|
@@ -159,6 +159,27 @@
|
|
|
over sheen tint. Default is *null*.
|
|
|
</p>
|
|
|
|
|
|
+ <h3>[property:Float specularIntensity]</h3>
|
|
|
+ <p>
|
|
|
+ A float that scales the amount of specular reflection for non-metals only. When set to zero, the model is effectively Lambertian. From *0.0* to *1.0*. Default is *0.0*.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <h3>[property:Texture specularIntensityMap]</h3>
|
|
|
+ <p>
|
|
|
+ The alpha channel of this texture is multiplied against [page:.specularIntensity], for per-pixel control over specular intensity. Default is *null*.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <h3>[property:Color specularColor]</h3>
|
|
|
+ <p>
|
|
|
+ A [page:Color] that tints the specular reflection at normal incidence for non-metals only.
|
|
|
+ Default is *0xffffff*, white.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <h3>[property:Texture specularColorMap]</h3>
|
|
|
+ <p>
|
|
|
+ The RGB channels of this teture are multiplied against [page:.specularColor], for per-pixel control over specular color. Default is *null*.
|
|
|
+ </p>
|
|
|
+
|
|
|
<h3>[property:Float transmission]</h3>
|
|
|
<p>
|
|
|
Degree of transmission (or optical transparency), from *0.0* to *1.0*. Default is *0.0*.<br />
|