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@@ -84,7 +84,7 @@ b){console.warn("DEPRECATED: Matrix4's .setRotationFromEuler() has been deprecat
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(j=g*h,m=g*e,p=d*h,l=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+l,c[5]=g*i,c[9]=m*f-p,c[2]=p*f-m,c[6]=d*i,c[10]=l*f+j);c[3]=0;c[7]=0;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=
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c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());
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b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],p=c[9],l=c[13],r=c[2],s=c[6],n=c[10],q=c[14],
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-y=c[3],u=c[7],x=c[11],c=c[15],t=d[0],E=d[4],J=d[8],F=d[12],z=d[1],H=d[5],K=d[9],G=d[13],L=d[2],B=d[6],P=d[10],C=d[14],I=d[3],M=d[7],U=d[11],d=d[15];e[0]=f*t+g*z+h*L+i*I;e[4]=f*E+g*H+h*B+i*M;e[8]=f*J+g*K+h*P+i*U;e[12]=f*F+g*G+h*C+i*d;e[1]=j*t+m*z+p*L+l*I;e[5]=j*E+m*H+p*B+l*M;e[9]=j*J+m*K+p*P+l*U;e[13]=j*F+m*G+p*C+l*d;e[2]=r*t+s*z+n*L+q*I;e[6]=r*E+s*H+n*B+q*M;e[10]=r*J+s*K+n*P+q*U;e[14]=r*F+s*G+n*C+q*d;e[3]=y*t+u*z+x*L+c*I;e[7]=y*E+u*H+x*B+c*M;e[11]=y*J+u*K+x*P+c*U;e[15]=y*F+u*G+x*C+c*d;return this},
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+y=c[3],u=c[7],x=c[11],c=c[15],t=d[0],E=d[4],J=d[8],F=d[12],z=d[1],H=d[5],K=d[9],G=d[13],L=d[2],B=d[6],V=d[10],C=d[14],I=d[3],M=d[7],P=d[11],d=d[15];e[0]=f*t+g*z+h*L+i*I;e[4]=f*E+g*H+h*B+i*M;e[8]=f*J+g*K+h*V+i*P;e[12]=f*F+g*G+h*C+i*d;e[1]=j*t+m*z+p*L+l*I;e[5]=j*E+m*H+p*B+l*M;e[9]=j*J+m*K+p*V+l*P;e[13]=j*F+m*G+p*C+l*d;e[2]=r*t+s*z+n*L+q*I;e[6]=r*E+s*H+n*B+q*M;e[10]=r*J+s*K+n*V+q*P;e[14]=r*F+s*G+n*C+q*d;e[3]=y*t+u*z+x*L+c*I;e[7]=y*E+u*H+x*B+c*M;e[11]=y*J+u*K+x*V+c*P;e[15]=y*F+u*G+x*C+c*d;return this},
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multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],m=a[6],p=a[10],l=a[14];return a[3]*(+e*h*m-d*i*m-e*g*p+c*i*p+d*g*l-c*h*l)+a[7]*(+b*h*l-b*i*p+e*f*p-d*f*l+d*i*j-e*h*j)+a[11]*(+b*i*m-b*g*l-e*f*m+c*f*l+e*g*j-c*i*j)+a[15]*(-d*g*j-b*h*m+b*g*p+d*f*m-c*f*
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@@ -141,19 +141,19 @@ getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=
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updateMatrix:function(){!1===this.useQuaternion?this.matrix.makeFromPositionEulerScale(this.position,this.rotation,this.eulerOrder,this.scale):this.matrix.makeFromPositionQuaternionScale(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),
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this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=
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this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===p){var a=new THREE.RenderableVertex;m.push(a);p++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],p=0,l,r,s=[],n=0,q,y=[],u=0,x,t,E=[],J=0,F,z,H=[],K=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,P=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,I=Array(3),M=Array(4),U=new THREE.Matrix4,ea=new THREE.Matrix4,xa,Ma=new THREE.Matrix4,A=new THREE.Matrix3,ca=new THREE.Matrix3,ha=new THREE.Vector3,na=new THREE.Frustum,N=new THREE.Vector4,fa=new THREE.Vector4;
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-this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);ea.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(ea)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);ea.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(ea)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
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-c)};this.projectScene=function(g,h,p,Ka){var pa=!1,ta,Z,la,W,V,ia,ga,ka,Qa,kb,oa,Wa,Ra;z=t=q=r=0;G.elements.length=0;!0===g.autoUpdate&&g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();U.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ea.multiplyMatrices(h.projectionMatrix,U);ca.getNormalMatrix(U);na.setFromMatrix(ea);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Aa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
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-THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===na.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=
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-f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e));Aa(f)}}};Aa(g);!0===p&&G.objects.sort(c);g=0;for(p=G.objects.length;g<p;g++)if(ka=G.objects[g].object,xa=ka.matrixWorld,j=0,ka instanceof THREE.Mesh){Qa=ka.geometry;la=Qa.vertices;kb=Qa.faces;Qa=Qa.faceVertexUvs;A.getNormalMatrix(xa);Wa=ka.material instanceof THREE.MeshFaceMaterial;Ra=!0===Wa?ka.material:null;ta=0;for(Z=la.length;ta<Z;ta++)i=b(),i.positionWorld.copy(la[ta]).applyMatrix4(xa),
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-i.positionScreen.copy(i.positionWorld).applyMatrix4(ea),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);la=0;for(ta=kb.length;la<ta;la++){Z=kb[la];var Sa=!0===Wa?Ra.materials[Z.materialIndex]:ka.material;if(void 0!==Sa){ia=Sa.side;if(Z instanceof THREE.Face3)if(W=m[Z.a],V=m[Z.b],ga=m[Z.c],
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-I[0]=W.positionScreen,I[1]=V.positionScreen,I[2]=ga.positionScreen,!0===W.visible||!0===V.visible||!0===ga.visible||P.isIntersectionBox(C.setFromPoints(I)))if(pa=0>(ga.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(ga.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide))r===n?(oa=new THREE.RenderableFace3,s.push(oa),n++,r++,l=oa):l=s[r++],l.v1.copy(W),l.v2.copy(V),l.v3.copy(ga);else continue;
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-else continue;else if(Z instanceof THREE.Face4)if(W=m[Z.a],V=m[Z.b],ga=m[Z.c],oa=m[Z.d],M[0]=W.positionScreen,M[1]=V.positionScreen,M[2]=ga.positionScreen,M[3]=oa.positionScreen,!0===W.visible||!0===V.visible||!0===ga.visible||!0===oa.visible||P.isIntersectionBox(C.setFromPoints(M)))if(pa=0>(oa.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(oa.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)||0>(V.positionScreen.x-ga.positionScreen.x)*(oa.positionScreen.y-
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-ga.positionScreen.y)-(V.positionScreen.y-ga.positionScreen.y)*(oa.positionScreen.x-ga.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide)){if(q===u){var rb=new THREE.RenderableFace4;y.push(rb);u++;q++;l=rb}else l=y[q++];l.v1.copy(W);l.v2.copy(V);l.v3.copy(ga);l.v4.copy(oa)}else continue;else continue;l.normalModel.copy(Z.normal);!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(A).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(ca);
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-l.centroidModel.copy(Z.centroid).applyMatrix4(xa);ga=Z.vertexNormals;W=0;for(V=ga.length;W<V;W++)oa=l.vertexNormalsModel[W],oa.copy(ga[W]),!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&oa.negate(),oa.applyMatrix3(A).normalize(),l.vertexNormalsModelView[W].copy(oa).applyMatrix3(ca);l.vertexNormalsLength=ga.length;W=0;for(V=Qa.length;W<V;W++)if(oa=Qa[W][la],void 0!==oa){ia=0;for(ga=oa.length;ia<ga;ia++)l.uvs[W][ia]=oa[ia]}l.color=Z.color;l.material=Sa;ha.copy(l.centroidModel).applyProjection(ea);
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-l.z=ha.z;G.elements.push(l)}}}else if(ka instanceof THREE.Line){Ma.multiplyMatrices(ea,xa);la=ka.geometry.vertices;W=b();W.positionScreen.copy(la[0]).applyMatrix4(Ma);kb=ka.type===THREE.LinePieces?2:1;ta=1;for(Z=la.length;ta<Z;ta++)W=b(),W.positionScreen.copy(la[ta]).applyMatrix4(Ma),0<(ta+1)%kb||(V=m[j-2],N.copy(W.positionScreen),fa.copy(V.positionScreen),!0===d(N,fa)&&(N.multiplyScalar(1/N.w),fa.multiplyScalar(1/fa.w),t===J?(Qa=new THREE.RenderableLine,E.push(Qa),J++,t++,x=Qa):x=E[t++],x.v1.positionScreen.copy(N),
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-x.v2.positionScreen.copy(fa),x.z=Math.max(N.z,fa.z),x.material=ka.material,G.elements.push(x)))}g=0;for(p=G.sprites.length;g<p;g++)ka=G.sprites[g].object,xa=ka.matrixWorld,ka instanceof THREE.Particle&&(B.set(xa.elements[12],xa.elements[13],xa.elements[14],1),B.applyMatrix4(ea),B.z/=B.w,0<B.z&&1>B.z&&(z===K?(pa=new THREE.RenderableParticle,H.push(pa),K++,z++,F=pa):F=H[z++],F.object=ka,F.x=B.x/B.w,F.y=B.y/B.w,F.z=B.z,F.rotation=ka.rotation.z,F.scale.x=ka.scale.x*Math.abs(F.x-(B.x+h.projectionMatrix.elements[0])/
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-(B.w+h.projectionMatrix.elements[12])),F.scale.y=ka.scale.y*Math.abs(F.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),F.material=ka.material,G.elements.push(F)));!0===Ka&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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+c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],p=0,l,r,s=[],n=0,q,y=[],u=0,x,t,E=[],J=0,F,z,H=[],K=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,V=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,I=Array(3),M=Array(4),P=new THREE.Matrix4,ja=new THREE.Matrix4,oa,gb=new THREE.Matrix4,A=new THREE.Matrix3,da=new THREE.Matrix3,ha=new THREE.Vector3,la=new THREE.Frustum,N=new THREE.Vector4,ea=new THREE.Vector4;
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+this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(ja)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);ja.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(ja)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
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+c)};this.projectScene=function(g,h,p,La){var pa=!1,na,aa,W,X,Y,ia,fa,ga,Ea,Za,sa,Ua,lb;z=t=q=r=0;G.elements.length=0;!0===g.autoUpdate&&g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();P.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ja.multiplyMatrices(h.projectionMatrix,P);da.getNormalMatrix(P);la.setFromMatrix(ja);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var ya=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof
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+THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===la.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ja),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ja),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=
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+f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ja),e.z=L.z),G.objects.push(e));ya(f)}}};ya(g);!0===p&&G.objects.sort(c);g=0;for(p=G.objects.length;g<p;g++)if(ga=G.objects[g].object,oa=ga.matrixWorld,j=0,ga instanceof THREE.Mesh){Ea=ga.geometry;W=Ea.vertices;Za=Ea.faces;Ea=Ea.faceVertexUvs;A.getNormalMatrix(oa);Ua=ga.material instanceof THREE.MeshFaceMaterial;lb=!0===Ua?ga.material:null;na=0;for(aa=W.length;na<aa;na++)i=b(),i.positionWorld.copy(W[na]).applyMatrix4(oa),
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+i.positionScreen.copy(i.positionWorld).applyMatrix4(ja),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);W=0;for(na=Za.length;W<na;W++){aa=Za[W];var Va=!0===Ua?lb.materials[aa.materialIndex]:ga.material;if(void 0!==Va){ia=Va.side;if(aa instanceof THREE.Face3)if(X=m[aa.a],Y=m[aa.b],fa=m[aa.c],
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+I[0]=X.positionScreen,I[1]=Y.positionScreen,I[2]=fa.positionScreen,!0===X.visible||!0===Y.visible||!0===fa.visible||V.isIntersectionBox(C.setFromPoints(I)))if(pa=0>(fa.positionScreen.x-X.positionScreen.x)*(Y.positionScreen.y-X.positionScreen.y)-(fa.positionScreen.y-X.positionScreen.y)*(Y.positionScreen.x-X.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide))r===n?(sa=new THREE.RenderableFace3,s.push(sa),n++,r++,l=sa):l=s[r++],l.v1.copy(X),l.v2.copy(Y),l.v3.copy(fa);else continue;
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+else continue;else if(aa instanceof THREE.Face4)if(X=m[aa.a],Y=m[aa.b],fa=m[aa.c],sa=m[aa.d],M[0]=X.positionScreen,M[1]=Y.positionScreen,M[2]=fa.positionScreen,M[3]=sa.positionScreen,!0===X.visible||!0===Y.visible||!0===fa.visible||!0===sa.visible||V.isIntersectionBox(C.setFromPoints(M)))if(pa=0>(sa.positionScreen.x-X.positionScreen.x)*(Y.positionScreen.y-X.positionScreen.y)-(sa.positionScreen.y-X.positionScreen.y)*(Y.positionScreen.x-X.positionScreen.x)||0>(Y.positionScreen.x-fa.positionScreen.x)*
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+(sa.positionScreen.y-fa.positionScreen.y)-(Y.positionScreen.y-fa.positionScreen.y)*(sa.positionScreen.x-fa.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide)){if(q===u){var rb=new THREE.RenderableFace4;y.push(rb);u++;q++;l=rb}else l=y[q++];l.v1.copy(X);l.v2.copy(Y);l.v3.copy(fa);l.v4.copy(sa)}else continue;else continue;l.normalModel.copy(aa.normal);!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(A).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(da);
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+l.centroidModel.copy(aa.centroid).applyMatrix4(oa);fa=aa.vertexNormals;X=0;for(Y=fa.length;X<Y;X++)sa=l.vertexNormalsModel[X],sa.copy(fa[X]),!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&sa.negate(),sa.applyMatrix3(A).normalize(),l.vertexNormalsModelView[X].copy(sa).applyMatrix3(da);l.vertexNormalsLength=fa.length;X=0;for(Y=Ea.length;X<Y;X++)if(sa=Ea[X][W],void 0!==sa){ia=0;for(fa=sa.length;ia<fa;ia++)l.uvs[X][ia]=sa[ia]}l.color=aa.color;l.material=Va;ha.copy(l.centroidModel).applyProjection(ja);
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+l.z=ha.z;G.elements.push(l)}}}else if(ga instanceof THREE.Line){gb.multiplyMatrices(ja,oa);W=ga.geometry.vertices;X=b();X.positionScreen.copy(W[0]).applyMatrix4(gb);Za=ga.type===THREE.LinePieces?2:1;na=1;for(aa=W.length;na<aa;na++)X=b(),X.positionScreen.copy(W[na]).applyMatrix4(gb),0<(na+1)%Za||(Y=m[j-2],N.copy(X.positionScreen),ea.copy(Y.positionScreen),!0===d(N,ea)&&(N.multiplyScalar(1/N.w),ea.multiplyScalar(1/ea.w),t===J?(Ea=new THREE.RenderableLine,E.push(Ea),J++,t++,x=Ea):x=E[t++],x.v1.positionScreen.copy(N),
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+x.v2.positionScreen.copy(ea),x.z=Math.max(N.z,ea.z),x.material=ga.material,ga.material.vertexColors===THREE.VertexColors&&(x.vertexColors[0].copy(ga.geometry.colors[na]),x.vertexColors[1].copy(ga.geometry.colors[na-1])),G.elements.push(x)))}g=0;for(p=G.sprites.length;g<p;g++)ga=G.sprites[g].object,oa=ga.matrixWorld,ga instanceof THREE.Particle&&(B.set(oa.elements[12],oa.elements[13],oa.elements[14],1),B.applyMatrix4(ja),B.z/=B.w,0<B.z&&1>B.z&&(z===K?(pa=new THREE.RenderableParticle,H.push(pa),K++,
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+z++,F=pa):F=H[z++],F.object=ga,F.x=B.x/B.w,F.y=B.y/B.w,F.z=B.z,F.rotation=ga.rotation.z,F.scale.x=ga.scale.x*Math.abs(F.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),F.scale.y=ga.scale.y*Math.abs(F.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),F.material=ga.material,G.elements.push(F)));!0===La&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
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THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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@@ -169,8 +169,8 @@ d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].c
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e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?
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{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),
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j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];m=g[e];p=g[f];l=g[z];r=i.x-h.x;s=j.x-h.x;n=i.y-h.y;q=j.y-h.y;y=i.z-h.z;u=j.z-h.z;x=p.x-m.x;t=l.x-m.x;E=p.y-m.y;J=l.y-m.y;F=1/(x*J-t*E);G.set((J*r-E*s)*F,(J*n-E*q)*F,(J*y-E*u)*F);L.set((x*
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-s-t*r)*F,(x*q-t*n)*F,(x*u-t*y)*F);H[b].add(G);H[c].add(G);H[d].add(G);K[b].add(L);K[c].add(L);K[d].add(L)}var b,c,d,e,f,g,h,i,j,m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=[],G=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,P=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)H[b]=new THREE.Vector3,K[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
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-(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)C.copy(f.vertexNormals[d]),e=f[I[d]],z=H[e],B.copy(z),B.sub(C.multiplyScalar(C.dot(z))).normalize(),P.crossVectors(f.vertexNormals[d],z),e=P.dot(K[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
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+s-t*r)*F,(x*q-t*n)*F,(x*u-t*y)*F);H[b].add(G);H[c].add(G);H[d].add(G);K[b].add(L);K[c].add(L);K[d].add(L)}var b,c,d,e,f,g,h,i,j,m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=[],G=new THREE.Vector3,L=new THREE.Vector3,B=new THREE.Vector3,V=new THREE.Vector3,C=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)H[b]=new THREE.Vector3,K[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&
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+(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)C.copy(f.vertexNormals[d]),e=f[I[d]],z=H[e],B.copy(z),B.sub(C.multiplyScalar(C.dot(z))).normalize(),V.crossVectors(f.vertexNormals[d],z),e=V.dot(K[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-
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1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i,j;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],
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d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];h=[a.a,a.b,a.c];d=-1;for(i=0;3>i;i++)if(h[i]==h[(i+1)%3]){e.push(f);break}}else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];h=[a.a,a.b,a.c,a.d];d=-1;for(i=0;4>i;i++)h[i]==h[(i+1)%4]&&(0<=d&&e.push(f),d=i);if(0<=
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d){h.splice(d,1);var m=new THREE.Face3(h[0],h[1],h[2],a.normal,a.color,a.materialIndex);h=0;for(i=this.faceVertexUvs.length;h<i;h++)(j=this.faceVertexUvs[h][f])&&j.splice(d,1);a.vertexNormals&&0<a.vertexNormals.length&&(m.vertexNormals=a.vertexNormals,m.vertexNormals.splice(d,1));a.vertexColors&&0<a.vertexColors.length&&(m.vertexColors=a.vertexColors,m.vertexColors.splice(d,1));this.faces[f]=m}}for(f=e.length-1;0<=f;f--){this.faces.splice(f,1);h=0;for(i=this.faceVertexUvs.length;h<i;h++)this.faceVertexUvs[h].splice(f,
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@@ -180,11 +180,11 @@ this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).
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b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,
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b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,j,m,p,l=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var y=this.attributes.index.array,u=this.offsets;
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c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+y[a],h=x+y[a+1],i=x+y[a+2],j=e[3*g],m=e[3*g+1],p=e[3*g+2],l.set(j,m,p),j=e[3*h],m=e[3*h+1],p=e[3*h+2],r.set(j,m,p),j=e[3*i],m=e[3*i+1],p=e[3*i+2],s.set(j,m,p),n.subVectors(s,r),q.subVectors(l,r),n.cross(q),f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],m=e[a+1],p=e[a+2],l.set(j,m,p),j=e[a+
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-3],m=e[a+4],p=e[a+5],r.set(j,m,p),j=e[a+6],m=e[a+7],p=e[a+8],s.set(j,m,p),n.subVectors(s,r),q.subVectors(l,r),n.cross(q),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){xa.x=d[3*a];
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-xa.y=d[3*a+1];xa.z=d[3*a+2];Ma.copy(xa);ca=i[a];U.copy(ca);U.sub(xa.multiplyScalar(xa.dot(ca))).normalize();ea.crossVectors(Ma,ca);ha=ea.dot(j[a]);A=0>ha?-1:1;h[4*a]=U.x;h[4*a+1]=U.y;h[4*a+2]=U.z;h[4*a+3]=A}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
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-d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,f=new THREE.Vector3,g=new THREE.Vector3,H,K,G,L,B,P,C,I=this.offsets;G=0;for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;var M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],
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-P=M+b[H+1],C=M+b[H+2],m=c[3*B],p=c[3*B+1],l=c[3*B+2],r=c[3*P],s=c[3*P+1],n=c[3*P+2],q=c[3*C],y=c[3*C+1],u=c[3*C+2],x=e[2*B],t=e[2*B+1],E=e[2*P],J=e[2*P+1],F=e[2*C],z=e[2*C+1],r-=m,m=q-m,s-=p,p=y-p,n-=l,l=u-l,E-=x,x=F-x,J-=t,t=z-t,z=1/(E*t-x*J),f.set((t*r-J*m)*z,(t*s-J*p)*z,(t*n-J*l)*z),g.set((E*m-x*r)*z,(E*p-x*s)*z,(E*l-x*n)*z),i[B].add(f),i[P].add(f),i[C].add(f),j[B].add(g),j[P].add(g),j[C].add(g)}var U=new THREE.Vector3,ea=new THREE.Vector3,xa=new THREE.Vector3,Ma=new THREE.Vector3,A,ca,ha;G=0;
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-for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],P=M+b[H+1],C=M+b[H+2],a(B),a(P),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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+3],m=e[a+4],p=e[a+5],r.set(j,m,p),j=e[a+6],m=e[a+7],p=e[a+8],s.set(j,m,p),n.subVectors(s,r),q.subVectors(l,r),n.cross(q),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){oa.x=d[3*a];
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+oa.y=d[3*a+1];oa.z=d[3*a+2];gb.copy(oa);da=i[a];P.copy(da);P.sub(oa.multiplyScalar(oa.dot(da))).normalize();ja.crossVectors(gb,da);ha=ja.dot(j[a]);A=0>ha?-1:1;h[4*a]=P.x;h[4*a+1]=P.y;h[4*a+2]=P.z;h[4*a+3]=A}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
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+d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,p,l,r,s,n,q,y,u,x,t,E,J,F,z,f=new THREE.Vector3,g=new THREE.Vector3,H,K,G,L,B,V,C,I=this.offsets;G=0;for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;var M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],
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+V=M+b[H+1],C=M+b[H+2],m=c[3*B],p=c[3*B+1],l=c[3*B+2],r=c[3*V],s=c[3*V+1],n=c[3*V+2],q=c[3*C],y=c[3*C+1],u=c[3*C+2],x=e[2*B],t=e[2*B+1],E=e[2*V],J=e[2*V+1],F=e[2*C],z=e[2*C+1],r-=m,m=q-m,s-=p,p=y-p,n-=l,l=u-l,E-=x,x=F-x,J-=t,t=z-t,z=1/(E*t-x*J),f.set((t*r-J*m)*z,(t*s-J*p)*z,(t*n-J*l)*z),g.set((E*m-x*r)*z,(E*p-x*s)*z,(E*l-x*n)*z),i[B].add(f),i[V].add(f),i[C].add(f),j[B].add(g),j[V].add(g),j[C].add(g)}var P=new THREE.Vector3,ja=new THREE.Vector3,oa=new THREE.Vector3,gb=new THREE.Vector3,A,da,ha;G=0;
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+for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],V=M+b[H+1],C=M+b[H+2],a(B),a(V),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
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0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
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@@ -226,16 +226,16 @@ i[1],i[2]),t.scale.set(j[0],j[1],j[2]),t.visible=void 0!==q.visible?q.visible:!1
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f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});var p=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=p});b.add(f);f.name=a;z.objects[a]=f;e();t-=1;m.onLoadComplete();j()}}function i(a){return function(b,c){b.name=a;z.geometries[a]=b;z.face_materials[a]=
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c}}function j(){m.callbackProgress({totalModels:J,totalTextures:F,loadedModels:J-t,loadedTextures:F-E},z);m.onLoadProgress();if(0===t&&0===E){for(var a=0;a<H.length;a++){var c=H[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,z.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(z)}}var m=this,p=THREE.Loader.prototype.extractUrlBase(c),l,r,s,n,q,y,u,x,t,E,J,F,z,H=[],K=a,G;for(G in this.geometryHandlerMap)a=this.geometryHandlerMap[G].loaderClass,
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this.geometryHandlerMap[G].loaderObject=new a;for(G in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[G].loaderClass,this.hierarchyHandlerMap[G].loaderObject=new a;E=t=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(K.transform&&(G=K.transform.position,a=K.transform.rotation,c=K.transform.scale,G&&z.scene.position.set(G[0],G[1],G[2]),a&&z.scene.rotation.set(a[0],a[1],a[2]),c&&z.scene.scale.set(c[0],
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-c[1],c[2]),G||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();G=function(a){return function(){E-=a;j();m.onLoadComplete()}};for(var L in K.fogs)a=K.fogs[L],"linear"===a.type?n=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(n=new THREE.FogExp2(0,a.density)),a=a.color,n.color.setRGB(a[0],a[1],a[2]),z.fogs[L]=n;for(var B in K.geometries)n=K.geometries[B],n.type in this.geometryHandlerMap&&(t+=1,m.onLoadStart());for(var P in K.objects)n=K.objects[P],n.type&&n.type in this.hierarchyHandlerMap&&
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+c[1],c[2]),G||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();G=function(a){return function(){E-=a;j();m.onLoadComplete()}};for(var L in K.fogs)a=K.fogs[L],"linear"===a.type?n=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(n=new THREE.FogExp2(0,a.density)),a=a.color,n.color.setRGB(a[0],a[1],a[2]),z.fogs[L]=n;for(var B in K.geometries)n=K.geometries[B],n.type in this.geometryHandlerMap&&(t+=1,m.onLoadStart());for(var V in K.objects)n=K.objects[V],n.type&&n.type in this.hierarchyHandlerMap&&
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(t+=1,m.onLoadStart());J=t;for(B in K.geometries)if(n=K.geometries[B],"cube"===n.type)l=new THREE.CubeGeometry(n.width,n.height,n.depth,n.widthSegments,n.heightSegments,n.depthSegments),l.name=B,z.geometries[B]=l;else if("plane"===n.type)l=new THREE.PlaneGeometry(n.width,n.height,n.widthSegments,n.heightSegments),l.name=B,z.geometries[B]=l;else if("sphere"===n.type)l=new THREE.SphereGeometry(n.radius,n.widthSegments,n.heightSegments),l.name=B,z.geometries[B]=l;else if("cylinder"===n.type)l=new THREE.CylinderGeometry(n.topRad,
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-n.botRad,n.height,n.radSegs,n.heightSegs),l.name=B,z.geometries[B]=l;else if("torus"===n.type)l=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),l.name=B,z.geometries[B]=l;else if("icosahedron"===n.type)l=new THREE.IcosahedronGeometry(n.radius,n.subdivisions),l.name=B,z.geometries[B]=l;else if(n.type in this.geometryHandlerMap){P={};for(q in n)"type"!==q&&"url"!==q&&(P[q]=n[q]);this.geometryHandlerMap[n.type].loaderObject.load(d(n.url,K.urlBaseType),g(B),P)}else"embedded"===n.type&&
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-(P=K.embeds[n.id],P.metadata=K.metadata,P&&(P=this.geometryHandlerMap.ascii.loaderObject.parse(P,""),i(B)(P.geometry,P.materials)));for(var C in K.textures)if(B=K.textures[C],B.url instanceof Array){E+=B.url.length;for(q=0;q<B.url.length;q++)m.onLoadStart()}else E+=1,m.onLoadStart();F=E;for(C in K.textures){B=K.textures[C];void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){P=B.url.length;n=[];for(q=0;q<P;q++)n[q]=d(B.url[q],K.urlBaseType);q=
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-(q=/\.dds$/i.test(n[0]))?THREE.ImageUtils.loadCompressedTextureCube(n,B.mapping,G(P)):THREE.ImageUtils.loadTextureCube(n,B.mapping,G(P))}else q=/\.dds$/i.test(B.url),P=d(B.url,K.urlBaseType),n=G(1),q=q?THREE.ImageUtils.loadCompressedTexture(P,B.mapping,n):THREE.ImageUtils.loadTexture(P,B.mapping,n),void 0!==THREE[B.minFilter]&&(q.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(q.magFilter=THREE[B.magFilter]),B.anisotropy&&(q.anisotropy=B.anisotropy),B.repeat&&(q.repeat.set(B.repeat[0],
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-B.repeat[1]),1!==B.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),B.offset&&q.offset.set(B.offset[0],B.offset[1]),B.wrap&&(P={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==P[B.wrap[0]]&&(q.wrapS=P[B.wrap[0]]),void 0!==P[B.wrap[1]]&&(q.wrapT=P[B.wrap[1]]));z.textures[C]=q}var I,M;for(I in K.materials){C=K.materials[I];for(M in C.parameters)"envMap"===M||"map"===M||"lightMap"===M||"bumpMap"===M?C.parameters[M]=z.textures[C.parameters[M]]:
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+n.botRad,n.height,n.radSegs,n.heightSegs),l.name=B,z.geometries[B]=l;else if("torus"===n.type)l=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),l.name=B,z.geometries[B]=l;else if("icosahedron"===n.type)l=new THREE.IcosahedronGeometry(n.radius,n.subdivisions),l.name=B,z.geometries[B]=l;else if(n.type in this.geometryHandlerMap){V={};for(q in n)"type"!==q&&"url"!==q&&(V[q]=n[q]);this.geometryHandlerMap[n.type].loaderObject.load(d(n.url,K.urlBaseType),g(B),V)}else"embedded"===n.type&&
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+(V=K.embeds[n.id],V.metadata=K.metadata,V&&(V=this.geometryHandlerMap.ascii.loaderObject.parse(V,""),i(B)(V.geometry,V.materials)));for(var C in K.textures)if(B=K.textures[C],B.url instanceof Array){E+=B.url.length;for(q=0;q<B.url.length;q++)m.onLoadStart()}else E+=1,m.onLoadStart();F=E;for(C in K.textures){B=K.textures[C];void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){V=B.url.length;n=[];for(q=0;q<V;q++)n[q]=d(B.url[q],K.urlBaseType);q=
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+(q=/\.dds$/i.test(n[0]))?THREE.ImageUtils.loadCompressedTextureCube(n,B.mapping,G(V)):THREE.ImageUtils.loadTextureCube(n,B.mapping,G(V))}else q=/\.dds$/i.test(B.url),V=d(B.url,K.urlBaseType),n=G(1),q=q?THREE.ImageUtils.loadCompressedTexture(V,B.mapping,n):THREE.ImageUtils.loadTexture(V,B.mapping,n),void 0!==THREE[B.minFilter]&&(q.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(q.magFilter=THREE[B.magFilter]),B.anisotropy&&(q.anisotropy=B.anisotropy),B.repeat&&(q.repeat.set(B.repeat[0],
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+B.repeat[1]),1!==B.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),B.offset&&q.offset.set(B.offset[0],B.offset[1]),B.wrap&&(V={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==V[B.wrap[0]]&&(q.wrapS=V[B.wrap[0]]),void 0!==V[B.wrap[1]]&&(q.wrapT=V[B.wrap[1]]));z.textures[C]=q}var I,M;for(I in K.materials){C=K.materials[I];for(M in C.parameters)"envMap"===M||"map"===M||"lightMap"===M||"bumpMap"===M?C.parameters[M]=z.textures[C.parameters[M]]:
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"shading"===M?C.parameters[M]="flat"===C.parameters[M]?THREE.FlatShading:THREE.SmoothShading:"side"===M?C.parameters[M]="double"==C.parameters[M]?THREE.DoubleSide:"back"==C.parameters[M]?THREE.BackSide:THREE.FrontSide:"blending"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.NormalBlending:"combine"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.MultiplyOperation:"vertexColors"===M?"face"==C.parameters[M]?C.parameters[M]=THREE.FaceColors:C.parameters[M]&&
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|
-(C.parameters[M]=THREE.VertexColors):"wrapRGB"===M&&(G=C.parameters[M],C.parameters[M]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==C.parameters.opacity&&1>C.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(G=THREE.ShaderLib.normalmap,B=THREE.UniformsUtils.clone(G.uniforms),q=C.parameters.color,P=C.parameters.specular,n=C.parameters.ambient,L=C.parameters.shininess,B.tNormal.value=z.textures[C.parameters.normalMap],C.parameters.normalScale&&B.uNormalScale.value.set(C.parameters.normalScale[0],
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+(C.parameters[M]=THREE.VertexColors):"wrapRGB"===M&&(G=C.parameters[M],C.parameters[M]=new THREE.Vector3(G[0],G[1],G[2]));void 0!==C.parameters.opacity&&1>C.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(G=THREE.ShaderLib.normalmap,B=THREE.UniformsUtils.clone(G.uniforms),q=C.parameters.color,V=C.parameters.specular,n=C.parameters.ambient,L=C.parameters.shininess,B.tNormal.value=z.textures[C.parameters.normalMap],C.parameters.normalScale&&B.uNormalScale.value.set(C.parameters.normalScale[0],
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C.parameters.normalScale[1]),C.parameters.map&&(B.tDiffuse.value=C.parameters.map,B.enableDiffuse.value=!0),C.parameters.envMap&&(B.tCube.value=C.parameters.envMap,B.enableReflection.value=!0,B.uReflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(B.tAO.value=C.parameters.lightMap,B.enableAO.value=!0),C.parameters.specularMap&&(B.tSpecular.value=z.textures[C.parameters.specularMap],B.enableSpecular.value=!0),C.parameters.displacementMap&&(B.tDisplacement.value=z.textures[C.parameters.displacementMap],
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-B.enableDisplacement.value=!0,B.uDisplacementBias.value=C.parameters.displacementBias,B.uDisplacementScale.value=C.parameters.displacementScale),B.uDiffuseColor.value.setHex(q),B.uSpecularColor.value.setHex(P),B.uAmbientColor.value.setHex(n),B.uShininess.value=L,C.parameters.opacity&&(B.uOpacity.value=C.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:B,lights:!0,fog:!0})):r=new THREE[C.type](C.parameters);r.name=I;z.materials[I]=
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+B.enableDisplacement.value=!0,B.uDisplacementBias.value=C.parameters.displacementBias,B.uDisplacementScale.value=C.parameters.displacementScale),B.uDiffuseColor.value.setHex(q),B.uSpecularColor.value.setHex(V),B.uAmbientColor.value.setHex(n),B.uShininess.value=L,C.parameters.opacity&&(B.uOpacity.value=C.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:G.fragmentShader,vertexShader:G.vertexShader,uniforms:B,lights:!0,fog:!0})):r=new THREE[C.type](C.parameters);r.name=I;z.materials[I]=
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r}for(I in K.materials)if(C=K.materials[I],C.parameters.materials){M=[];for(q=0;q<C.parameters.materials.length;q++)M.push(z.materials[C.parameters.materials[q]]);z.materials[I].materials=M}e();z.cameras&&K.defaults.camera&&(z.currentCamera=z.cameras[K.defaults.camera]);z.fogs&&K.defaults.fog&&(z.scene.fog=z.fogs[K.defaults.fog]);m.callbackSync(z);j()};THREE.TextureLoader=function(){this.crossOrigin=null};
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THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",
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function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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@@ -281,35 +281,36 @@ THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){F!==a&&(F=t.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?t.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?t.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(t.globalCompositeOperation="darker"),z=a)}function d(a){G!==a&&(G=t.lineWidth=a)}function e(a){L!==a&&(L=t.lineCap=a)}function f(a){B!==a&&(B=t.lineJoin=a)}function g(a){H!==a&&(H=t.strokeStyle=a)}function h(a){K!==a&&(K=t.fillStyle=a)}function i(a,
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-b){if(P!==a||C!==b)t.setLineDash([a,b]),P=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,p,l,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,P=null,C=0,I,M,U,ea,xa=new THREE.RenderableVertex,Ma=new THREE.RenderableVertex,A,ca,ha,na,N,fa,jb,Za,db,Ka,pa,ta,Z=new THREE.Color,la=new THREE.Color,W=new THREE.Color,V=new THREE.Color,
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-ia=new THREE.Color,ga=new THREE.Color,ka=new THREE.Color,Qa=new THREE.Color,kb={},oa={},Wa,Ra,Aa,Sa,rb,Ob,Lb,Pb,Tb,Ub,Ta=new THREE.Box2,va=new THREE.Box2,Ja=new THREE.Box2,sb=new THREE.Color,Na=new THREE.Color,qa=new THREE.Color,$a=new THREE.Vector3,Bb,k,Cb,Ua,lb,Va,Db=16;Bb=document.createElement("canvas");Bb.width=Bb.height=2;k=Bb.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Cb=k.getImageData(0,0,2,2);Ua=Cb.data;lb=document.createElement("canvas");lb.width=lb.height=Db;Va=lb.getContext("2d");
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-Va.translate(-Db/2,-Db/2);Va.scale(Db,Db);Db--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){q=
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-a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;!1!==c&&(n.style.width=a+"px",n.style.height=b+"px");Ta.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));va.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;B=L=G=K=H=null};this.setClearColor=function(a,b){E.set(a);J=void 0!==b?b:1;va.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
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-this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,u,x);!1===va.empty()&&(va.intersect(Ta),va.expandByScalar(2),1>J&&t.clearRect(va.min.x|0,va.min.y|0,va.max.x-va.min.x|0,va.max.y-va.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+J+")"),t.fillRect(va.min.x|0,va.min.y|0,va.max.x-va.min.x|0,va.max.y-va.min.y|0)),va.makeEmpty())};this.render=function(a,n){function q(a,
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-b,c){for(var d=0,e=r.length;d<e;d++){var f=r[d];Qa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=$a.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Qa.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=$a.getPositionFromMatrix(f.matrixWorld),h=b.dot($a.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Qa.multiplyScalar(h)))))}}function z(a,d,e,f,g,h,k,i){m.info.render.vertices+=
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-3;m.info.render.faces++;b(i.opacity);c(i.blending);A=a.positionScreen.x;ca=a.positionScreen.y;ha=d.positionScreen.x;na=d.positionScreen.y;N=e.positionScreen.x;fa=e.positionScreen.y;y(A,ca,ha,na,N,fa);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(ga.copy(i.color),ka.copy(i.emissive),i.vertexColors===THREE.FaceColors&&ga.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(la.copy(sb),W.copy(sb),V.copy(sb),q(k.v1.positionWorld,
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|
-k.vertexNormalsModel[0],la),q(k.v2.positionWorld,k.vertexNormalsModel[1],W),q(k.v3.positionWorld,k.vertexNormalsModel[2],V),la.multiply(ga).add(ka),W.multiply(ga).add(ka),V.multiply(ga).add(ka),ia.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ia),J(A,ca,ha,na,N,fa,0,0,1,0,0,1,Aa)):(Z.copy(sb),q(k.centroidModel,k.normalModel,Z),Z.multiply(ga).add(ka),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
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|
-i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Sa=k.uvs[0],C(A,ca,ha,na,N,fa,Sa[f].x,Sa[f].y,Sa[g].x,Sa[g].y,Sa[h].x,Sa[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&($a.copy(k.vertexNormalsModelView[f]),rb=0.5*$a.x+0.5,Ob=0.5*$a.y+0.5,$a.copy(k.vertexNormalsModelView[g]),Lb=0.5*$a.x+0.5,Pb=0.5*$a.y+0.5,$a.copy(k.vertexNormalsModelView[h]),Tb=0.5*$a.x+0.5,Ub=0.5*$a.y+0.5,C(A,ca,ha,na,N,fa,rb,Ob,Lb,Pb,Tb,Ub,
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-i.envMap)):(Z.copy(i.color),i.vertexColors===THREE.FaceColors&&Z.multiply(k.color),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i instanceof THREE.MeshDepthMaterial?(Wa=n.near,Ra=n.far,la.r=la.g=la.b=1-j(a.positionScreen.z*a.positionScreen.w,Wa,Ra),W.r=W.g=W.b=1-j(d.positionScreen.z*d.positionScreen.w,Wa,Ra),V.r=V.g=V.b=1-j(e.positionScreen.z*e.positionScreen.w,Wa,Ra),ia.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ia),J(A,ca,ha,na,N,fa,0,0,1,0,0,1,Aa)):
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|
-i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,Z.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],la.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],W.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],V.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
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-ia.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ia),J(A,ca,ha,na,N,fa,0,0,1,0,0,1,Aa)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function B(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Ja.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function C(a,b,c,d,e,f,g,i,k,ua,j,l,p){if(!(p instanceof THREE.DataTexture||void 0===
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|
-p.image||0==p.image.width)){if(!0===p.needsUpdate){var m=p.wrapS==THREE.RepeatWrapping,eb=p.wrapT==THREE.RepeatWrapping;kb[p.id]=t.createPattern(p.image,!0===m&&!0===eb?"repeat":!0===m&&!1===eb?"repeat-x":!1===m&&!0===eb?"repeat-y":"no-repeat");p.needsUpdate=!1}void 0===kb[p.id]?h("rgba(0,0,0,1)"):h(kb[p.id]);var m=p.offset.x/p.repeat.x,eb=p.offset.y/p.repeat.y,n=p.image.width*p.repeat.x,q=p.image.height*p.repeat.y,g=(g+m)*n,i=(1-i+eb)*q,c=c-a,d=d-b,e=e-a,f=f-b,k=(k+m)*n-g,ua=(1-ua+eb)*q-i,j=(j+m)*
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-n-g,l=(1-l+eb)*q-i,m=k*l-j*ua;0===m?(void 0===oa[p.id]&&(b=document.createElement("canvas"),b.width=p.image.width,b.height=p.image.height,b=b.getContext("2d"),b.drawImage(p.image,0,0),oa[p.id]=b.getImageData(0,0,p.image.width,p.image.height).data),b=oa[p.id],g=4*(Math.floor(g)+Math.floor(i)*p.image.width),Z.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(Z)):(m=1/m,p=(l*c-ua*e)*m,ua=(l*d-ua*f)*m,c=(k*e-j*c)*m,d=(k*f-j*d)*m,a=a-p*g-c*i,g=b-ua*g-d*i,t.save(),t.transform(p,ua,c,d,a,g),t.fill(),t.restore())}}
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|
-function J(a,b,c,d,e,f,g,h,i,k,ua,j,p){var m,l;m=p.width-1;l=p.height-1;g*=m;h*=l;c-=a;d-=b;e-=a;f-=b;i=i*m-g;k=k*l-h;ua=ua*m-g;j=j*l-h;l=1/(i*j-ua*k);m=(j*c-k*e)*l;k=(j*d-k*f)*l;c=(i*e-ua*c)*l;d=(i*f-ua*d)*l;a=a-m*g-c*h;b=b-k*g-d*h;t.save();t.transform(m,k,c,d,a,b);t.clip();t.drawImage(p,0,0);t.restore()}function H(a,b,c,d){Ua[0]=255*a.r|0;Ua[1]=255*a.g|0;Ua[2]=255*a.b|0;Ua[4]=255*b.r|0;Ua[5]=255*b.g|0;Ua[6]=255*b.b|0;Ua[8]=255*c.r|0;Ua[9]=255*c.g|0;Ua[10]=255*c.b|0;Ua[12]=255*d.r|0;Ua[13]=255*d.g|
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|
-0;Ua[14]=255*d.b|0;k.putImageData(Cb,0,0);Va.drawImage(Bb,0,0);return lb}function G(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;p=s.projectScene(a,n,this.sortObjects,this.sortElements);l=p.elements;r=p.lights;
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|
-sb.setRGB(0,0,0);Na.setRGB(0,0,0);qa.setRGB(0,0,0);for(var K=0,P=r.length;K<P;K++){var R=r[K],L=R.color;R instanceof THREE.AmbientLight?sb.add(L):R instanceof THREE.DirectionalLight?Na.add(L):R instanceof THREE.PointLight&&qa.add(L)}K=0;for(P=l.length;K<P;K++){var da=l[K],R=da.material;if(!(void 0===R||!1===R.visible)){Ja.makeEmpty();if(da instanceof THREE.RenderableParticle){I=da;I.x*=u;I.y*=x;var L=I,ua=da;b(R.opacity);c(R.blending);var ub=void 0,eb=void 0,vb=void 0,wb=void 0,Nc=da=void 0,Oc=void 0;
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|
-R instanceof THREE.ParticleBasicMaterial?null===R.map?(vb=ua.object.scale.x,wb=ua.object.scale.y,vb*=ua.scale.x*u,wb*=ua.scale.y*x,Ja.min.set(L.x-vb,L.y-wb),Ja.max.set(L.x+vb,L.y+wb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(h(R.color.getStyle()),t.save(),t.translate(L.x,L.y),t.rotate(-ua.rotation),t.scale(vb,wb),t.fillRect(-1,-1,2,2),t.restore())):(da=R.map.image,Nc=da.width>>1,Oc=da.height>>1,vb=ua.scale.x*u,wb=ua.scale.y*x,ub=vb*Nc,eb=wb*Oc,Ja.min.set(L.x-ub,L.y-eb),Ja.max.set(L.x+ub,L.y+eb),
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|
-!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(t.save(),t.translate(L.x,L.y),t.rotate(-ua.rotation),t.scale(vb,-wb),t.translate(-Nc,-Oc),t.drawImage(da,0,0),t.restore())):R instanceof THREE.ParticleCanvasMaterial&&(ub=ua.scale.x*u,eb=ua.scale.y*x,Ja.min.set(L.x-ub,L.y-eb),Ja.max.set(L.x+ub,L.y+eb),!1===Ta.isIntersectionBox(Ja)?Ja.makeEmpty():(g(R.color.getStyle()),h(R.color.getStyle()),t.save(),t.translate(L.x,L.y),t.rotate(-ua.rotation),t.scale(ub,eb),R.program(t),t.restore()))}else if(da instanceof
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-THREE.RenderableLine)I=da.v1,M=da.v2,I.positionScreen.x*=u,I.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Ja.setFromPoints([I.positionScreen,M.positionScreen]),!0===Ta.isIntersectionBox(Ja)&&(L=I,ua=M,b(R.opacity),c(R.blending),t.beginPath(),t.moveTo(L.positionScreen.x,L.positionScreen.y),t.lineTo(ua.positionScreen.x,ua.positionScreen.y),R instanceof THREE.LineBasicMaterial?(d(R.linewidth),e(R.linecap),f(R.linejoin),g(R.color.getStyle()),t.stroke(),Ja.expandByScalar(2*R.linewidth)):
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|
|
-R instanceof THREE.LineDashedMaterial&&(d(R.linewidth),e(R.linecap),f(R.linejoin),g(R.color.getStyle()),i(R.dashSize,R.gapSize),t.stroke(),Ja.expandByScalar(2*R.linewidth),i(null,null)));else if(da instanceof THREE.RenderableFace3){I=da.v1;M=da.v2;U=da.v3;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=
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|
-x;U.positionScreen.x*=u;U.positionScreen.y*=x;!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,U.positionScreen),G(U.positionScreen,I.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,U.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&z(I,M,U,0,1,2,da,R)}else if(da instanceof THREE.RenderableFace4){I=da.v1;M=da.v2;U=da.v3;ea=da.v4;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||
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|
|
-1<U.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;U.positionScreen.x*=u;U.positionScreen.y*=x;ea.positionScreen.x*=u;ea.positionScreen.y*=x;xa.positionScreen.copy(M.positionScreen);Ma.positionScreen.copy(ea.positionScreen);!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,ea.positionScreen),G(ea.positionScreen,I.positionScreen),G(U.positionScreen,xa.positionScreen),
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|
|
-G(U.positionScreen,Ma.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,U.positionScreen,ea.positionScreen]);!0===Ta.isIntersectionBox(Ja)&&(L=I,ua=M,ub=U,eb=ea,vb=xa,wb=Ma,m.info.render.vertices+=4,m.info.render.faces++,b(R.opacity),c(R.blending),void 0!==R.map&&null!==R.map||void 0!==R.envMap&&null!==R.envMap?(z(L,ua,eb,0,1,3,da,R),z(vb,ub,wb,1,2,3,da,R)):(A=L.positionScreen.x,ca=L.positionScreen.y,ha=ua.positionScreen.x,na=ua.positionScreen.y,N=ub.positionScreen.x,fa=ub.positionScreen.y,
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|
|
-jb=eb.positionScreen.x,Za=eb.positionScreen.y,db=vb.positionScreen.x,Ka=vb.positionScreen.y,pa=wb.positionScreen.x,ta=wb.positionScreen.y,R instanceof THREE.MeshLambertMaterial||R instanceof THREE.MeshPhongMaterial?(ga.copy(R.color),ka.copy(R.emissive),R.vertexColors===THREE.FaceColors&&ga.multiply(da.color),!1===R.wireframe&&R.shading==THREE.SmoothShading&&4==da.vertexNormalsLength?(la.copy(sb),W.copy(sb),V.copy(sb),ia.copy(sb),q(da.v1.positionWorld,da.vertexNormalsModel[0],la),q(da.v2.positionWorld,
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|
|
-da.vertexNormalsModel[1],W),q(da.v4.positionWorld,da.vertexNormalsModel[3],V),q(da.v3.positionWorld,da.vertexNormalsModel[2],ia),la.multiply(ga).add(ka),W.multiply(ga).add(ka),V.multiply(ga).add(ka),ia.multiply(ga).add(ka),Aa=H(la,W,V,ia),y(A,ca,ha,na,jb,Za),J(A,ca,ha,na,jb,Za,0,0,1,0,0,1,Aa),y(db,Ka,N,fa,pa,ta),J(db,Ka,N,fa,pa,ta,1,0,1,1,0,1,Aa)):(Z.copy(sb),q(da.centroidModel,da.normalModel,Z),Z.multiply(ga).add(ka),B(A,ca,ha,na,N,fa,jb,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,
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|
|
-R.wireframeLinejoin):F(Z))):R instanceof THREE.MeshBasicMaterial?(Z.copy(R.color),R.vertexColors===THREE.FaceColors&&Z.multiply(da.color),B(A,ca,ha,na,N,fa,jb,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R instanceof THREE.MeshNormalMaterial?(L=void 0,R.shading==THREE.FlatShading?(L=da.normalModelView,Z.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),B(A,ca,ha,na,N,fa,jb,Za),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):
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|
|
-F(Z)):R.shading==THREE.SmoothShading&&(L=da.vertexNormalsModelView[0],la.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[1],W.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[3],V.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[2],ia.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),Aa=H(la,W,V,ia),y(A,ca,ha,na,jb,Za),J(A,ca,ha,na,jb,Za,0,0,1,0,0,1,Aa),y(db,Ka,N,fa,pa,ta),J(db,Ka,N,fa,pa,ta,
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|
|
-1,0,1,1,0,1,Aa))):R instanceof THREE.MeshDepthMaterial&&(Wa=n.near,Ra=n.far,la.r=la.g=la.b=1-j(L.positionScreen.z*L.positionScreen.w,Wa,Ra),W.r=W.g=W.b=1-j(ua.positionScreen.z*ua.positionScreen.w,Wa,Ra),V.r=V.g=V.b=1-j(eb.positionScreen.z*eb.positionScreen.w,Wa,Ra),ia.r=ia.g=ia.b=1-j(ub.positionScreen.z*ub.positionScreen.w,Wa,Ra),Aa=H(la,W,V,ia),y(A,ca,ha,na,jb,Za),J(A,ca,ha,na,jb,Za,0,0,1,0,0,1,Aa),y(db,Ka,N,fa,pa,ta),J(db,Ka,N,fa,pa,ta,1,0,1,1,0,1,Aa))))}va.union(Ja)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
+b){if(V!==a||C!==b)t.setLineDash([a,b]),V=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,p,l,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,V=null,C=0,I,M,P,ja,oa=new THREE.RenderableVertex,gb=new THREE.RenderableVertex,A,da,ha,la,N,ea,kb,Ka,db,La,pa,na,aa=new THREE.Color,W=new THREE.Color,X=new THREE.Color,Y=new THREE.Color,
|
|
|
+ia=new THREE.Color,fa=new THREE.Color,ga=new THREE.Color,Ea=new THREE.Color,Za={},sa={},Ua,lb,ya,Va,rb,Eb,Nb,Kb,Sb,Tb,Sa=new THREE.Box2,ta=new THREE.Box2,Ja=new THREE.Box2,sb=new THREE.Color,Na=new THREE.Color,za=new THREE.Color,Qa=new THREE.Vector3,ub,k,Ab,Oa,$a,Ta,Bb=16;ub=document.createElement("canvas");ub.width=ub.height=2;k=ub.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Ab=k.getImageData(0,0,2,2);Oa=Ab.data;$a=document.createElement("canvas");$a.width=$a.height=Bb;Ta=$a.getContext("2d");
|
|
|
+Ta.translate(-Bb/2,-Bb/2);Ta.scale(Bb,Bb);Bb--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){q=
|
|
|
+a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;!1!==c&&(n.style.width=a+"px",n.style.height=b+"px");Sa.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));ta.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;B=L=G=K=H=null};this.setClearColor=function(a,b){E.set(a);J=void 0!==b?b:1;ta.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
|
|
|
+this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,u,x);!1===ta.empty()&&(ta.intersect(Sa),ta.expandByScalar(2),1>J&&t.clearRect(ta.min.x|0,ta.min.y|0,ta.max.x-ta.min.x|0,ta.max.y-ta.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+J+")"),t.fillRect(ta.min.x|0,ta.min.y|0,ta.max.x-ta.min.x|0,ta.max.y-ta.min.y|0)),ta.makeEmpty())};this.render=function(a,n){function q(a,
|
|
|
+b,c){for(var d=0,e=r.length;d<e;d++){var f=r[d];Ea.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=Qa.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Ea.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=Qa.getPositionFromMatrix(f.matrixWorld),h=b.dot(Qa.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Ea.multiplyScalar(h)))))}}function z(a,d,e,f,g,h,k,i){m.info.render.vertices+=
|
|
|
+3;m.info.render.faces++;b(i.opacity);c(i.blending);A=a.positionScreen.x;da=a.positionScreen.y;ha=d.positionScreen.x;la=d.positionScreen.y;N=e.positionScreen.x;ea=e.positionScreen.y;y(A,da,ha,la,N,ea);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(fa.copy(i.color),ga.copy(i.emissive),i.vertexColors===THREE.FaceColors&&fa.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(W.copy(sb),X.copy(sb),Y.copy(sb),q(k.v1.positionWorld,
|
|
|
+k.vertexNormalsModel[0],W),q(k.v2.positionWorld,k.vertexNormalsModel[1],X),q(k.v3.positionWorld,k.vertexNormalsModel[2],Y),W.multiply(fa).add(ga),X.multiply(fa).add(ga),Y.multiply(fa).add(ga),ia.addColors(X,Y).multiplyScalar(0.5),ya=H(W,X,Y,ia),J(A,da,ha,la,N,ea,0,0,1,0,0,1,ya)):(aa.copy(sb),q(k.centroidModel,k.normalModel,aa),aa.multiply(fa).add(ga),!0===i.wireframe?E(aa,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(aa))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
|
|
|
+i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Va=k.uvs[0],C(A,da,ha,la,N,ea,Va[f].x,Va[f].y,Va[g].x,Va[g].y,Va[h].x,Va[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(Qa.copy(k.vertexNormalsModelView[f]),rb=0.5*Qa.x+0.5,Eb=0.5*Qa.y+0.5,Qa.copy(k.vertexNormalsModelView[g]),Nb=0.5*Qa.x+0.5,Kb=0.5*Qa.y+0.5,Qa.copy(k.vertexNormalsModelView[h]),Sb=0.5*Qa.x+0.5,Tb=0.5*Qa.y+0.5,C(A,da,ha,la,N,ea,rb,Eb,Nb,Kb,Sb,Tb,
|
|
|
+i.envMap)):(aa.copy(i.color),i.vertexColors===THREE.FaceColors&&aa.multiply(k.color),!0===i.wireframe?E(aa,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(aa)):i instanceof THREE.MeshDepthMaterial?(Ua=n.near,lb=n.far,W.r=W.g=W.b=1-j(a.positionScreen.z*a.positionScreen.w,Ua,lb),X.r=X.g=X.b=1-j(d.positionScreen.z*d.positionScreen.w,Ua,lb),Y.r=Y.g=Y.b=1-j(e.positionScreen.z*e.positionScreen.w,Ua,lb),ia.addColors(X,Y).multiplyScalar(0.5),ya=H(W,X,Y,ia),J(A,da,ha,la,N,ea,0,0,1,0,0,1,ya)):
|
|
|
+i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,aa.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?E(aa,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(aa)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],W.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],X.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],Y.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
|
|
|
+ia.addColors(X,Y).multiplyScalar(0.5),ya=H(W,X,Y,ia),J(A,da,ha,la,N,ea,0,0,1,0,0,1,ya)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function B(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Ja.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function C(a,b,c,d,e,f,g,i,k,va,j,l,p){if(!(p instanceof THREE.DataTexture||void 0===
|
|
|
+p.image||0==p.image.width)){if(!0===p.needsUpdate){var m=p.wrapS==THREE.RepeatWrapping,Wa=p.wrapT==THREE.RepeatWrapping;Za[p.id]=t.createPattern(p.image,!0===m&&!0===Wa?"repeat":!0===m&&!1===Wa?"repeat-x":!1===m&&!0===Wa?"repeat-y":"no-repeat");p.needsUpdate=!1}void 0===Za[p.id]?h("rgba(0,0,0,1)"):h(Za[p.id]);var m=p.offset.x/p.repeat.x,Wa=p.offset.y/p.repeat.y,n=p.image.width*p.repeat.x,q=p.image.height*p.repeat.y,g=(g+m)*n,i=(1-i+Wa)*q,c=c-a,d=d-b,e=e-a,f=f-b,k=(k+m)*n-g,va=(1-va+Wa)*q-i,j=(j+m)*
|
|
|
+n-g,l=(1-l+Wa)*q-i,m=k*l-j*va;0===m?(void 0===sa[p.id]&&(b=document.createElement("canvas"),b.width=p.image.width,b.height=p.image.height,b=b.getContext("2d"),b.drawImage(p.image,0,0),sa[p.id]=b.getImageData(0,0,p.image.width,p.image.height).data),b=sa[p.id],g=4*(Math.floor(g)+Math.floor(i)*p.image.width),aa.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(aa)):(m=1/m,p=(l*c-va*e)*m,va=(l*d-va*f)*m,c=(k*e-j*c)*m,d=(k*f-j*d)*m,a=a-p*g-c*i,g=b-va*g-d*i,t.save(),t.transform(p,va,c,d,a,g),t.fill(),t.restore())}}
|
|
|
+function J(a,b,c,d,e,f,g,h,i,k,va,j,p){var m,l;m=p.width-1;l=p.height-1;g*=m;h*=l;c-=a;d-=b;e-=a;f-=b;i=i*m-g;k=k*l-h;va=va*m-g;j=j*l-h;l=1/(i*j-va*k);m=(j*c-k*e)*l;k=(j*d-k*f)*l;c=(i*e-va*c)*l;d=(i*f-va*d)*l;a=a-m*g-c*h;b=b-k*g-d*h;t.save();t.transform(m,k,c,d,a,b);t.clip();t.drawImage(p,0,0);t.restore()}function H(a,b,c,d){Oa[0]=255*a.r|0;Oa[1]=255*a.g|0;Oa[2]=255*a.b|0;Oa[4]=255*b.r|0;Oa[5]=255*b.g|0;Oa[6]=255*b.b|0;Oa[8]=255*c.r|0;Oa[9]=255*c.g|0;Oa[10]=255*c.b|0;Oa[12]=255*d.r|0;Oa[13]=255*d.g|
|
|
|
+0;Oa[14]=255*d.b|0;k.putImageData(Ab,0,0);Ta.drawImage(ub,0,0);return $a}function G(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;p=s.projectScene(a,n,this.sortObjects,this.sortElements);l=p.elements;r=p.lights;
|
|
|
+sb.setRGB(0,0,0);Na.setRGB(0,0,0);za.setRGB(0,0,0);for(var K=0,V=r.length;K<V;K++){var U=r[K],Q=U.color;U instanceof THREE.AmbientLight?sb.add(Q):U instanceof THREE.DirectionalLight?Na.add(Q):U instanceof THREE.PointLight&&za.add(Q)}K=0;for(V=l.length;K<V;K++){var L=l[K],U=L.material;if(!(void 0===U||!1===U.visible)){Ja.makeEmpty();if(L instanceof THREE.RenderableParticle){I=L;I.x*=u;I.y*=x;Q=I;b(U.opacity);c(U.blending);var va=void 0,jb=void 0,Wa=void 0,vb=void 0,Ob=void 0,Mc=void 0,Nc=void 0;U instanceof
|
|
|
+THREE.ParticleBasicMaterial?null===U.map?(Wa=L.object.scale.x,vb=L.object.scale.y,Wa*=L.scale.x*u,vb*=L.scale.y*x,Ja.min.set(Q.x-Wa,Q.y-vb),Ja.max.set(Q.x+Wa,Q.y+vb),!1===Sa.isIntersectionBox(Ja)?Ja.makeEmpty():(h(U.color.getStyle()),t.save(),t.translate(Q.x,Q.y),t.rotate(-L.rotation),t.scale(Wa,vb),t.fillRect(-1,-1,2,2),t.restore())):(Ob=U.map.image,Mc=Ob.width>>1,Nc=Ob.height>>1,Wa=L.scale.x*u,vb=L.scale.y*x,va=Wa*Mc,jb=vb*Nc,Ja.min.set(Q.x-va,Q.y-jb),Ja.max.set(Q.x+va,Q.y+jb),!1===Sa.isIntersectionBox(Ja)?
|
|
|
+Ja.makeEmpty():(t.save(),t.translate(Q.x,Q.y),t.rotate(-L.rotation),t.scale(Wa,-vb),t.translate(-Mc,-Nc),t.drawImage(Ob,0,0),t.restore())):U instanceof THREE.ParticleCanvasMaterial&&(va=L.scale.x*u,jb=L.scale.y*x,Ja.min.set(Q.x-va,Q.y-jb),Ja.max.set(Q.x+va,Q.y+jb),!1===Sa.isIntersectionBox(Ja)?Ja.makeEmpty():(g(U.color.getStyle()),h(U.color.getStyle()),t.save(),t.translate(Q.x,Q.y),t.rotate(-L.rotation),t.scale(va,jb),U.program(t),t.restore()))}else if(L instanceof THREE.RenderableLine)I=L.v1,M=L.v2,
|
|
|
+I.positionScreen.x*=u,I.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Ja.setFromPoints([I.positionScreen,M.positionScreen]),!0===Sa.isIntersectionBox(Ja)&&(Q=I,va=M,jb=L,b(U.opacity),c(U.blending),t.beginPath(),t.moveTo(Q.positionScreen.x,Q.positionScreen.y),t.lineTo(va.positionScreen.x,va.positionScreen.y),U instanceof THREE.LineBasicMaterial?(d(U.linewidth),e(U.linecap),f(U.linejoin),U.vertexColors!==THREE.VertexColors?g(U.color.getStyle()):(L=jb.vertexColors[0].getStyle(),jb=
|
|
|
+jb.vertexColors[1].getStyle(),L===jb?g(L):(Q=t.createLinearGradient(Q.positionScreen.x,Q.positionScreen.y,va.positionScreen.x,va.positionScreen.y),Q.addColorStop(0,L),Q.addColorStop(1,jb),g(Q))),t.stroke(),Ja.expandByScalar(2*U.linewidth)):U instanceof THREE.LineDashedMaterial&&(d(U.linewidth),e(U.linecap),f(U.linejoin),g(U.color.getStyle()),i(U.dashSize,U.gapSize),t.stroke(),Ja.expandByScalar(2*U.linewidth),i(null,null)));else if(L instanceof THREE.RenderableFace3){I=L.v1;M=L.v2;P=L.v3;if(-1>I.positionScreen.z||
|
|
|
+1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>P.positionScreen.z||1<P.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;P.positionScreen.x*=u;P.positionScreen.y*=x;!0===U.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,P.positionScreen),G(P.positionScreen,I.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,P.positionScreen]);!0===Sa.isIntersectionBox(Ja)&&
|
|
|
+z(I,M,P,0,1,2,L,U)}else if(L instanceof THREE.RenderableFace4){I=L.v1;M=L.v2;P=L.v3;ja=L.v4;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>P.positionScreen.z||1<P.positionScreen.z)continue;if(-1>ja.positionScreen.z||1<ja.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;P.positionScreen.x*=u;P.positionScreen.y*=x;ja.positionScreen.x*=u;ja.positionScreen.y*=x;oa.positionScreen.copy(M.positionScreen);
|
|
|
+gb.positionScreen.copy(ja.positionScreen);!0===U.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,ja.positionScreen),G(ja.positionScreen,I.positionScreen),G(P.positionScreen,oa.positionScreen),G(P.positionScreen,gb.positionScreen));Ja.setFromPoints([I.positionScreen,M.positionScreen,P.positionScreen,ja.positionScreen]);!0===Sa.isIntersectionBox(Ja)&&(Q=I,va=M,jb=P,Wa=ja,vb=oa,Ob=gb,m.info.render.vertices+=4,m.info.render.faces++,b(U.opacity),c(U.blending),void 0!==U.map&&null!==
|
|
|
+U.map||void 0!==U.envMap&&null!==U.envMap?(z(Q,va,Wa,0,1,3,L,U),z(vb,jb,Ob,1,2,3,L,U)):(A=Q.positionScreen.x,da=Q.positionScreen.y,ha=va.positionScreen.x,la=va.positionScreen.y,N=jb.positionScreen.x,ea=jb.positionScreen.y,kb=Wa.positionScreen.x,Ka=Wa.positionScreen.y,db=vb.positionScreen.x,La=vb.positionScreen.y,pa=Ob.positionScreen.x,na=Ob.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?(fa.copy(U.color),ga.copy(U.emissive),U.vertexColors===THREE.FaceColors&&
|
|
|
+fa.multiply(L.color),!1===U.wireframe&&U.shading==THREE.SmoothShading&&4==L.vertexNormalsLength?(W.copy(sb),X.copy(sb),Y.copy(sb),ia.copy(sb),q(L.v1.positionWorld,L.vertexNormalsModel[0],W),q(L.v2.positionWorld,L.vertexNormalsModel[1],X),q(L.v4.positionWorld,L.vertexNormalsModel[3],Y),q(L.v3.positionWorld,L.vertexNormalsModel[2],ia),W.multiply(fa).add(ga),X.multiply(fa).add(ga),Y.multiply(fa).add(ga),ia.multiply(fa).add(ga),ya=H(W,X,Y,ia),y(A,da,ha,la,kb,Ka),J(A,da,ha,la,kb,Ka,0,0,1,0,0,1,ya),y(db,
|
|
|
+La,N,ea,pa,na),J(db,La,N,ea,pa,na,1,0,1,1,0,1,ya)):(aa.copy(sb),q(L.centroidModel,L.normalModel,aa),aa.multiply(fa).add(ga),B(A,da,ha,la,N,ea,kb,Ka),!0===U.wireframe?E(aa,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(aa))):U instanceof THREE.MeshBasicMaterial?(aa.copy(U.color),U.vertexColors===THREE.FaceColors&&aa.multiply(L.color),B(A,da,ha,la,N,ea,kb,Ka),!0===U.wireframe?E(aa,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(aa)):U instanceof THREE.MeshNormalMaterial?
|
|
|
+(Q=void 0,U.shading==THREE.FlatShading?(Q=L.normalModelView,aa.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5),B(A,da,ha,la,N,ea,kb,Ka),!0===U.wireframe?E(aa,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):F(aa)):U.shading==THREE.SmoothShading&&(Q=L.vertexNormalsModelView[0],W.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5),Q=L.vertexNormalsModelView[1],X.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5),Q=L.vertexNormalsModelView[3],Y.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5),
|
|
|
+Q=L.vertexNormalsModelView[2],ia.setRGB(Q.x,Q.y,Q.z).multiplyScalar(0.5).addScalar(0.5),ya=H(W,X,Y,ia),y(A,da,ha,la,kb,Ka),J(A,da,ha,la,kb,Ka,0,0,1,0,0,1,ya),y(db,La,N,ea,pa,na),J(db,La,N,ea,pa,na,1,0,1,1,0,1,ya))):U instanceof THREE.MeshDepthMaterial&&(Ua=n.near,lb=n.far,W.r=W.g=W.b=1-j(Q.positionScreen.z*Q.positionScreen.w,Ua,lb),X.r=X.g=X.b=1-j(va.positionScreen.z*va.positionScreen.w,Ua,lb),Y.r=Y.g=Y.b=1-j(Wa.positionScreen.z*Wa.positionScreen.w,Ua,lb),ia.r=ia.g=ia.b=1-j(jb.positionScreen.z*jb.positionScreen.w,
|
|
|
+Ua,lb),ya=H(W,X,Y,ia),y(A,da,ha,la,kb,Ka),J(A,da,ha,la,kb,Ka,0,0,1,0,0,1,ya),y(db,La,N,ea,pa,na),J(db,La,N,ea,pa,na,1,0,1,1,0,1,ya))))}ta.union(Ja)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -364,64 +365,64 @@ g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.create
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(a.__colorArray=new Float32Array(3*i));if(p){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(p=a.numMorphTargets;c<
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p;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(p=a.numMorphNormals;c<p;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var n in d.attributes){var j=d.attributes[n],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
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"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=n,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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-THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Ta[a]||(k.enableVertexAttribArray(a),Ta[a]=!0)}function i(){for(var a in Ta)Ta[a]&&(k.disableVertexAttribArray(a),Ta[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ta=Za=null,Ka=pa=V=W=oa=kb=ia=-1,$a=!0,a[d].render(b,
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-c,Tb,Ub),ta=Za=null,Ka=pa=V=W=oa=kb=ia=-1,$a=!0}function l(a,b,c,d,e,f,g,h){var i,k,j,p;b?(k=a.length-1,p=b=-1):(k=0,b=a.length,p=1);for(var m=k;m!==b;m+=p)if(i=a[m],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&N.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);N.setDepthTest(i.depthTest);N.setDepthWrite(i.depthWrite);K(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}N.setMaterialFaces(i);j instanceof THREE.BufferGeometry?N.renderBufferDirect(d,e,
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+THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Sa[a]||(k.enableVertexAttribArray(a),Sa[a]=!0)}function i(){for(var a in Sa)Sa[a]&&(k.disableVertexAttribArray(a),Sa[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return b[0]-a[0]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)na=Ka=null,La=pa=Y=X=sa=Za=ia=-1,Qa=!0,a[d].render(b,
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+c,Sb,Tb),na=Ka=null,La=pa=Y=X=sa=Za=ia=-1,Qa=!0}function l(a,b,c,d,e,f,g,h){var i,k,j,p;b?(k=a.length-1,p=b=-1):(k=0,b=a.length,p=1);for(var m=k;m!==b;m+=p)if(i=a[m],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&N.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);N.setDepthTest(i.depthTest);N.setDepthWrite(i.depthWrite);K(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}N.setMaterialFaces(i);j instanceof THREE.BufferGeometry?N.renderBufferDirect(d,e,
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f,i,j,k):N.renderBuffer(d,e,f,i,j,k)}}function r(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&N.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);N.setDepthTest(h.depthTest);N.setDepthWrite(h.depthWrite);K(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}N.renderImmediateObject(c,d,e,h,i)}}function s(a,b){var e,f,g,h;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=
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-new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",gc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;if(void 0===f.geometryGroups){i=f;var p,m,l,q,r;j={};var s=i.morphTargets.length,
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+new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",fc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;if(void 0===f.geometryGroups){i=f;var p,m,l,q,r;j={};var s=i.morphTargets.length,
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|
t=i.morphNormals.length,u=g instanceof THREE.MeshFaceMaterial;i.geometryGroups={};g=0;for(p=i.faces.length;g<p;g++)m=i.faces[g],l=u?m.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=m instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+q&&(j[l].counter+=1,r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&
|
|
|
-(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),m instanceof THREE.Face3?i.geometryGroups[r].faces3.push(g):i.geometryGroups[r].faces4.push(g),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(h in i.geometryGroups)i.geometryGroups[h].id=Z++,i.geometryGroupsList.push(i.geometryGroups[h])}for(e in f.geometryGroups)if(h=f.geometryGroups[e],!h.__webglVertexBuffer){i=h;i.__webglVertexBuffer=k.createBuffer();i.__webglNormalBuffer=k.createBuffer();
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+(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t})),m instanceof THREE.Face3?i.geometryGroups[r].faces3.push(g):i.geometryGroups[r].faces4.push(g),i.geometryGroups[r].vertices+=q;i.geometryGroupsList=[];for(h in i.geometryGroups)i.geometryGroups[h].id=aa++,i.geometryGroupsList.push(i.geometryGroups[h])}for(e in f.geometryGroups)if(h=f.geometryGroups[e],!h.__webglVertexBuffer){i=h;i.__webglVertexBuffer=k.createBuffer();i.__webglNormalBuffer=k.createBuffer();
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|
i.__webglTangentBuffer=k.createBuffer();i.__webglColorBuffer=k.createBuffer();i.__webglUVBuffer=k.createBuffer();i.__webglUV2Buffer=k.createBuffer();i.__webglSkinIndicesBuffer=k.createBuffer();i.__webglSkinWeightsBuffer=k.createBuffer();i.__webglFaceBuffer=k.createBuffer();i.__webglLineBuffer=k.createBuffer();s=j=void 0;if(i.numMorphTargets){i.__webglMorphTargetsBuffers=[];j=0;for(s=i.numMorphTargets;j<s;j++)i.__webglMorphTargetsBuffers.push(k.createBuffer())}if(i.numMorphNormals){i.__webglMorphNormalsBuffers=
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|
[];j=0;for(s=i.numMorphNormals;j<s;j++)i.__webglMorphNormalsBuffers.push(k.createBuffer())}N.info.memory.geometries++;d(h,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Ribbon?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglNormalBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,
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|
h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__normalArray=new Float32Array(3*i),h.__webglVertexCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.normalsNeedUpdate=!0):a instanceof THREE.Line?f.__webglVertexBuffer||(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),h.__webglLineDistanceBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*
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i),h.__lineDistanceArray=new Float32Array(1*i),h.__webglLineCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(h=f,h.__webglVertexBuffer=k.createBuffer(),h.__webglColorBuffer=k.createBuffer(),N.info.memory.geometries++,h=f,i=h.vertices.length,h.__vertexArray=new Float32Array(3*i),h.__colorArray=new Float32Array(3*i),h.__sortArray=[],h.__webglParticleCount=i,c(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
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!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)n(b.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],n(b.__webglObjects,h,a)}else a instanceof THREE.Ribbon||a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,n(b.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?b.__webglObjectsImmediate.push({object:a,opaque:null,transparent:null}):
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a instanceof THREE.Sprite?b.__webglSprites.push(a):a instanceof THREE.LensFlare&&b.__webglFlares.push(a);a.__webglActive=!0}}function n(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function y(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Ribbon||a instanceof THREE.Line?x(b.__webglObjects,
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-a):a instanceof THREE.Sprite?t(b.__webglSprites,a):a instanceof THREE.LensFlare?t(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function E(a,b,c,d,e){la=0;d.needsUpdate&&(d.program&&da(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&
|
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|
-(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Za&&(k.useProgram(g),Za=g,f=!0);d.id!==Ka&&(Ka=d.id,f=!0);if(f||a!==ta)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==ta&&(ta=a);if(d.skinning)if(Vb&&e.useVertexTexture){if(null!==h.boneTexture){var j=J();k.uniform1i(h.boneTexture,j);N.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);
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|
-if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if($a){for(var p,l=j=0,m=0,n,q,r,s=Bb,t=s.directional.colors,u=s.directional.positions,x=s.point.colors,y=s.point.positions,E=s.point.distances,C=s.spot.colors,G=s.spot.positions,H=s.spot.distances,D=s.spot.directions,L=s.spot.anglesCos,K=
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|
-s.spot.exponents,O=s.hemi.skyColors,A=s.hemi.groundColors,R=s.hemi.positions,U=0,P=0,fa=0,W=0,Z=0,S=0,T=0,Q=0,aa=p=0,c=r=aa=0,f=b.length;c<f;c++)p=b[c],p.onlyShadow||(n=p.color,q=p.intensity,r=p.distance,p instanceof THREE.AmbientLight?p.visible&&(N.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,m+=n.b*n.b):(j+=n.r,l+=n.g,m+=n.b)):p instanceof THREE.DirectionalLight?(Z+=1,p.visible&&(qa.getPositionFromMatrix(p.matrixWorld),Na.getPositionFromMatrix(p.target.matrixWorld),qa.sub(Na),qa.normalize(),0===qa.x&&0===
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|
-qa.y&&0===qa.z||(p=3*U,u[p]=qa.x,u[p+1]=qa.y,u[p+2]=qa.z,N.gammaInput?F(t,p,n,q*q):z(t,p,n,q),U+=1))):p instanceof THREE.PointLight?(S+=1,p.visible&&(aa=3*P,N.gammaInput?F(x,aa,n,q*q):z(x,aa,n,q),Na.getPositionFromMatrix(p.matrixWorld),y[aa]=Na.x,y[aa+1]=Na.y,y[aa+2]=Na.z,E[P]=r,P+=1)):p instanceof THREE.SpotLight?(T+=1,p.visible&&(aa=3*fa,N.gammaInput?F(C,aa,n,q*q):z(C,aa,n,q),Na.getPositionFromMatrix(p.matrixWorld),G[aa]=Na.x,G[aa+1]=Na.y,G[aa+2]=Na.z,H[fa]=r,qa.copy(Na),Na.getPositionFromMatrix(p.target.matrixWorld),
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|
-qa.sub(Na),qa.normalize(),D[aa]=qa.x,D[aa+1]=qa.y,D[aa+2]=qa.z,L[fa]=Math.cos(p.angle),K[fa]=p.exponent,fa+=1)):p instanceof THREE.HemisphereLight&&(Q+=1,p.visible&&(qa.getPositionFromMatrix(p.matrixWorld),qa.normalize(),0===qa.x&&0===qa.y&&0===qa.z||(r=3*W,R[r]=qa.x,R[r+1]=qa.y,R[r+2]=qa.z,n=p.color,p=p.groundColor,N.gammaInput?(q*=q,F(O,r,n,q),F(A,r,p,q)):(z(O,r,n,q),z(A,r,p,q)),W+=1))));c=3*U;for(f=Math.max(t.length,3*Z);c<f;c++)t[c]=0;c=3*P;for(f=Math.max(x.length,3*S);c<f;c++)x[c]=0;c=3*fa;for(f=
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|
-Math.max(C.length,3*T);c<f;c++)C[c]=0;c=3*W;for(f=Math.max(O.length,3*Q);c<f;c++)O[c]=0;c=3*W;for(f=Math.max(A.length,3*Q);c<f;c++)A[c]=0;s.directional.length=U;s.point.length=P;s.spot.length=fa;s.hemi.length=W;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=m;$a=!1}c=Bb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
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|
+a):a instanceof THREE.Sprite?t(b.__webglSprites,a):a instanceof THREE.LensFlare?t(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function E(a,b,c,d,e){W=0;d.needsUpdate&&(d.program&&oc(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&
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|
+(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Ka&&(k.useProgram(g),Ka=g,f=!0);d.id!==La&&(La=d.id,f=!0);if(f||a!==na)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==na&&(na=a);if(d.skinning)if(dc&&e.useVertexTexture){if(null!==h.boneTexture){var j=J();k.uniform1i(h.boneTexture,j);N.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);
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|
+if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Qa){for(var p,l=j=0,m=0,n,q,r,s=ub,t=s.directional.colors,u=s.directional.positions,x=s.point.colors,y=s.point.positions,E=s.point.distances,C=s.spot.colors,G=s.spot.positions,H=s.spot.distances,D=s.spot.directions,L=s.spot.anglesCos,K=
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|
|
+s.spot.exponents,O=s.hemi.skyColors,A=s.hemi.groundColors,U=s.hemi.positions,P=0,V=0,ea=0,X=0,aa=0,S=0,T=0,R=0,Q=p=0,c=r=Q=0,f=b.length;c<f;c++)p=b[c],p.onlyShadow||(n=p.color,q=p.intensity,r=p.distance,p instanceof THREE.AmbientLight?p.visible&&(N.gammaInput?(j+=n.r*n.r,l+=n.g*n.g,m+=n.b*n.b):(j+=n.r,l+=n.g,m+=n.b)):p instanceof THREE.DirectionalLight?(aa+=1,p.visible&&(za.getPositionFromMatrix(p.matrixWorld),Na.getPositionFromMatrix(p.target.matrixWorld),za.sub(Na),za.normalize(),0===za.x&&0===
|
|
|
+za.y&&0===za.z||(p=3*P,u[p]=za.x,u[p+1]=za.y,u[p+2]=za.z,N.gammaInput?F(t,p,n,q*q):z(t,p,n,q),P+=1))):p instanceof THREE.PointLight?(S+=1,p.visible&&(Q=3*V,N.gammaInput?F(x,Q,n,q*q):z(x,Q,n,q),Na.getPositionFromMatrix(p.matrixWorld),y[Q]=Na.x,y[Q+1]=Na.y,y[Q+2]=Na.z,E[V]=r,V+=1)):p instanceof THREE.SpotLight?(T+=1,p.visible&&(Q=3*ea,N.gammaInput?F(C,Q,n,q*q):z(C,Q,n,q),Na.getPositionFromMatrix(p.matrixWorld),G[Q]=Na.x,G[Q+1]=Na.y,G[Q+2]=Na.z,H[ea]=r,za.copy(Na),Na.getPositionFromMatrix(p.target.matrixWorld),
|
|
|
+za.sub(Na),za.normalize(),D[Q]=za.x,D[Q+1]=za.y,D[Q+2]=za.z,L[ea]=Math.cos(p.angle),K[ea]=p.exponent,ea+=1)):p instanceof THREE.HemisphereLight&&(R+=1,p.visible&&(za.getPositionFromMatrix(p.matrixWorld),za.normalize(),0===za.x&&0===za.y&&0===za.z||(r=3*X,U[r]=za.x,U[r+1]=za.y,U[r+2]=za.z,n=p.color,p=p.groundColor,N.gammaInput?(q*=q,F(O,r,n,q),F(A,r,p,q)):(z(O,r,n,q),z(A,r,p,q)),X+=1))));c=3*P;for(f=Math.max(t.length,3*aa);c<f;c++)t[c]=0;c=3*V;for(f=Math.max(x.length,3*S);c<f;c++)x[c]=0;c=3*ea;for(f=
|
|
|
+Math.max(C.length,3*T);c<f;c++)C[c]=0;c=3*X;for(f=Math.max(O.length,3*R);c<f;c++)O[c]=0;c=3*X;for(f=Math.max(A.length,3*R);c<f;c++)A[c]=0;s.directional.length=P;s.point.length=V;s.spot.length=ea;s.hemi.length=X;s.ambient[0]=j;s.ambient[1]=l;s.ambient[2]=m;Qa=!1}c=ub;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=
|
|
|
c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
-d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;N.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var V;d.map?V=d.map:d.specularMap?V=d.specularMap:d.normalMap?V=d.normalMap:d.bumpMap&&(V=d.bumpMap);void 0!==V&&(c=V.offset,
|
|
|
-V=V.repeat,i.offsetRepeat.value.set(c.x,c.y,V.x,V.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=
|
|
|
+d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;N.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var Y;d.map?Y=d.map:d.specularMap?Y=d.specularMap:d.normalMap?Y=d.normalMap:d.bumpMap&&(Y=d.bumpMap);void 0!==Y&&(c=Y.offset,
|
|
|
+Y=Y.repeat,i.offsetRepeat.value.set(c.x,c.y,Y.x,Y.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=
|
|
|
d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=M.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,
|
|
|
i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=
|
|
|
-d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=V=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[V]=j.shadowMap,i.shadowMapSize.value[V]=j.shadowMapSize,i.shadowMatrix.value[V]=j.shadowMatrix,i.shadowDarkness.value[V]=j.shadowDarkness,i.shadowBias.value[V]=j.shadowBias,V++}b=d.uniformsList;i=0;for(V=b.length;i<V;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
|
|
|
+d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Y=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[Y]=j.shadowMap,i.shadowMapSize.value[Y]=j.shadowMapSize,i.shadowMatrix.value[Y]=j.shadowMatrix,i.shadowDarkness.value[Y]=j.shadowDarkness,i.shadowBias.value[Y]=j.shadowBias,Y++}b=d.uniformsList;i=0;for(Y=b.length;i<Y;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===
|
|
|
l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)s=2*l,c._array[s]=j[l].x,c._array[s+
|
|
|
1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)s=3*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)s=4*l,c._array[s]=j[l].x,c._array[s+1]=j[l].y,c._array[s+2]=j[l].z,c._array[s+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),
|
|
|
j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(s=j,j=J(),k.uniform1i(f,j),s)if(s.image instanceof Array&&6===s.image.length){if(c=s,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+
|
|
|
-f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)N.autoScaleCubemaps&&!f?(m=j,s=l,t=c.image[l],x=Hc,t.width<=x&&t.height<=x||(y=Math.max(t.width,t.height),u=Math.floor(t.width*x/y),x=Math.floor(t.height*x/y),y=document.createElement("canvas"),y.width=u,y.height=x,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,x),t=y),m[s]=t):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
|
|
|
+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)N.autoScaleCubemaps&&!f?(m=j,s=l,t=c.image[l],x=Gc,t.width<=x&&t.height<=x||(y=Math.max(t.width,t.height),u=Math.floor(t.width*x/y),x=Math.floor(t.height*x/y),y=document.createElement("canvas"),y.width=u,y.height=x,y.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,u,x),t=y),m[s]=t):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
|
|
|
1)&&0===(l.height&l.height-1);s=I(c.format);t=I(c.type);B(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){x=j[l].mipmaps;y=0;for(E=x.length;y<E;y++)u=x[y],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,y,s,u.width,u.height,0,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,s,s,t,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else s instanceof
|
|
|
THREE.WebGLRenderTargetCube?(c=s,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):N.setTexture(s,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=J();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)s=c.value[l],j=c._array[l],s&&N.setTexture(s,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)Na.getPositionFromMatrix(a.matrixWorld),k.uniform3f(h.cameraPosition,
|
|
|
-Na.x,Na.y,Na.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function J(){var a=la;a>=cc&&console.warn("WebGLRenderer: trying to use "+
|
|
|
-a+" texture units while this GPU supports only "+cc);la+=1;return a}function F(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function H(a){a!==Sa&&(k.lineWidth(a),Sa=a)}function K(a,b,c){Wa!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Wa=a);if(a&&(Ra!==b||Aa!==c))k.polygonOffset(b,c),Ra=b,Aa=c}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function L(a,
|
|
|
+Na.x,Na.y,Na.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function J(){var a=W;a>=ac&&console.warn("WebGLRenderer: trying to use "+
|
|
|
+a+" texture units while this GPU supports only "+ac);W+=1;return a}function F(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function H(a){a!==Va&&(k.lineWidth(a),Va=a)}function K(a,b,c){Ua!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Ua=a);if(a&&(lb!==b||ya!==c))k.polygonOffset(b,c),lb=b,ya=c}function G(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function L(a,
|
|
|
b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(G(b)),null):c}function B(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,I(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,I(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,I(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,I(b.minFilter))):(k.texParameteri(a,
|
|
|
-k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter)));if(lb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,lb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,dc)),b.__oldAnisotropy=b.anisotropy}function P(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
|
|
|
+k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter)));if($a&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,$a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,bc)),b.__oldAnisotropy=b.anisotropy}function V(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
|
|
|
b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function I(a){if(a===
|
|
|
THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
|
|
|
if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
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|
|
if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
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|
|
-if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==Va){if(a===THREE.RGB_S3TC_DXT1_Format)return Va.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
|
-if(a===THREE.RGBA_S3TC_DXT1_Format)return Va.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Va.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Va.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),U=void 0!==a.precision?a.precision:"highp",ea=void 0!==a.alpha?a.alpha:!0,xa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ma=void 0!==
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|
|
-a.antialias?a.antialias:!1,A=void 0!==a.stencil?a.stencil:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),na=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),ha.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),na=a.clearAlpha);this.domElement=
|
|
|
+if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==Ta){if(a===THREE.RGB_S3TC_DXT1_Format)return Ta.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
|
+if(a===THREE.RGBA_S3TC_DXT1_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.precision?a.precision:"highp",ja=void 0!==a.alpha?a.alpha:!0,oa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,gb=void 0!==
|
|
|
+a.antialias?a.antialias:!1,A=void 0!==a.stencil?a.stencil:!0,da=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),la=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),ha.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),la=a.clearAlpha);this.domElement=
|
|
|
M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
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|
-!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,fa=[],jb=0,Za=null,db=null,Ka=-1,pa=null,ta=null,Z=0,la=0,W=-1,V=-1,ia=-1,ga=-1,ka=-1,Qa=-1,kb=-1,oa=-1,Wa=null,Ra=null,Aa=null,Sa=null,rb=0,Ob=0,Lb=0,Pb=0,Tb=0,Ub=0,Ta={},va=new THREE.Frustum,Ja=new THREE.Matrix4,sb=new THREE.Matrix4,Na=new THREE.Vector3,qa=new THREE.Vector3,
|
|
|
-$a=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Cb,Ua,lb,Va;try{if(!(k=M.getContext("experimental-webgl",{alpha:ea,premultipliedAlpha:xa,antialias:Ma,stencil:A,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(Db){console.error(Db)}Cb=k.getExtension("OES_texture_float");
|
|
|
-Ua=k.getExtension("OES_standard_derivatives");lb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Va=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Cb||console.log("THREE.WebGLRenderer: Float textures not supported.");Ua||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
|
|
|
-lb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Va||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
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|
|
-k.ONE_MINUS_SRC_ALPHA);k.clearColor(ha.r,ha.g,ha.b,na);this.context=k;var cc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Gc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Hc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),dc=lb?k.getParameter(lb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<Gc,Vb=ec&&Cb;Va&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Lc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
|
|
|
-k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Mc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Jc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
|
|
|
-k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Ic=0<Kc.precision&&0<Mc.precision,fc=0<Lc.precision&&0<Jc.precision;"highp"===U&&!Ic&&(fc?(U="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(U="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===U&&!fc&&(U="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};
|
|
|
-this.supportsFloatTextures=function(){return Cb};this.supportsStandardDerivatives=function(){return Ua};this.supportsCompressedTextureS3TC=function(){return Va};this.getMaxAnisotropy=function(){return dc};this.getPrecision=function(){return U};this.setSize=function(a,b,c){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){rb=void 0!==a?a:0;Ob=void 0!==b?b:0;
|
|
|
-Lb=void 0!==c?c:M.width;Pb=void 0!==d?d:M.height;k.viewport(rb,Ob,Lb,Pb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ha.set(a);na=void 0!==b?b:1;k.clearColor(ha.r,ha.g,ha.b,na)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};
|
|
|
-this.getClearAlpha=function(){return na};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Za=null;Ka=pa=oa=kb=ia=-1;$a=!0;
|
|
|
-V=W=-1;this.shadowMapPlugin.update(a,b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);
|
|
|
+!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,ea=[],kb=0,Ka=null,db=null,La=-1,pa=null,na=null,aa=0,W=0,X=-1,Y=-1,ia=-1,fa=-1,ga=-1,Ea=-1,Za=-1,sa=-1,Ua=null,lb=null,ya=null,Va=null,rb=0,Eb=0,Nb=0,Kb=0,Sb=0,Tb=0,Sa={},ta=new THREE.Frustum,Ja=new THREE.Matrix4,sb=new THREE.Matrix4,Na=new THREE.Vector3,za=new THREE.Vector3,
|
|
|
+Qa=!0,ub={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Ab,Oa,$a,Ta;try{if(!(k=M.getContext("experimental-webgl",{alpha:ja,premultipliedAlpha:oa,antialias:gb,stencil:A,preserveDrawingBuffer:da})))throw"Error creating WebGL context.";}catch(Bb){console.error(Bb)}Ab=k.getExtension("OES_texture_float");
|
|
|
+Oa=k.getExtension("OES_standard_derivatives");$a=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ta=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Ab||console.log("THREE.WebGLRenderer: Float textures not supported.");Oa||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
|
|
|
+$a||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ta||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
|
|
|
+k.ONE_MINUS_SRC_ALPHA);k.clearColor(ha.r,ha.g,ha.b,la);this.context=k;var ac=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Fc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Gc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),bc=$a?k.getParameter($a.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cc=0<Fc,dc=cc&&Ab;Ta&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Jc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Kc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
|
|
|
+k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Lc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Ic=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
|
|
|
+k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Hc=0<Jc.precision&&0<Lc.precision,ec=0<Kc.precision&&0<Ic.precision;"highp"===P&&!Hc&&(ec?(P="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(P="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===P&&!ec&&(P="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return cc};
|
|
|
+this.supportsFloatTextures=function(){return Ab};this.supportsStandardDerivatives=function(){return Oa};this.supportsCompressedTextureS3TC=function(){return Ta};this.getMaxAnisotropy=function(){return bc};this.getPrecision=function(){return P};this.setSize=function(a,b,c){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){rb=void 0!==a?a:0;Eb=void 0!==b?b:0;
|
|
|
+Nb=void 0!==c?c:M.width;Kb=void 0!==d?d:M.height;k.viewport(rb,Eb,Nb,Kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ha.set(a);la=void 0!==b?b:1;k.clearColor(ha.r,ha.g,ha.b,la)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};
|
|
|
+this.getClearAlpha=function(){return la};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ka=null;La=pa=sa=Za=ia=-1;Qa=!0;
|
|
|
+Y=X=-1;this.shadowMapPlugin.update(a,b)};var fc=function(a){a=a.target;a.removeEventListener("dispose",fc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);
|
|
|
void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,
|
|
|
-f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},oc=function(a){a=a.target;a.removeEventListener("dispose",oc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},R=function(a){a=a.target;a.removeEventListener("dispose",
|
|
|
-R);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pc=function(a){a=a.target;a.removeEventListener("dispose",pc);da(a)},da=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=fa.length;a<c;a++)if(d=
|
|
|
-fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;k.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=
|
|
|
+f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},nc=function(a){a=a.target;a.removeEventListener("dispose",nc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},U=function(a){a=a.target;a.removeEventListener("dispose",
|
|
|
+U);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},Q=function(a){a=a.target;a.removeEventListener("dispose",Q);oc(a)},oc=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ea.length;a<c;a++)if(d=
|
|
|
+ea[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ea.length;a<c;a++)d=ea[a],d.program!==b&&e.push(d);ea=e;k.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=
|
|
|
k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,p,m,n,q=3*a.count;for(n=0;n<q;n+=9)m=a.normalArray,d=m[n],e=m[n+1],f=m[n+2],g=m[n+3],i=m[n+4],l=m[n+5],h=m[n+6],j=m[n+7],
|
|
|
p=m[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+p)/3,m[n]=d,m[n+1]=e,m[n+2]=f,m[n+3]=d,m[n+4]=e,m[n+5]=f,m[n+6]=d,m[n+7]=e,m[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,
|
|
|
0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,l;g=E(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+2*g.id+(d.wireframe?1:0);g!==pa&&(pa=g,c=!0);c&&
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@@ -436,82 +437,82 @@ j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.b
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e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,
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e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(H(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,
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e.__webglFaceCount,k.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,H(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,
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-0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;Ka=-1;$a=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);va.setFromMatrix(Ja);this.autoUpdateObjects&&this.initWebGLObjects(a);
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-p(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||va.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
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+0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;La=-1;Qa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ta.setFromMatrix(Ja);this.autoUpdateObjects&&this.initWebGLObjects(a);
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+p(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ta.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
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n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,q=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=q.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Na.getPositionFromMatrix(g.matrixWorld),Na.applyProjection(Ja),
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f.z=Na.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),
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K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,i,m,!0,d),r(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),l(a.__webglObjects,!0,"opaque",b,i,m,!1,d),r(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),l(a.__webglObjects,!1,"transparent",b,i,m,!0,d),r(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));p(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&
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-(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=E(a,b,c,d,e);pa=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,va):e.render(function(a){N.renderBufferImmediate(a,
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+(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=E(a,b,c,d,e);pa=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ta):e.render(function(a){N.renderBufferImmediate(a,
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f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),s(h,a));var i=h,j=i.geometry,l=void 0,p=
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void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,t=!j.dynamic,x=j.attributes,z=void 0,B=void 0;for(z in x)B=x[z],B.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,B.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,B.buffer),k.bufferData(k.ARRAY_BUFFER,B.array,r)),B.needsUpdate=!1),t&&!B.dynamic&&delete B.array}else if(i instanceof THREE.Mesh){for(var E=0,F=j.geometryGroupsList.length;E<F;E++)if(l=j.geometryGroupsList[E],
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-n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(C.__inittedArrays){var L=f(H),K=H.vertexColors?H.vertexColors:!1,N=g(H),M=L===THREE.SmoothShading,D=void 0,A=void 0,fa=void 0,O=void 0,U=void 0,R=void 0,P=void 0,W=void 0,V=void 0,Z=void 0,la=void 0,S=void 0,T=void 0,Q=void 0,aa=void 0,ta=void 0,
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|
-ca=void 0,da=void 0,Za=void 0,ea=void 0,ga=void 0,ia=void 0,jb=void 0,ha=void 0,ka=void 0,pa=void 0,na=void 0,oa=void 0,Ka=void 0,db=void 0,xa=void 0,qa=void 0,va=void 0,Aa=void 0,Qa=void 0,wa=void 0,$a=void 0,Ma=void 0,Ua=void 0,Wa=void 0,ab=void 0,kb=void 0,Xa=void 0,Ya=void 0,Ra=void 0,Sa=void 0,La=0,Pa=0,Ta=0,Va=0,xb=0,hb=0,Ba=0,mb=0,Oa=0,Y=0,ja=0,w=0,ya=void 0,bb=C.__vertexArray,lb=C.__uvArray,rb=C.__uv2Array,yb=C.__normalArray,Fa=C.__tangentArray,cb=C.__colorArray,Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,
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-Bb=C.__morphTargetsArrays,Cb=C.__morphNormalsArrays,Db=C.__webglCustomAttributesList,v=void 0,Gb=C.__faceArray,tb=C.__lineArray,nb=J.geometry,Ob=nb.elementsNeedUpdate,Lb=nb.uvsNeedUpdate,Pb=nb.normalsNeedUpdate,Tb=nb.tangentsNeedUpdate,Ub=nb.colorsNeedUpdate,ec=nb.morphTargetsNeedUpdate,Wb=nb.vertices,ra=C.faces3,sa=C.faces4,ib=nb.faces,Vb=nb.faceVertexUvs[0],Pc=nb.faceVertexUvs[1],Xb=nb.skinIndices,Qb=nb.skinWeights,Rb=nb.morphTargets,qc=nb.morphNormals;if(nb.verticesNeedUpdate){D=0;for(A=ra.length;D<
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-A;D++)O=ib[ra[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],bb[Pa]=S.x,bb[Pa+1]=S.y,bb[Pa+2]=S.z,bb[Pa+3]=T.x,bb[Pa+4]=T.y,bb[Pa+5]=T.z,bb[Pa+6]=Q.x,bb[Pa+7]=Q.y,bb[Pa+8]=Q.z,Pa+=9;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],aa=Wb[O.d],bb[Pa]=S.x,bb[Pa+1]=S.y,bb[Pa+2]=S.z,bb[Pa+3]=T.x,bb[Pa+4]=T.y,bb[Pa+5]=T.z,bb[Pa+6]=Q.x,bb[Pa+7]=Q.y,bb[Pa+8]=Q.z,bb[Pa+9]=aa.x,bb[Pa+10]=aa.y,bb[Pa+11]=aa.z,Pa+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,bb,G)}if(ec){ab=
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-0;for(kb=Rb.length;ab<kb;ab++){D=ja=0;for(A=ra.length;D<A;D++)Ra=ra[D],O=ib[Ra],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],Xa=Bb[ab],Xa[ja]=S.x,Xa[ja+1]=S.y,Xa[ja+2]=S.z,Xa[ja+3]=T.x,Xa[ja+4]=T.y,Xa[ja+5]=T.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,H.morphNormals&&(M?(Sa=qc[ab].vertexNormals[Ra],ea=Sa.a,ga=Sa.b,ia=Sa.c):ia=ga=ea=qc[ab].faceNormals[Ra],Ya=Cb[ab],Ya[ja]=ea.x,Ya[ja+1]=ea.y,Ya[ja+2]=ea.z,Ya[ja+3]=ga.x,Ya[ja+4]=ga.y,Ya[ja+5]=ga.z,Ya[ja+6]=ia.x,Ya[ja+7]=ia.y,Ya[ja+
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-8]=ia.z),ja+=9;D=0;for(A=sa.length;D<A;D++)Ra=sa[D],O=ib[Ra],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],aa=Rb[ab].vertices[O.d],Xa=Bb[ab],Xa[ja]=S.x,Xa[ja+1]=S.y,Xa[ja+2]=S.z,Xa[ja+3]=T.x,Xa[ja+4]=T.y,Xa[ja+5]=T.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,Xa[ja+9]=aa.x,Xa[ja+10]=aa.y,Xa[ja+11]=aa.z,H.morphNormals&&(M?(Sa=qc[ab].vertexNormals[Ra],ea=Sa.a,ga=Sa.b,ia=Sa.c,jb=Sa.d):jb=ia=ga=ea=qc[ab].faceNormals[Ra],Ya=Cb[ab],Ya[ja]=ea.x,Ya[ja+1]=ea.y,Ya[ja+2]=ea.z,Ya[ja+3]=ga.x,
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-Ya[ja+4]=ga.y,Ya[ja+5]=ga.z,Ya[ja+6]=ia.x,Ya[ja+7]=ia.y,Ya[ja+8]=ia.z,Ya[ja+9]=jb.x,Ya[ja+10]=jb.y,Ya[ja+11]=jb.z),ja+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[ab]);k.bufferData(k.ARRAY_BUFFER,Bb[ab],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[ab]),k.bufferData(k.ARRAY_BUFFER,Cb[ab],G))}}if(Qb.length){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],oa=Qb[O.a],Ka=Qb[O.b],db=Qb[O.c],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,
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-Ha[Y+6]=Ka.z,Ha[Y+7]=Ka.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,Ha[Y+11]=db.w,qa=Xb[O.a],va=Xb[O.b],Aa=Xb[O.c],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=va.x,Ga[Y+5]=va.y,Ga[Y+6]=va.z,Ga[Y+7]=va.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Y+=12;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],oa=Qb[O.a],Ka=Qb[O.b],db=Qb[O.c],xa=Qb[O.d],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ka.x,Ha[Y+5]=Ka.y,Ha[Y+6]=Ka.z,Ha[Y+7]=Ka.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,
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-Ha[Y+11]=db.w,Ha[Y+12]=xa.x,Ha[Y+13]=xa.y,Ha[Y+14]=xa.z,Ha[Y+15]=xa.w,qa=Xb[O.a],va=Xb[O.b],Aa=Xb[O.c],Qa=Xb[O.d],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=va.x,Ga[Y+5]=va.y,Ga[Y+6]=va.z,Ga[Y+7]=va.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Ga[Y+12]=Qa.x,Ga[Y+13]=Qa.y,Ga[Y+14]=Qa.z,Ga[Y+15]=Qa.w,Y+=16;0<Y&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,
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-Ha,G))}if(Ub&&K){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],P=O.vertexColors,W=O.color,3===P.length&&K===THREE.VertexColors?(ha=P[0],ka=P[1],pa=P[2]):pa=ka=ha=W,cb[Oa]=ha.r,cb[Oa+1]=ha.g,cb[Oa+2]=ha.b,cb[Oa+3]=ka.r,cb[Oa+4]=ka.g,cb[Oa+5]=ka.b,cb[Oa+6]=pa.r,cb[Oa+7]=pa.g,cb[Oa+8]=pa.b,Oa+=9;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],P=O.vertexColors,W=O.color,4===P.length&&K===THREE.VertexColors?(ha=P[0],ka=P[1],pa=P[2],na=P[3]):na=pa=ka=ha=W,cb[Oa]=ha.r,cb[Oa+1]=ha.g,cb[Oa+2]=ha.b,cb[Oa+3]=ka.r,cb[Oa+4]=
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-ka.g,cb[Oa+5]=ka.b,cb[Oa+6]=pa.r,cb[Oa+7]=pa.g,cb[Oa+8]=pa.b,cb[Oa+9]=na.r,cb[Oa+10]=na.g,cb[Oa+11]=na.b,Oa+=12;0<Oa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,cb,G))}if(Tb&&nb.hasTangents){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Ba+=12;D=0;for(A=sa.length;D<
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-A;D++)O=ib[sa[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Za=V[3],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Fa[Ba+12]=Za.x,Fa[Ba+13]=Za.y,Fa[Ba+14]=Za.z,Fa[Ba+15]=Za.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Pb&&L){D=0;for(A=ra.length;D<A;D++)if(O=ib[ra[D]],U=O.vertexNormals,R=O.normal,3===U.length&&M)for(wa=0;3>wa;wa++)Ma=
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-U[wa],yb[hb]=Ma.x,yb[hb+1]=Ma.y,yb[hb+2]=Ma.z,hb+=3;else for(wa=0;3>wa;wa++)yb[hb]=R.x,yb[hb+1]=R.y,yb[hb+2]=R.z,hb+=3;D=0;for(A=sa.length;D<A;D++)if(O=ib[sa[D]],U=O.vertexNormals,R=O.normal,4===U.length&&M)for(wa=0;4>wa;wa++)Ma=U[wa],yb[hb]=Ma.x,yb[hb+1]=Ma.y,yb[hb+2]=Ma.z,hb+=3;else for(wa=0;4>wa;wa++)yb[hb]=R.x,yb[hb+1]=R.y,yb[hb+2]=R.z,hb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yb,G)}if(Lb&&Vb&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],Z=Vb[fa],void 0!==
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-Z)for(wa=0;3>wa;wa++)Ua=Z[wa],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],Z=Vb[fa],void 0!==Z)for(wa=0;4>wa;wa++)Ua=Z[wa],lb[Ta]=Ua.x,lb[Ta+1]=Ua.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,lb,G))}if(Lb&&Pc&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],la=Pc[fa],void 0!==la)for(wa=0;3>wa;wa++)Wa=la[wa],rb[Va]=Wa.x,rb[Va+1]=Wa.y,Va+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],la=Pc[fa],void 0!==la)for(wa=0;4>wa;wa++)Wa=la[wa],rb[Va]=
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|
-Wa.x,rb[Va+1]=Wa.y,Va+=2;0<Va&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,rb,G))}if(Ob){D=0;for(A=ra.length;D<A;D++)Gb[xb]=La,Gb[xb+1]=La+1,Gb[xb+2]=La+2,xb+=3,tb[mb]=La,tb[mb+1]=La+1,tb[mb+2]=La,tb[mb+3]=La+2,tb[mb+4]=La+1,tb[mb+5]=La+2,mb+=6,La+=3;D=0;for(A=sa.length;D<A;D++)Gb[xb]=La,Gb[xb+1]=La+1,Gb[xb+2]=La+3,Gb[xb+3]=La+1,Gb[xb+4]=La+2,Gb[xb+5]=La+3,xb+=6,tb[mb]=La,tb[mb+1]=La+1,tb[mb+2]=La,tb[mb+3]=La+3,tb[mb+4]=La+1,tb[mb+5]=La+2,tb[mb+6]=La+2,tb[mb+7]=La+
|
|
|
-3,mb+=8,La+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,tb,G)}if(Db){wa=0;for($a=Db.length;wa<$a;wa++)if(v=Db[wa],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],w+=3;D=0;for(A=sa.length;D<A;D++)O=
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|
|
-ib[sa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,w+=3;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,v.array[w+3]=ya,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],
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|
|
-v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+
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|
-4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}}else if(3===v.size){var X;X="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=
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|
-T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faces"===v.boundTo){D=
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|
-0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],
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|
-v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=
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|
-T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=
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|
|
-Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)O=ib[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],
|
|
|
-v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=
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|
|
-aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+
|
|
|
-3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,
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|
|
-delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var zb=j,rc=k.DYNAMIC_DRAW,hc=void 0,ic=void 0,jc=void 0,sc=void 0,za=void 0,tc=void 0,uc=void 0,vc=void 0,
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|
|
-cc=void 0,fb=void 0,$b=void 0,Da=void 0,ob=void 0,dc=zb.vertices,fc=zb.colors,gc=zb.normals,oc=dc.length,pc=fc.length,Gc=gc.length,wc=zb.__vertexArray,xc=zb.__colorArray,yc=zb.__normalArray,Hc=zb.colorsNeedUpdate,Ic=zb.normalsNeedUpdate,Qc=zb.__webglCustomAttributesList;if(zb.verticesNeedUpdate){for(hc=0;hc<oc;hc++)sc=dc[hc],za=3*hc,wc[za]=sc.x,wc[za+1]=sc.y,wc[za+2]=sc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,wc,rc)}if(Hc){for(ic=0;ic<pc;ic++)tc=fc[ic],za=
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|
|
-3*ic,xc[za]=tc.r,xc[za+1]=tc.g,xc[za+2]=tc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,xc,rc)}if(Ic){for(jc=0;jc<Gc;jc++)uc=gc[jc],za=3*jc,yc[za]=uc.x,yc[za+1]=uc.y,yc[za+2]=uc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yc,rc)}if(Qc){vc=0;for(cc=Qc.length;vc<cc;vc++)if(Da=Qc[vc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;$b=Da.value.length;if(1===Da.size)for(fb=0;fb<$b;fb++)Da.array[fb]=Da.value[fb];
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|
-else if(2===Da.size)for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.r,Da.array[za+1]=ob.g,Da.array[za+2]=ob.b,za+=3;else for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,za+=3;else if(4===Da.size)for(fb=0;fb<$b;fb++)ob=Da.value[fb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,Da.array[za+3]=ob.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,
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|
-Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,rc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var Ab=j,zc=k.DYNAMIC_DRAW,kc=void 0,lc=void 0,mc=void 0,Ac=void 0,Ia=void 0,Bc=void 0,Vc=Ab.vertices,Wc=Ab.colors,Xc=Ab.lineDistances,Jc=Vc.length,Kc=Wc.length,Lc=Xc.length,Cc=Ab.__vertexArray,Dc=Ab.__colorArray,Yc=Ab.__lineDistanceArray,
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|
|
-Mc=Ab.colorsNeedUpdate,cd=Ab.lineDistancesNeedUpdate,Rc=Ab.__webglCustomAttributesList,Ec=void 0,Zc=void 0,gb=void 0,ac=void 0,pb=void 0,Ea=void 0;if(Ab.verticesNeedUpdate){for(kc=0;kc<Jc;kc++)Ac=Vc[kc],Ia=3*kc,Cc[Ia]=Ac.x,Cc[Ia+1]=Ac.y,Cc[Ia+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,zc)}if(Mc){for(lc=0;lc<Kc;lc++)Bc=Wc[lc],Ia=3*lc,Dc[Ia]=Bc.r,Dc[Ia+1]=Bc.g,Dc[Ia+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
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|
-Dc,zc)}if(cd){for(mc=0;mc<Lc;mc++)Yc[mc]=Xc[mc];k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Yc,zc)}if(Rc){Ec=0;for(Zc=Rc.length;Ec<Zc;Ec++)if(Ea=Rc[Ec],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;ac=Ea.value.length;if(1===Ea.size)for(gb=0;gb<ac;gb++)Ea.array[gb]=Ea.value[gb];else if(2===Ea.size)for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(gb=0;gb<ac;gb++)pb=
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|
-Ea.value[gb],Ea.array[Ia]=pb.r,Ea.array[Ia+1]=pb.g,Ea.array[Ia+2]=pb.b,Ia+=3;else for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ia+=3;else if(4===Ea.size)for(gb=0;gb<ac;gb++)pb=Ea.value[gb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ea.array[Ia+3]=pb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,zc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof
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|
|
-THREE.ParticleSystem){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Hb=j,Sc=k.DYNAMIC_DRAW,nc=i,qb=void 0,Ib=void 0,Jb=void 0,ba=void 0,Kb=void 0,Sb=void 0,Fc=Hb.vertices,Tc=Fc.length,Uc=Hb.colors,$c=Uc.length,Yb=Hb.__vertexArray,Zb=Hb.__colorArray,Mb=Hb.__sortArray,ad=Hb.verticesNeedUpdate,bd=Hb.colorsNeedUpdate,Nb=Hb.__webglCustomAttributesList,Eb=void 0,bc=void 0,ma=void 0,Fb=void 0,Ca=void 0,$=void 0;if(nc.sortParticles){sb.copy(Ja);sb.multiply(nc.matrixWorld);
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|
-for(qb=0;qb<Tc;qb++)Jb=Fc[qb],Na.copy(Jb),Na.applyProjection(sb),Mb[qb]=[Na.z,qb];Mb.sort(m);for(qb=0;qb<Tc;qb++)Jb=Fc[Mb[qb][1]],ba=3*qb,Yb[ba]=Jb.x,Yb[ba+1]=Jb.y,Yb[ba+2]=Jb.z;for(Ib=0;Ib<$c;Ib++)ba=3*Ib,Sb=Uc[Mb[Ib][1]],Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],void 0===$.boundTo||"vertices"===$.boundTo)if(ba=0,Fb=$.value.length,1===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],$.array[ma]=$.value[Kb];else if(2===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],
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|
-Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}else{if(ad)for(qb=0;qb<Tc;qb++)Jb=Fc[qb],
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|
|
-ba=3*qb,Yb[ba]=Jb.x,Yb[ba+1]=Jb.y,Yb[ba+2]=Jb.z;if(bd)for(Ib=0;Ib<$c;Ib++)Sb=Uc[Ib],ba=3*Ib,Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Fb=$.value.length,ba=0,1===$.size)for(ma=0;ma<Fb;ma++)$.array[ma]=$.value[ma];else if(2===$.size)for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=
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|
-Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}if(ad||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Hb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Yb,Sc);if(bd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Hb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Zb,
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|
-Sc);if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],$.needsUpdate||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Sc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&y(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",pc);var i,j,l,p,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?
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|
-m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,r,s;e=g=r=s=n=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&
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|
-r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=g;f=r;g=s;h=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);p=q;Vb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
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-", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Vb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,
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-boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===
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|
-THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,u,d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(x=fa.length;t<x;t++)if(d=fa[t],d.code===m){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(u in q)d=q[u],!1!==d&&(d="#define "+u+" "+d,x.push(d));d=x.join("\n");u=k.createProgram();
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|
-x=["precision "+U+" float;",d,ec?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",
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|
|
-c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":
|
|
|
-"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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-t=["precision "+U+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(C.__inittedArrays){var L=f(H),K=H.vertexColors?H.vertexColors:!1,N=g(H),M=L===THREE.SmoothShading,D=void 0,A=void 0,ea=void 0,O=void 0,U=void 0,Q=void 0,P=void 0,V=void 0,X=void 0,Y=void 0,aa=void 0,S=void 0,T=void 0,R=void 0,W=void 0,na=void 0,
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|
|
+da=void 0,Ka=void 0,ja=void 0,fa=void 0,ga=void 0,ia=void 0,kb=void 0,ha=void 0,pa=void 0,la=void 0,sa=void 0,La=void 0,db=void 0,oa=void 0,za=void 0,ta=void 0,ya=void 0,Ea=void 0,Qa=void 0,ua=void 0,gb=void 0,Oa=void 0,Ua=void 0,Za=void 0,ab=void 0,lb=void 0,Xa=void 0,Ya=void 0,Va=void 0,Sa=void 0,Ma=0,Ra=0,Ta=0,$a=0,wb=0,hb=0,Aa=0,mb=0,Pa=0,$=0,ka=0,w=0,wa=void 0,bb=C.__vertexArray,rb=C.__uvArray,ub=C.__uv2Array,xb=C.__normalArray,Fa=C.__tangentArray,cb=C.__colorArray,Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,
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|
|
+Ab=C.__morphTargetsArrays,Bb=C.__morphNormalsArrays,Eb=C.__webglCustomAttributesList,v=void 0,Fb=C.__faceArray,tb=C.__lineArray,nb=J.geometry,Nb=nb.elementsNeedUpdate,Kb=nb.uvsNeedUpdate,Sb=nb.normalsNeedUpdate,Tb=nb.tangentsNeedUpdate,cc=nb.colorsNeedUpdate,dc=nb.morphTargetsNeedUpdate,Ub=nb.vertices,qa=C.faces3,ra=C.faces4,ib=nb.faces,Oc=nb.faceVertexUvs[0],Pc=nb.faceVertexUvs[1],Vb=nb.skinIndices,Pb=nb.skinWeights,Qb=nb.morphTargets,pc=nb.morphNormals;if(nb.verticesNeedUpdate){D=0;for(A=qa.length;D<
|
|
|
+A;D++)O=ib[qa[D]],S=Ub[O.a],T=Ub[O.b],R=Ub[O.c],bb[Ra]=S.x,bb[Ra+1]=S.y,bb[Ra+2]=S.z,bb[Ra+3]=T.x,bb[Ra+4]=T.y,bb[Ra+5]=T.z,bb[Ra+6]=R.x,bb[Ra+7]=R.y,bb[Ra+8]=R.z,Ra+=9;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=Ub[O.a],T=Ub[O.b],R=Ub[O.c],W=Ub[O.d],bb[Ra]=S.x,bb[Ra+1]=S.y,bb[Ra+2]=S.z,bb[Ra+3]=T.x,bb[Ra+4]=T.y,bb[Ra+5]=T.z,bb[Ra+6]=R.x,bb[Ra+7]=R.y,bb[Ra+8]=R.z,bb[Ra+9]=W.x,bb[Ra+10]=W.y,bb[Ra+11]=W.z,Ra+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,bb,G)}if(dc){ab=
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|
+0;for(lb=Qb.length;ab<lb;ab++){D=ka=0;for(A=qa.length;D<A;D++)Va=qa[D],O=ib[Va],S=Qb[ab].vertices[O.a],T=Qb[ab].vertices[O.b],R=Qb[ab].vertices[O.c],Xa=Ab[ab],Xa[ka]=S.x,Xa[ka+1]=S.y,Xa[ka+2]=S.z,Xa[ka+3]=T.x,Xa[ka+4]=T.y,Xa[ka+5]=T.z,Xa[ka+6]=R.x,Xa[ka+7]=R.y,Xa[ka+8]=R.z,H.morphNormals&&(M?(Sa=pc[ab].vertexNormals[Va],fa=Sa.a,ga=Sa.b,ia=Sa.c):ia=ga=fa=pc[ab].faceNormals[Va],Ya=Bb[ab],Ya[ka]=fa.x,Ya[ka+1]=fa.y,Ya[ka+2]=fa.z,Ya[ka+3]=ga.x,Ya[ka+4]=ga.y,Ya[ka+5]=ga.z,Ya[ka+6]=ia.x,Ya[ka+7]=ia.y,Ya[ka+
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|
+8]=ia.z),ka+=9;D=0;for(A=ra.length;D<A;D++)Va=ra[D],O=ib[Va],S=Qb[ab].vertices[O.a],T=Qb[ab].vertices[O.b],R=Qb[ab].vertices[O.c],W=Qb[ab].vertices[O.d],Xa=Ab[ab],Xa[ka]=S.x,Xa[ka+1]=S.y,Xa[ka+2]=S.z,Xa[ka+3]=T.x,Xa[ka+4]=T.y,Xa[ka+5]=T.z,Xa[ka+6]=R.x,Xa[ka+7]=R.y,Xa[ka+8]=R.z,Xa[ka+9]=W.x,Xa[ka+10]=W.y,Xa[ka+11]=W.z,H.morphNormals&&(M?(Sa=pc[ab].vertexNormals[Va],fa=Sa.a,ga=Sa.b,ia=Sa.c,kb=Sa.d):kb=ia=ga=fa=pc[ab].faceNormals[Va],Ya=Bb[ab],Ya[ka]=fa.x,Ya[ka+1]=fa.y,Ya[ka+2]=fa.z,Ya[ka+3]=ga.x,Ya[ka+
|
|
|
+4]=ga.y,Ya[ka+5]=ga.z,Ya[ka+6]=ia.x,Ya[ka+7]=ia.y,Ya[ka+8]=ia.z,Ya[ka+9]=kb.x,Ya[ka+10]=kb.y,Ya[ka+11]=kb.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[ab]);k.bufferData(k.ARRAY_BUFFER,Ab[ab],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[ab]),k.bufferData(k.ARRAY_BUFFER,Bb[ab],G))}}if(Pb.length){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],La=Pb[O.a],db=Pb[O.b],oa=Pb[O.c],Ha[$]=La.x,Ha[$+1]=La.y,Ha[$+2]=La.z,Ha[$+3]=La.w,Ha[$+4]=db.x,Ha[$+5]=db.y,Ha[$+
|
|
|
+6]=db.z,Ha[$+7]=db.w,Ha[$+8]=oa.x,Ha[$+9]=oa.y,Ha[$+10]=oa.z,Ha[$+11]=oa.w,ta=Vb[O.a],ya=Vb[O.b],Ea=Vb[O.c],Ga[$]=ta.x,Ga[$+1]=ta.y,Ga[$+2]=ta.z,Ga[$+3]=ta.w,Ga[$+4]=ya.x,Ga[$+5]=ya.y,Ga[$+6]=ya.z,Ga[$+7]=ya.w,Ga[$+8]=Ea.x,Ga[$+9]=Ea.y,Ga[$+10]=Ea.z,Ga[$+11]=Ea.w,$+=12;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],La=Pb[O.a],db=Pb[O.b],oa=Pb[O.c],za=Pb[O.d],Ha[$]=La.x,Ha[$+1]=La.y,Ha[$+2]=La.z,Ha[$+3]=La.w,Ha[$+4]=db.x,Ha[$+5]=db.y,Ha[$+6]=db.z,Ha[$+7]=db.w,Ha[$+8]=oa.x,Ha[$+9]=oa.y,Ha[$+10]=oa.z,Ha[$+
|
|
|
+11]=oa.w,Ha[$+12]=za.x,Ha[$+13]=za.y,Ha[$+14]=za.z,Ha[$+15]=za.w,ta=Vb[O.a],ya=Vb[O.b],Ea=Vb[O.c],Qa=Vb[O.d],Ga[$]=ta.x,Ga[$+1]=ta.y,Ga[$+2]=ta.z,Ga[$+3]=ta.w,Ga[$+4]=ya.x,Ga[$+5]=ya.y,Ga[$+6]=ya.z,Ga[$+7]=ya.w,Ga[$+8]=Ea.x,Ga[$+9]=Ea.y,Ga[$+10]=Ea.z,Ga[$+11]=Ea.w,Ga[$+12]=Qa.x,Ga[$+13]=Qa.y,Ga[$+14]=Qa.z,Ga[$+15]=Qa.w,$+=16;0<$&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,
|
|
|
+Ha,G))}if(cc&&K){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],P=O.vertexColors,V=O.color,3===P.length&&K===THREE.VertexColors?(ha=P[0],pa=P[1],la=P[2]):la=pa=ha=V,cb[Pa]=ha.r,cb[Pa+1]=ha.g,cb[Pa+2]=ha.b,cb[Pa+3]=pa.r,cb[Pa+4]=pa.g,cb[Pa+5]=pa.b,cb[Pa+6]=la.r,cb[Pa+7]=la.g,cb[Pa+8]=la.b,Pa+=9;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],P=O.vertexColors,V=O.color,4===P.length&&K===THREE.VertexColors?(ha=P[0],pa=P[1],la=P[2],sa=P[3]):sa=la=pa=ha=V,cb[Pa]=ha.r,cb[Pa+1]=ha.g,cb[Pa+2]=ha.b,cb[Pa+3]=pa.r,cb[Pa+4]=
|
|
|
+pa.g,cb[Pa+5]=pa.b,cb[Pa+6]=la.r,cb[Pa+7]=la.g,cb[Pa+8]=la.b,cb[Pa+9]=sa.r,cb[Pa+10]=sa.g,cb[Pa+11]=sa.b,Pa+=12;0<Pa&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,cb,G))}if(Tb&&nb.hasTangents){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],X=O.vertexTangents,na=X[0],da=X[1],Ka=X[2],Fa[Aa]=na.x,Fa[Aa+1]=na.y,Fa[Aa+2]=na.z,Fa[Aa+3]=na.w,Fa[Aa+4]=da.x,Fa[Aa+5]=da.y,Fa[Aa+6]=da.z,Fa[Aa+7]=da.w,Fa[Aa+8]=Ka.x,Fa[Aa+9]=Ka.y,Fa[Aa+10]=Ka.z,Fa[Aa+11]=Ka.w,Aa+=12;D=0;for(A=ra.length;D<
|
|
|
+A;D++)O=ib[ra[D]],X=O.vertexTangents,na=X[0],da=X[1],Ka=X[2],ja=X[3],Fa[Aa]=na.x,Fa[Aa+1]=na.y,Fa[Aa+2]=na.z,Fa[Aa+3]=na.w,Fa[Aa+4]=da.x,Fa[Aa+5]=da.y,Fa[Aa+6]=da.z,Fa[Aa+7]=da.w,Fa[Aa+8]=Ka.x,Fa[Aa+9]=Ka.y,Fa[Aa+10]=Ka.z,Fa[Aa+11]=Ka.w,Fa[Aa+12]=ja.x,Fa[Aa+13]=ja.y,Fa[Aa+14]=ja.z,Fa[Aa+15]=ja.w,Aa+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Sb&&L){D=0;for(A=qa.length;D<A;D++)if(O=ib[qa[D]],U=O.vertexNormals,Q=O.normal,3===U.length&&M)for(ua=0;3>ua;ua++)Oa=
|
|
|
+U[ua],xb[hb]=Oa.x,xb[hb+1]=Oa.y,xb[hb+2]=Oa.z,hb+=3;else for(ua=0;3>ua;ua++)xb[hb]=Q.x,xb[hb+1]=Q.y,xb[hb+2]=Q.z,hb+=3;D=0;for(A=ra.length;D<A;D++)if(O=ib[ra[D]],U=O.vertexNormals,Q=O.normal,4===U.length&&M)for(ua=0;4>ua;ua++)Oa=U[ua],xb[hb]=Oa.x,xb[hb+1]=Oa.y,xb[hb+2]=Oa.z,hb+=3;else for(ua=0;4>ua;ua++)xb[hb]=Q.x,xb[hb+1]=Q.y,xb[hb+2]=Q.z,hb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,xb,G)}if(Kb&&Oc&&N){D=0;for(A=qa.length;D<A;D++)if(ea=qa[D],Y=Oc[ea],void 0!==
|
|
|
+Y)for(ua=0;3>ua;ua++)Ua=Y[ua],rb[Ta]=Ua.x,rb[Ta+1]=Ua.y,Ta+=2;D=0;for(A=ra.length;D<A;D++)if(ea=ra[D],Y=Oc[ea],void 0!==Y)for(ua=0;4>ua;ua++)Ua=Y[ua],rb[Ta]=Ua.x,rb[Ta+1]=Ua.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,rb,G))}if(Kb&&Pc&&N){D=0;for(A=qa.length;D<A;D++)if(ea=qa[D],aa=Pc[ea],void 0!==aa)for(ua=0;3>ua;ua++)Za=aa[ua],ub[$a]=Za.x,ub[$a+1]=Za.y,$a+=2;D=0;for(A=ra.length;D<A;D++)if(ea=ra[D],aa=Pc[ea],void 0!==aa)for(ua=0;4>ua;ua++)Za=aa[ua],ub[$a]=
|
|
|
+Za.x,ub[$a+1]=Za.y,$a+=2;0<$a&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ub,G))}if(Nb){D=0;for(A=qa.length;D<A;D++)Fb[wb]=Ma,Fb[wb+1]=Ma+1,Fb[wb+2]=Ma+2,wb+=3,tb[mb]=Ma,tb[mb+1]=Ma+1,tb[mb+2]=Ma,tb[mb+3]=Ma+2,tb[mb+4]=Ma+1,tb[mb+5]=Ma+2,mb+=6,Ma+=3;D=0;for(A=ra.length;D<A;D++)Fb[wb]=Ma,Fb[wb+1]=Ma+1,Fb[wb+2]=Ma+3,Fb[wb+3]=Ma+1,Fb[wb+4]=Ma+2,Fb[wb+5]=Ma+3,wb+=6,tb[mb]=Ma,tb[mb+1]=Ma+1,tb[mb+2]=Ma,tb[mb+3]=Ma+3,tb[mb+4]=Ma+1,tb[mb+5]=Ma+2,tb[mb+6]=Ma+2,tb[mb+7]=Ma+
|
|
|
+3,mb+=8,Ma+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Fb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,tb,G)}if(Eb){ua=0;for(gb=Eb.length;ua<gb;ua++)if(v=Eb[ua],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],w+=3;D=0;for(A=ra.length;D<A;D++)O=
|
|
|
+ib[ra[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=qa.length;D<A;D++)wa=v.value[qa[D]],v.array[w]=wa,v.array[w+1]=wa,v.array[w+2]=wa,w+=3;D=0;for(A=ra.length;D<A;D++)wa=v.value[ra[D]],v.array[w]=wa,v.array[w+1]=wa,v.array[w+2]=wa,v.array[w+3]=wa,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],
|
|
|
+v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=R.x,v.array[w+5]=R.y,w+=6;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],W=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=R.x,v.array[w+5]=R.y,v.array[w+6]=W.x,v.array[w+7]=W.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=qa.length;D<A;D++)R=T=S=wa=v.value[qa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+
|
|
|
+4]=R.x,v.array[w+5]=R.y,w+=6;D=0;for(A=ra.length;D<A;D++)W=R=T=S=wa=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=R.x,v.array[w+5]=R.y,v.array[w+6]=W.x,v.array[w+7]=W.y,w+=8}}else if(3===v.size){var Z;Z="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],
|
|
|
+v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],w+=9;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],W=v.value[O.d],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],v.array[w+9]=W[Z[0]],v.array[w+10]=W[Z[1]],v.array[w+11]=W[Z[2]],w+=12}else if("faces"===v.boundTo){D=0;
|
|
|
+for(A=qa.length;D<A;D++)R=T=S=wa=v.value[qa[D]],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],w+=9;D=0;for(A=ra.length;D<A;D++)W=R=T=S=wa=v.value[ra[D]],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],v.array[w+9]=W[Z[0]],
|
|
|
+v.array[w+10]=W[Z[1]],v.array[w+11]=W[Z[2]],w+=12}else if("faceVertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)wa=v.value[qa[D]],S=wa[0],T=wa[1],R=wa[2],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],w+=9;D=0;for(A=ra.length;D<A;D++)wa=v.value[ra[D]],S=wa[0],T=wa[1],R=wa[2],W=wa[3],v.array[w]=S[Z[0]],v.array[w+1]=S[Z[1]],v.array[w+2]=S[Z[2]],v.array[w+3]=T[Z[0]],
|
|
|
+v.array[w+4]=T[Z[1]],v.array[w+5]=T[Z[2]],v.array[w+6]=R[Z[0]],v.array[w+7]=R[Z[1]],v.array[w+8]=R[Z[2]],v.array[w+9]=W[Z[0]],v.array[w+10]=W[Z[1]],v.array[w+11]=W[Z[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)O=ib[qa[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+
|
|
|
+10]=R.z,v.array[w+11]=R.w,w+=12;D=0;for(A=ra.length;D<A;D++)O=ib[ra[D]],S=v.value[O.a],T=v.value[O.b],R=v.value[O.c],W=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,v.array[w+12]=W.x,v.array[w+13]=W.y,v.array[w+14]=W.z,v.array[w+15]=W.w,w+=16}else if("faces"===v.boundTo){D=0;for(A=qa.length;D<A;D++)R=T=S=wa=v.value[qa[D]],v.array[w]=
|
|
|
+S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,w+=12;D=0;for(A=ra.length;D<A;D++)W=R=T=S=wa=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,v.array[w+12]=W.x,v.array[w+13]=W.y,v.array[w+
|
|
|
+14]=W.z,v.array[w+15]=W.w,w+=16}else if("faceVertices"===v.boundTo){D=0;for(A=qa.length;D<A;D++)wa=v.value[qa[D]],S=wa[0],T=wa[1],R=wa[2],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,w+=12;D=0;for(A=ra.length;D<A;D++)wa=v.value[ra[D]],S=wa[0],T=wa[1],R=wa[2],W=wa[3],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+
|
|
|
+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=R.x,v.array[w+9]=R.y,v.array[w+10]=R.z,v.array[w+11]=R.w,v.array[w+12]=W.x,v.array[w+13]=W.y,v.array[w+14]=W.z,v.array[w+15]=W.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,
|
|
|
+delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var yb=j,qc=k.DYNAMIC_DRAW,gc=void 0,hc=void 0,ic=void 0,rc=void 0,xa=void 0,sc=void 0,tc=void 0,uc=void 0,ac=void 0,eb=void 0,Yb=void 0,
|
|
|
+Ca=void 0,ob=void 0,bc=yb.vertices,ec=yb.colors,fc=yb.normals,nc=bc.length,oc=ec.length,Fc=fc.length,vc=yb.__vertexArray,wc=yb.__colorArray,xc=yb.__normalArray,Gc=yb.colorsNeedUpdate,Hc=yb.normalsNeedUpdate,Qc=yb.__webglCustomAttributesList;if(yb.verticesNeedUpdate){for(gc=0;gc<nc;gc++)rc=bc[gc],xa=3*gc,vc[xa]=rc.x,vc[xa+1]=rc.y,vc[xa+2]=rc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,vc,qc)}if(Gc){for(hc=0;hc<oc;hc++)sc=ec[hc],xa=3*hc,wc[xa]=sc.r,wc[xa+1]=sc.g,
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|
|
+wc[xa+2]=sc.b;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,wc,qc)}if(Hc){for(ic=0;ic<Fc;ic++)tc=fc[ic],xa=3*ic,xc[xa]=tc.x,xc[xa+1]=tc.y,xc[xa+2]=tc.z;k.bindBuffer(k.ARRAY_BUFFER,yb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,xc,qc)}if(Qc){uc=0;for(ac=Qc.length;uc<ac;uc++)if(Ca=Qc[uc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){xa=0;Yb=Ca.value.length;if(1===Ca.size)for(eb=0;eb<Yb;eb++)Ca.array[eb]=Ca.value[eb];else if(2===Ca.size)for(eb=
|
|
|
+0;eb<Yb;eb++)ob=Ca.value[eb],Ca.array[xa]=ob.x,Ca.array[xa+1]=ob.y,xa+=2;else if(3===Ca.size)if("c"===Ca.type)for(eb=0;eb<Yb;eb++)ob=Ca.value[eb],Ca.array[xa]=ob.r,Ca.array[xa+1]=ob.g,Ca.array[xa+2]=ob.b,xa+=3;else for(eb=0;eb<Yb;eb++)ob=Ca.value[eb],Ca.array[xa]=ob.x,Ca.array[xa+1]=ob.y,Ca.array[xa+2]=ob.z,xa+=3;else if(4===Ca.size)for(eb=0;eb<Yb;eb++)ob=Ca.value[eb],Ca.array[xa]=ob.x,Ca.array[xa+1]=ob.y,Ca.array[xa+2]=ob.z,Ca.array[xa+3]=ob.w,xa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
+Ca.array,qc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var zb=j,yc=k.DYNAMIC_DRAW,jc=void 0,kc=void 0,lc=void 0,zc=void 0,Ia=void 0,Ac=void 0,Vc=zb.vertices,Wc=zb.colors,Xc=zb.lineDistances,Ic=Vc.length,Jc=Wc.length,Kc=Xc.length,Bc=zb.__vertexArray,Cc=zb.__colorArray,Yc=zb.__lineDistanceArray,Lc=zb.colorsNeedUpdate,
|
|
|
+cd=zb.lineDistancesNeedUpdate,Rc=zb.__webglCustomAttributesList,Dc=void 0,Zc=void 0,fb=void 0,Zb=void 0,pb=void 0,Da=void 0;if(zb.verticesNeedUpdate){for(jc=0;jc<Ic;jc++)zc=Vc[jc],Ia=3*jc,Bc[Ia]=zc.x,Bc[Ia+1]=zc.y,Bc[Ia+2]=zc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Bc,yc)}if(Lc){for(kc=0;kc<Jc;kc++)Ac=Wc[kc],Ia=3*kc,Cc[Ia]=Ac.r,Cc[Ia+1]=Ac.g,Cc[Ia+2]=Ac.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,yc)}if(cd){for(lc=0;lc<
|
|
|
+Kc;lc++)Yc[lc]=Xc[lc];k.bindBuffer(k.ARRAY_BUFFER,zb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Yc,yc)}if(Rc){Dc=0;for(Zc=Rc.length;Dc<Zc;Dc++)if(Da=Rc[Dc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){Ia=0;Zb=Da.value.length;if(1===Da.size)for(fb=0;fb<Zb;fb++)Da.array[fb]=Da.value[fb];else if(2===Da.size)for(fb=0;fb<Zb;fb++)pb=Da.value[fb],Da.array[Ia]=pb.x,Da.array[Ia+1]=pb.y,Ia+=2;else if(3===Da.size)if("c"===Da.type)for(fb=0;fb<Zb;fb++)pb=Da.value[fb],Da.array[Ia]=
|
|
|
+pb.r,Da.array[Ia+1]=pb.g,Da.array[Ia+2]=pb.b,Ia+=3;else for(fb=0;fb<Zb;fb++)pb=Da.value[fb],Da.array[Ia]=pb.x,Da.array[Ia+1]=pb.y,Da.array[Ia+2]=pb.z,Ia+=3;else if(4===Da.size)for(fb=0;fb<Zb;fb++)pb=Da.value[fb],Da.array[Ia]=pb.x,Da.array[Ia+1]=pb.y,Da.array[Ia+2]=pb.z,Da.array[Ia+3]=pb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,yc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.ParticleSystem){n=
|
|
|
+e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Gb=j,Sc=k.DYNAMIC_DRAW,mc=i,qb=void 0,Hb=void 0,Ib=void 0,ca=void 0,Jb=void 0,Rb=void 0,Ec=Gb.vertices,Tc=Ec.length,Uc=Gb.colors,$c=Uc.length,Wb=Gb.__vertexArray,Xb=Gb.__colorArray,Lb=Gb.__sortArray,ad=Gb.verticesNeedUpdate,bd=Gb.colorsNeedUpdate,Mb=Gb.__webglCustomAttributesList,Cb=void 0,$b=void 0,ma=void 0,Db=void 0,Ba=void 0,ba=void 0;if(mc.sortParticles){sb.copy(Ja);sb.multiply(mc.matrixWorld);for(qb=
|
|
|
+0;qb<Tc;qb++)Ib=Ec[qb],Na.copy(Ib),Na.applyProjection(sb),Lb[qb]=[Na.z,qb];Lb.sort(m);for(qb=0;qb<Tc;qb++)Ib=Ec[Lb[qb][1]],ca=3*qb,Wb[ca]=Ib.x,Wb[ca+1]=Ib.y,Wb[ca+2]=Ib.z;for(Hb=0;Hb<$c;Hb++)ca=3*Hb,Rb=Uc[Lb[Hb][1]],Xb[ca]=Rb.r,Xb[ca+1]=Rb.g,Xb[ca+2]=Rb.b;if(Mb){Cb=0;for($b=Mb.length;Cb<$b;Cb++)if(ba=Mb[Cb],void 0===ba.boundTo||"vertices"===ba.boundTo)if(ca=0,Db=ba.value.length,1===ba.size)for(ma=0;ma<Db;ma++)Jb=Lb[ma][1],ba.array[ma]=ba.value[Jb];else if(2===ba.size)for(ma=0;ma<Db;ma++)Jb=Lb[ma][1],
|
|
|
+Ba=ba.value[Jb],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ca+=2;else if(3===ba.size)if("c"===ba.type)for(ma=0;ma<Db;ma++)Jb=Lb[ma][1],Ba=ba.value[Jb],ba.array[ca]=Ba.r,ba.array[ca+1]=Ba.g,ba.array[ca+2]=Ba.b,ca+=3;else for(ma=0;ma<Db;ma++)Jb=Lb[ma][1],Ba=ba.value[Jb],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ba.array[ca+2]=Ba.z,ca+=3;else if(4===ba.size)for(ma=0;ma<Db;ma++)Jb=Lb[ma][1],Ba=ba.value[Jb],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ba.array[ca+2]=Ba.z,ba.array[ca+3]=Ba.w,ca+=4}}else{if(ad)for(qb=0;qb<
|
|
|
+Tc;qb++)Ib=Ec[qb],ca=3*qb,Wb[ca]=Ib.x,Wb[ca+1]=Ib.y,Wb[ca+2]=Ib.z;if(bd)for(Hb=0;Hb<$c;Hb++)Rb=Uc[Hb],ca=3*Hb,Xb[ca]=Rb.r,Xb[ca+1]=Rb.g,Xb[ca+2]=Rb.b;if(Mb){Cb=0;for($b=Mb.length;Cb<$b;Cb++)if(ba=Mb[Cb],ba.needsUpdate&&(void 0===ba.boundTo||"vertices"===ba.boundTo))if(Db=ba.value.length,ca=0,1===ba.size)for(ma=0;ma<Db;ma++)ba.array[ma]=ba.value[ma];else if(2===ba.size)for(ma=0;ma<Db;ma++)Ba=ba.value[ma],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ca+=2;else if(3===ba.size)if("c"===ba.type)for(ma=0;ma<Db;ma++)Ba=
|
|
|
+ba.value[ma],ba.array[ca]=Ba.r,ba.array[ca+1]=Ba.g,ba.array[ca+2]=Ba.b,ca+=3;else for(ma=0;ma<Db;ma++)Ba=ba.value[ma],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ba.array[ca+2]=Ba.z,ca+=3;else if(4===ba.size)for(ma=0;ma<Db;ma++)Ba=ba.value[ma],ba.array[ca]=Ba.x,ba.array[ca+1]=Ba.y,ba.array[ca+2]=Ba.z,ba.array[ca+3]=Ba.w,ca+=4}}if(ad||mc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Wb,Sc);if(bd||mc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Gb.__webglColorBuffer),
|
|
|
+k.bufferData(k.ARRAY_BUFFER,Xb,Sc);if(Mb){Cb=0;for($b=Mb.length;Cb<$b;Cb++)if(ba=Mb[Cb],ba.needsUpdate||mc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,ba.buffer),k.bufferData(k.ARRAY_BUFFER,ba.array,Sc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&y(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Q);var i,j,l,p,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":
|
|
|
+a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,r,s;e=g=r=s=n=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&
|
|
|
+g++,q instanceof THREE.PointLight&&r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=g;f=r;g=s;h=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);p=q;dc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+
|
|
|
+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:dc&&d&&d.useVertexTexture,boneTextureWidth:d&&
|
|
|
+d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,
|
|
|
+doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,u,d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(x=ea.length;t<x;t++)if(d=ea[t],d.code===m){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(u in q)d=q[u],!1!==d&&(d="#define "+u+" "+d,x.push(d));
|
|
|
+d=x.join("\n");u=k.createProgram();x=["precision "+P+" float;",d,cc?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":
|
|
|
+"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":
|
|
|
+"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+t=["precision "+P+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");x=L("vertex",x+r);t=L("fragment",t+s);k.attachShader(u,x);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+", gl error ["+
|
|
|
k.getError()+"]");k.deleteShader(t);k.deleteShader(x);u.uniforms={};u.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in n)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)n=y[t],u.uniforms[n]=k.getUniformLocation(u,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
|
|
|
-y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=jb++;fa.push({program:u,code:m,usedTimes:1});N.info.memory.programs=fa.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
|
|
|
-b+j,0<=y[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;W!==
|
|
|
-b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),W=b);V!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),V=a)};this.setDepthTest=function(a){kb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),kb=a)};this.setDepthWrite=function(a){oa!==a&&(k.depthMask(a),oa=a)};this.setBlending=function(a,b,c,d){a!==ia&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
|
|
|
-k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ia=a);if(a===THREE.CustomBlending){if(b!==ga&&(k.blendEquation(I(b)),ga=b),c!==ka||d!==Qa)k.blendFunc(I(c),I(d)),ka=c,Qa=d}else Qa=
|
|
|
-ka=ga=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",oc),a.__webglTexture=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),
|
|
|
+y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=kb++;ea.push({program:u,code:m,usedTimes:1});N.info.memory.programs=ea.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
|
|
|
+b+j,0<=y[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;X!==
|
|
|
+b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),X=b);Y!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),Y=a)};this.setDepthTest=function(a){Za!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Za=a)};this.setDepthWrite=function(a){sa!==a&&(k.depthMask(a),sa=a)};this.setBlending=function(a,b,c,d){a!==ia&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
|
|
|
+k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ia=a);if(a===THREE.CustomBlending){if(b!==fa&&(k.blendEquation(I(b)),fa=b),c!==ga||d!==Ea)k.blendFunc(I(c),I(d)),ga=c,Ea=d}else Ea=
|
|
|
+ga=fa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",nc),a.__webglTexture=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),
|
|
|
f=I(a.type);B(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,
|
|
|
-h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",R);a.__webglTexture=
|
|
|
+h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",U);a.__webglTexture=
|
|
|
k.createTexture();N.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);B(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
|
|
|
-a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);P(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),B(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
|
|
|
-k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):P(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
|
|
|
-null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Lb,a=Pb,d=rb,e=Ob);b!==db&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),db=b);Tb=c;Ub=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
|
|
|
+a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);V(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),B(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),
|
|
|
+k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a.__webglRenderbuffer):V(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,
|
|
|
+null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Nb,a=Kb,d=rb,e=Eb);b!==db&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),db=b);Sb=c;Tb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
|
|
|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
|
|
|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;
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|
|
a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
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|
|
-this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,m=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,p=i.length;b<p;b++){var l=i[b].clone();d&&l.applyMatrix4(d);h.push(l)}b=0;for(p=m.length;b<p;b++){var l=m[b],r,s,n=l.vertexNormals,q=l.vertexColors;l instanceof
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|
+this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,i=g.vertices,j=a.faces,m=g.faces,a=a.faceVertexUvs[0],g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,p=i.length;b<p;b++){var l=i[b].clone();d&&l.applyMatrix4(d);h.push(l)}b=0;for(p=m.length;b<p;b++){var l=m[b],r,s,n=l.vertexNormals,q=l.vertexColors;l instanceof
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THREE.Face3?r=new THREE.Face3(l.a+f,l.b+f,l.c+f):l instanceof THREE.Face4&&(r=new THREE.Face4(l.a+f,l.b+f,l.c+f,l.d+f));r.normal.copy(l.normal);e&&r.normal.applyMatrix3(e).normalize();h=0;for(i=n.length;h<i;h++)s=n[h].clone(),e&&s.applyMatrix3(e).normalize(),r.vertexNormals.push(s);r.color.copy(l.color);h=0;for(i=q.length;h<i;h++)s=q[h],r.vertexColors.push(s.clone());r.materialIndex=l.materialIndex+c;r.centroid.copy(l.centroid);d&&r.centroid.applyMatrix4(d);j.push(r)}b=0;for(p=g.length;b<p;b++){c=
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g[b];d=[];h=0;for(i=c.length;h<i;h++)d.push(new THREE.Vector2(c[h].x,c[h].y));a.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);
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g.add(h);h.copy(c);h.multiplyScalar(f);g.add(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=
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@@ -534,7 +535,7 @@ c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.Dat
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c+d;m=b[a++]*c;r=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(r,s,i,m);if(g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,p,r,i);THREE.Shape.Utils.b2(u,l,s,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,r=b[a++]*c+d,s=b[a++]*-c,n=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,m,r,s,n,q),g=f[f.length-1]){p=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,p,r,n,i),THREE.Shape.Utils.b3(u,l,s,q,m)}}}return{offset:y.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,m;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var p=2*e;for(j=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{var r=l=void 0,s=void 0,n=void 0,q=void 0,y=void 0,u=void 0,x=void 0,t=
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-void 0,r=a[g[i]].x,s=a[g[i]].y,n=a[g[j]].x,q=a[g[j]].y,y=a[g[m]].x,u=a[g[m]].y;if(1E-10>(n-r)*(u-s)-(q-s)*(y-r))l=!1;else{var E=void 0,J=void 0,F=void 0,z=void 0,H=void 0,K=void 0,G=void 0,L=void 0,B=void 0,P=void 0,B=L=G=t=x=void 0,E=y-n,J=u-q,F=r-y,z=s-u,H=n-r,K=q-s;for(l=0;l<e;l++)if(!(l===i||l===j||l===m))if(x=a[g[l]].x,t=a[g[l]].y,G=x-r,L=t-s,B=x-n,P=t-q,x-=y,t-=u,B=E*P-J*B,G=H*L-K*G,L=F*t-z*x,0<=B&&0<=L&&0<=G){l=!1;break a}l=!0}}if(l){f.push([a[g[i]],a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);
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+void 0,r=a[g[i]].x,s=a[g[i]].y,n=a[g[j]].x,q=a[g[j]].y,y=a[g[m]].x,u=a[g[m]].y;if(1E-10>(n-r)*(u-s)-(q-s)*(y-r))l=!1;else{var E=void 0,J=void 0,F=void 0,z=void 0,H=void 0,K=void 0,G=void 0,L=void 0,B=void 0,V=void 0,B=L=G=t=x=void 0,E=y-n,J=u-q,F=r-y,z=s-u,H=n-r,K=q-s;for(l=0;l<e;l++)if(!(l===i||l===j||l===m))if(x=a[g[l]].x,t=a[g[l]].y,G=x-r,L=t-s,B=x-n,V=t-q,x-=y,t-=u,B=E*V-J*B,G=H*L-K*G,L=F*t-z*x,0<=B&&0<=L&&0<=G){l=!1;break a}l=!0}}if(l){f.push([a[g[i]],a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);
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i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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@@ -617,12 +618,12 @@ s,n,q,[y,u,x,t]));this.faceVertexUvs[0].push([E,J,F,z])}}if(!1===f&&0<a){this.ve
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s=j[i][h],n=this.vertices.length-1,y=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),E=m[i][h+1].clone(),J=m[i][h].clone(),F=new THREE.Vector2(J.u,1),this.faces.push(new THREE.Face3(r,s,n,[y,u,x])),this.faceVertexUvs[0].push([E,J,F])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
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h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(A=c.length;0<=--A;){e=A;f=A-1;0>f&&(f=c.length-1);for(var g=0,h=r+2*m,
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-g=0;g<h;g++){var i=ea*g,j=ea*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,y=f,l=l+L,i=i+L,p=p+L,j=j+L;G.faces.push(new THREE.Face4(l,i,p,j,null,null,u));l=x.generateSideWallUV(G,a,n,b,l,i,p,j,q,s,t,y);G.faceVertexUvs[0].push(l)}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=L;d+=L;e+=L;G.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?x.generateBottomUV(G,a,b,c,d,e):x.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
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+g=0;g<h;g++){var i=ja*g,j=ja*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,y=f,l=l+L,i=i+L,p=p+L,j=j+L;G.faces.push(new THREE.Face4(l,i,p,j,null,null,u));l=x.generateSideWallUV(G,a,n,b,l,i,p,j,q,s,t,y);G.faceVertexUvs[0].push(l)}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=L;d+=L;e+=L;G.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?x.generateBottomUV(G,a,b,c,d,e):x.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
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|
100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,s=b.extrudePath,n,q=!1,y=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,E,J,F;s&&(n=s.getSpacedPoints(r),q=!0,p=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,r,
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-!1),E=new THREE.Vector3,J=new THREE.Vector3,F=new THREE.Vector3);p||(j=i=m=0);var z,H,K,G=this,L=this.vertices.length,l=a.extractPoints(l),B=l.shape,l=l.holes;if(s=!THREE.Shape.Utils.isClockWise(B)){B=B.reverse();H=0;for(K=l.length;H<K;H++)z=l[H],THREE.Shape.Utils.isClockWise(z)&&(l[H]=z.reverse());s=!1}var P=THREE.Shape.Utils.triangulateShape(B,l),s=B;H=0;for(K=l.length;H<K;H++)z=l[H],B=B.concat(z);var C,I,M,U,ea=B.length,xa=P.length,Ma=[],A=0,ca=s.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&
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|
-(C=0),I===ca&&(I=0),Ma[A]=d(s[A],s[C],s[I]);var ha=[],na,N=Ma.concat();H=0;for(K=l.length;H<K;H++){z=l[H];na=[];A=0;ca=z.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&(C=0),I===ca&&(I=0),na[A]=d(z[A],z[C],z[I]);ha.push(na);N=N.concat(na)}for(C=0;C<m;C++){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)U=c(s[A],Ma[A],I),f(U.x,U.y,-M);H=0;for(K=l.length;H<K;H++){z=l[H];na=ha[H];A=0;for(ca=z.length;A<ca;A++)U=c(z[A],na[A],I),f(U.x,U.y,-M)}}I=j;for(A=0;A<ea;A++)U=p?c(B[A],N[A],
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-I):B[A],q?(J.copy(t.normals[0]).multiplyScalar(U.x),E.copy(t.binormals[0]).multiplyScalar(U.y),F.copy(n[0]).add(J).add(E),f(F.x,F.y,F.z)):f(U.x,U.y,0);for(z=1;z<=r;z++)for(A=0;A<ea;A++)U=p?c(B[A],N[A],I):B[A],q?(J.copy(t.normals[z]).multiplyScalar(U.x),E.copy(t.binormals[z]).multiplyScalar(U.y),F.copy(n[z]).add(J).add(E),f(F.x,F.y,F.z)):f(U.x,U.y,h/r*z);for(C=m-1;0<=C;C--){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)U=c(s[A],Ma[A],I),f(U.x,U.y,h+M);H=0;for(K=l.length;H<
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|
-K;H++){z=l[H];na=ha[H];A=0;for(ca=z.length;A<ca;A++)U=c(z[A],na[A],I),q?f(U.x,U.y+n[r-1].y,n[r-1].x+M):f(U.x,U.y,h+M)}}if(p){i=0*ea;for(A=0;A<xa;A++)h=P[A],g(h[2]+i,h[1]+i,h[0]+i,!0);i=ea*(r+2*m);for(A=0;A<xa;A++)h=P[A],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(A=0;A<xa;A++)h=P[A],g(h[2],h[1],h[0],!0);for(A=0;A<xa;A++)h=P[A],g(h[0]+ea*r,h[1]+ea*r,h[2]+ea*r,!1)}h=0;e(s,h);h+=s.length;H=0;for(K=l.length;H<K;H++)z=l[H],e(z,h),h+=z.length};
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+!1),E=new THREE.Vector3,J=new THREE.Vector3,F=new THREE.Vector3);p||(j=i=m=0);var z,H,K,G=this,L=this.vertices.length,l=a.extractPoints(l),B=l.shape,l=l.holes;if(s=!THREE.Shape.Utils.isClockWise(B)){B=B.reverse();H=0;for(K=l.length;H<K;H++)z=l[H],THREE.Shape.Utils.isClockWise(z)&&(l[H]=z.reverse());s=!1}var V=THREE.Shape.Utils.triangulateShape(B,l),s=B;H=0;for(K=l.length;H<K;H++)z=l[H],B=B.concat(z);var C,I,M,P,ja=B.length,oa=V.length,gb=[],A=0,da=s.length;C=da-1;for(I=A+1;A<da;A++,C++,I++)C===da&&
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+(C=0),I===da&&(I=0),gb[A]=d(s[A],s[C],s[I]);var ha=[],la,N=gb.concat();H=0;for(K=l.length;H<K;H++){z=l[H];la=[];A=0;da=z.length;C=da-1;for(I=A+1;A<da;A++,C++,I++)C===da&&(C=0),I===da&&(I=0),la[A]=d(z[A],z[C],z[I]);ha.push(la);N=N.concat(la)}for(C=0;C<m;C++){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(da=s.length;A<da;A++)P=c(s[A],gb[A],I),f(P.x,P.y,-M);H=0;for(K=l.length;H<K;H++){z=l[H];la=ha[H];A=0;for(da=z.length;A<da;A++)P=c(z[A],la[A],I),f(P.x,P.y,-M)}}I=j;for(A=0;A<ja;A++)P=p?c(B[A],N[A],
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+I):B[A],q?(J.copy(t.normals[0]).multiplyScalar(P.x),E.copy(t.binormals[0]).multiplyScalar(P.y),F.copy(n[0]).add(J).add(E),f(F.x,F.y,F.z)):f(P.x,P.y,0);for(z=1;z<=r;z++)for(A=0;A<ja;A++)P=p?c(B[A],N[A],I):B[A],q?(J.copy(t.normals[z]).multiplyScalar(P.x),E.copy(t.binormals[z]).multiplyScalar(P.y),F.copy(n[z]).add(J).add(E),f(F.x,F.y,F.z)):f(P.x,P.y,h/r*z);for(C=m-1;0<=C;C--){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(da=s.length;A<da;A++)P=c(s[A],gb[A],I),f(P.x,P.y,h+M);H=0;for(K=l.length;H<
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+K;H++){z=l[H];la=ha[H];A=0;for(da=z.length;A<da;A++)P=c(z[A],la[A],I),q?f(P.x,P.y+n[r-1].y,n[r-1].x+M):f(P.x,P.y,h+M)}}if(p){i=0*ja;for(A=0;A<oa;A++)h=V[A],g(h[2]+i,h[1]+i,h[0]+i,!0);i=ja*(r+2*m);for(A=0;A<oa;A++)h=V[A],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(A=0;A<oa;A++)h=V[A],g(h[2],h[1],h[0],!0);for(A=0;A<oa;A++)h=V[A],g(h[0]+ja*r,h[1]+ja*r,h[2]+ja*r,!1)}h=0;e(s,h);h+=s.length;H=0;for(K=l.length;H<K;H++)z=l[H],e(z,h),h+=z.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,
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m=a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -677,9 +678,9 @@ e[s++]=0;e[s++]=0;e[s++]=1;e[s++]=-1;e[s++]=1;e[s++]=0;e[s++]=1;e[s++]=1;e[s++]=
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));l={};r={};l.vertex=b.getAttribLocation(p,"position");l.uv=b.getAttribLocation(p,"uv");r.renderType=b.getUniformLocation(p,"renderType");r.map=b.getUniformLocation(p,"map");r.occlusionMap=b.getUniformLocation(p,"occlusionMap");r.opacity=
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b.getUniformLocation(p,"opacity");r.color=b.getUniformLocation(p,"color");r.scale=b.getUniformLocation(p,"scale");r.rotation=b.getUniformLocation(p,"rotation");r.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var x=new THREE.Vector3,t=f/e,E=0.5*e,J=0.5*f,F=16/f,z=new THREE.Vector2(F*t,F),H=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1),G=r,F=l;b.useProgram(p);b.enableVertexAttribArray(l.vertex);b.enableVertexAttribArray(l.uv);
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-b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var L,B,P,C,I;for(L=0;L<u;L++)if(F=16/f,z.set(F*t,F),C=a[L],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),H.copy(x),K.x=H.x*E+E,
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+b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var L,B,V,C,I;for(L=0;L<u;L++)if(F=16/f,z.set(F*t,F),C=a[L],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),H.copy(x),K.x=H.x*E+E,
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K.y=H.y*J+J,m||0<K.x&&K.x<e&&0<K.y&&K.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,z.x,z.y);b.uniform3f(G.screenPosition,H.x,H.y,H.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,K.x-8,K.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);
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-b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(H);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(P=C.lensFlares.length;B<P;B++)I=C.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(H.x=I.x,H.y=I.y,H.z=I.z,F=I.size*I.scale/f,z.x=F*t,z.y=F,b.uniform3f(G.screenPosition,H.x,H.y,H.z),b.uniform2f(G.scale,z.x,z.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity,
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+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(H);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);B=0;for(V=C.lensFlares.length;B<V;B++)I=C.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(H.x=I.x,H.y=I.y,H.z=I.z,F=I.size*I.scale/f,z.x=F*t,z.y=F,b.uniform3f(G.screenPosition,H.x,H.y,H.z),b.uniform2f(G.scale,z.x,z.y),b.uniform1f(G.rotation,I.rotation),b.uniform1f(G.opacity,
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I.opacity),b.uniform3f(G.color,I.color.r,I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,l){var r,s,n,q,y,u,x,t,E,J=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);r=0;for(s=p.__lights.length;r<s;r++)if(n=p.__lights[r],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(y=0;y<n.shadowCascadeCount;y++){var F;if(n.shadowCascadeArray[y])F=n.shadowCascadeArray[y];else{E=n;x=y;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=E.shadowCameraNear;F.shadowCameraFar=E.shadowCameraFar;F.shadowCameraLeft=E.shadowCameraLeft;F.shadowCameraRight=E.shadowCameraRight;
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