+Bb),l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube)}else if(V instanceof THREE.WebGLRenderTargetCube){var Zb=V;l.activeTexture(l.TEXTURE0+Ja);l.bindTexture(l.TEXTURE_CUBE_MAP,Zb.__webglTexture)}else J.setTexture(V,Ja);break;case "tv":void 0===
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|
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|
-$._array&&($._array=[]);Z=0;for(Da=$.value.length;Z<Da;Z++)$._array[Z]=z();l.uniform1iv(S,$._array);Z=0;for(Da=$.value.length;Z<Da;Z++)V=$.value[Z],Ja=$._array[Z],V&&J.setTexture(V,Ja);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Eb)}}}}l.uniformMatrix4fv(ha.modelViewMatrix,!1,e._modelViewMatrix.elements);ha.normalMatrix&&l.uniformMatrix3fv(ha.normalMatrix,!1,e._normalMatrix.elements);null!==ha.modelMatrix&&l.uniformMatrix4fv(ha.modelMatrix,!1,e.matrixWorld.elements);return wa}
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|
|
|
|
|
+ta,0,qb,gb[ta].width,gb[ta].height,0,qb,Sb,gb[ta].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,0,qb,qb,Sb,gb[ta]);ka.generateMipmaps&&Rb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);ka.needsUpdate=!1;if(ka.onUpdate)ka.onUpdate()}else l.activeTexture(l.TEXTURE0+Bb),l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube)}else if(V instanceof THREE.WebGLRenderTargetCube){var Zb=V;l.activeTexture(l.TEXTURE0+Ja);l.bindTexture(l.TEXTURE_CUBE_MAP,Zb.__webglTexture)}else I.setTexture(V,Ja);break;case "tv":void 0===
|
|
|
|
+$._array&&($._array=[]);Z=0;for(Da=$.value.length;Z<Da;Z++)$._array[Z]=z();l.uniform1iv(S,$._array);Z=0;for(Da=$.value.length;Z<Da;Z++)V=$.value[Z],Ja=$._array[Z],V&&I.setTexture(V,Ja);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Eb)}}}}l.uniformMatrix4fv(ha.modelViewMatrix,!1,e._modelViewMatrix.elements);ha.normalMatrix&&l.uniformMatrix3fv(ha.normalMatrix,!1,e._normalMatrix.elements);null!==ha.modelMatrix&&l.uniformMatrix4fv(ha.modelMatrix,!1,e.matrixWorld.elements);return wa}
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|
function F(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=
|
|
function F(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=
|
|
b;a.hemisphereLightDirection.needsUpdate=b}function z(){var a=Mb;a>=pc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+pc);Mb+=1;return a}function G(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function E(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function w(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function D(a){a*=O;a!==qc&&(l.lineWidth(a),qc=a)}function A(a,
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|
b;a.hemisphereLightDirection.needsUpdate=b}function z(){var a=Mb;a>=pc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+pc);Mb+=1;return a}function G(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function E(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function w(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function D(a){a*=O;a!==qc&&(l.lineWidth(a),qc=a)}function A(a,
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|
b,c){rc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),rc=a);!a||sc===b&&tc===c||(l.polygonOffset(b,c),sc=b,tc=c)}function U(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,T(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,T(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&
|
|
b,c){rc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),rc=a);!a||sc===b&&tc===c||(l.polygonOffset(b,c),sc=b,tc=c)}function U(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,T(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,T(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&
|
|
b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),l.texParameteri(a,l.TEXTURE_MAG_FILTER,N(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,N(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( "+
|
|
b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),l.texParameteri(a,l.TEXTURE_MAG_FILTER,N(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,N(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( "+
|
|
-b.sourceFile+" )"));(c=aa.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,J.getMaxAnisotropy())),b.__oldAnisotropy=b.anisotropy)}function M(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);
|
|
|
|
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|
+b.sourceFile+" )"));(c=aa.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,I.getMaxAnisotropy())),b.__oldAnisotropy=b.anisotropy)}function M(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);
|
|
console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function K(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,
|
|
console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function K(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,
|
|
l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function L(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function N(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
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|
l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function L(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function N(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
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l.NEAREST:l.LINEAR}function T(a){var b;if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===
|
|
l.NEAREST:l.LINEAR}function T(a){var b;if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===
|
|
@@ -512,7 +512,7 @@ THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)retu
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b=aa.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=aa.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
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|
b=aa.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=aa.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
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|
if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=aa.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var Q=void 0!==a.canvas?a.canvas:document.createElement("canvas"),W=void 0!==a.context?a.context:null,O=1,ga=void 0!==a.precision?a.precision:"highp",
|
|
if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=aa.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var Q=void 0!==a.canvas?a.canvas:document.createElement("canvas"),W=void 0!==a.context?a.context:null,O=1,ga=void 0!==a.precision?a.precision:"highp",
|
|
ea=void 0!==a.alpha?a.alpha:!1,wa=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,Za=void 0!==a.antialias?a.antialias:!1,qa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,xa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,X=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,Ea=new THREE.Color(0),db=0,pa=[],Fa={},Ga=[],Ta=[],ya=[],tb=[],eb=[];this.domElement=Q;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
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|
ea=void 0!==a.alpha?a.alpha:!1,wa=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,Za=void 0!==a.antialias?a.antialias:!1,qa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,xa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,X=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,Ea=new THREE.Color(0),db=0,pa=[],Fa={},Ga=[],Ta=[],ya=[],tb=[],eb=[];this.domElement=Q;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
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|
-this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,Xa=[],Wb=null,uc=null,Hb=-1,Sa=-1,Ib=null,Mb=0,zb=-1,Xb=-1,Yb=-1,Zb=-1,ec=-1,fc=-1,gc=-1,hc=-1,rc=null,sc=null,tc=null,
|
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|
|
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|
+this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,Xa=[],Wb=null,uc=null,Hb=-1,Sa=-1,Ib=null,Mb=0,zb=-1,Xb=-1,Yb=-1,Zb=-1,ec=-1,fc=-1,gc=-1,hc=-1,rc=null,sc=null,tc=null,
|
|
qc=null,hb=0,Ya=0,ib=Q.width,jb=Q.height,vc=0,wc=0,kb=new Uint8Array(16),Ma=new Uint8Array(16),ub=new THREE.Frustum,vb=new THREE.Matrix4;new THREE.Matrix4;var Ca=new THREE.Vector3,ma=new THREE.Vector3,Ob=!0,nc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l;try{var xc={alpha:ea,depth:wa,
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|
qc=null,hb=0,Ya=0,ib=Q.width,jb=Q.height,vc=0,wc=0,kb=new Uint8Array(16),Ma=new Uint8Array(16),ub=new THREE.Frustum,vb=new THREE.Matrix4;new THREE.Matrix4;var Ca=new THREE.Vector3,ma=new THREE.Vector3,Ob=!0,nc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l;try{var xc={alpha:ea,depth:wa,
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|
stencil:H,antialias:Za,premultipliedAlpha:qa,preserveDrawingBuffer:xa};l=W||Q.getContext("webgl",xc)||Q.getContext("experimental-webgl",xc);if(null===l){if(null!==Q.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}Q.addEventListener("webglcontextlost",function(a){a.preventDefault();yc();zc();Fa={}},!1)}catch(Fc){console.error(Fc)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,
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|
stencil:H,antialias:Za,premultipliedAlpha:qa,preserveDrawingBuffer:xa};l=W||Q.getContext("webgl",xc)||Q.getContext("experimental-webgl",xc);if(null===l){if(null!==Q.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}Q.addEventListener("webglcontextlost",function(a){a.preventDefault();yc();zc();Fa={}},!1)}catch(Fc){console.error(Fc)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,
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|
rangeMax:1,precision:1}});var aa=new THREE.WebGLExtensions(l);aa.get("OES_texture_float");aa.get("OES_texture_float_linear");aa.get("OES_standard_derivatives");X&&aa.get("EXT_frag_depth");var zc=function(){l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(hb,Ya,ib,jb);l.clearColor(Ea.r,
|
|
rangeMax:1,precision:1}});var aa=new THREE.WebGLExtensions(l);aa.get("OES_texture_float");aa.get("OES_texture_float_linear");aa.get("OES_standard_derivatives");X&&aa.get("EXT_frag_depth");var zc=function(){l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(hb,Ya,ib,jb);l.clearColor(Ea.r,
|
|
@@ -524,42 +524,43 @@ this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;
|
|
c*O;jb=d*O;l.viewport(hb,Ya,ib,jb)};this.setScissor=function(a,b,c,d){l.scissor(a*O,b*O,c*O,d*O)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){Ea.set(a);db=void 0!==b?b:1;l.clearColor(Ea.r,Ea.g,Ea.b,db)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return Ea};this.getClearAlpha=
|
|
c*O;jb=d*O;l.viewport(hb,Ya,ib,jb)};this.setScissor=function(a,b,c,d){l.scissor(a*O,b*O,c*O,d*O)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){Ea.set(a);db=void 0!==b?b:1;l.clearColor(Ea.r,Ea.g,Ea.b,db)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return Ea};this.getClearAlpha=
|
|
function(){return db};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=yc;var ic=function(a){a.target.traverse(function(a){a.removeEventListener("remove",
|
|
function(){return db};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=yc;var ic=function(a){a.target.traverse(function(a){a.removeEventListener("remove",
|
|
ic);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete Fa[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=Ga,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},jc=function(a){a=a.target;a.removeEventListener("dispose",jc);delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];
|
|
ic);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete Fa[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=Ga,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},jc=function(a){a=a.target;a.removeEventListener("dispose",jc);delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];
|
|
-void 0!==c.buffer&&(l.deleteBuffer(c.buffer),delete c.buffer)}J.info.memory.geometries--}else if(b=sb[a.id],void 0!==b){for(var c=0,d=b.length;c<d;c++){var e=b[c];if(void 0!==e.numMorphTargets){for(var f=0,g=e.numMorphTargets;f<g;f++)l.deleteBuffer(e.__webglMorphTargetsBuffers[f]);delete e.__webglMorphTargetsBuffers}if(void 0!==e.numMorphNormals){f=0;for(g=e.numMorphNormals;f<g;f++)l.deleteBuffer(e.__webglMorphNormalsBuffers[f]);delete e.__webglMorphNormalsBuffers}Bc(e)}delete sb[a.id]}else Bc(a);
|
|
|
|
-Sa=-1},Jb=function(a){a=a.target;a.removeEventListener("dispose",Jb);a.image&&a.image.__webglTextureCube?(l.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(l.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);J.info.memory.textures--},Cc=function(a){a=a.target;a.removeEventListener("dispose",Cc);if(a&&void 0!==a.__webglTexture){l.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=
|
|
|
|
-0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}J.info.memory.textures--},mc=function(a){a=a.target;a.removeEventListener("dispose",mc);lc(a)},Bc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),
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|
-c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(l.deleteBuffer(a[e]),delete a[e])}if(void 0!==a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}J.info.memory.geometries--},lc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=Xa.length;a<c;a++)if(d=Xa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=Xa.length;a<
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-c;a++)d=Xa[a],d.program!==b&&e.push(d);Xa=e;l.deleteProgram(b);J.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){f();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),
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|
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|
+void 0!==c.buffer&&(l.deleteBuffer(c.buffer),delete c.buffer)}I.info.memory.geometries--}else if(b=sb[a.id],void 0!==b){for(var c=0,d=b.length;c<d;c++){var e=b[c];if(void 0!==e.numMorphTargets){for(var f=0,g=e.numMorphTargets;f<g;f++)l.deleteBuffer(e.__webglMorphTargetsBuffers[f]);delete e.__webglMorphTargetsBuffers}if(void 0!==e.numMorphNormals){f=0;for(g=e.numMorphNormals;f<g;f++)l.deleteBuffer(e.__webglMorphNormalsBuffers[f]);delete e.__webglMorphNormalsBuffers}Bc(e)}delete sb[a.id]}else Bc(a);
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|
+Sa=-1},Jb=function(a){a=a.target;a.removeEventListener("dispose",Jb);a.image&&a.image.__webglTextureCube?(l.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(l.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);I.info.memory.textures--},Cc=function(a){a=a.target;a.removeEventListener("dispose",Cc);if(a&&void 0!==a.__webglTexture){l.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=
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+0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}I.info.memory.textures--},mc=function(a){a=a.target;a.removeEventListener("dispose",mc);lc(a)},Bc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),
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|
+c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(l.deleteBuffer(a[e]),delete a[e])}if(void 0!==a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}I.info.memory.geometries--},lc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=Xa.length;a<c;a++)if(d=Xa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=Xa.length;a<
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+c;a++)d=Xa[a],d.program!==b&&e.push(d);Xa=e;l.deleteProgram(b);I.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){f();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),
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l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),g(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,p,n,q,r,t,s,v,u=3*a.count;for(v=0;v<u;v+=9)s=a.normalArray,d=s[v],e=s[v+1],k=s[v+2],m=s[v+3],n=s[v+4],r=s[v+5],p=s[v+6],q=s[v+7],t=s[v+8],d=(d+m+p)/3,e=(e+n+q)/3,k=(k+r+t)/3,s[v]=d,s[v+1]=e,s[v+2]=k,s[v+3]=d,s[v+4]=e,s[v+5]=k,s[v+6]=d,s[v+
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l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),g(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,p,n,q,r,t,s,v,u=3*a.count;for(v=0;v<u;v+=9)s=a.normalArray,d=s[v],e=s[v+1],k=s[v+2],m=s[v+3],n=s[v+4],r=s[v+5],p=s[v+6],q=s[v+7],t=s[v+8],d=(d+m+p)/3,e=(e+n+q)/3,k=(k+r+t)/3,s[v]=d,s[v+1]=e,s[v+2]=k,s[v+3]=d,s[v+4]=e,s[v+5]=k,s[v+6]=d,s[v+
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7]=e,s[v+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);g(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),g(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),
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|
7]=e,s[v+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);g(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),g(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),
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|
-g(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,g,h){if(!1!==d.visible)if(v(h),a=x(a,b,c,d,h),b=!1,c=16777215*g.id+2*a.id+(d.wireframe?1:0),c!==Sa&&(Sa=c,b=!0),b&&f(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=g.attributes.index){var k,m;c.array instanceof Uint32Array&&aa.get("OES_element_index_uint")?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);
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|
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|
-var p=g.offsets;if(0===p.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length,J.info.render.faces+=c.array.length/3;else{b=!0;for(var n=0,q=p.length;n<q;n++){var r=p[n].index;b&&(e(d,a,g,r),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,p[n].count,k,p[n].start*m);J.info.render.calls++;J.info.render.vertices+=p[n].count;J.info.render.faces+=p[n].count/3}}}else b&&e(d,a,
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|
-g,0),d=g.attributes.position,l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.vertices+=d.array.length/3,J.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)if(h=l.POINTS,c=g.attributes.index)if(c.array instanceof Uint32Array&&aa.get("OES_element_index_uint")?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),p=g.offsets,0===p.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.points+=
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|
|
-c.array.length;else for(1<p.length&&(b=!0),n=0,q=p.length;n<q;n++)r=p[n].index,b&&(e(d,a,g,r),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,p[n].count,k,p[n].start*m),J.info.render.calls++,J.info.render.points+=p[n].count;else b&&e(d,a,g,0),d=g.attributes.position,l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,D(d.linewidth),c=g.attributes.index)if(c.array instanceof
|
|
|
|
-Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),p=g.offsets,0===p.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length;else for(1<p.length&&(b=!0),n=0,q=p.length;n<q;n++)r=p[n].index,b&&(e(d,a,g,r),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,p[n].count,k,p[n].start*m),J.info.render.calls++,J.info.render.vertices+=p[n].count;else b&&e(d,a,g,0),d=g.attributes.position,
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|
|
-l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){v(k);c=x(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Sa&&(Sa=c,a=!0);a&&f();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),g(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?
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|
|
|
-(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),g(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),g(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var m=0,n=k.morphTargetForcedOrder,q=k.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<n.length;)0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[m]]),
|
|
|
|
-g(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[m]]),g(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=q[n[m]],m++;else{var n=[],q=k.morphTargetInfluences,r,s=q.length;for(r=0;r<s;r++)m=q[r],0!==m&&n.push([m,r]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>
|
|
|
|
-d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)n[m]?(r=n[m][1],0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),g(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),g(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=
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|
|
|
-q[r]):k.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(c=0,q=e.__webglCustomAttributesList.length;c<q;c++)n=e.__webglCustomAttributesList[c],0<=b[n.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,n.buffer),g(b[n.buffer.belongsToAttribute]),l.vertexAttribPointer(b[n.buffer.belongsToAttribute],n.size,l.FLOAT,!1,0,0));0<=b.color&&
|
|
|
|
-(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),g(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),g(b.normal),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),g(b.tangent),l.vertexAttribPointer(b.tangent,4,
|
|
|
|
-l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),g(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),g(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&
|
|
|
|
-0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),g(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,
|
|
|
|
-d.wireframe?(D(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,D(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),J.info.render.calls++):
|
|
|
|
-k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Hb=Sa=-1;Ib=null;Ob=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});
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|
-b.matrixWorldInverse.getInverse(b.matrixWorld);vb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ub.setFromMatrix(vb);pa.length=0;Ta.length=0;ya.length=0;tb.length=0;eb.length=0;q(a);!0===J.sortObjects&&(Ta.sort(k),ya.sort(n));Nc.render(a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=Ga.length;d<f;d++){var g=
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|
-Ga[d],h=g.object;h.visible&&(G(h,b),s(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),A(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(Ta,b,pa,e,!0,d),m(ya,b,pa,e,!0,d),t(Ga,"",b,pa,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(Ta,b,pa,e,!1,d),t(Ga,"opaque",b,pa,e,!1,d),m(ya,b,pa,e,!0,d),t(Ga,"transparent",b,pa,e,!0,d));Oc.render(a,b);Pc.render(a,b,
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|
-vc,wc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&L(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Sa=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,ub):e.render(function(a){J.renderBufferImmediate(a,f,d)})};var sb={},kc=0,Dc={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",
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|
-LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;zb!==b&&(b?l.disable(l.CULL_FACE):
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|
-l.enable(l.CULL_FACE),zb=b);Xb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Xb=a)};this.setDepthTest=function(a){gc!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),gc=a)};this.setDepthWrite=function(a){hc!==a&&(l.depthMask(a),hc=a)};this.setBlending=function(a,b,c,d){a!==Yb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
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|
-l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),Yb=a);if(a===THREE.CustomBlending){if(b!==Zb&&(l.blendEquation(T(b)),Zb=b),c!==ec||d!==fc)l.blendFunc(T(c),T(d)),ec=c,fc=d}else fc=ec=Zb=null};this.uploadTexture=
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|
-function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",Jb),a.__webglTexture=l.createTexture(),J.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=M(a.image,Hc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=T(a.format),e=T(a.type);U(l.TEXTURE_2D,
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|
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|
-a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<oc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):
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|
-l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?J.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof
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|
-THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Cc);a.__webglTexture=l.createTexture();J.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=T(a.format),e=T(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);U(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=
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|
|
|
-l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);K(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
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|
|
-l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),U(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,
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|
|
|
-l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):K(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ib,a=jb,d=hb,e=Ya);b!==uc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),uc=b);vc=c;wc=a};this.initMaterial=
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|
|
|
-function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
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|
+g(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,g,h){if(!1!==d.visible)if(v(h),a=x(a,b,c,d,h),b=!1,c=16777215*g.id+2*a.id+(d.wireframe?1:0),c!==Sa&&(Sa=c,b=!0),b&&f(),h instanceof THREE.Mesh){h=!0===d.wireframe?l.LINES:l.TRIANGLES;var k=g.attributes.index;if(k){var m,p;k.array instanceof Uint32Array&&aa.get("OES_element_index_uint")?(m=l.UNSIGNED_INT,p=4):(m=l.UNSIGNED_SHORT,
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|
|
|
+p=2);c=g.offsets;if(0===c.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,k.buffer)),l.drawElements(h,k.array.length,m,0),I.info.render.calls++,I.info.render.vertices+=k.array.length,I.info.render.faces+=k.array.length/3;else{b=!0;for(var n=0,q=c.length;n<q;n++){var r=c[n].index;b&&(e(d,a,g,r),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,k.buffer));l.drawElements(h,c[n].count,m,c[n].start*p);I.info.render.calls++;I.info.render.vertices+=c[n].count;I.info.render.faces+=c[n].count/3}}}else b&&e(d,
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|
|
+a,g,0),d=g.attributes.position,l.drawArrays(h,0,d.array.length/3),I.info.render.calls++,I.info.render.vertices+=d.array.length/3,I.info.render.faces+=d.array.length/9}else if(h instanceof THREE.PointCloud)if(h=l.POINTS,k=g.attributes.index)if(k.array instanceof Uint32Array&&aa.get("OES_element_index_uint")?(m=l.UNSIGNED_INT,p=4):(m=l.UNSIGNED_SHORT,p=2),c=g.offsets,0===c.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,k.buffer)),l.drawElements(h,k.array.length,m,0),I.info.render.calls++,
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|
|
|
+I.info.render.points+=k.array.length;else for(1<c.length&&(b=!0),n=0,q=c.length;n<q;n++)r=c[n].index,b&&(e(d,a,g,r),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,k.buffer)),l.drawElements(h,c[n].count,m,c[n].start*p),I.info.render.calls++,I.info.render.points+=c[n].count;else if(b&&e(d,a,g,0),d=g.attributes.position,c=g.offsets,0===c.length)l.drawArrays(h,0,d.array.length/3),I.info.render.calls++,I.info.render.points+=d.array.length/3;else for(n=0,q=c.length;n<q;n++)l.drawArrays(h,0,c[n].count),I.info.render.calls++,
|
|
|
|
+I.info.render.points+=c[n].count;else if(h instanceof THREE.Line)if(h=h.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,D(d.linewidth),k=g.attributes.index)if(k.array instanceof Uint32Array?(m=l.UNSIGNED_INT,p=4):(m=l.UNSIGNED_SHORT,p=2),c=g.offsets,0===c.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,k.buffer)),l.drawElements(h,k.array.length,m,0),I.info.render.calls++,I.info.render.vertices+=k.array.length;else for(1<c.length&&(b=!0),n=0,q=c.length;n<q;n++)r=c[n].index,b&&(e(d,a,g,r),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
|
|
|
|
+k.buffer)),l.drawElements(h,c[n].count,m,c[n].start*p),I.info.render.calls++,I.info.render.vertices+=c[n].count;else if(b&&e(d,a,g,0),d=g.attributes.position,c=g.offsets,0===c.length)l.drawArrays(h,0,d.array.length/3),I.info.render.calls++,I.info.render.vertices+=d.array.length/3;else for(n=0,q=c.length;n<q;n++)l.drawArrays(h,0,c[n].count),I.info.render.calls++,I.info.render.vertices+=c[n].count};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){v(k);c=x(a,b,c,d,k);b=c.attributes;a=!1;c=
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|
|
|
+16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Sa&&(Sa=c,a=!0);a&&f();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),g(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),g(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),
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|
|
|
+g(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var m=0,n=k.morphTargetForcedOrder,q=k.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<n.length;)0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[m]]),g(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[m]]),g(c["morphNormal"+m]),
|
|
|
|
+l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=q[n[m]],m++;else{var n=[],q=k.morphTargetInfluences,r,s=q.length;for(r=0;r<s;r++)m=q[r],0!==m&&n.push([m,r]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)n[m]?(r=n[m][1],0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),g(c["morphTarget"+
|
|
|
|
+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),g(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=q[r]):k.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(c=
|
|
|
|
+0,q=e.__webglCustomAttributesList.length;c<q;c++)n=e.__webglCustomAttributesList[c],0<=b[n.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,n.buffer),g(b[n.buffer.belongsToAttribute]),l.vertexAttribPointer(b[n.buffer.belongsToAttribute],n.size,l.FLOAT,!1,0,0));0<=b.color&&(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),g(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,
|
|
|
|
+d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),g(b.normal),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),g(b.tangent),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),g(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));
|
|
|
|
+0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),g(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),g(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(b.skinWeight),l.vertexAttribPointer(b.skinWeight,
|
|
|
|
+4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(D(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,
|
|
|
|
+k,0)),I.info.render.calls++,I.info.render.vertices+=e.__webglFaceCount,I.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,D(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),I.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),I.info.render.calls++,I.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
|
|
|
|
+else{var e=a.fog;Hb=Sa=-1;Ib=null;Ob=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);vb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ub.setFromMatrix(vb);pa.length=0;Ta.length=0;ya.length=0;tb.length=0;eb.length=0;q(a);!0===I.sortObjects&&(Ta.sort(k),ya.sort(n));Nc.render(a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=
|
|
|
|
+0;I.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=Ga.length;d<f;d++){var g=Ga[d],h=g.object;h.visible&&(G(h,b),s(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),A(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(Ta,b,pa,e,!0,d),m(ya,b,pa,e,!0,d),t(Ga,"",
|
|
|
|
+b,pa,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(Ta,b,pa,e,!1,d),t(Ga,"opaque",b,pa,e,!1,d),m(ya,b,pa,e,!0,d),t(Ga,"transparent",b,pa,e,!0,d));Oc.render(a,b);Pc.render(a,b,vc,wc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&L(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Sa=-1;I.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,ub):e.render(function(a){I.renderBufferImmediate(a,
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|
|
+f,d)})};var sb={},kc=0,Dc={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),
|
|
|
|
+l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;zb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),zb=b);Xb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Xb=a)};this.setDepthTest=function(a){gc!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),gc=a)};this.setDepthWrite=function(a){hc!==a&&(l.depthMask(a),hc=a)};this.setBlending=function(a,b,c,d){a!==Yb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?
|
|
|
|
+(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),Yb=
|
|
|
|
+a);if(a===THREE.CustomBlending){if(b!==Zb&&(l.blendEquation(T(b)),Zb=b),c!==ec||d!==fc)l.blendFunc(T(c),T(d)),ec=c,fc=d}else fc=ec=Zb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",Jb),a.__webglTexture=l.createTexture(),I.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);
|
|
|
|
+a.image=M(a.image,Hc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=T(a.format),e=T(a.type);U(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&
|
|
|
|
+a.format!==THREE.RGBFormat?-1<oc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};
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|
|
|
+this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?I.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Cc);a.__webglTexture=l.createTexture();I.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),
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|
|
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+d=T(a.format),e=T(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);U(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,
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+h,g.__webglTexture,0);K(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),U(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,
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+0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):K(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?
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+(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ib,a=jb,d=hb,e=Ya);b!==uc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),uc=b);vc=c;wc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};
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+this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
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