Просмотр исходного кода

Fixed more examples that relied on NormalBlending.

Mr.doob 12 лет назад
Родитель
Сommit
d951fcbcfa

+ 3 - 2
examples/webgl_kinect.html

@@ -148,7 +148,7 @@
 					texture = new THREE.Texture( video );
 
 					var width = 640, height = 480;
-					var nearClipping = 850/*850*/, farClipping = 4000/*4000*/;
+					var nearClipping = 850, farClipping = 4000;
 
 					geometry = new THREE.Geometry();
 
@@ -178,7 +178,8 @@
 						},
 						vertexShader: document.getElementById( 'vs' ).textContent,
 						fragmentShader: document.getElementById( 'fs' ).textContent,
-						depthWrite: false
+						depthTest: false, depthWrite: false,
+						transparent: true
 
 					} );
 

+ 1 - 1
examples/webgl_loader_collada.html

@@ -79,7 +79,7 @@
 				var size = 14, step = 1;
 
 				var geometry = new THREE.Geometry();
-				var material = new THREE.LineBasicMaterial( { color: 0xcccccc, opacity: 0.2 } );
+				var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
 
 				for ( var i = - size; i <= size; i += step ) {
 

+ 1 - 1
examples/webgl_loader_collada_keyframe.html

@@ -102,7 +102,7 @@
 
 				// Grid
 
-				var material = new THREE.LineBasicMaterial( { color: 0xcccccc, opacity: 0.2 } );
+				var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
 				var geometry = new THREE.Geometry();
 				var floor = -0.04, step = 1, size = 14;
 

+ 1 - 1
examples/webgl_materials.html

@@ -46,7 +46,7 @@
 
 				// Grid
 
-				var line_material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } ),
+				var line_material = new THREE.LineBasicMaterial( { color: 0x303030 } ),
 					geometry = new THREE.Geometry(),
 					floor = -75, step = 25;
 

+ 1 - 1
examples/webgl_multiple_views.html

@@ -144,7 +144,7 @@
 				var shadowTexture = new THREE.Texture( canvas );
 				shadowTexture.needsUpdate = true;
 
-				var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
+				var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture, transparent: true } );
 				var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
 
 				mesh = new THREE.Mesh( shadowGeo, shadowMaterial );

+ 1 - 1
examples/webgl_trails.html

@@ -64,7 +64,7 @@
 
 				}
 
-				var material = new THREE.ParticleBasicMaterial( { size: 1, vertexColors: THREE. VertexColors, depthTest: false, opacity: 0.5, sizeAttenuation: false } );
+				var material = new THREE.ParticleBasicMaterial( { size: 1, vertexColors: THREE. VertexColors, depthTest: false, opacity: 0.5, sizeAttenuation: false, transparent: true } );
 
 				var mesh = new THREE.ParticleSystem( geometry, material );
 				scene.add( mesh );