Mr.doob 8 anni fa
parent
commit
d908b3e965
2 ha cambiato i file con 190 aggiunte e 190 eliminazioni
  1. 1 1
      examples/webgl_loader_utf8.html
  2. 189 189
      examples/webgl_loader_vrml.html

+ 1 - 1
examples/webgl_loader_utf8.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>three.js webgl - io - UTF8 loader</title>
+		<title>three.js webgl - loader - UTF8</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<style>

+ 189 - 189
examples/webgl_loader_vrml.html

@@ -1,214 +1,214 @@
 <!DOCTYPE html>
 <html lang="en">
-<head>
-    <title>VRML loading with ThreeJs and VrmlParser</title>
-    <meta charset="utf-8">
-    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-    <style>
-        body {
-            font-family: Monospace;
-            background-color: #000;
-            color: #fff;
-            margin: 0px;
-            overflow: hidden;
-        }
-
-        #info {
-            color: #fff;
-            position: absolute;
-            top: 10px;
-            width: 100%;
-            text-align: center;
-            z-index: 100;
-            display: block;
-        }
-
-        #info a, .button {
-            color: #f00;
-            font-weight: bold;
-            text-decoration: underline;
-            cursor: pointer
-        }
-
-        #viewpoints {
-            background-color: gray;
-            z-index: 101;
-            position: absolute;
-            width: 140px;
-            top: 10px;
-            left: 10px;
-            padding: 2px;
-            border: 1px solid white;
-        }
-
-        #viewpoints div {
-            width: inherit;
-        }
-    </style>
-
-</head>
-
-<body>
-<div id="info">
-    <a href="http://threejs.org" target="_blank">three.js / VrmlParser</a> -
-    vrml format loader test using VrmlParser -
-</div>
-<div id="viewpoints">
-    <h4>Viewpoints from the VRML file</h4>
-</div>
-
-<script src="../build/three.min.js"></script>
-<script src="js/libs/vrml.min.js"></script>
-
-<script src="js/loaders/VRMLLoader.js"></script>
-<script src="js/renderers/Projector.js"></script>
-<script src="js/controls/OrbitControls.js"></script>
-<script src="js/controls/FlyControls.js"></script>
-<script src="js/controls/FirstPersonControls.js"></script>
-<script src="js/controls/TrackballControls.js"></script>
-
-<script>
-
-	var container;
-
-	var camera, controls, scene, renderer, dirLight;
-
-	var animation;
-
-	// setup a clock
-	var clock = new THREE.Clock();
-
-	init();
-	animate();
-
-	function resetControls() {
-		controls             = new THREE.FlyControls(camera);
-		controls.rotateSpeed = 1;
-		controls.zoomSpeed   = 0.2;
-		controls.panSpeed    = 0.2;
-		controls.enableZoom  = true;
-		controls.enablePan   = true;
-	}
-
-	function setupLight() {
-		if ( ! dirLight ) {
-			dirLight = new THREE.DirectionalLight(0xaaaaaa);
-			dirLight.position.set(500, 500, 1000).normalize();
-			dirLight.castShadow = false;
-		}
-		camera.add(dirLight);
-		camera.add(dirLight.target);
-	}
-
-	function selectViewpoint(event, vrmlConverter) {
-		var viewpoint = event.target.dataset.name;
-		console.log('clicked ' + viewpoint);
-		camera = vrmlConverter.viewpoints[ viewpoint ].getCamera();
-		setupLight();
-		resetControls();
-		animation.addClickSupport(camera, renderer);
-	}
-
-	function init() {
-		camera            = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.01, 1e5);
-		camera.position.z = 4;
-		camera.position.y = 3;
-		camera.position.x = 0;
-
-		scene = new THREE.Scene();
-
-		scene.fog = new THREE.Fog(0xffffff, 1, 5000);
-		scene.fog.color.setHSL(0.6, 0, 1);
-
-		scene.add(camera);
-
-		setupLight();
-		resetControls();
-
-		var debug         = true;
-		var vrmlConverter = new VrmlParser.Renderer.ThreeJs(debug);
-		// renderer
-
-		renderer                   = new THREE.WebGLRenderer({ antialias: true });
-		renderer.shadowMap.enabled = true;
-		renderer.setClearColor(0x000000, 1);
-		renderer.setSize(window.innerWidth, window.innerHeight);
-
-		// add support for animation and interaction
-		animation = new VrmlParser.Renderer.ThreeJs.Animation(debug);
-		animation.addClickSupport(camera, renderer);
-
-		// initialize the viewpoinst with the camera from the global scope
-		vrmlConverter.viewpoints = {
-			reset: {
-				getCamera: function () {
-					return this.camera;
-				}, name: 'surrounding_reset', camera: camera
+	<head>
+		<title>three.js webgl - loader - VRML</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				font-family: Monospace;
+				background-color: #000;
+				color: #fff;
+				margin: 0px;
+				overflow: hidden;
 			}
-		}; // key value store of cameras based on VRML viewpoint nodes, stored by their name.
 
-		var vrmlLoader = new THREE.VRMLLoader(vrmlParser, new THREE.LoadingManager(), true);
+			#info {
+				color: #fff;
+				position: absolute;
+				top: 10px;
+				width: 100%;
+				text-align: center;
+				z-index: 100;
+				display: block;
+			}
 
-		var onLoad = function (vrmlTree) {
-            vrmlConverter.render(vrmlTree, scene);
+			#info a, .button {
+				color: #f00;
+				font-weight: bold;
+				text-decoration: underline;
+				cursor: pointer
+			}
 
-			var viewpointSelector = document.getElementById('viewpoints');
+			#viewpoints {
+				background-color: gray;
+				z-index: 101;
+				position: absolute;
+				width: 140px;
+				top: 10px;
+				left: 10px;
+				padding: 2px;
+				border: 1px solid white;
+			}
 
-			for ( a in vrmlConverter.viewpoints ) {
-				if ( typeof a === 'string' ) {
-					var option       = document.createElement('div');
-					option.innerHTML = a;
-					option.setAttribute('data-name', a);
-					viewpointSelector.appendChild(option);
-					option.addEventListener('click', function (event) {
-						selectViewpoint(event, vrmlConverter);
-					});
-				}
+			#viewpoints div {
+				width: inherit;
 			}
+		</style>
 
-		};
+	</head>
 
-		var onError = function (error) {
-			var request = error.target;
-			if ( 404 === request.status ) {
-				console.log('VRML Document not found at ' + request.responseURL);
-			}
-			console.log(error);
+	<body>
+	<div id="info">
+		<a href="http://threejs.org" target="_blank">three.js / VrmlParser</a> -
+		vrml format loader test using VrmlParser -
+	</div>
+	<div id="viewpoints">
+		<h4>Viewpoints from the VRML file</h4>
+	</div>
+
+	<script src="../build/three.min.js"></script>
+	<script src="js/libs/vrml.min.js"></script>
+
+	<script src="js/loaders/VRMLLoader.js"></script>
+	<script src="js/renderers/Projector.js"></script>
+	<script src="js/controls/OrbitControls.js"></script>
+	<script src="js/controls/FlyControls.js"></script>
+	<script src="js/controls/FirstPersonControls.js"></script>
+	<script src="js/controls/TrackballControls.js"></script>
+
+	<script>
+
+		var container;
+
+		var camera, controls, scene, renderer, dirLight;
+
+		var animation;
+
+		// setup a clock
+		var clock = new THREE.Clock();
+
+		init();
+		animate();
+
+		function resetControls() {
+			controls       = new THREE.FlyControls(camera);
+			controls.rotateSpeed = 1;
+			controls.zoomSpeed   = 0.2;
+			controls.panSpeed  = 0.2;
+			controls.enableZoom  = true;
+			controls.enablePan   = true;
 		}
 
-		var onProgress = function () {
+		function setupLight() {
+			if ( ! dirLight ) {
+				dirLight = new THREE.DirectionalLight(0xaaaaaa);
+				dirLight.position.set(500, 500, 1000).normalize();
+				dirLight.castShadow = false;
+			}
+			camera.add(dirLight);
+			camera.add(dirLight.target);
+		}
 
+		function selectViewpoint(event, vrmlConverter) {
+			var viewpoint = event.target.dataset.name;
+			console.log('clicked ' + viewpoint);
+			camera = vrmlConverter.viewpoints[ viewpoint ].getCamera();
+			setupLight();
+			resetControls();
+			animation.addClickSupport(camera, renderer);
 		}
 
-		vrmlLoader.load('models/vrml/house.wrl', onLoad, onProgress, onError);
+		function init() {
+			camera= new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.01, 1e5);
+			camera.position.z = 4;
+			camera.position.y = 3;
+			camera.position.x = 0;
+
+			scene = new THREE.Scene();
+
+			scene.fog = new THREE.Fog(0xffffff, 1, 5000);
+			scene.fog.color.setHSL(0.6, 0, 1);
+
+			scene.add(camera);
+
+			setupLight();
+			resetControls();
 
-		container = document.createElement('div');
-		document.body.appendChild(container);
-		container.appendChild(renderer.domElement);
+			var debug = true;
+			var vrmlConverter = new VrmlParser.Renderer.ThreeJs(debug);
 
-		//
+			// renderer
+			renderer = new THREE.WebGLRenderer({ antialias: true });
+			renderer.shadowMap.enabled = true;
+			renderer.setClearColor(0x000000, 1);
+			renderer.setSize(window.innerWidth, window.innerHeight);
 
-		window.addEventListener('resize', onWindowResize, false);
+			// add support for animation and interaction
+			animation = new VrmlParser.Renderer.ThreeJs.Animation(debug);
+			animation.addClickSupport(camera, renderer);
 
-	}
+			// initialize the viewpoinst with the camera from the global scope
+			vrmlConverter.viewpoints = {
+				reset: {
+					getCamera: function () {
+						return this.camera;
+					}, name: 'surrounding_reset', camera: camera
+				}
+			}; // key value store of cameras based on VRML viewpoint nodes, stored by their name.
+
+			var vrmlLoader = new THREE.VRMLLoader(vrmlParser, new THREE.LoadingManager(), true);
+
+			var onLoad = function (vrmlTree) {
+				vrmlConverter.render(vrmlTree, scene);
+
+				var viewpointSelector = document.getElementById('viewpoints');
+
+				for ( a in vrmlConverter.viewpoints ) {
+					if ( typeof a === 'string' ) {
+						var option     = document.createElement('div');
+						option.innerHTML = a;
+						option.setAttribute('data-name', a);
+						viewpointSelector.appendChild(option);
+						option.addEventListener('click', function (event) {
+							selectViewpoint(event, vrmlConverter);
+						});
+					}
+				}
 
-	function onWindowResize() {
-		camera.aspect = window.innerWidth / window.innerHeight;
-		camera.updateProjectionMatrix();
-		renderer.setSize(window.innerWidth, window.innerHeight);
-	}
+			};
 
-	function animate() {
-		requestAnimationFrame(animate);
-		var delta = clock.getDelta();
-		if ( undefined !== controls ) {
-			controls.update(delta);
+			var onError = function (error) {
+				var request = error.target;
+				if ( 404 === request.status ) {
+					console.log('VRML Document not found at ' + request.responseURL);
+				}
+				console.log(error);
+			}
+
+			var onProgress = function () {
+
+			}
+
+			vrmlLoader.load('models/vrml/house.wrl', onLoad, onProgress, onError);
+
+			container = document.createElement('div');
+			document.body.appendChild(container);
+			container.appendChild(renderer.domElement);
+
+			//
+
+			window.addEventListener('resize', onWindowResize, false);
+
+		}
+
+		function onWindowResize() {
+			camera.aspect = window.innerWidth / window.innerHeight;
+			camera.updateProjectionMatrix();
+			renderer.setSize(window.innerWidth, window.innerHeight);
+		}
+
+		function animate() {
+			requestAnimationFrame(animate);
+			var delta = clock.getDelta();
+			if ( undefined !== controls ) {
+				controls.update(delta);
+			}
+			animation.update(delta);
+			renderer.render(scene, camera);
 		}
-		animation.update(delta);
-		renderer.render(scene, camera);
-	}
 
-</script>
+	</script>
 
-</body>
+	</body>
 </html>