worldToLocal() and localToWorld() coordinates conversion for Object3D.
I struggled with this for quite a while, but I think this should be the right thing - having convenience methods for switching between the scene/world/global/absolute coordinates to the local/child/relative coordinates right with Object3D, which is part of the scene graph, rather than the Vector class.
Related issues: #1752, #1043, commits 025fb6243afed67811ee514e5dc11b382336c67c and baf0f65e1db76cc95e3d1a3cf759861b807fa177