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@@ -167,10 +167,8 @@ function buildMesh( geometry, material ) {
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)
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point3f[] points = [${ buildVector3Array( attributes.position, count )}]
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float2[] primvars:st = [${ buildVector2Array( attributes.uv, count )}] (
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- elementSize = 1
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interpolation = "vertex"
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)
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- int[] primvars:st:indices
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uniform token subdivisionScheme = "none"
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}
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`;
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